Characters of Oblivion

These are several notable characters in the computer and video game The Elder Scrolls IV: Oblivion.

Baurus

One of the youngest Blades ever to serve in the Emperor's personal guard. The player's character meets him early on in the prisons of the Imperial City, where he is the only bodyguard of Emperor Uriel Septim to survive his assassination. He appears later on in the game helping in the player track down the Mythic Dawn and search for the Amulet of Kings. During the final stages of the game, Baurus fights alongside the player and Martin Septim at the Battle of Bruma and the Relighting of the Dragonfires, provided he doesn't die while helping the player obtain the last of the four Mythic Dawn books or at the battle of Bruma.

Gray Fox

The Gray Fox is the hidden leader of the in Tamriel. The name the Gray Fox is attributed from the Daedric cowl (the Gray Cowl of Nocturnal) he wears, which was stolen from the Daedric Prince Nocturnal over three hundred years ago by the first Gray Fox, Emer Dareloth, and passed down to the successor Guild Masters.

The nature of the Gray Fox is inherently tied into the Gray Cowl. Unbeknownst to the original thief, the Gray Cowl was cursed. Anyone who wears the Cowl is erased completely from history, even if the Cowl is removed. The most recent Gray Fox proves this by stating his real name twice to the player during their first meeting. Because of the magics of the Cowl, however, the player forgets it.

During the events of the Thieves' Guild in Oblivion, the current Gray Fox seeks to remove this curse from the Cowl, in order to return to his previous pre-Fox life. He realizes that there is only one thing which would give him the information required to do so: an Elder Scroll. Planning the heist, the Fox uses an up-and-coming thief (the player character) to pull it off. The player meets the un-Cowled Fox during his missions, but cannot realize that this 'Stranger' is the Gray Fox due to the Cowl's magic.

Once the Scroll is in the Fox's possession, he uses its power, before taking off the Cowl. Thanks to the magics of the Elder Scroll, the Cowl cannot prevent people from remembering who the man used to be. He gives the Cowl to you, the player character.

Because of the Elder Scroll's modification of the Cowl, the player character has two identities. Instead of being known only as the Gray Fox, the player can remove the Cowl and be known only as the player character. For example, Bob can talk to a fellow thief, put on the Cowl, and be greeted as the Gray Fox. The fellow thief does not realize that Bob was standing before him moments ago, because Bob doesn't exist as long as the Cowl was on.
Players who are seen by guards when wearing the Cowl will still be attacked, even after removing it, unless the player character yields. In addition, any bounty acquired with the Cowl on won't stick to the playable character once it is removed, however, with the cowl on, the wearer automatically garners a 500 gold coin bounty including any other amount of fines you have accumulated under while wearing the cowl, as the Gray Fox is wanted by all law enforcement in Cyrodiil. This curse makes wearing the Cowl in public very difficult, but is extremely helpful when worn in dungeons or caves due to its enchantments (+100 infamy, +200 Feather, Life Detection of up to 120 feet, and Sneak Fortification of 25 points.)

The Gray Fox, although a master thief, has given protection to the beggars. In return, the beggars serve as his eyes and ears. He has also given protection to the Umbranox Family in Anvil for personal reasons.

Throughout the whole of the thieves guild quests, the Gray Fox always remains a mystery until the end, and several rumours are about such as "He is a daedric prince", and that "He is immortal". These will become clear as the player advances.

Hannibal Traven
The current Arch-Mage of the Mages' Guild in Cyrodiil. He has prohibited the practice of necromancy and placed restrictions on new members. This had resulted in the resignation of many prominent guild members, some joining Necromancy cults devoted to Mannimarco. At the conclusion of the Mages Guild quest series, he sacrifices himself to save the guild by placing his soul in the colossal black soul gem recovered at a necromancer hideout.

Haskill
Haskill is the Daedric Prince Sheogorath's majordomo in The Elder Scrolls IV: Shivering Isles. The player first meets this character when he/she enters the Daedric realm from the Niben bay, and serves as the player's advisor there. He can be summoned at will, and provides valuable advice as the game progresses within the Isles. When the player stops the Greymarch, and Sheogorath reverts to his true form of Jyggalag, Haskill becomes the majordomo and advisor of the player as he/she assumes the role of the new Sheogorath.

Should the player approach the shrine of Sheogorath, to do the prince's Daedric Shrine quest in Cyrodiil after stopping the Greymarch and gaining lordship, Haskill talks to the player (instead of Sheogorath) wondering why the new Daedric prince would "pray at his/her own shrine". He then assigns the task that the player's predecessor left unfinished.

