Creatures of Cyrodiil

Fictional Creatures found in the fictional land of Cyrodiil in the video game Elder Scrolls IV: Oblivion.

Atronach Familiar
Atronachs which have been summoned into existence in the Frostcrag Tower.

Flame Atronach Familiar
A flame atronach which has been summoned into existence in the Frostcrag Tower by 3 Flame Salts.

Frost Atronach Familiar
A frost atronach which has been summoned into existence in the Frostcrag Tower by 3 Frost Salts.

Storm Atronach Familiar
A storm atronach which has been summoned into existence in the Frostcrag Tower by 3 Void Salts.

Ayleid Guardian
Special enchanted statues created by the Ayleids long ago. They now remain inside of the place known as the Old Way, a long lost and forgotten secret passage out of the palace used by kings long ago. They use ancient Ayleid weaponry, usually a sword and a shield, which crumble from age if one attempts to remove them from the a defeated Guardian..

Bandit
Thieves of Cyrodiil, found all through the land.

Bowman
Thieves of Cyrodiil that are specially trained for ranged combat, usually wielding a regular bow with normal or enchanted arrows.

Highwayman
Thieves of Cyrodiil who hide near paths and waylay travelers. They can be deadly to the unwary.

Hedge Wizard
Thieves of Cyrodiil, specially trained for magical combat. They often use basic fire, frost, or electric spells.

Ringleader
The leaders of different clans of thieves in Cyrodiil. They are usually found deep inside thieves' hideouts and are heavily guarded.

Black Bow Bandit
Thieves of Cyrodiil in the Black Bow Bandit Clan lead by an orc named Black Brugo. They carry their infamous Black Bows as a sign of their membership in the clan. The count of Leyawin will pay a bounty for each Black Bow brought in.

Bear
Very tough animals found throughout Cyrodiil, sometimes found carrying the "Yellow Tick" disease. Their pelts are sometimes used as trading tools throughout Cyrodiil.

Black Bear
The black variation of the bear species, they are weaker than the Brown Bears but they still are rather dangerous. They are also found sometimes as companions to Spriggions, who typically summon one as their first action upon sighting an enemy.

Brown Bear
The brown variation of the bear species, they are one of the strongest of their species. They are usually found roaming deep inside the forests of Cyrodiil.

West Weald Bear
The variation of the bear species located in the region of Cyrodiil known as the West Weald near the town of Skingrad.

Black Rock Pirate
Undead Pirates.

Black Rock Captain
Undead leader of the Black Rock Pirates.

Boar
Creatures found in the forests of Cyrodiil which seem to be resistant to frost magic. They can spread the disease "Chanthrax" and are sometimes hunted for their meat.

"Porkchop"
Powerful boar specially trained for Arena combat.

"Bacon"
a pet boar in the plugin "thieves den"

Butterfly
Harmless creatures which can be seen flying around Cyrodiil.

Conjurer
Wandering summoners which are very aggressive. They can usually be found outside of Alyeid ruins.

Conjurer Adept
More powerful conjurers, they are more adept at the use of magic and summoning.

Deer
Harmless creatures which roam the countryside of Cyrodiil, they are sometimes hunted for their meat known as Venison.

Dog
A close relative to the Wolf species, dogs are generally far less aggressive and sometimes kept as pets. Killing an owned dog is considered a crime.

Drothmeri Solder
Found only in the Mehrunes Razor plugin.
Drothmeri Soldier
The main force of the Drothmeri army. They are well trained and equipped with powerful weaponry.

Drothmeri Steward
The watcher and guard to the entrance of the Drothmeri fort.

Drothmeri Recruit
New recruits into the Drothmeri army.

Drothmeri Veteran
Drothmeri which have been in the army for some time and are expert warriors.

Weapons Apprentice
The apprentice to the Drothmeri Forgemaster.

The Forgemaster
The expert forger of the Drothmeri army. He was an expert at creating weapons and armor for them.

Frostfire Atronach Guardian

Atronachs found in the fabled Frostfire Glade. They resemble Frost Atronachs.

Ghost
Spirits of long fallen warriors which have been summoned/remain on Tamriel for some reason. Can only be defeated by enchanted, silver, or daedric weaponry.

Ancient Ghost
Ghosts of ancient warriors, they are more powerful than normal ghosts.

Goblin
A race of cave-dwellers. Goblins are very fast on their feet and in melee combat, they have a long range forward jumping attack.

Goblin Ambusher
Goblins which are somewhat stealthy and attempt to ambush travelers and explorers.

Goblin Archer
Goblins which are trained in ranged combat using a bow and arrows.

Goblin Berserker
Goblins which rely solely on brute strength.

