Imperium Galactica II: Alliances/Stats
This is the Imperium Galactica II: Alliances Stats page, created to give more info AbOUT Imperium Galactica II while not making the main article boring to read. For the main article, Click here.
Racial Differences
Differences between the races in Imperium Galactica II: Alliances
Faction advantages and disadvantages
Empire |
Keyword |
Advantages |
Disadvantages |
|---|---|---|---|
Solarian Federation |
Science |
30% cheaper research and decreased research times. Access to paralyzer, deflector shield technology, and anti-matter weapons. |
None |
Kra'hen Empire |
Brutal |
Cannot be spied upon by other factions Better ships and tanks - ships are armed with additional torpedoes and lasers, as well as having space for more cargo pods. Access to destructor ray technology. Increased production capacity on all planets. |
No access to deflector shield technology. Cannot use diplomacy - once war is declared, it is permanent. No trade income. Cannot spy on other factions. |
Shinari Republic |
Sneaky |
Double income from trade. Better spies than those of other races. Access to ship and tank manipulator technology. |
Weakest ships in the game - ships cannot be equipped with as many lasers or shields. No access to deflector shield technology, turbo lasers, mezonguns, or torpedoes. |
Antarian Empire |
Fast |
Faster hyperdrives - speed of all ships is increased by 2 factors. Well shielded ships - larger ships are equipped with two shields. All scanners have a slightly larger range. |
None |
Iberon Empire |
Builders |
Good ships - ships' armaments rival those of the Kra'hen. Access to destructor ray technology. Double building speed on planets. Colonization ships are 50% faster and 25% cheaper to build. |
No access to deflector shield technology. Ships lacking in heavy firepower. |
Cheblon Clans |
Diplomats |
Better success at diplomacy than other races. All discovered planets automatically have a satellite in orbit. Has access to manipulator technology. |
Relatively weak ships - cannot develop turbo lasers, or torpedoes. |
Godan Kingdom |
Hardy |
150% population growth on all planets eliminates the need for terraformer ships. Well-built ships - starships are well-armed with more lasers than usual and larger ships have two shield generators. Access to deflector shield technology. |
None |
Toluen Empire |
Breeders |
30% faster population growth on all planets. Ships have room for extra planetary bombs. Has access to destructor rays. |
None |
Environmental bonuses
Each of the eight unique races all have their preferred type of homeworld. Based on this, the population grows either at 50%, 100% or 150%. Other than normally would be thought, the planet type has no effect on how productive the citizens are.
Empire |
150% Population Growth |
100% Population Growth |
50% Population Growth |
|---|---|---|---|
Solarian Federation |
Forest, Grass, Rocky |
Desert, Volcanic, Icy, Barren |
Mars, Moon-like |
Kra'hen Empire |
Desert, Volcanic, Barren |
Rocky, Icy, Mars, Moon-like |
Forest, Grass |
Shinari Republic |
Icy, Rocky, Mars |
Forest, Grass, Barren, Moon-like |
Desert, Volcanic |
Antarian Empire |
Moon-like, Desert, Mars |
Rocky, Volcanic, Grass, Forest |
Icy, Barren |
Iberon Empire |