Hieronymous Lex
An overzealous Imperial City guard captain who is bent on capturing the Gray Fox. Some citizens seem to be fed up with him, while others believe he is chasing a ghost. Depending on the affiliation of the player, Lex can be a nuisance or just a guardsman with a pipe dream of making the big sting. Due to his fierce loyalty to his orders, and with credit due to the player, Lex is sent to be the Countess of Anvil's personal bodyguard. The Gray Fox's goal was to subtly get the best protection for the Countess.

Janus Hassildor

Count Janus Hassildor is the Count of Skingrad. He is probably the strangest of all Cyrodiil's nobles. He does not hold public audience hours, and only appears to people who require his immediate attention. As the protagonist, you will most likely discover one way or another, that Count Hassildor is in fact a vampire. His wife, Rona Hassildor, is also affected by the same disease. The Count gave up his vampiric desires long ago to serve his people. He bears a very strong resemblance to famous Dracula actor Bela Lugosi.

Janus Hassildor factors into several Mages Guild quests as well as another, slightly more "bloody" quest. He plays a large part in helping cure vampirism.

Jauffre

Jauffre is Grandmaster of the Blades - the Emperor's personal bodyguards and spies.

In his younger years, while serving as captain of the Blades, Jauffre was called into Emperor Uriel Septim’s private chambers. A baby boy lay sleeping in a basket. He was told by Uriel to deliver the child somewhere safe. Jauffre took the child, Martin Septim, to the chapel of Akatosh in Kvatch where the priests there would take care of him.

Many years later, now Grandmaster of the Blades, Jauffre resides at Weynon Priory. It is here that the protagonist comes with the Amulet of Kings and news of the Emperor’s death. Upon hearing the players story Jauffre takes possession of the Amulet for safekeeping and sends you the player to the Chapel of Akatosh in Kvatch to find the illegitimate son of the deceased Emperor.

Moments before you return with Martin, Mythic Dawn agents ambush Weynon Priory in their attempt to steal the Amulet of Kings. Only by pinning Jauffre in the nearby chapel are the agents successful.

With the Amulet of Kings stolen and fearing more attacks from the Mythic Dawn, Jauffre and the player escort Martin to the ancient fortress of the Blades, Cloud Ruler Temple. It is here that Jauffre orders you to rendezvous with Baurus, a Blade, in the Imperial City to find the Shrine of Dagon, a Daedric cult lair that is believed to be the location where the Amulet was taken. It is during this quest that it is revealed that Mankar Camoran, the head of the Mythic Dawn, is behind everything and that he now has the Amulet of Kings.

After a failed attempt to reclaim the amulet, the player returns with a book called the Mysterium Xarxes. It is with this book that Martin discovers that to get the amulet back they need to enter Camoran's Paradise, a small island realm in Oblivion, which is only possible with the following objects; a Great Welkynd stone, an artifact of a Daedra god, the Blood of a divine and a Great Sigil Stone. After the player acquires the first three objects, Martin and Jauffre create a desperate plan that involves allowing Bruma to be attacked by the Daedra so that a Great Gate can be opened. The player then must venture into the gate and recover the Great Sigil Stone in a limited amount of time. Arriving on the battlefield of Bruma, Martin gives a moving speech before himself, Jauffre, the player and the combined forces of guardsmen from every city in Cyrodiil go charging into battle against the Daedra. Many men are lost, but a Great Gate is finally opened. The protagonist rushes in and the stone is recovered, closing the gates outside Bruma. Martin then tells the protagonist to meet him in Cloud Ruler Temple when he is ready to venture into Camoran's Paradise.

When the player defeats Mankar Camoran they are returned with the Amulet of Kings to Cloud Ruler Temple. It is from here that Jauffre and yourself escort Martin to the Imperial Palace where inside the Elder Council chamber, Chancellor Ocato can proclaim Martin Emperor. But before Ocato can do so an Imperial messenger charges in with news that Oblivion Gates have opened all over the Imperial City and it is now over run with Daedra.

Jauffre, Martin and the player must now fight their way to the Temple of the One where Martin can relight the Dragonfires to end the Oblivion invasion and stop any chance of Mehrunes Dagon from entering Tamriel. Unfortunately, they arrive too late, and Dagon has already arrived. Martin devises a plan to banish Dagon back to Oblivion. With Jauffre’s protection Martin and the player enter the Temple of the One. Moments later as Dagon smashes the dome roof of the temple to pieces, the Avatar of Akatosh appears. The two giants do battle with the Avatar triumphant. Jauffre enters the temple only to find the player standing beside a giant stone statue of the Avatar, the Avatar was Martin.

With the Oblivion crisis over, and no emperor to serve, Jauffre returns to Cloud Ruler Temple.

* It is possible for Jauffre to die after the battle of the Great Gate, as he is no longer a "necessary" character from this point onwards.

King of Worms

The King of Worms is a fictional character from the games Daggerfall and Oblivion in the Elder Scrolls series.

