BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. 'Mechs are featured prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Note: This list represents only a small portion of the official canon designs that exist in the BattleTech Universe. BattleArmor Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. A large number can even overwhelm the strongest ‘Mech if coordinated properly. Elemental * Tonnage: 1 * Top Speed: 61.24 * Tech: Clan The basic BattleArmor. Developed by the Clans and the basis for all other BattleArmor. It is powerful, fast, has jump jets and can even mount electronic countermeasures (ECM), enhanced optics, and an advanced gyro. Its only downside is the armour, or lack thereof. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. Kage Power Armour * Tonnage: 1 * Top Speed: 60 * Tech: Inner Sphere Designed by the Draconis Combine after the appearance of the clan elemental. Kage power armor is relatively rare, usually only used by D.E.S.T. commandos. They were never designed to take the abuse that elemental armor is. Their primary role is reconnaissance. They mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. Battle Armor * Tonnage: 1 * Top Speed: 60 * Tech: Inner Sphere Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. Its weapons are a light pulse laser and an extremely powerful mortar. Light Class Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. However, there are some light 'Mechs capable of fire support, frontal attack and command roles. Dasher/Fire Moth * Tonnage: 20 * Top Speed: 148 * Tech: Clan This extremely fast ‘Mech. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. Flea *Source: BattleTech TRO: 3025 (Revised Edition) *Designation: FLE-4 *Tonnage: 20 *Max Speed: 97.2 km/h *Standard Loadout: **1 Flamer **2 Small Lasers **1 Large Laser The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. The Flea is most notable for its service in the Wolf's Dragoons mercenary company. Hornet *Source: BattleTech TRO 3025 (Revised Edition) *Designation: HNT-151 *Tonnage: 20 *Max Speed: 86.4 km/h *Max Jump: 150m *Standard Loadout **1 LRM-5 (120 Rounds) **1 Medium Laser **1 Small Laser The Hornet is a light ‘Mech designed for scouting in urban environments. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. Locust *Source: BattleTech TRO 3025 *Designation: LCT-1V *Tonnage: 20 *Max Speed: 129.6 km/h *Standard Loadout **1 Medium Laser **2 Machine Guns The Locust is one of the most popular scout 'Mechs in the Inner Sphere, as well as one of the most numerous 'Mechs ever produced. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. Mercury *Source: BattleTech TRO 3025 (Revised Edition) *Designation: MCY-98 *Tonnage: 20 *Max Speed: 129.6 km/h *Standard Loadout **2 Medium Laser **2 Small Laser The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. Stinger *Source: BattleTech TRO 3025 *Designation: STG-3R *Tonnage: 20 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **1 Medium Laser **2 Machine Guns One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. It is popular both as a scout and a training ‘Mech. Thorn *Source: BattleTech TRO 3025 (Revised Edition) *Designation: THE-S *Tonnage: 20 *Max Speed: 97.2 km/h *Standard Loadout **1 LRM-5 (120 Rounds) **2 Medium Laser The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. Wasp *Source: BattleTech TRO 3025 *Designation: WSP-1A *Tonnage: 20 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **1 Medium Laser **1 SRM-2 (90 Rounds) One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. Commando *Source: BattleTech TRO 3025 *Designation: COM-2D *Tonnage: 25 *Max Speed: 97.2 km/h *Standard Loadout **1 SRM-6 (90 Rounds) **1 SRM-4 (100 Rounds) **1 Medium Laser * Tech: Inner Sphere The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. Mongoose *Source: BattleTech TRO 3025 (Revised Edition) *Designation: MON-67 *Tonnage: 25 *Max Speed: 129.6 km/h *Standard Loadout **3 Medium Lasers **1 Small Laser Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. It is well armored for a light ‘Mech. Falcon *Source: BattleTech TRO 3025 *Designation: FLC-4N *Tonnage: 30 *Max Speed: 97.2 km/h *Standard Loadout **1 Medium Laser **2 Small Lasers **2 Machine Guns The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. As a result there are only a small number left operational. The Falcon is usually deployed to destroy enemy recon lances. Firefly *Source: BattleTech TRO 3025 (Revised Edition) *Designation: FFL-4A *Tonnage: 30 *Max Speed: 86.4 km/h *Max Jump: 120m *Standard Loadout **1 LRM-5 (120 Rounds) **3 Medium Lasers **4 Small Lasers The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. Hermes *Source: BattleTech TRO 3025 *Designation: HER-1A *Tonnage: 30 *Max Speed: 151.2 km/h *Standard Loadout **2 Medium Lasers **1 Flamer The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. As a result it is somewhat unpopular with pilots. Hussar *Source: BattleTech TRO 3025 (Revised Edition) *Designation: HSR-300-D *Tonnage: 30 *Max Speed: 151.2 km/h *Max Jump: 150m *Standard Loadout **1 Large Laser On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. Javelin *Source: BattleTech TRO 3025 *Designation: JVN-10N *Tonnage: 30 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **2 SRM-6 (180 Rounds) The Javelin is a reliable scout ‘Mech. Because of its devastating short-range weaponry it has also become popular in ambushes. Osiris * Tonnage: 30 * Top Speed: 152 * Tech: Inner Sphere Unmatched in maneuverability, it carries a balance of weapons making it a great ‘Mech for quick scouting missions. Spider *Source: BattleTech TRO 3025 *Designation: SDR-5V *Tonnage: 30 *Max Speed: 129.6 km/h *Max Jump: 240m *Standard Loadout **2 Medium Lasers Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. Stinger LAM *Source: BattleTech TRO 3025 *Designation: STG-A5 *Tonnage: 30 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **3 Medium Lasers A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. Uller/Kit Fox * Tonnage: 30 * Top Speed: 97.2 km/h * Tech: Clan * Standard Loudouts * Uller * 2 Medium Lasers * 2 SRM (Crossbow) * Kit Fox * 1 Pulse Laser * 1 Warhammer Missile This Clan-’Mech carries a significant amount of firepower for its size. It is the favored light 'Mech of Clan Jade Falcon; other clans prefer speedier designs for recon work. Urbanmech *Source: BattleTech TRO 3025 *Designation: UM-R60 *Tonnage: 30 *Max Speed: 32.4 km/h *Max Jump: 60m *Standard Loadout **1 AC/10 **1 Small Laser The Urbanmech is designed exclusively for urban combat. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. Valkyrie *Source: BattleTech TRO 3025 *Designation: VLK-QA *Tonnage: 30 *Max Speed: 86.4 km/h *Max Jump: 150m *Standard Loadout **1 LRM-10 (120 Rounds) **1 Medium Laser A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. Wasp LAM *Source: BattleTech TRO 3025 *Designation: WSP-105 *Tonnage: 30 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **1 SRM-2 (90 Rounds) **1 Medium Laser The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults. Cougar * Tonnage: 35 * Top Speed: 97.2 km/h * Tech: Clan * Standard Loudout * 2 Pulse Lasers * 1 Autocannon * 2 LRM (Javelin) Although this light ‘Mech is not always as fast as some of the others in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with Clan Wolf. Firestarter *Source: BattleTech TRO 3025 *Designation: FS9-H *Tonnage: 35 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **4 Flamers **2 Medium Lasers **2 Machine Guns Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas. Hollander *Source: BattleTech TRO 3055 *Designation: BZK-F3 *Tonnage: 35 *Max Speed: 86.4 km/h *Standard Loadout **1 Gauss Rifle *Tech: Inner Sphere The Hollander is the smallest mech to mount a Gauss Rifle. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. Jenner *Source: BattleTech TRO 3025 *Designation: JR7-D *Tonnage: 35 *Max Speed: 118.8 km/h *Max Jump: 150m *Standard Loadout **1 SRM-4 (90 Rounds) **4 Medium Lasers The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. It is very well armed and fairly fast. Ostscout *Source: BattleTech TRO 3025 *Designation: OTT-7J *Tonnage: 35 *Max Speed: 129.6 km/h *Max Jump: 240m *Standard Loadout **1 Medium Laser The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. Owens * Tonnage: 35 * Top Speed: 126 * Tech: Inner Sphere * Standard Loudout * 1 Machine Gun * 2 SRM (Crossbow) The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. It is one of the first Inner Sphere OmniMech designs. Panther *Source: BattleTech TRO 3025 *Designation: PNT-9R *Tonnage: 35 *Max Speed: 64.8 km/h *Max Jump: 120m *Standard Loadout **1 PPC **1 SRM-4 (100 Rounds) Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. Puma/Adder * Tonnage: 35 * Top Speed: 97.2 km/h * Tech: Clan * Standard Loudout * 1 PPC * 2 Machine Guns * 2 SRM (Crossbow) The puma came as a surprise for the inner sphere forces as it primary configuration uses two ER-PPCs and a targeting computer. This enables the mech to use the hard hitting PPCs efficiently at very long ranges. In the hands of a skilled pilot the mech can even topple assault 'Mechs. Raven * Tonnage: 35 * Top Speed: 97.2 km/h * Tech: Inner Sphere While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. Wolfhound *Source: BattleTech TRO 3025 *Designation: WLF-1 *Tonnage: 35 *Max Speed: 97.2 km/h *Standard Loadout **1 Large Laser **4 Medium Lasers *Tech: Inner Sphere One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. Medium Class Medium 'Mechs tend to be generalists rather than specialists, but they are the most common of all weight classes and the backbone of all armies. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. Assassin *Source: BattleTech TRO 3025 *Designation: ASN-21 *Tonnage: 40 *Max Speed: 118.8 km/h *Standard Loadout **1 LRM-5 (120 Rounds) **1 SRM-2 (90 Rounds) **1 Medium Laser Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. Cicada *Source: BattleTech TRO 3025 *Designation: CDA-2A *Tonnage: 40 *Max Speed: 129.6 km/h *Standard Loadout **1 Small Laser **2 Medium Lasers Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. Chimera * Tonnage: 40 * Top Speed: 112 * Tech: Inner Sphere The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. Clint *Source: BattleTech TRO 3025 *Designation: CLNT-2-3T *Tonnage: 40 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **1 AC/5 (20 Rounds) **2 Medium Lasers Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. The Clint's only real failing is its ammunition supply. Hellspawn *Source: BattleTech TRO 3067 *Designation: HSN-7D * Tonnage: 45 * Max Speed: 107.2 km/h *Max Jump: 180 m *Standard Loadout **3 Medium Pulse Lasers **2 LRM-10 *Tech: Inner Sphere A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech. Hermes II *Source: BattleTech TRO 3025 *Designation: HER-2S *Tonnage: 40 *Max Speed: 97.2 km/h *Standard Loadout **1 AC/5 (20 Rounds) **1 Medium Laser **1 Flamer One of only a few 'Mechs designed between the fall of the Star League and Clan invasion, the Hermes II was designed as a heavy scout by House Marik. Sentinel *Source: BattleTech TRO 3025 *Designation: STN-3K *Tonnage: 40 *Max Speed: 97.2 km/h *Standard Loadout **1 AC/5 (40 Rounds) **1 SRM-2 (90 Rounds) **1 Small Laser The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. It tends to be ammunition dependent, but carries a good amount for each weapon system. Strider * Tonnage: 40 * Top Speed: 97.2 km/h * Tech: Inner Sphere A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. It is notable for being one of the few OmniMechs of Inner Sphere origin. Vulcan *Source: BattleTech TRO 3025 *Designation: VL-2T *Tonnage: 40 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **1 AC/2 (45 Rounds) **1 Medium Laser **1 Flamer **1 Machine Gun (200 Rounds) The Vulcan was designed to combat infantry in urban environments. