Dr. Chaplin is a fictional character of the Teenage Mutant Ninja Turtles franchise, appearing in the 2003 animated series. Introduced in the series' third season, the young, enthusiastic engineer is made the head of the Foot Clan's Science Division following the numerous failures and subsequent demotion of his predecessor and idol Baxter Stockman, much to Stockman's chagrin. Much of Chaplin's work is based on that of Stockman.
Chaplin first appeared when the Shredder had plans to retrieve a Triceraton power generator from a crashed ship. Hoping to impress the Shredder, Chaplin demonstrated his special Amazonian mechs, giant fighting robots that were styled after Karai, Shredder's adoptive daughter and a possible crush of Chaplin's. The mechs proved unable to defeat the Turtles, but Shredder was impressed with Chaplin's work. Much to Stockman's dismay, he found himself shoved aside, rather like Hun following the debut of Karai.
Chaplin was later dispatched by the Shredder to recover a Triceraton anti-gravity generator from Beijing. During the mission, he provided Baxter Stockman's brain with a new exo-suit. He also introduced an improved version of Stockman's Mouser robots. They proved unable to beat the Turtles, and Chaplin's inexperience with alien technology nearly led to the destruction of the city.
Chaplin was also the captain of Shredder's space vessel as it departed Earth's atmosphere. He expressed his enthusiasm for the job, not even bothered by Shredder's true Utrom identity. He continued to place faith in Dr. Stockman, who designed the ship's defenses. Unfortunately, Stockman had betrayed them and sided with Agent Bishop, shutting down the defenses. Like Karai, he was captured by the Utroms and sent back to Earth.
Dr. Chaplin resurfaces in the "Lost Season", again the head scientist of the Foot under Karai. He first appeared in an attempt to help Karai fight off the resurrected Tengu Shredder, who had come to destroy her. His subsequent appearances saw him helping the Turtles, Bishop, Karai, and their other allies in their campaign to defeat the Tengu. Chaplin was also responsible for designing special Mystic Tech weaponry, which are mainly made up of blasters, with a sword version made for Karai's use. These magic-powered weapons were very effective against the soldiers of Tengu Shredder's army, but not as effective against Tengu Shredder himself.
Upon The Shredder's defeat at the hands of the Turtles, Chaplin is last seen talking with Karai, who admits she wishes to only think about the immediate future and walks from the battlefield holding Chaplin's hand, returning, for the first time, his affections for her.
Note that despite multiple betrayals on Stockman's part, Chaplin has never lost his hero worship for him, even when they were forced to team up against Tengu Shredder's forces.
Dr. Chaplin is voiced by Sam Regal. He has appeared in five aired episodes:
#New Blood
#Mission of Gravity
#Hun on the Run
#Exodus Part 1
#Exodus Part 2
He also appears in the following episodes, which remain unaired in America:
#New World Order Part 1
#New World Order Part 2
#Past Present
#Enter The Dragons Part 1
#Enter The Dragons Part 2
Chaplin first appeared when the Shredder had plans to retrieve a Triceraton power generator from a crashed ship. Hoping to impress the Shredder, Chaplin demonstrated his special Amazonian mechs, giant fighting robots that were styled after Karai, Shredder's adoptive daughter and a possible crush of Chaplin's. The mechs proved unable to defeat the Turtles, but Shredder was impressed with Chaplin's work. Much to Stockman's dismay, he found himself shoved aside, rather like Hun following the debut of Karai.
Chaplin was later dispatched by the Shredder to recover a Triceraton anti-gravity generator from Beijing. During the mission, he provided Baxter Stockman's brain with a new exo-suit. He also introduced an improved version of Stockman's Mouser robots. They proved unable to beat the Turtles, and Chaplin's inexperience with alien technology nearly led to the destruction of the city.
Chaplin was also the captain of Shredder's space vessel as it departed Earth's atmosphere. He expressed his enthusiasm for the job, not even bothered by Shredder's true Utrom identity. He continued to place faith in Dr. Stockman, who designed the ship's defenses. Unfortunately, Stockman had betrayed them and sided with Agent Bishop, shutting down the defenses. Like Karai, he was captured by the Utroms and sent back to Earth.
Dr. Chaplin resurfaces in the "Lost Season", again the head scientist of the Foot under Karai. He first appeared in an attempt to help Karai fight off the resurrected Tengu Shredder, who had come to destroy her. His subsequent appearances saw him helping the Turtles, Bishop, Karai, and their other allies in their campaign to defeat the Tengu. Chaplin was also responsible for designing special Mystic Tech weaponry, which are mainly made up of blasters, with a sword version made for Karai's use. These magic-powered weapons were very effective against the soldiers of Tengu Shredder's army, but not as effective against Tengu Shredder himself.
Upon The Shredder's defeat at the hands of the Turtles, Chaplin is last seen talking with Karai, who admits she wishes to only think about the immediate future and walks from the battlefield holding Chaplin's hand, returning, for the first time, his affections for her.
Note that despite multiple betrayals on Stockman's part, Chaplin has never lost his hero worship for him, even when they were forced to team up against Tengu Shredder's forces.
