This is a list of enemies featured in the Origin Systems Crusader games. Entries marked with (*) appear only in No Remorse; those with (+) appear only in Crusader: No Regret.
Personnel
This section describes all types of WEC personnel the Silencer will encounter in the fifteen missions of Crusader: No Remorse and the ten missions of Crusader: No Regret. Note that depending on No Remorse/No Regret difficulty, any enemy can have virtually any weapon (for example, the very first guards or LMC guards encountered in No Remorse or No Regret can be armed with PA-31 laser rifles).
Civilians Civilians in both games generally exhibit no threat, and usually put their hands up immediately upon spotting the Silencer or as soon as he first fires his weapon in their vicinity. Civilians encompass everyone without a weapon who is not explicitly on your side, from plain-spoken menial laborers to faux-British-sounding scientists to slave workers who occasionally even sound hopeful at the Silencer's actions. The Silencer is free to kill civilians, and in No Remorse even has some encouragement to do so, as they carry money which can be used to purchase better equipment at the Rebel base. Occasionally, it is also in the best interest of the Silencer to do so, as a few rare civilians muster up the courage to sound the alarm. Very rarely, it is required for the Silencer to kill a civilian to continue, such as when they are actively turning on security measures even as the Silencer tries to bypass them, or when they have the only copy of a keycard the Silencer needs to continue on. Outside of these situations, they will have some money on them in No Remorse; in No Regret they will at most have an energy cube or medkit that can be taken. Civilians are encountered in all missions in both games.
Politicians Politicians are similar to civilians, but are burdened by the arrogance of the enfranchised with guns. Upon seeing the Silencer, they will immediately open fire with their sidearms. They have no armor at all, however--a single shot from the weakest weapons in the game will kill them. In No Remorse, they are usually armed with a BA-40 OR BA-41 pistol. In No Regret, despite their continuing lack of armor or shielding, they are significantly more lethal--they carry pistol versions of advanced energy and projectile weapons, such as the PL-1, BK-16, and LNR-81. They appear primarily in missions taking place in non-military and non-industrial facilities--office buildings, for example. Aside from their threat, however minor, in No Remorse, there is an additional incentive to kill them--they carry the most money of any type of enemy in the game, usually upwards of 80 credits (while even the deadliest types of enemy troopers carry about 25).
===Security guards (SecCart) (*)=== Security guards are members of WEC Security Cartel (SecCart) who are assigned to patrol and protect the low keys installations of the WEC infrastructure. They are poorly trained and equipped and will not put up much of a fight against determined intruders. Some guards are even conscripts, who may not even believe in the ideals of what they are supposed to be fighting for. Guards wear gray uniforms, with black vests and white helmets. Their equipment does not include any form of personal shield generator and their standard issue weapon is a BA-40 pistol. On rare occasion security guards on duty to some sensitive location of a facility, or who prove themselves on their way to being promoted to a new level of training are issued with a PA-21 laser pistol. In accordance with the gradual upgrade of basic SecCart forces, guards are beginning to be better trained and equipped. The Silencer encounters these enemies from mission 1 of No Remorse, and last sees them in mission 6.
===LMC security guards (SecCart) (+)=== The Lunar Mining Cartel runs one of the most critical facilities in the WEC; because of this, their security has always been a little tighter than WEC standards. These forces are professionals who have been through a more extensive training and are better equipped; unlike other guards, they are never conscripts, always volunteers. They wear blue uniforms with black armor and helmet and white trim. They are issued RP-32 assault rifles as standard weapons, or sometimes SG-A1s. Some of the more promising LMC guards are also trained as grenadiers and are accordingly equipped with anti-personnel grenades. Due to the success these guards have shown in keeping the prisoner population in line, and due to the number of Resistance incursions against their installations, SecCart has begun to upgrade its mainline guards. However, so far upgraded security forces have been only been deployed on WEC starships and on the LMC "Darkside" lunar base. The Silencer encounters these enemies from the first mission of No Regret, and last sees them in the third mission.
===Soldiers (MilOps) (*)=== Soldiers are the purview of Military Operations, the cartel dedicated to actively destryoing Resistance bases and other rebels. They are to MilOps what security guards are to SecCart; however, sometimes MilOps will trade soldiers--particularly veterans--to SecCart for favors, such as increased security at certain MilOps facilities. This accounts for ostenbibly offensive-only troops being employed for security operations at WEC facilities. MilOps soldiers are also used to reinforce standard guards in low-key areas if such locations are suspected of being under the threat of Resistance attack. This approach is far less likely to draw undue attention from Resistance intelligence gatherers than if any of the Special Forces suddenly showed up. Soldiers are better trained than guards and can be recognized by their blue uniform paired with white helmet and bandolier. The standard issue weapon for WEC soldiers is the BA-41 "Peacemaker" semi-automatic pistol, but occasionally they can be found using a PA-21 laser pistol. Soldiers are first encountered by the Silencer in mission 3 of No Remorse, and are last seen in mission 8.