Forest, Grass, Barren |
Rocky, Mars, Volcanic, Moon-like |
Desert, Icy |
Cheblon Clans |
Volcanic, Mars, Moon-like |
Desert, Grass, Icy, Barren |
Forest, Rocky |
Godan Kingdom |
All planets |
None |
None |
Toluen Empire |
Desert, Grass, Icy |
Forest, Rocky, Volcanic, Moon-like |
Mars, Barren |
Capital Ships
Below are listed the differences between the capital ships of all races
Empire |
Ship |
colspan="2" nowrap|Base | Max. |
Laser Cannons |
Heavy Guns |
Torpedo Tubes/Bomb Launchers |
Maximum Firepower² |
|---|---|---|---|---|---|---|
Solarian Federation |
||||||
Destroyer |
10 |
10 |
3 |
0 |
1 |
|
Heavy Destroyer |
15 |
17 |
5 |
0 |
2* |
|
Corvette |
25 |
43 |
6 |
2 |
3* |
|
Heavy Corvette |
45 |
72 |
7 |
4 |
5* |
|
Cruiser |
60 |
120 |
8 |
6 |
6* |
|
Heavy Cruiser |
100 |
200 |
12 |
7 |
7* |
|
Battleship |
200 |
420 |
20 |
14 |
10* |
|
Kra'hen Empire |
||||||
Destroyer |
10 |
10 |
4 |
0 |
1 |
|
Heavy Destroyer |
15 |
17 |
6 |
0 |
3* |
|
Corvette |
25 |
38 |
7 |
2 |
4* |
|
Heavy Corvette |
45 |
58 |
8 |
4 |
5 |
|
Cruiser |
60 |
95 |
9 |
6 |
6 |
|
Heavy Cruiser |
100 |
159 |
12 |
10 |
7 |
|
Battleship |
200 |
335 |
20 |
14 |
10 |
|
Shinari Republic |
||||||
Destroyer |
10 |
10 |
3 |
0 |
0 |
|
Heavy Destroyer |
15 |
17 |
5 |
0 |
0 |
|
Corvette |
25 |
50 |
6 |
3 |
0 |
|
Heavy Corvette |
45 |
90 |
7 |
4 |
5* |
|
Cruiser |
60 |
140 |
10 |
10 |
6* |
|
Heavy Cruiser |
100 |
100 |
16 |
16 |
7* |
|
Battleship |
200 |
200 |
24 |
21 |
10* |
|
Antarian Empire |
||||||
Destroyer |
10 |
10 |
3 |
0 |
1 |
|
Heavy Destroyer |
15 |
17 |
5 |
0 |
2* |
|
Corvette |
25 |
43 |
6 |
2 |
3* |
|
Heavy Corvette¹ |
45 |
87 |
7 |
4 |
5* |
|
Cruiser¹ |
60 |
150 |
8 |
6 |
6* |
|
Heavy Cruiser¹ |
100 |
252 |
12 |
10 |
7* |
|
Battleship¹ |
200 |
505 |
20 |
14 |
10* |
|
Iberon Empire |
||||||
Destroyer |
10 |
10 |
4 |
0 |
1 |
|
Heavy Destroyer |
15 |
17 |
6 |
0 |
3* |
|
Corvette |
25 |
38 |
8 |
1 |
4* |
|
Heavy Corvette |
45 |
72 |
12 |
2 |
5 |
|
Cruiser |
60 |
111 |
16 |
2 |
6 |
|
Heavy Cruiser |
100 |
198 |
22 |
6 |
7 |
|
Battleship |
200 |
396 |
36 |
6 |
10 |
|
Cheblon Clans |
||||||
Destroyer |
10 |
10 |
3 |
0 |
0 |
|
Heavy Destroyer |
15 |
17 |
5 |
0 |
0 |
|
Corvette |
25 |
36 |
6 |
3 |
0 |
|
Heavy Corvette |
45 |
72 |
7 |
4 |
5* |
|
Cruiser |
60 |
120 |
10 |
6 |
6* |
|
Heavy Cruiser |
100 |
200 |
16 |
9 |
7* |
|
Battleship |
200 |
420 |
20 |
16 |
10* |
|
Godan Kingdom |
||||||
Destroyer |
10 |
10 |
4 |
0 |
1 |
|
Heavy Destroyer |
15 |
17 |
6 |
0 |
3* |
|
Corvette |
25 |
45 |
7 |
2 |
4* |
|
Heavy Corvette¹ |
45 |
86 |
8 |
4 |
5 |
|
Cruiser¹ |
60 |
150 |
9 |
6 |
6 |
|
Heavy Cruiser¹ |
100 |
252 |
12 |
9 |
7 |
|
Battleship¹ |
200 |
505 |
18 |
12 |
10 |
|
Toluen Empire |
||||||
Destroyer |
10 |
10 |
3 |
0 |
1 |
|
Heavy Destroyer |
15 |
17 |
5 |
0 |
2* |
|
Corvette |
25 |
43 |
6 |
2 |
3* |
|
Heavy Corvette |
45 |
81 |
7 |
4 |
5*+5 |
|
Cruiser |
60 |
140 |
8 |
6 |
6*+6 |
|
Heavy Cruiser |
100 |
220 |
12 |
10 |
7*+7 |
|
Battleship |
200 |
440 |
20 |
14 |
10*+10 |
|
* – indicates a multipurpose weapons/shield pod; arming such ships with torpedo launchers means that the ship will not be equipped with a shield generator.
¹ – indicates that the ship may be equipped with two shield generators.
² – with most advanced lasers, guns, etc.