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. Whitworth *Source: BattleTech TRO 3025 *Designation: WTH-1 *Tonnage: 40 *Max Speed: 64.8 km/h *Standard Loadout **2 LRM-10 (240 Rounds) **3 Medium Lasers The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. Blackjack *Source: BattleTech TRO 3025 *Designation: BJ-1 *Tonnage: 45 *Max Speed: 64.8 km/h *Max Jump: 120m *Standard Loadout **2 AC/2 (45 Rounds) **4 Medium Lasers Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. Hatchetman *Source: BattleTech TRO 3025 *Designation: HCT-3F *Tonnage: 45 *Max Speed: 64.8 km/h *Max Jump: 120m *Standard Loadout **1 AC/10 (20 Rounds) **2 Medium Lasers **Hachet (Close combat weapon) The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. Phoenix Hawk *Source: BattleTech TRO 3025 *Designation: PXH-1 *Tonnage: 45 *Max Speed: 97.2 km/h *Max Jump: 180m *Standard Loadout **1 Large Laser **2 Medium Lasers **2 Machine Guns (200 Rounds) Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. Vindicator *Source: BattleTech TRO 3025<ref name="battlecorps.com"/> *Designation: VND-1R *Tonnage: 45 *Max Speed: 64.8 km/h *Max Jump: 120m *Standard Loadout **1 LRM-5 (120 Rounds) **1 PPC **1 Medium Laser **1 Small Laser A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. Wolverine *Source: Battletech TRO 3025 *Designation: WVR-6R *Tonnage: 55 *Max Speed: 84 km/h *Max Jump: 150m *Standard Loadout: **1 AC-5 (20 Rounds) **1 SRM-6 (90 Rounds) **1 Medium Laser A manueverable and well armored, if somewhat lightly armed, medium mech. Ideal for a heavy scout or use as a light mech hunter; too undergunned to tangle with heavier or more powerfully armed designs. Wyvern *Source: BattleTech TRO 3025<ref name="battlecorps.com"/> *Designation: WVE-6N *Tonnage: 45 *Max Speed: 64.8 km/h *Max Jump: 120m *Standard Loadout **1 LRM-10 (120 Rounds) **1 Large Laser **1 SRM-6 (90 Rounds) **2 Small Lasers A dedicated city-fighter that excels at its role. The Wyvern's low speed hampers it in any other terrain, however. This ‘Mech is a rarely-seen machine during the Succession Wars era. Centurion *Source: BattleTech TRO 3025 *Designation: CN9-A *Tonnage: 50 *Max Speed: 64.8 km/h *Standard Loadout **1 LRM-10 (240 Rounds) **1 AC/10 (20 Rounds) **2 Medium Lasers * Tech: Inner Sphere A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. Shadow Cat * Tonnage: 45 * Top Speed: 97.2 km/h * Tech: Clan A very versatile ‘Mech which supports a decent amount of armour, jump jets, good speed, and good range of weapons. The shadow cat was originally conceived as a scout mech complete with an active probe. In its primary configuration the 'Mech carries a gauss rifle and two medium ER lasers as a backup so its packing considerable firepower for its size. Many clan commanders have conceded that the 'Mech undermines its recon capabilities by destroying the targets it recons. Indeed the Shadow Cat is fully capable of taking down an opponent twice its size. Hellhound * Tonnage: 50 * Top Speed: 97.2 km/h * Tech: Clan A very well-rounded BattleMech, designed as a medium 'Mech hunter/killer. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. Crab *Source: BattleTech TRO 3025 (Revised Edition) *Designation: CRB-20 *Tonnage: 50 *Max Speed: 86.4 km/h *Standard Loadout **2 Large Lasers **1 Medium Laser **1 Small Laser * Tech: Star League Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply, although heat management is an issue. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. Enforcer *Source: BattleTech TRO 3025 *Designation: ENF-4R *Tonnage: 50 *Max Speed: 64.8 km/h *Max Jump: 120m *Standard Loadout **1 AC/10 (10 Rounds) **1 Large Laser **1 Small Laser A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. Hunchback *Source: BattleTech TRO 3025 *Designation: HBK-4G *Tonnage: 50 *Max Speed: 64.8 km/h *Standard Loadout **1 AC/20 (10 Rounds) **2 Medium Lasers **1 Small Laser Built around a heavy autocannon, the Hunchback's extreme short-range firepower make it a deadly opponent even for larger 'Mechs if it can get close. Trebuchet *Source: BattleTech TRO 3025 *Designation: TBT-5N *Tonnage: 50 *Max Speed: 86.4 km/h *Standard Loadout **2 LRM-15 (240 Rounds) **3 Medium Lasers A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. Uziel * Tonnage: 50 * Top Speed: 97.2 km/h * Tech: Inner Sphere * Standard Loudout * 2 PPC * 1 Machine Gun * 1 SRM (Crossbow) Designed for combat versatility, it has blazing firepower, decent speed, and rarely suffers from heat build-up. Dervish *Source: BattleTech TRO 3025 *Designation: TBT-5N *Tonnage: 