Murkon's Refuge
Murkon's Refuge is a Wizardry clone played on the Internet via a web browser. It was written by Samuel Stoddard and is hosted on the RinkWorks web site.
History
This is a brief synopsis of the Making of Murkon's Refuge page on RinkWorks.
Murkon's Refuge originally dates back to the 1980s. In his school years, Stoddard was a devoted fan of computer RPGs, and he wrote his first RPG, Swords and Sorcery, in BASIC on an Apple IIe.
Later, in college, Stoddard decided to write a better RPG. In 1993, he wrote the first version of Murkon's Refuge in C on a UNIX computer. This Murkon's Refuge ran locally on the user's computer and used ASCII art to display the graphics in the game.
In 2000, Stoddard began rewriting Murkon's Refuge in C++ as a client-server game, and it was published on RinkWorks in 2002.
Story
This is a brief synopsis of the Murkon's Refuge Story page on RinkWorks.
For many years, the kingdoms of Peregham and Stiltshire were at war. King Lehowy of Peregham ordered his First Mage Anwyk Arisses to make him a magical diadem to win the war. Anwyk succeeded, but the diadem was stolen by First Mage Murkon of Stiltshire and his three comrades.
Corrupted by the power of the diadem, Murkon murdered his comrades and constructed a huge, labyrinthine dungeon ten levels deep, settling himself down at the end of the lowest level.
When King Lehowy heard of this, he called upon a group of warriors to brave the dungeon and retrieve the stolen diadem.
Game play
Technical details
Murkon's Refuge runs as a CGI application on the RinkWorks HTTP server. All interaction is done via HTTP, with the RinkWorks server containing all the game logic, and the client computer used only for the GUI.
The interface is 100% pure HTML, with HTML form controls used to make the player's choices. No Java, JavaScript or Flash is required or used.
Murkon's Refuge automatically saves the situation on every step. Thus, when a player feels he/she wants to continue later, he/she doesn't have to do anything special. The game will pick up where it left off when it is started again.
To provide for server failures, Murkon's Refuge includes support for snapshot files, which contain the current game situation and can be downloaded locally on the user's computer. When the server comes back up, the file can be uploaded back to RinkWorks and the game then continues from there. As of 2005, the server has not crashed once.
Characters
A player's party can include six characters. These can be male or female, of several different races (including human, elf, dwarf, troll and gwuil), and of the following classes:
- Knight
- Rogue
- Wizard
- Sorcerer
- Assassin
- Druid
Every class has a set of minimum requirements for the character's abilities. The requirements for Assassins and Druids are so high that new characters cannot become these classes. Once created, a character can later change his/her class, provided he/she meets the requirements.
Play
Murkon's Refuge plays like a simplified version of Wizardry. Every one of the 10 levels is a rectangle of 30*20 spaces, with walls forming a labyrinth of corridors. Making a map of the dungeon is essential for avoiding getting lost.
Various monsters inhabit the dungeon. These range from lowly orcs to powerful dragons. There are also four "boss" monsters which are amazingly powerful and hold vital key objects. The last of these is Murkon himself, holding the magic diadem.
A notable feature of Murkon's Refuge is that when a character dies, he/she is not deleted from the game. Instead he/she remains in the party, in an unusable state. In town, a dead character can be resurrected, but at a great cost. Even if the entire party dies, they are taken back to the town they last visited, and can be resurrected if the player can afford it. If he/she can't, he/she has lost the game.
Sequels
As of 2005, Murkon's Refuge is the only game of its kind. Stoddard has promised a new game using the same engine, but this will not be a direct sequel, but instead set in a different story. Stoddard has not made any announcements when this game is to appear.
Notes
As of 2005, hundreds of players have completed Murkon's Refuge, many of them several times. This has led to fans of the game trying several different challenges, such as:
- Completing the game with only one character.
- Completing the game without ever visiting any other town than the First One.
- Completing the game without ever using magic.
- Completing the game by only using magic.
- Completing the game without ever changing a character's class.
- Completing the game without any character dying.
Some of these challenges have already been accomplished, while some are just too difficult.