Stormtroopers (Special Forces) The WEC employs several distinct varieties of special forces units: among these Stormtroopers represent the lowest class deployed for security operations. Stormtroopers are usually draw from the ranks of successful guards or soldiers, though a few particularly promising academy students may be inducted to the stormtroopers right after graduation. They are highly trained and fiercely loyal, and will pose a significant threat to any Resistance interlopers. Stormtroopers wear black armor, with gray shoulder pauldrons and helmet visors, and orange trim. Their helmets completely obscure their faces. This uniform consists of a standard issue GyroNBC Plexsuit and heavy body armor, providing good protection against both conventional weapons and most forms of NBC. Stormtroopers generally use SG-A1 shotguns and, on occasion, PA-31 laser rifles. In No Remorse, stormtroopers start appearing in mission 5, and are last seen in mission 12. In No Regret, they make rare appearances in the second mission, and continue appearing until the eighth mission.
Elite stormtroopers (Special Forces) The elite stormtroopers can be distinguished from regular stormtroopers by the darker, almost sinister trim of their black uniforms and the red visors in their helmets. They are very deadly, quite loyal, and well-equipped, given heavy armor and usually issued energy weapons like PA-31s and PL-1s. A small but significant number of elite stormtroopers are deployed as grenadiers and thus equipped with GL-303 grenade launchers or AR-7 rocket launchers. The Silencer first encounters elite stormtroopers in mission 8 of No Remorse, and continues fighting them until the end of the game. In No Regret, they start appearing sporadically in the third mission, and their last appearance is in the ninth mission.
Enforcers (SecCart) Enforcer represent the WEC's most treasured fighters. These soldiers have undergone extremely rigorous training, and are the best in the WEC military, short of the Silencers and the relatively small number of HQ elite guards. Each one is an investment of millions of credits' worth of training and equipment, making a significant blow against even the WEC's resources for each one killed. They wear brown combat uniforms with black and orange trim over an olive-green bodysuit. Their helmets are black, with blue-tinted face shields. This suit incorporates a personal plasma shield generator and NBC gear. Enforcers are usually encountered with UV-9 rifles or GL-303 grenade launchers. They are very confident, even arrogant, and are quite often encountered alone, rarely calling for reinforcements. In addition, their heavy weapons and armor make them surprisingly slow on the draw. A single skilled and agile soldier might be able to deal with one if heavy cover is nearby, but despite their penchant for working by themselves, they are excellent team players when allies are nearby. Enforcers first appear in mission 12 of No Remorse, and continue to the end of the game; in No Regret, their first appearance is in the eighth mission, and they again are a problem until the end of the game.
===Headquarters elite guard (SecCart) (+)=== Members of the HQ elite guard are used to protect the most sensitive or critical WEC facilities. The elite guard are also used as bodyguards for VIPs, assigned in pairs; most other personnel requiring personal guards are given Enforers. Their combat uniform consist red armor with yellow shoulder pads over a pale blue bodysuit, with black boots. They have visors and what is presumably ear protection or a communications unit, but no helmets, perhaps to preserve peripheral vsion. The elite guards wield exceptionally heavy weaponry, like the UV-9, or sometimes the new LNR-81. They are generally considered deadlier than Enforcers, and though apparently just as cocky, tend to work in groups, rather than solo as Enforcers so often choose. It is approximated that they exceed Enforcers in sheer deadliness, but their relatively small number prevents them from seeing wider deployment. The elite guard only appear in the tenth and final mission of No Regret.
Servomechs
Two different classes of mechs are employed by the WEC in their facilities. Armed servomechs are units serving as utility mechs which are also equipped with internal weapons. On the other hand anti-personnel platforms are mechs built explicitly for combat purposes and usually mount heavier weaponry and reinforced armor. In the Loose Cannon and No Remorse/No Regret difficulty levels, mechs take only 1/3 damage from projectile weapons that use bullets or shotgun shells (explosives, special ammunition, and energy weapons work normally).
