Imperium Galactica II: Alliances/Stats

This is the Imperium Galactica II: Alliances Stats page, created to give more info AbOUT Imperium Galactica II while not making the main article boring to read. For the main article, Click here.

Racial Differences

Differences between the races in Imperium Galactica II: Alliances

Faction advantages and disadvantages

Empire

Keyword

Advantages

Disadvantages

Solarian Federation

Science

30% cheaper research and decreased research times. Access to paralyzer, deflector shield technology, and anti-matter weapons.

None

Kra'hen Empire

Brutal

Cannot be spied upon by other factions Better ships and tanks - ships are armed with additional torpedoes and lasers, as well as having space for more cargo pods. Access to destructor ray technology. Increased production capacity on all planets.

No access to deflector shield technology. Cannot use diplomacy - once war is declared, it is permanent. No trade income. Cannot spy on other factions.

Shinari Republic

Sneaky

Double income from trade. Better spies than those of other races. Access to ship and tank manipulator technology.

Weakest ships in the game - ships cannot be equipped with as many lasers or shields. No access to deflector shield technology, turbo lasers, mezonguns, or torpedoes.

Antarian Empire

Fast

Faster hyperdrives - speed of all ships is increased by 2 factors. Well shielded ships - larger ships are equipped with two shields. All scanners have a slightly larger range.

None

Iberon Empire

Builders

Good ships - ships' armaments rival those of the Kra'hen. Access to destructor ray technology. Double building speed on planets. Colonization ships are 50% faster and 25% cheaper to build.

No access to deflector shield technology. Ships lacking in heavy firepower.

Cheblon Clans

Diplomats

Better success at diplomacy than other races. All discovered planets automatically have a satellite in orbit. Has access to manipulator technology.

Relatively weak ships - cannot develop turbo lasers, or torpedoes.

Godan Kingdom

Hardy

150% population growth on all planets eliminates the need for terraformer ships. Well-built ships - starships are well-armed with more lasers than usual and larger ships have two shield generators. Access to deflector shield technology.

None

Toluen Empire

Breeders

30% faster population growth on all planets. Ships have room for extra planetary bombs. Has access to destructor rays.

None

Environmental bonuses

Each of the eight unique races all have their preferred type of homeworld. Based on this, the population grows either at 50%, 100% or 150%. Other than normally would be thought, the planet type has no effect on how productive the citizens are.