Goblin Chief
Goblins which are of a high rank in their clan.

Goblin Shaman
Spiritual leaders in Goblin clans, usually are holders of their clans totem. These creatures are also frequently users of ranged Destruction magics.

Goblin Skirmisher
Average warrior of Goblin clans.

Goblin War Chief
Very high ranking Goblins. They are the highest military order in Goblin tribes.

Goblin Warlord
A leveled Goblin that will only appear at higher levels (20+), these Goblins are the strongest and deadliest goblins. They will also be the largest of any of the goblins - reaching or surpassing the height of an Imperial male. They do not belong to any tribes.

Goblin Witch
Only one exists, in the Imperial Prison Sewer Natural Caverns area. It is similar to a Goblin Shaman, but weaker.

Goblin Tribes
Dust Eater Tribe
Goblins which reside in the Barren Mine.

White Skin Tribe
Goblins which reside in Goblin Jim's Cave.

Three Feather Tribe
Goblins which reside in the Plundered Mine.

Skull Breaker Tribe
Goblins which reside in Wenderbek Cave.

Sharp Tooth Tribe
Goblins which reside in the Derelict Mine.

Rock Biter Tribe
Goblins which reside in Timberscar Hollow.

Bloody Hand Tribe
Goblins which reside in Cracked Wood Cave.

Bitterfish Tribe
Goblins which reside in the Ayleid Ruin, Miscarcand. They are constantly battling undead.

Horse
Creatures used by the races of Tamriel as vehicles of sorts.

Chestnut Horse
Horses which are identified by a red or brownish coat with a mane and tail of the same color.

Paint Horse
A type of horse characterized by a certain percentage of white hair over unpigmented skin combined with some other color.

Bay Horse
A type of horse characterized by a body color of dark red to deep brown, with black points (mane, tail, lower legs, and sometimes the muzzle and tips of the ears). Bay is a favorite color among ranchers and horse enthusiasts, and is one of the most common coat colors in many horse breeds.

Black Horse
A type of horse characterized by its black coat. They seem to be the fastest of the horses of Tamriel.

White Horse
A type of horse characterized by its white coat. This horse appears to be the horse with the most health and is also the strongest.

Imperial Legion Horse
Horses trained by the Imperial Legion as steeds for their guards.

Shadowmere
(special) An ancient horse belonging to the Dark Brotherhood. It is an immortal horse and is known for its deep red eyes.

Old Nag
(special) A horse available when you download the Horse Armour plugin.

Unicorn
(special) A very rare and ancient horse that was hunted to the brink of extinction long ago due to its magically enchanted horn. It appears in Harcane's Grove. The player can ride it, but it will returns to its spawning area right after it's dismounted. They are told to be very peaceful unless approached by anyone wielding a weapon,this means they will attack without warning

Imp
Flying creatures which usually roam caves or Ayleid Ruins. They usually cast spells such as Fireballs and other targeted destruction spells. They will resort to using lunging melee attacks, if the player closes the necessary distance. As these attacks are less damaging than their magics, this tactic is recommended.

King Of Miscarcand
The King Of Miscarcand. He appears with his Zombie Guardian cohorts when the Great Welkynd Stone is taken.

Land Dreugh
Ancient half-man half-spider creature, originally aquatic, but all Dreughs go through a land dwelling period in their lives, called Karvinasim, during this period they can grow up to 4 times their original size and have serious deformations from their original shape which was more octopus-like.

Lich
Necromancers which have gone through a ritual to make themselves stronger. The result of this ritual is the Lich.

Nether Lich
A stronger version of the lich, this lich has practiced the arts of Necromancy for a long time and is a master.

Marauder
A bandit variant who prefers wearing heavy armor instead of light armor. Instead of just robbing people they are bent on killing them even if they don't have anything to steal. They usually reside along roads or near caves or ruins.

Marauder Archer
Marauders which are very adept in archery and favor lighter armour. Favor the tactics of hanging back and providing fire support for their more heavily armoured compatriots. They will occasionally rush enemies to finish them with daggers.

Marauder Battlemage
Marauders which are very powerful mages. These mages are adept in the Arcane college of destruction and favor holding back and damaging enemies from afar before rushing to finish them off. They will heal themselves if damaged enough.

Marauder Warlord
These are the leaders of Marauder groups and accordingly more dangerous. They are always guarded by other Marauders and are usually more powerful weaponry. They are usually heavily armored and it is not uncommon for them to use enchanted weapons and armor.

Minotaur
A fierce bull like creature that uses a warhammer of various types for fighting. On occasion ithey are found using a battle axe in battle. They use a powerful headbutt attack that greatly damages your armor and health.

