Garry Lewis (born 1 November 1972) is a 3D artist specializing in large-scale environments. He started as a 3D artist for Heilein Schrock Architects in Kansas City, building sports stadiums and large-venue commercial projects, and he later worked as a freelance artist and consultant for the Knoll Furniture company in Los Angeles. He joined forces with Digital Firepower to create fantasy environments for the film Dungeons and Dragons, and then became the 3D project manager for Fearless Eye Animation Studio. He's worked with Sprint, KC Speedway, Missouri University, and other local and national companies. He moved near Atlanta, Georgia to work on a 3D animated feature film, but is currently the Art Director for Meggit Defense Systems: FATS, where runs a team creating 3D assets for military simulation. Authoring In 2004, he co-authored Maya 5 Fundamentals along with Jim Lammers. The book was published by New Riders.
|