55 *Max Speed: 86.4 km/h *Max Jump: 150m *Standard Loadout **2 LRM-10 (240 Rounds) **2 SRM-2 (100 Rounds) **2 Medium Lasers A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons. Black Hawk/Nova * Tonnage: 55/50 * Top Speed: 86.4 km/h * Tech: Inner Sphere/Clan This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. It is considered a jack-of-all-trades but a master of none. Despite being found in all clan Toumans, it has not been in production since Clan Ghost Bear shut down production in the 3020's. Bushwhacker * Tonnage: 55 * Top Speed: 86.4 km/h * Tech: Inner Sphere A low-profile medium ‘Mech that favours long-range weapons. Known for its odd appearance and effective load-out, it has been a constant in Mechwarrior games for over a decade. Heavy Class The heaviest BattleMech weight class in normal use, heavy 'Mechs excel at both fire support and frontal attack. Argus * Tonnage: 60 * Top Speed: 93 * Tech: Inner Sphere A formidable ‘Mech built for the front line. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. Vulture/Mad Dog * Tonnage: 60 * Top Speed: 84 km/h * Tech: Clan A dedicated fire support ‘Mech with good speed, the primary configuration uses two Clan LRM 20s mounted on the shoulders of the 'Mech, two extended-range medium pulse lasers and two extended-range large pulse laser in each arm. It is the favoured heavy 'Mech of Clan Ghost Bear but is seen in fair numbers in all clan Toumans. Cauldron-Born/Ebon Jaguar * Tonnage: 65 * Top Speed: 84 km/h * Tech: Clan An OmniMech built by Clan Smoke Jaguar after the Clan Invasion of 3050-54. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. Carrying powerful arrays weapons making its predecessors look pale in comparison. Machine's weapon heat problem is its only liability. Archer * Tonnage: 70 * Top Speed: 84 km/h * Tech: Inner Sphere The Archer is often referred to as the Dragon mech mixed with the Vulture mech. The design of this mech is similar to that of that Dragon, except for a few added parts, such as the missile platforms. Loki/Hellbringer * Tonnage: 65 * Top Speed: 84 km/h * Tech: Clan Designed as a heavy-weight electronics suite and close combat platform, the Loki's configurations have been considered "mad" hence its name. Equipped in its Prime config with AMS, ECM, A-Pods, targeting computer and active probe, it has all of the tools you need for a campaign but with none of the armour protection you need for a stand-up fight. Catapult * Tonnage: 65 * Top Speed: 64 km/h * Tech: Inner Sphere It is a fire-support ‘Mech used primarily by the Capellan Confederation military. The original armaments included pair of LRM15s and 4 medium lasers. It carries jump jets for added mobility, and later models carry artillery missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. Warhammer * Tonnage: 70 * Top Speed: 64 * Tech: Inner Sphere A signature and storied BattleMech of the BattleTech Universe. A humanoid-shaped machine with long barrels in place of arms. This machine is normally armed with two particle projection cannons. It was the favored BattleMech of Natasha Kerensky during her time in the Inner Sphere; however, it is rumored that she originally piloted a Marauder, and later swapped it for the Warhammer used by the Bounty Hunter after a duel between them which resulted in a draw. Its use declined during Clan Invasion of the 3050s. Thor/Summoner * Tonnage: 70 * Top Speed: 84 km/h * Tech: Clan The Thor heavy OmniMech comes with an ER PPC, LRM15, and a LB10-X Autocannon. It is an easily recognizable ‘Mech with a great emphasis on mobility. When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). The Clans have designated it the Summoner. It was also a favored ‘Mech of several Clan Jade Falcon warriors, including hero Aidan Pryde in his earlier career. Thanatos * Tonnage: 75 * Top Speed: 84 km/h * Tech: Inner Sphere The original Thanatos came with a LBX AC20, large laser, two medium pulse lasers, one medium laser, and a 20-tube medium Range Missile launcher. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. In video games such as Mechwarrior 4, the ‘Mech is treated as OmniMech, trading weapons equipment at will. Avatar * Tonnage: 70 * Top Speed: 64 km/h * Tech: Inner Sphere Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. Mad Cat/Timber Wolf * Tonnage: 75 * Top Speed: 84 km/h * Tech: Clan The very model of Clan versatility, this second generation OmniMech has a balance of missile, ballistic, and beam weapons with good speed and armour, which makes it a favourite amongst Clan and Inner Sphere pilots alike. Given its name due to it seemingly having the chassis of a Catapult and a Marauder. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. It is considered to be one of the most iconic battlemechs in the franchise, as it is consistently used on logos, advertisements, and packaging. Black Knight * Tonnage: 75 * Top Speed: 64 km/h * Tech: Inner Sphere & Star League Built during the heyday of the Star League, it was considered perfect for extended missions thanks to its primarily energy-weapon design. It became a rare machine on the battlefield after the Star League collapsed. Nova Cat * Tonnage: 70 * Top Speed: 64 km/h * Tech: Clan The Nova Cat is an OmniMech known for its heavy armor and its beam-only design. In its primary configuration it wields two extended-range PPCs, three extended-range large lasers, and one extended-range small pulse laser. Its only real drawback is its low heat sink efficiency even with double-strength heat sinks. It is Clan Nova Cat's signature 'Mech. Marauder MAD-3R * Tonnage 75 * Top Speed 64.8kph * Armour 11.5 tons * Weapons 2 x PPC, 2 x Medium Lasers, 1 x AC5 The MAD-3R is one of the Classic 'Mechs. Combining Good armour and medium to long range armaments, spawned a number of variants that eventually lead to the Wolf's Dragoons development of the 100ton Marauder II Assault Class A rare sight on the battlefield, the Assault class is a sight to be feared and a force to be reckoned with. What they lack in speed they make up for in strong armour and weaponry. Zeus * Tonnage: 80 * Top Speed: 74 km/h * Tech: Inner Sphere The Zeus was created by the Lyran Alliance in an attempt to mix speed and firepower, this mech is often confused with its newer version, known as the Templar. Awesome * Tonnage: 80 * Top Speed: 54 km/h * Tech: Inner Sphere This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to overheating. The Awesome’s default weaponry is three PPCs, a medium pulse laser, and a SRM2. Later models added extra weaponry to balance its options and reduce heat build-up. Pillager * Tonnage: 100 * Top Speed: 54 km/h * Tech: Inner Sphere / Star League Developed by the Star League before its fall, this streamlined, mammoth assault ‘Mech is machine to be feared. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. Production has recently been revived by the once-independent nation-state St. Ives Compact. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. Stalker * Tonnage: 85 * Top Speed: 54 km/h * Tech: Inner Sphere The Stalker is designed as a slow moving weapons platform capable of fighting effectively at any combat distance thanks to overlapping weapon ranges. It is armed with a combination of lasers and missile launchers and heavily armoured. Templar * Tonnage: 85 * Top Speed: 64 km/h * Tech: Inner Sphere A versatile ‘Mech designed for the forces supporting Davion by Kallon Industries. Armed with twin PPCs and twin Large Pulse Lasers, giving it an all-laser configuration that makes it prone to heat-buildup, but leaving it independent of ammunition and capable of dishing out massive amounts of damage at all ranges. Warhawk/Masakari * Tonnage: 85 * Top Speed: 64.8 * Tech: Clan First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. It is a terror on the battlefield, favoured by the Jade Falcons and Smoke Jaguars. Mad Cat Mk II * Tonnage: 90 * Top Speed: 74 km/h * Tech: Clan This mech closely resembles the Timber Wolf but in reality it is a completely new design. The machine’s twin LRM launchers, twin Gauss rifles, and four medium lasers are a powerful combination. Because of its jump jets and relatively high speed, it is a favorite for the command role. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans and is suspected to be intended for sale to the Inner Sphere. Annihilator * Tonnage: 100 * Top Speed: 32 km/h * Tech: Inner Sphere This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. It can deliver devastating attacks that can quickly render an enemy crippled. However, the design's glaring flaw is its slow speed. Daishi/Dire Wolf * Tonnage: 100 * Top Speed: 58 km/h * Tech: Clan The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Ultra A/C 5s, four ER medium pulse lasers, and an LRM-10. It is a favourite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. Fafnir * Tonnage: 100 * Top Speed: 73 * Tech: Inner Sphere The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs). It was created by Defiance Industries, who wanted to create a successful ‘Mech similar to their failed Defiance model. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. Though quite slow, it has thick armor to compensate for its lack of speed. Atlas * Tonnage: 100 * Top Speed: 54 km/h * Tech: Inner Sphere The infamous skull-headed ‘Mech, it bears more armor than most other 'Mechs and is known for its vast array of weapons and firepower. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon and was designed to the specifications of Aleksandr Kerensky, the progenitor of the Clans prior to the Exodus. Standard Weapons: Heavy Gauss Rifle x2 ERPPC x1 Large laser Battlemaster * Tonnage: 85 * Top Speed: 64 km/h * Tech: Inner Sphere The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. Longbow * Tonnage: 85 * Top Speed: 64 km/h * Tech: Inner Sphere An old design, the Longbow is primarily a fire-support BattleMech. The original version, the LGB-0W, had twin LRM-20 launchers, two LRM-15s, and a small laser. This design, created by the Free Worlds League, was to be answer to Terran Hegemony's Archer. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), yet the design managed to survive the devastating Succession Wars. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots to tell what machine they’re facing until it’s too late. Hauptmann * Tonnage 95 * Top Speed: 64 km/h * Tech: Inner Sphere The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry. It is modeled around the dreaded Dire Wolf. Victor * Tonnage: 80 * Top Speed: 64 km/h * Tech: Inner Sphere The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. Gladiator/Executioner * Tonnage: 95 * Top Speed: 81.07 * Tech: Clan The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high-power weapons and jump jets. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. Sunder * Tonnage: 90 * Top Speed: 64 km/h * Tech: Inner Sphere One of the first Inner Sphere OmniMechs, the Sunder is primarily a fire support and command ‘Mech. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance. Cyclops * Tonnage: 90 * Top Speed: 64 km/h * Tech: Inner Sphere A classic assault BattleMech design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces. Kodiak * Tonnage: 100 * Top Speed: 64 km/h * Tech: Clan Clan Ghost Bear’s favored design. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with, towering over the battlefield and firing a deadly suite of weapons from its massive arms that seem to possess bear claws. It is mostly a close-combat ‘Mech because of its A/C20 medium lasers and SRMs. Blood Asp * Tonnage: 90 * Top Speed: 65kph * Tech: Clan Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available space for its size. Based on the Kingfisher, the Blood Asp adds an XL Engine, but space constraints forced the replacement of the Kingfisher's Ferro-Fibrous armor with standard plate. The Blood Asp incorporates sixteen tons of this armor and fourteen double heat sinks in the base chassis. One of the first 'Mechs to field breakthrough Heavy Laser technology, the Blood Asp proves to be an offensive powerhouse. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. Standard Weapons: 2x Heavy Gauss Rifles 4x Heavy Medium Lasers 2x Medium Pulse Lasers 1x Streak SRM-6
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