The King of Worms, Mannimarco, is a monstrously powerful necromancer and lich, and the leader of the organisation known within Tamriel known only as The Necromancers, and, as such, he is the traditional enemy of the Mages' Guild. He was originally an Altmer and a Psijic, and a contemporary of Vanus Galerion, also a Psijic. At some point Mannimarco broke away from the Psijic order (as well as Galerion, who went on to found the Mages' Guild) to further practice his necromancy, and this is the point at which he actually first styled himself "The King of Worms." From Scourge Barrow, a large, well-fortified centre of operations in the Dragontail Mountains, he has cleverly played all the political games and powers for millennia. His influences have even reached back to the Summerset Isles, homelands of the Altmer. The Sload, slug-like creatures among whom necromancy is common practice, and who's domain is the Thrassian Coral Reef, worship him as a "God of Worms."

Mannimarco's influence has led him to be responsible for several notable happenings in Elder Scrolls lore. He is one of seven people who have been in control of the Totem of Tiber Septim. According to ambiguous accounts, he used the Mantella which powers the Totem to ascend beyond the mortal realm and become a god. From the book "Arkay the Enemy", signed by a "KW" assumed to be the King of Worms, Mannimarco states "Once I was a lowly man such as yourselves. By my will I entered the ranks of the gods." However, Mannimarco's presence in Cyrodiil at the end of the Third Age argues circumstantially that things didn't happen quite that way. However, it is also hypothesized that time fluctuations, such as the Warp of the West, allow every eventuality of a choice to happen at the same time, which would explain the existence of two versions of Mannimarco, one the King of Worms which did not receive the Mantella from the player at the end of Daggerfall, and the other the Mannimarco that did receive the Mantella and became the deity that his "Order of the Black Worm" worships, the "Revenant Moon" or "God of Worms" mentioned in the book, "Necromancer's Moon."

The King of Worms is the creator of the Necromancer's Amulet and the Bloodworm Helm, two legendary magical items that of course aid in the practice of necromantic magic.

In The Elder Scrolls IV: Oblivion, the player gets a chance to fight and defeat the King of Worms if following the Mages' Guild quest line. The King of Worms holds power over the large underground necromantic cults known as "The Order of the Black Worm," and "The Order of the Black Rose," which typically meet in Ayleid ruins or old Reman forts, to avoid the prying eyes of the Mages' Guild and other interlopers. When confronted by the player, Mannimarco reveals that not only is he responsible for the death of Galerion the Mystic, but he has also reanimated him as a worm thrall servant, and has also killed and reanimated several arch-mages throughout his existence. The player, however, is rendered immune to this by the possession of a black soul gem containing Hannibal Traven's soul. Thus, Mannimarco's attempt to enthrall the player fails, forcing him to try to kill the player through more conventional means. After his defeat, the player can wield his staff, the Staff of Worms, which enables temporary (30 seconds) reanimation of dead bodies, and appears as a collection of bones, with three hands gripping a skull at the top. Within the community of long-time Elder Scrolls fans, there was an amount of controversy regarding his appearance in Oblivion, specifically concerning the very fact that he is defeatable at all, and the fact that he is depicted within the game as being a living, breathing Altmer (albeit a very powerful arch-mage), rather than the immortal, shadow-palled lich he was depicted to be in Daggerfall, and described as in Arena.

Lucien Lachance

Lucien Lachance is a Speaker for the illegal, underground society known as the Dark Brotherhood, an assassin's guild. He is the first member of the guild to contact the player. He will play a large part in the Dark Brotherhood quests until his gruesome demise at the hands of four other guild members.

Maglir
A Bosmer (wood elf) who can't seem to complete a task. He is part of the Fighters Guild but ultimately leaves to join the Blackwood Company to make more money. When the player destroys the Blackwood Company's capability of operating in Cyrodiil, Maglir attacks the player due to the fact Maglir saw the Blackwood Company as his way of life and making a living.

Mankar Camoran

Mankar Camoran (Born ?? - 3E 433) is the leader of the Mythic Dawn cult.

:He is voiced by Terrence Stamp.

Martin Septim

Martin Septim (3E ?? - 3E 433) is the illegitimate child of Emperor Uriel Septim VII and eventually, due to circumstances, the last of the Septim Emperors.

:He is voiced by Sean Bean.

Modryn Oreyn
A Fighters Guild officer. As the player rises through the ranks, Modryn Oreyn and the player become confidants. After his expulsion from the fighters guild, it is up to the player to re-enstate him. He became second in command of the fighters guild managing the day to day affairs; while the player is free to continue his/her alternative affairs. If the player completes the fighters guild quest line, Oreyn gives them the Helm of Oreyn Bearclaw. This is a reference to Morrowind, in which the player could earn the same helm by killing one of Oreyn's relatives. Oreyn says that a stranger (the player character from Morrowind) returned the helm to him.

