Comparison of collegiate quiz bowl formats

The following is a comparison of collegiate quiz bowl formats in the United States. There are four major academic quiz bowl championships for collegiate teams: Academic Competition Federation (ACF), College Bowl Incorporated (CBI), Honda Campus All-Star Challenge (HCASC), and National Academic Quiz Tournaments (NAQT).

Player eligibility and team composition

Format

Number of team members

Credit hours needed for eligibility

Maximum years of eligibility

Campus Tournament required

Graduate student restrictions

Substitution allowed in-game

ACF

1–6

1

no maximum

No

None

At half and before overtime, and players may enter if a team starts shorthanded

CBI

3–5

3

6

Yes

at most 1 per team

No, excepting "incapacitating illness or injury"

HCASC

3–4

7

4

Yes

No grad students allowed

No

NAQT

1 or more

3

no maximum (Div. I)
4 (Div. II)

No

No restrictions in Div. I; prohibited in Undergraduate and Div. II

At half and before overtime, or during a timeout

Player eligibility notes

Match format

All four formats use the toss-up and bonus format in a game consisting of two equal halves. A team that correctly answers a toss-up question receives 10 points and the opportunity to answer a bonus question for a stated number of points. An incorrect interrupt by the first team to signal incurs a 5 point penalty; there is no penalty if the question is complete or the second team interrupts incorrectly.

In all four formats, only the team that answers the toss-up correctly may answer the corresponding bonus; the opposing team may not receive points.

Format

Number of toss-ups and bonuses per packet

Time limit per half

Powers

Bonus value

Overtime rules

ACF

20

none

No

30

1 toss-up; +10 or −5 ends the game

CBI and HCASC

28 toss-ups
25 bonuses

7 min. (CBI Campus Tournament)
8 min. (Regionals, Nationals and HCASC Campus Tournament)

No

20, 25, or 30

1 toss-up; +10 or −5 ends the game

NAQT

26 (Div. I)
24 (Div. II)

9 min.

Yes

30

3 toss-ups with no bonuses; if still tied, additional toss-ups are read with the next +15, +10, or −5 ending the game

Match format notes

Toss-up execution

On toss-ups, the first player to signal gets the chance to answer. A player may signal during the reading of the question (in which case the moderator stops immediately) or up to a specified time limit after the question has been read completely. No conferral is allowed on toss-ups. The player must answer within a certain time limit after being recognized. In some cases, the player must wait to be recognized before answering, with an answer before recognition counting as incorrect.

Format

Question time limit

Must be recognized

Time to begin answering

Conferral definition

ACF

5 sec.

No

5 sec.

"verbal, written or analogous communication among team members that can convey information pertinent to what the possible answer to the question is."

CBI and HCASC

3 sec.

Yes

immediately

"obvious non-verbal cues"

NAQT

3 sec.

No

2 sec.

verbal or written communication, or communication that can "convey any information about the substance of the answer"

Distribution

All formats have a distribution: a proportion of questions from various disciplines that will appear in a packet or a tournament. While all formats have a majority of questions academic in nature, there are differences in the exact composition of a packet.

(All values in the table below are percentages.)

Format

Literature

History

Science

Fine Arts

Religion, Mythology, and Philosophy

Social Sciences

Geography

Current Events

General Knowledge

Pop culture and sports

Special

ACF

20.8

20.8

20.8

12.5

12.5

4.2

4.2

0.0

0.0

4.2

0.0

CBI

11.3

11.3

11.3

5.7

5.7

5.7

9.4

5.7

11.3

15.1

7.5

HCASC

8.9

12.5

12.5

5.4

5.4

5.4

8.9

5.4

8.9

14.2

12.5

NAQT

16.1

19.1

19.1

8.1

7.2

4.6

5.3

6.0

5.8

8.8

0.0

Distribution notes