Artifacts of The Elder Scrolls

This article lists the Artifacts of the Elder Scrolls, which are enchanted weapons or items that are seen in most of the Elder Scrolls series. A large number of said artifacts exist in the Elder Scrolls series, and most, if not all, of these have appeared in many games in the series. Some of these artifacts (such as the Amulet of Kings) have appeared in only one game, but have had a major role in said game's storyline.

Due to the large number of them, the Daedric Artifacts have been placed in a different article.

Amulet of Kings

The Amulet of Kings is an amulet of great power worn by the ruling emperor of Tamriel. It is a crucial plot element in Elder Scrolls IV: Oblivion.

The Amulet of Kings is, essentially, a gem of immense power. It was Reman I, who was the founder of the second Empire, who instituted the rites of becoming a Cyrodiilic Emperor, which included the ritual geas to the Amulet of Kings. With this ritual, every descendant in the Emperor bloodline is "soul-linked" to the amulet. In the unfortunate event of an Emperor's demise, the Elder Council is instantly made aware of what has come to pass and begins the preparations for crowning a new heir.

Barilzar's Mazed Band
Barilzar's Mazed Band is a cursed ring, which has the ability to transport the user to Sotha Sil's Clockwork City, and can also be used to travel between Vivec City and Mournhold. It is obtained by the Nerevarine from the undead Necromancer Lich Barilzar as part of a quest for the mad goddess Almalexia.

Daedric Crescent

Daedric Crescent is a crescent-shaped blade featured in The Elder Scrolls series of video games.

Invasion of Battlespire

Daedric Crescents were first invented by Daedra Prince Mehrunes Dagon when he launched an attack on Tamriel. Hordes of Daedra armed with fearful Crescents utterly devastated the Academy of Battlespire and if it wasn't for the intervention of a powerful Imperial battlemage, who defeated Dagon and thus, stopped the invasion, Tamriel would have definitely had hard times. The events surrounding the invasion by Mehrunes Dagon are described in the computer game The Elder Scrolls Legends: Battlespire.

Aftermath

After the invasion, the Emperor ordered all Crescents to be collected and destroyed, but one piece survived this purge. It was apparently stolen by a powerful Daedra named Magas Volar and hidden in one of Oblivion's many fragments. The only way into that fragment was by activating a peculiar amulet specifically designed for that purpose. In the computer game The Elder Scrolls III: Morrowind, this amulet is kept in possession of an ancient Telvanni wizard-lord Divayth Fyr and there is, hence, a possibility to enter the fragment, kill the Daedra Lord, and retrieve the last Crescent.

Characteristics

Despite its obvious fragility, a Daedric Crescent is a weapon feared for its brutal efficiency. Very light and maneuverable, the Crescent paralyzes the target on touch and deals severe damage to any armor it is wearing.

Kagrenac's Tools

Kagrenac's Tools are artifacts attainable in the computer and console game The Elder Scrolls III: Morrowind. There are three tools: Wraithguard, an enchanted Dwemer gauntlet, Keening, a dagger which appears to be made of a magical, white material, and Sunder, a powerful enchanted hammer.

Origin and Creation

According to in-game lore, near the time before the Battle of Red Mountain, Dwemer miners discovered a large, magical stone, and, using "diverse methods", Magecrafter Kagrenac determined that the ancient stone was the Heart of Lorkhan, the heart of a mischievous god. Realizing its divine powers, Kagrenac desired to create a god for "the exclusive benefit of the Dwemer", and also created 3 tools, called "Kagrenac's Tools", to tap and focus the powers of the Heart.

Use of the Tools

The first of Kagrenac's Tools is Wraithguard. Wraithguard was created to protect the wielder of the Tools from both the Tools and the tapped powers of the heart, which both could probably destroy the user (Note: It could be possible that there are 2 Wraithguards, one that can be obtained in a small quest, but it is questionable whether there are canonically 2 Wraithguards). The hammer Sunder (the stronger of the 2 weapon Tools) was created to strike the heart and "produce the exact volume and quality of power desired." After this is done the dagger Keening is then used to "flay and focus the power of the heart." Put in general terms, to, perhaps, use the power of the Heart, you must (while wearing Wraithguard) first strike it with Sunder, then strike the Heart with Keening to control the power that eminates from the Heart. With enough knowledge of the tools and how to use them, one can properly focus the emanating power of the Heart onto themselves, becoming a "living god" with periodic use of the Tools on the Heart, in reference to Dagoth Ur and the Tribunal; the Nerevarine uses the Tools to "overload" and destroy the Heart by first striking the Heart with Sunder, then striking it repeatedly with Keening, making Dagoth Ur mortal. In battle, the Tools are quite useful, due to their many enchantments and overall raw power.

Mysterium Xarxes

The Mysteriums Xarxes is a book that is said to be written by the Daedric prince, Hermaeus Mora (later is given to Mehrunes Dagon), and is featured in the Elder Scrolls IV: Oblivion. Martin Septim claims that the book is so powerful, even mere possession of it is dangerous. However, it was used by Mankar Camoran to create Camoran's Paradise. It also contains a method to teleport to Paradise without having to die as a Mythic Dawn follower. Martin spends a good amount of time in the main quest of Oblivion to decipher exactly how to get to Paradise.

Interestingly enough, the box for the PC version of Oblivion looks very similar to the Mysterium Xarxes.

Staff of Chaos
The Staff of Chaos is a legendary weapon in the Elder Scrolls universe. Jagar Tharn, an Imperial Battlemage and the main antagonist of The Elder Scrolls: Arena, obtained this powerful artifact by seducing Barenziah, the wife of the Staff's guardian, Symmacus. Using the Staff, Tharn trapped Emperor Uriel Septim VII in Oblivion, and disguised himself as the Emperor, ruling Tamriel for several years. In order to prevent anyone else from using the Staff, Tharn divided it into eight pieces and hid them throughout the empire. To avenge her husband's death by Jagar Tharn's doing, Barenziah charged an unnamed hero with finding all parts of the Staff and defeat the battlemage with it, thus, saving both Uriel Septim VII and his Empire.

Umbra Blade


The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy's soul in the gem. Naenra was executed for her evil creation, but not before she was able to hide the sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found. When a worthy user picks up the sword, it possesses him or her, causing him or her to go battle-mad and take the name "Umbra". The blade appears in both the The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion installments. In Morrowind the blade is located near the outskirts of Suran, in the hands of an orc who wishes his life be brought to an end. Many interpret this as the Umbra blade wanting to transfer to the player. In Oblivion it resides within an elven ruin in the hands of a female wood elf. In the Daedric quest "Clavicus Vile", the player is charged with finding the sword in exchange for the Masque of Clavicus Vile.
 
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