Buildings
A list of buildings that you can build in Imperium Galactica II: Alliances
Civilian buildings
Name |
Cost |
Energy |
Workers |
Provides |
|---|---|---|---|---|
Colony Hub |
10.000 |
0 |
500 |
This is needed to be able to build anything other than a colony hub, multiple increase building speed. Also provides 600 energy. |
Small House |
4.000 |
100 |
150 |
Provides housing for 7.000 workers |
Large House |
6.000 |
150 |
150 |
Provides housing for 12.000 workers |
Food Factory |
6.000 |
300 |
300 |
Provides food for 9.000 workers |
Auto Food Factory |
10.000 |
450 |
400 |
Provides food for 18.000 workers |
Hospital |
5.000 |
200 |
300 |
Provides medical care for 8.000 workers |
Police Station |
5.000 |
150 |
400 |
Provides police support for 15.000 workers |
Fire Brigade |
5.000 |
300 |
250 |
Increases auto repair speed of buildings |
Park |
5.000 |
50 |
50 |
Boosts morale |
Bar |
8.000 |
50 |
100 |
Boosts morale |
Recreation center |
10.000 |
150 |
350 |
Boosts morale |
Stadium |
20.000 |
450 |
600 |
Boosts morale |
Industrial buildings
Name |
Cost |
Energy |
Workers |
Description |
|---|---|---|---|---|
Ship research |
4.000 |
450 |
2.500 |
|
Tank research |
4.000 |
450 |
2.500 |
|
Building research |
4.000 |
300 |
2.500 |
|
Spaceship factory |
10.000 |
300 |
4.000 |
1000 spaceship production capacity |
Adv. spaceship factory |
17.000 |
600 |
5.000 |
2000 spaceship production capacity |
Tank factory |
8.000 |
250 |
4.000 |
1000 tank production capacity |
Adv. tank factory |
15.000 |
500 |
5.000 |
2000 tank production capacity |
Production impr. |
25.000 |
400 |
2.000 |
Increases production rates of both Ships and Tanks by 50%, building more than one per planet is useless, effect does not stack. |
Spy centre |
4.000 |
300 |
2.500 |
Increases the number of spies you can have by one |
Military buildings
Name |
Cost |
Energy |
Workers |
Firepower |
Hull |
Description |
|---|---|---|---|---|---|---|
Planetary Gun 1 |
5.000 |
400 |
1.000 |
60 |
10 |
Defence against spaceships |
Planetary Gun 2 |
10.000 |
500 |
1.500 |
100 |
20 |
Defence against spaceships |
Planetary Gun 3 |
15.000 |
1.000 |
2.000 |
160 |
40 |
Defence against spaceships |
Planetary Gun 4 |
20.000 |
1.200 |
2.500 |
260 |
80 |
Defence against spaceships |
Rocket Fortress |
5.000 |
- |
1.000 |
3 |
40 |
Can easily be outranged by long-range tanks |
Machine Gun Fort |
10.000 |
- |
1.500 |
6 |
80 |
|
Laser Fortress |
15.000 |
- |
2.000 |
10 |
80 |
|
Heavy Fortress |
20.000 |
- |
2.500 |
15 |
110 |
|
Planet Shield |
20.000 |
350 |
200 |
- |
10 |
Shields your planetary guns |
Adv. Planet Shield |
25.000 |
750 |
300 |
- |
20 |
Shields your planetary guns |
Distortion Shield |
30.000 |
1.200 |
400 |
- |
30 |
Shields your planetary guns |
Self-Destruct |
20.000 |
1.000 |
10 |
- |
- |
Destroys the planet |
Commercial buildings
Name |
Cost |
Energy |
Workers |
Description |
|---|---|---|---|---|
Trade Centre |
10.000 |
100 |
5.000 |
Increases docking fee of traders by 5.000 credits |
Bank |
20.000 |
100 |
3.000 |
Increases revenue from the Trade Centre by 50%, building more than one per planet is useless, effect only stacks with trade port. |
Trade Port |
10.000 |
700 |
2.000 |
Attracts more traders to the planet, allows you to trade for Ships, Fighters, and Tanks of any race and increases revenue from the Trade Centre by 100%, building more than one per planet is useless, effect only stacks with bank. |
Fusion Plant |
3.000 |
- |
300 |
Outputs 600 GW/h |
Solar Plant |
4000 |
- |
400 |
Outputs 1.000 GW/h, 1.500 GW/h on desert planets |
Magma Plant |
5000 |
- |
500 |
Outputs 1.500 GW/h, 2.250 GW/h on volcanic planets |
Mezon Plant |
6000 |
- |
600 |
Outputs 2.000 GW/h |