===MS-110 "Android"=== This mech is built with a human like appearance and is commonly used in many facilities as a maintenance mech. Because of its widespread use it has been fitted with dual weapons, thus enabling its use for security purposes as well. Usually "Androids" are equipped with twin RP-32 assault rifles or PA-31 laser rifles, but some in high security areas use the PL-1 plasma rifle.
===MS-40 "Roaming Susan"=== The MS-40 has been used as maintenance mech for many years, but is now considered very outdated model. Slow moving, unarmored, but still serviceable, "Roaming Susans" can mount a light weapon (such as a BA-40 pistol or a PA-21 laser pistol) for site defense by means of optional programming and hardware.
===CS-35 "Roach"=== CS-35s are small, wheeled mechs designed to carry messages and light cargo around a site. This design has only recently been equipped an optional integral weapons mount, since they can be used to patrol areas which are hard to reach by larger mechs--such as aeration conduits and maintenance tunnels--but can be infiltrated by enemy human operatives. "Roaches" are often issued EM-4 rifles as a weapon.
===APP-4210 "Thermatron"=== The lightest anti-personnel mech still in service, the Thermatron was the first of its type authorized for civilian release. Its size is relatively small compared to newer APPs, with long mechanical legs which make its movements resemble those of an ostrich. Current models are equipped with an RP-32 gun mount, but optionally an AC-88 riot gun or a PA-31 can be fitted in the weapons slot of the Thermatron. (Note: in mission 3 of No Remorse, you are sent to download information on an upgrade of the Thermatron. In No Regret ' s help file, the Thermatron is referred to as the APP-4400, the successor to the AP-4100, and the Vetron is given the designation of APP-4210. Though there is no canonical explanation given, it is possible this was meant as a retcon, turning the Vetron in the APP-4210, the "old" Thermatron into the 4100, and the modern Thermatron in the 4400; the "new" Thermatron plans you are sent to download in No Remorse make this at least a plausible theory.)
===APP-4400 "Vetron"=== The Vetron is a heavily armored APP and one of the most effective combat mechs in WEC service. An older model, it still sees frequent service, as it can sustain a lot of damage without losing efficiency and recently has been adopted by many WEC facilities. It also boasts greater versatility than virtually any other servomech or anti-personnel platform: its two weapons slots can be fitted with AC-88s, PA-31s, PL-1s or even GL-303s (though to date its weapons have always been installed as matched pairs). It is a Vetron, apparently armed with AC-88s, that ambushes and kills the Silencer team the Captain is part of in the opening cinematic of No Remorse. (Note: in No Remorse ' s "WEC Anti-Terrorist Site Security" manual, the Vetron is called the APP-4400, and referred to as the AP-4210 Thermatron ' s successor. In Regret ' s help file, the Vetron is giving the APP-4210 designation, and the Thermatron is the APP-4400, the "successor to the 4100". There is no explanation given, but see Thermatron, above.)
===APP-4450 "Avatron" (+)=== A recently introduced mech, the Avatron combines good speed and weaponry with a cheap price, due to its lighter armor. These characteristics make it a good mech for the cost, that falls between the armed maintenance servomech and the heavier APPs. Usually Avatrons mount paired PL-31 laser rifles, but they have have also been seen with dual AC-88 riot guns. Avatrons are short, squat mechs, resembling a toad (as compared to the Thermatron's ostrich).
===APP-5100 "Cryotron" (+)=== The first mech of a new, highly advanced series to be released, the APP-5100 has been equipped with the BK-16 molecular inhibitor gun, granting significant firepower for its size, though it is not heavily armored. The Cryotron can be easily distinguished from other mechs because of its compact build and gunmetal blue and white armor paint.
===APP-5200 "Solartron"=== The Solartron is the heaviest mech ever produced to date. Its armor is almost twice as strong as that of the Vetron. However, the most notable feature of the APP-5200 is its horrifying firepower: dual UV-9 ultraviolet rifles. Some models of this mech have been customized to use dual AR-7 rocket launchers. This mech appears similar to a Vetron, but is bulkier and has a yellow paint job.
===APP-7200 "Cametron" (+)=== Currently the Cametron is still in the prototype range and has been deployed for testing to a very few locations, such as the LMC "Darkside" station. Its major innovation is a radical new stealth technology: the Cametron can morph into certain mundane objects and lie waiting for a threat to make its presence known. To date, the APP-7200 is known to be able to morph into large statues, vending machines, certain groupings of crates, and industrial computer terminals. The Cametron is armored comparably to a Vetron, but is quite slow, particularly when first morphing from its disguise. This mech universally uses the AC-88 riot gun.
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