Minotaur Lord
A more powerful Minotaur which also has white fur instead of brown. Should be approached with caution by more experienced players.

Dreamworld Minotaur
A Minotaur found in the special dreamworld and nightmare of Henantier brought upon by Henantier's amulet.

Minotaur of the Grove
A powerful type minotaur which guards a unicorn in the Harcane Grove. Though the difficulty of these creatures is dependent on the player's skill level, they are not to be underestimated and are still quite powerful.

Mountain Lion
Very fast and somewhat powerful creatures which roam the Moutainsides of Cyrodiil. Mountain Lions are among the fastest creatures in the game and can almost keep up with the Unicorn. Their attacks are exceedingly fast and damaging and should be attacked with a bow.

Starving Mountain Lion
When Mountain Lions are without food for prolonged periods of time they become more aggressive, but are considerably weaker. Are found only in a Fighters' Guild quest.

Mudcrab
Creatures which roam the shorelines of Cyrodiil, among other places. These creatures are exceedingly weak, but make up for it in tenacity and ferocity. They will follow their prey far from the water and have been witnessed engaging creatures that far outclass themselves, a Frost Atronach in one occurrence. They can sometimes spread the disease "Swamp Fever".

Giant Mudcrab
A very rare version of the Mudcrab usually only talked about in legends, though one specimen has been confirmed to exist, but it has the strength of an average Mudcrab.

Spectral Mudcrab
A ghostly Mudcrab that is significantly more powerful than normal ones. It lives in Mankar Camoran's Paradise.

Mythic Dawn
A very secretive cult led by Mankar Camoran. They worship Mehrunes Dagon, the Daedric prince of destruction.

Mythic Dawn Agent
Special Mythic Dawn warriors hidden throughout Cyrodiil in various towns to watch activities.

Mythic Dawn Acolyte
Mythic Dawn warriors which reside in their secret hideout. They are of the weakest rank of warriors.

Mythic Dawn Guard
Protectors of the Mythic Dawn, they guard places or objects of special importance.

Mythic Dawn Leader
Leaders of a Mythic Dawn cell, they are powerful and are usually guarded.

Mythic Dawn Storeroom Guard
Guards of the Mythic Dawn storerooms in their hideout.

Harrow
Warden of the Shrine of Mehrunes Dagon and your sponsor in the Mythic Dawn Cult.

Ascended Immortal
Devout followers of Mankar Camoran, they worship Mehrunes Dagon. They have ascended beyond the ranks of normal Mythic Dawn Cultists and have been invited to live in Paradise by Mankar Camoran himself. Only by dying in the service of Mankar Camoran can they be allowed to ascend to the "Gaiar Alata", or "Mankar Camoran's Paradise". "Gaiar Alata" consists of the following four areas: The Savage Garden, The Flooded Grotto, The Forbidden Grotto and Mankar Camoran's Palace - Carac Agaialor.

Necromancer
Mages which have turned to the dark arts and now use their magic to raise the dead and summon vile creatures.

Necromancer Adept
More powerful necromancers who are very adept at necromancy.

Worm Anchorite
Necromancer which is a direct servant of Mannimarco, The King of Worms.

Ogre
Large and powerful humanoids which usually reside in the upper parts of Cyrodiil near the mountains. These creatures are potbellied in appearance, but are immensely strong. Apparently cannibalistic, according to ingame sources.

Pale Pass Ogres
Ancient Ogres which reside within the trails to Pale Pass. Can also come in Chieftain form. Very powerful and extremely dangerous especially, since Pale Pass has a very high concentration of Ogres.

Savage Ogre
Ogres which are much more aggressive and powerful than normal. Should be approached stealthily and cautiously since they have been seen to fight alongside Savage Trolls and Savage Minotaurs.

Redguard Valley Ogres
Ogres which were originally from the Redguard Valley. Can also come in Chieftain form.

Ogre Groundling
A variant of the normal ogre, slightly smaller and less powerful, but a fierce fighter nonetheless. Usually found near Weatherleah.

Ogre Chieftain
The most powerful version of an ogre. Extremely dangerous and should be engaged at long range. If not, wear the best heavy armour currently available and be sure to bring extra repair hammers and health potions.

Rat
Small creatures usually found in sewers or other damp and/or dark places. Occasionally hunted for their meat

Sewer Rat
A stronger variety of the normal rat almost exclusively found in sewers.

Sheep
Harmless creatures usually kept on farms for their mutton and other products.

Skeleton
Undead bones of fallen warriors reanimated through necromancy or other means.

Skeleton Archer
A fallen archer which has been risen from the dead as reanimated bones.

