Comparison of collegiate quiz bowl formats
The following is a comparison of collegiate quiz bowl formats in the United States. There are four major academic quiz bowl championships for collegiate teams: Academic Competition Federation (ACF), College Bowl Incorporated (CBI), Honda Campus All-Star Challenge (HCASC), and National Academic Quiz Tournaments (NAQT).
Player eligibility and team composition
Format |
Number of team members |
Credit hours needed for eligibility |
Maximum years of eligibility |
Campus Tournament required |
Graduate student restrictions |
Substitution allowed in-game |
|---|---|---|---|---|---|---|
ACF |
1–6 |
1 |
no maximum |
No |
None |
At half and before overtime, and players may enter if a team starts shorthanded |
CBI |
3–5 |
3 |
6 |
Yes |
at most 1 per team |
No, excepting "incapacitating illness or injury" |
HCASC |
3–4 |
7 |
4 |
Yes |
No grad students allowed |
No |
NAQT |
1 or more |
3 |
no maximum (Div. I) |
No |
No restrictions in Div. I; prohibited in Undergraduate and Div. II |
At half and before overtime, or during a timeout |
Player eligibility notes
Match format
All four formats use the toss-up and bonus format in a game consisting of two equal halves. A team that correctly answers a toss-up question receives 10 points and the opportunity to answer a bonus question for a stated number of points. An incorrect interrupt by the first team to signal incurs a 5 point penalty; there is no penalty if the question is complete or the second team interrupts incorrectly.
In all four formats, only the team that answers the toss-up correctly may answer the corresponding bonus; the opposing team may not receive points.
Format |
Number of toss-ups and bonuses per packet |
Time limit per half |
Powers |
Bonus value |
Overtime rules |
|---|---|---|---|---|---|
ACF |
20 |
none |
No |
30 |
1 toss-up; +10 or −5 ends the game |
CBI and HCASC |
28 toss-ups |
7 min. (CBI Campus Tournament) |
No |
20, 25, or 30 |
1 toss-up; +10 or −5 ends the game |
NAQT |
26 (Div. I) |
9 min. |
Yes |
30 |
3 toss-ups with no bonuses; if still tied, additional toss-ups are read with the next +15, +10, or −5 ending the game |
Match format notes
Toss-up execution
On toss-ups, the first player to signal gets the chance to answer. A player may signal during the reading of the question (in which case the moderator stops immediately) or up to a specified time limit after the question has been read completely. No conferral is allowed on toss-ups. The player must answer within a certain time limit after being recognized. In some cases, the player must wait to be recognized before answering, with an answer before recognition counting as incorrect.
Format |
Question time limit |
Must be recognized |
Time to begin answering |
Conferral definition |
|---|---|---|---|---|
ACF |
5 sec. |
No |
5 sec. |
"verbal, written or analogous communication among team members that can convey information pertinent to what the possible answer to the question is." |
CBI and HCASC |
3 sec. |
Yes |
immediately |
"obvious non-verbal cues" |
NAQT |
3 sec. |
No |
2 sec. |
verbal or written communication, or communication that can "convey any information about the substance of the answer" |
Distribution
All formats have a distribution: a proportion of questions from various disciplines that will appear in a packet or a tournament. While all formats have a majority of questions academic in nature, there are differences in the exact composition of a packet.
(All values in the table below are percentages.)
Format |
Literature |
History |
Science |
Fine Arts |
Religion, Mythology, and Philosophy |
Social Sciences |
Geography |
Current Events |
General Knowledge |
Pop culture and sports |
Special |
|---|---|---|---|---|---|---|---|---|---|---|---|
ACF |
20.8 |
20.8 |
20.8 |
12.5 |
12.5 |
4.2 |
4.2 |
0.0 |
0.0 |
4.2 |
0.0 |
CBI |
11.3 |
11.3 |
11.3 |
5.7 |
5.7 |
5.7 |
9.4 |
5.7 |
11.3 |
15.1 |
7.5 |
HCASC |
8.9 |
12.5 |
12.5 |
5.4 |
5.4 |
5.4 |
8.9 |
5.4 |
8.9 |
14.2 |
12.5 |
NAQT |
16.1 |
19.1 |
19.1 |
8.1 |
7.2 |
4.6 |
5.3 |
6.0 |
5.8 |
8.8 |
0.0 |