Empire

150% Population Growth

100% Population Growth

50% Population Growth

Solarian Federation

Forest, Grass, Rocky

Desert, Volcanic, Icy, Barren

Mars, Moon-like

Kra'hen Empire

Desert, Volcanic, Barren

Rocky, Icy, Mars, Moon-like

Forest, Grass

Shinari Republic

Icy, Rocky, Mars

Forest, Grass, Barren, Moon-like

Desert, Volcanic

Antarian Empire

Moon-like, Desert, Mars

Rocky, Volcanic, Grass, Forest

Icy, Barren

Iberon Empire

Forest, Grass, Barren

Rocky, Mars, Volcanic, Moon-like

Desert, Icy

Cheblon Clans

Volcanic, Mars, Moon-like

Desert, Grass, Icy, Barren

Forest, Rocky

Godan Kingdom

All planets

None

None

Toluen Empire

Desert, Grass, Icy

Forest, Rocky, Volcanic, Moon-like

Mars, Barren

Capital Ships

Below are listed the differences between the capital ships of all races

Empire

Ship

colspan="2" nowrap|Base | Max.
Hitpoints

Laser Cannons

Heavy Guns

Torpedo Tubes/Bomb Launchers

Maximum Firepower²

Solarian Federation

Destroyer

10

10

3

0

1

Heavy Destroyer

15

17

5

0

2*

Corvette

25

43

6

2

3*

Heavy Corvette

45

72

7

4

5*

Cruiser

60

120

8

6

6*

Heavy Cruiser

100

200

12

7

7*

Battleship

200

420

20

14

10*

Kra'hen Empire

Destroyer

10

10

4

0

1

Heavy Destroyer

15

17

6

0

3*

Corvette

25

38

7

2

4*

Heavy Corvette

45

58

8

4

5

Cruiser

60

95

9

6

6

Heavy Cruiser

100

159

12

10

7

Battleship

200

335

20

14

10

Shinari Republic

Destroyer

10

10

3

0

0

Heavy Destroyer

15

17

5

0

0

Corvette

25

50

6

3

0

Heavy Corvette

45

90

7

4

5*

Cruiser

60

140

10

10

6*

Heavy Cruiser

100

100

16

16

7*

Battleship

200

200

24

21

10*

Antarian Empire

Destroyer

10

10

3

0

1

Heavy Destroyer

15

17

5

0

2*

Corvette

25

43

6

2

3*

Heavy Corvette¹

45

87

7

4

5*

Cruiser¹

60

150

8

6

6*

Heavy Cruiser¹

100

252

12

10

7*

Battleship¹

200

505

20

14

10*

Iberon Empire

Destroyer

10

10

4

0

1

Heavy Destroyer

15

17

6

0

3*

Corvette

25

38

8

1

4*

Heavy Corvette

45

72

12

2

5

Cruiser

60

111

16

2

6

Heavy Cruiser

100

198

22

6

7

Battleship

200

396

36

6

10

Cheblon Clans

Destroyer

10

10

3

0

0

Heavy Destroyer

15

17

5

0

0

Corvette

25

36

6

3

0

Heavy Corvette

45

72

7

4

5*

Cruiser

60

120

10

6

6*

Heavy Cruiser

100

200

16

9

7*

Battleship

200

420

20

16

10*

Godan Kingdom

Destroyer

10

10

4

0

1

Heavy Destroyer

15

17

6

0

3*

Corvette

25

45

7

2

4*

Heavy Corvette¹

45

86

8

4

5

Cruiser¹

60

150

9

6

6

Heavy Cruiser¹

100

252

12

9

7

Battleship¹

200

505

18

12

10

Toluen Empire

Destroyer

10

10

3

0

1

Heavy Destroyer

15

17

5

0

2*

Corvette

25

43

6

2

3*

Heavy Corvette

45

81

7

4

5*+5

Cruiser

60

140

8

6

6*+6

Heavy Cruiser

100

220

12

10

7*+7

Battleship

200

440

20

14

10*+10

* – indicates a multipurpose weapons/shield pod; arming such ships with torpedo launchers means that the ship will not be equipped with a shield generator.

¹ – indicates that the ship may be equipped with two shield generators.

² – with most advanced lasers, guns, etc.

Buildings

A list of buildings that you can build in Imperium Galactica II: Alliances

Civilian buildings

Name

Cost

Energy

Workers

Provides

Colony Hub

10.000

0

500

This is needed to be able to build anything other than a colony hub, multiple increase building speed. Also provides 600 energy.

Small House

4.000

100

150

Provides housing for 7.000 workers

Large House

6.000

150

150

Provides housing for 12.000 workers

Food Factory

6.000

300

300

Provides food for 9.000 workers

Auto Food Factory

10.000

450

400

Provides food for 18.000 workers

Hospital

5.000

200

300

Provides medical care for 8.000 workers

Police Station

5.000

150

400

Provides police support for 15.000 workers

Fire Brigade

5.000

300

250

Increases auto repair speed of buildings

Park

5.000

50

50

Boosts morale

Bar

8.000

50

100

Boosts morale

Recreation center

10.000

150

350

Boosts morale

Stadium

20.000

450

600

Boosts morale

Industrial buildings

Name

Cost

Energy

Workers

Description

Ship research

4.000

450

2.500

Tank research

4.000

450

2.500

Building research

4.000

300

2.500

Spaceship factory

10.000

300

4.000

1000 spaceship production capacity

Adv. spaceship factory

17.000

600

5.000

2000 spaceship production capacity

Tank factory

8.000

250

4.000

1000 tank production capacity

Adv. tank factory

15.000

500

5.000

2000 tank production capacity

Production impr.

25.000

400

2.000

Increases production rates of both Ships and Tanks by 50%, building more than one per planet is useless, effect does not stack.

Spy centre

4.000

300

2.500

Increases the number of spies you can have by one

Military buildings

Name

Cost

Energy

Workers

Firepower

Hull

Description

Planetary Gun 1

5.000

400

1.000

60

10

Defence against spaceships

Planetary Gun 2

10.000

500

1.500

100

20

Defence against spaceships

Planetary Gun 3

15.000

1.000

2.000

160

40

Defence against spaceships

Planetary Gun 4

20.000

1.200

2.500

260

80

Defence against spaceships

Rocket Fortress

5.000

-

1.000

3

40

Can easily be outranged by long-range tanks

Machine Gun Fort

10.000

-

1.500

6

80

Laser Fortress

15.000

-

2.000

10

80

Heavy Fortress

20.000

-

2.500

15

110

Planet Shield

20.000

350

200

-

10

Shields your planetary guns

Adv. Planet Shield

25.000

750

300

-

20

Shields your planetary guns

Distortion Shield

30.000

1.200

400

-

30

Shields your planetary guns

Self-Destruct

20.000

1.000

10

-

-

Destroys the planet

Commercial buildings

Name

Cost

Energy

Workers

Description

Trade Centre

10.000

100

5.000

Increases docking fee of traders by 5.000 credits

Bank

20.000

100

3.000

Increases revenue from the Trade Centre by 50%, building more than one per planet is useless, effect only stacks with trade port.

Trade Port

10.000

700

2.000

Attracts more traders to the planet, allows you to trade for Ships, Fighters, and Tanks of any race and increases revenue from the Trade Centre by 100%, building more than one per planet is useless, effect only stacks with bank.

Fusion Plant

3.000

-

300

Outputs 600 GW/h

Solar Plant

4000

-

400

Outputs 1.000 GW/h, 1.500 GW/h on desert planets

Magma Plant

5000

-

500

Outputs 1.500 GW/h, 2.250 GW/h on volcanic planets

Mezon Plant

6000

-

600

Outputs 2.000 GW/h