Ocato

Ocato is an Altmer politician who serves as High Chancellor and head of the Elder Council. Previously, he was the Chief Imperial Battlemage and one of Uriel Septim VII's most trusted advisers until the Emperor's death 3E 433.

In The Elder Scrolls II: Daggerfall, he is seen briefly during the opening cinematic alongside Uriel Septim. In The Elder Scrolls III: Morrowind, Ocato makes no personal appearance but is known to serve as a high-ranking Imperial Battlemage. He wields considerable influence within the Mages' Guild, as he sends a letter forcing Trebonius Artorius to step down as Arch-Mage of Vvardenfell.

In The Elder Scrolls IV: Oblivion, having ascended to High Chancellor and head of the Elder Council, Ocato is left to govern Tamriel in the wake of Emperor Uriel Septim VII's assassination. He gladly accepts Martin Septim as new Emperor but is left alone as interim head of state when Martin sacrifices himself during the final confrontation with Mehrunes Dagon in the Temple of the One. Technically, this leaves the Elder Council in complete control of Tamriel, and therefore Chancellor Ocato is the de facto emperor.

Owyn
Owyn is a Redguard that runs the Bloodworks section of the Imperial City Arena. He's quite cocky, at first disrespecting the player and his abilities. As the player wins more and more Arena matches, he soon comes to respect him or her as a strong and promising combatant, eventually becoming a good friend.

Rythe Lythandas
A famous artist known throughout Tamriel. Upon visiting Cheydinhal, the player learns that he has been missing for some time. Upon speaking with his wife and investigating his study, a portal is discovered inside of a painting that leads to the "Painted World". Inside, Rythe tells the player that he was knocked into the painting by a thief who was trying to steal his magic paintbrush called the Brush of True Paint. After fighting through painted trolls and recovering the brush, the player escapes with Rythe, who then rewards him with a magic apron.

Ulrich Leland
The corrupt captain of the Cheydinal Guard. Leland is behind the massive increase in taxes and levies placed on the city after Uriel Septim's death. If he fights at the battle of Bruma, he shows his tremendous skill with the claymore, felling many Daedra. However, his crimes eventually catch up with him and the player, as part of a side quest has the choice to lead him to his death or have him imprisoned.

Umaril the Unfeathered

Umaril the Unfeathered was an ancient Ayleid sorcerer-king, and is the main antagonist in The Knights of the Nine mini-expansion. Many years ago, Pelinal Whitestrake defeated Umaril using the armor and weapons of the crusader, which were crafted by the then Nine Divines themselves. While he destroyed Umaril's physical form, Umaril's spirit still escaped to Oblivion, where he regained his physical form and eventually returned to Cyrodiil and defiled the Chapel of Dibella in Anvil using Daedric minions known as "Aurorans". After the attack, a prophet appears and tells the main character that they must restore the Knights of the Nine and acquire all of the relics of the crusader if there is to be any hope of defeating Umaril. At the end of the quest, the main character along with many new Knights of the Nine assault Umaril's stronghold on the Gold Coast, fighting through hordes of Aurorans until the main character faces Umaril himself.

Umbacano
Umbacano is an extremely wealthy high elf who lives in the Talos Plaza district of the Imperial City. He has a number of servants and guards and will not see the player at the beginning of the game. However, Umbacano is a collector of Ayleid artifacts and will eagerly seek to buy Ayleid statues from the player if he or she sells one to a merchant. This leads to several quests in which the player must obtain artifacts for Umbacano, despite some fierce competition. Although the quest line features multiple endings, its conclusion will center around Umbacano's attempts to transform himself into an Ayleid king.

Uriel Septim VII

Uriel Septim VII (3E 346 - 3E 433) was the twentieth ruler of the Septim Empire.

:He is voiced by Patrick Stewart.

Ocheeva
One of the Argonian leaders of the Dark Brotherhood, a female assassin and quest-giver to the protagonist (should they choose to join the Brotherhood). She and her brother, Teineeva, are both Shadowscales, Argonians with The Shadow birthsign that are sent to the Dark Brotherhood to become assassins. Both have a grudge against Scar-Tail, an Argonian they, as well as the Black Marsh government, want dead for being a "traitor" for not going staying in the brotherhood. Ocheeva dies by the player's hand in "The Purification" quest along with the rest of the occupants of the sanctuary she rules over.

Vicente Valtieri
A vampire who is part of the Dark Brotherhood. He is an experienced assassin of considerable age due to his vampirism. Vicente tries to be a father-like figure to the player if the player considers accepting Vicente's offer to join him as a vampire. The protagonist may be bitten unwillingly, and then must embark on a quest to cure their vampirism (if it is not cured within the three days it takes to contract the disease).

But later on in the game Lucien makes an order to the character telling the protagonist to kill everyone in the Brotherhood Sanctuary including Vicente.
 
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