Skeleton Guardian
A stronger variation of the normal Skeleton, this was a warrior with stronger weaponry that has been risen. Can be found wielding either bows or maces. Has been seen conjuring up more skeletons in battle.

Skeleton Hero
An even stronger variation of the normal skeleton, this was a warrior with almost the strongest weaponry of Cyrodiil.

Skeleton Champion
The most powerful variation of the average skeleton, this was a warrior with the strongest weaponry of Cyrodiil.

Red Sabre Skeleton
Skeleton Pirates who reside in Dunbarrow Cove. It was once a pirate hideout until they were all killed. The ones killed in the cave still roam there as these skeletons.

Cap'n Dugal
Captain of the Black Flag, the ruined remains of a pirate ship in Dunbarrow Cove. He was the Captain of the Red Sabre Pirates. Like his crew he ended up being a skeleton stuck in the cove.

Slaughterfish
The average and most commonly seen fish in Cyrodiil. It is very aggressive and can sometimes carry the disease "Greenspore".

Rumare Slaughterfish
A more powerful version located in the lake west of the Imperial City. The player is required to obtain 12 scales of this type to obtain the Ring of Rumare, a magic ring which allows you to breath under water and amplifies the player's Athletics skill.

Giant Slaughterfish
A very rare version of the average Slaughterfish although it usually only exists in legends, at least one has been found in Cyrodiil deep inside of a ravine found deep inside of a cave.

Spriggan
A feminine figure, resembling a cross between a plant and a human, who uses conjuration magic. It sometimes summons Bears in battle. They will occasionally heal themselves and are vicious melee fighters.

Troll
Powerful and fast moving fur-covered creatures which reside within the forest. They have a weakness to fire.

Painted Troll
Trolls found in the Painted World.

Savage Troll
A powerful and more aggressive troll. Has been seen fighting alongside Savage Minotaurs and Savage Ogres.

Swamp Troll
A type of troll found within the Swamps.

Kalperklan Troll
Trolls found within Kalperklan.

Azhklan Troll
Trolls found within Azhklan.



Undead Akaviri Soldier
Undead Guardians of the former Headquarters of the Akaviri Invasion Force from the First Era of Tamriel's history.

Uderfrykte Matron
A powerful creature which resides in the mountains, it is the mother of the one you might have encountered in Solsetiem
it is located near dive rock in the top right area of cyrodill it is also invisible so hit it with a constant burning damage spell

Wolf
Predators of the forests of Cyrodiil, found almost everywhere. They are sometimes hunted for their pelts and can sometimes carry the disease "Helljoint".

Timber Wolf
A stronger version of the normal wolf found deep in the forests of Cyrodiil.

Vampire
A warrior which caught porphyric hemophilia and didn't get it cured. They are now cursed to roam Tamriel eternally and suck blood.

Class Vampire
Vampires strengths are based on what class the original warrior was, because of this there is a version of vampire for each class. Ex. Vampire Mage or Vampire Nightblade.

Vampire Patriarch
A powerful male leader of the vampires.

Vampire Matriarch
A powerful female leader of the Vampires.

Blood Crust Vampire
Special vampires which inhabited the Blood Crust cave at one time. They are a little bit stronger than average vampires.

Will-o-the-Wisp
Ancient Ayleid spirits which roam Cyrodiil, they are usually invisible except for a faint glow which can be seen usually at night. Since these creatures utilize a spell which drains life and magic on touch it would be best to avoid closing with these creatures, so attack with long range magic skills, or with silver arrows. As the other ethereal creatures such as Ghosts and Wraiths, Will-o-the-Wisps can only be damaged with silver or daedric weapons. Magic works as well.

Wraith
Spirits of fallen evil warriors. They have risen from the dead to haunt and kill travelers. Usually only found in caves or Ayleid ruins. As with their weaker Ghost cousins, these undead cannot be slain unless they are attacked with silver or daedric weapons. Magic will also damage them. Have been seen wielding swords of various types. All Wraiths should be approached with extreme caution, whether you're a low level or a high level, they still have a good chance of killing you.

Faded Wraith
A weaker variation to the normal wraith, these Wraiths been around longer than normal wraiths.

Gloom Wraith
The strongest form of Wraith in Cyrodiil.

Zombie
The fallen remains of a race of Cyrodiil risen from the dead to serve Necromancers.

Headless Zombie
A Zombie without a head. Strangely, these are stronger and faster than regular Zombies.

Deranged Zombie
A powerful and battle-scarred zombie.

Dread Zombie
A very powerful variation of the normal Zombie. Their regeneration ability makes them very difficult to defeat.

Zombie Guardian
Zombies which are summoned to guard something of importance.

Worm Thrall
A necromancer's zombie.



Cyrodiil
 
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