Scoobra Kadoobra

Scoobra Kadoobra is the second episode of The 13 Ghosts of Scooby Doo; the title is a takeoff of the word "abracadabra."

Synopsis

Vincent Van Ghoul has located one of the 13 spirits, and informs the gang as they drive through a forest; the ghost is called Maldor the Malevolent. Moments later, Maldor appears in a ball of fire in a map on the Mystery Machine's wall and dares the gang to come and get him. Maldor uses his magic to turn everything in the forest evil, including the trees which become walking demons.

Maldor is after the Wonder Wand of Zakra, which would give him unimaginable powers, but he does not know where it is; after a chase to retrieve the crystal ball that the gang accidentally dropped down a river, Van Ghoul calls and informs them where Maldor's castle is. As the gang approach the castle, Maldor turns a rabbit into a big green dragon. The dragon is about to burn Scooby when we cut to a news flash interruption; the TV company was going to put the poor dragon out of a job, and the woman from the TV company is made to feel ashamed of herself after a grilling by Scrappy.

We then return to the scene, and the gang manage to give the dragon the slip and get inside the castle, where Daphne is captured by Maldor and is put under the spell of "sleep of the century."
Meanwhile, Scooby and Shaggy inadvertently come across the wonder wand in the kitchen's cooking pot; when Maldor sees that Scooby has the wand, he tries to persuade Scooby to hand it him before demanding it, and Scooby runs.

While the rest of the gang try in vain to awaken Daphne, Maldor and Scooby duke it out, with Scooby using the wand to deflect all of Maldor's attacks and return everything in the forest back to normal; even the dragon is turned back into a rabbit. Maldor has had enough; he grows gigantic and says that he will swat Scooby like a fly. Scooby uses the wand to turn himself into a fly; Maldor searches for and finally spots Scooby, and turns into a "fly catcher" — a frog. Seeing what's going on, Flim Flam and Scrappy seize the opportunity and scoop Maldor up into the Chest of Demons, locking him away. Scooby is then returned to normal by Scrappy.

Daphne is still sleeping, as only a kiss from a great Danish prince can break the spell. Scooby is a Great Dane, so he kisses Daphne and awakens her. The episode ends with him also kissing a princess who was put under the same spell; she turns out to also be a dog, and chases after Scooby.
 
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