Dr. Chaplin is voiced by Sam Regal. He has appeared in five aired episodes:
#New Blood
#Mission of Gravity
#Hun on the Run
#Exodus Part 1
#Exodus Part 2
He also appears in the following episodes, which remain unaired in America:
#New World Order Part 1
#New World Order Part 2
#Past Present
#Enter The Dragons Part 1
#Enter The Dragons Part 2
Francis John Rapp, known as Frank, is an American Photographer. He is a recognized artist in 21th century art based in Boston, Massachusetts, USA.
Early years
Francis John Rapp was born on May 1, 1953 in Port Chester, New York. He grew up in Rye Brook, NY, and attended public school there. During this time he was a champion springboard diver . In high school he was the Westchester County Champion 3 consecutive years in a row earning a spot as diver on the All County Team those years . For many years he also represented the New York Athletic Club in New York City in AAU competition . Upon graduating high school he was awarded an athletic scholarship from the University of Maryland in College Park for diving .
College
After a year at the University of Maryland Frank Rapp transferred to the Art Institute of Boston to pursue his life long passion for photography. Upon completing his studies in Boston he spent 4 years working with world renowned photographer Clint Clemens .
Professional Career
In 1984 Rapp opened his commercial photography studio in Boston. Since setting out on his own he has created award winning images for regional and national adverting agencies, design firms and magazines. Some of his clients include Apple Computer, Converse, Dooney & Bourke, Dunkin Donuts, Fidelity Investments, McDonalds, Polaroid and Staples. Since 2000 he has been working on a personal body of landscape images created with a 4x5 film pinhole camera. " Pinhole photography is an ancient technique of image capture. The ethereal images are then output using state of the art digital technology onto watercolor paper. "
Philanthropic projects have included work for the ASPCA, the " Floorlords" an inner city hip hop group, Plasticos and Open Fields, a children's theatrical group.
Family
Frank is married to fine art painter Susan Nichter. They have 2 children Zack and Chloe who pursue their interests in lacrosse and dramatic arts respectively, with the same passion as their parents.
Apprenticed with internationally acclaimed photographer Clint Clemens for 4 years 4. Started business in 1984, operated studio in downtown for more than 20 years Advertising: CLIENTS: McDonalds, Dunkin Donuts, Staples, Dooney & Bourke, Converse, Puma, Polaroid, Fidelity Investments, Franklin Sports
Sports
Dover Sherborn Lacrosse, Mass Elite, Dover Sherborn Soccer
Landscapes
Costa Rica, Hawaii, U.S. Virgin Islands, Marthas Vineyard
Philanthropic pursuits:
Open Fields
Open Fields is a theater group that began in Dover, Massachusetts that provides children with the opportunity to participate in musical theater. Its an environment where children can develop their talents in the creative arts in singing, acting, dancing,etc. At the same time it allows the children to explore, grow, learn, and make new friends. Ir's an atmosphere where children can having a starting point to build a foundation for their lives.
""As one young Open Fields member says:
"You say Open Fields is our second family, but to me it is much more. Open Fields has helped me shape who I am.""
Brazil
In 2003 I traveled to a remote jungle area of Brazil to document the efforts of The Plasticos Foundation.
An organization dedicated to providing free plastic surgery to needy children in developing countries. It was
the most gratifying project I have ever worked on.
Extreme Ironing
Extreme Ironing is a zany activity created by Phil Shaw in Leicester,England 1997. In 2004 Rowenta, a German brand
that manufactures high-end appliances for the home sponsored the 2004 Extreme Ironing Tour to bring about brand awareness.
I was commissioned by Rowenta to document the two week tour that started in Boston traveled through the Black Hills of
South Dakota, Devils Tower Wyoming as well as other American landmarks with the finale in New York's Time Square.
Early years
Francis John Rapp was born on May 1, 1953 in Port Chester, New York. He grew up in Rye Brook, NY, and attended public school there. During this time he was a champion springboard diver . In high school he was the Westchester County Champion 3 consecutive years in a row earning a spot as diver on the All County Team those years . For many years he also represented the New York Athletic Club in New York City in AAU competition . Upon graduating high school he was awarded an athletic scholarship from the University of Maryland in College Park for diving .
College
After a year at the University of Maryland Frank Rapp transferred to the Art Institute of Boston to pursue his life long passion for photography. Upon completing his studies in Boston he spent 4 years working with world renowned photographer Clint Clemens .
Professional Career
In 1984 Rapp opened his commercial photography studio in Boston. Since setting out on his own he has created award winning images for regional and national adverting agencies, design firms and magazines. Some of his clients include Apple Computer, Converse, Dooney & Bourke, Dunkin Donuts, Fidelity Investments, McDonalds, Polaroid and Staples. Since 2000 he has been working on a personal body of landscape images created with a 4x5 film pinhole camera. " Pinhole photography is an ancient technique of image capture. The ethereal images are then output using state of the art digital technology onto watercolor paper. "
Philanthropic projects have included work for the ASPCA, the " Floorlords" an inner city hip hop group, Plasticos and Open Fields, a children's theatrical group.
Family
Frank is married to fine art painter Susan Nichter. They have 2 children Zack and Chloe who pursue their interests in lacrosse and dramatic arts respectively, with the same passion as their parents.
Apprenticed with internationally acclaimed photographer Clint Clemens for 4 years 4. Started business in 1984, operated studio in downtown for more than 20 years Advertising: CLIENTS: McDonalds, Dunkin Donuts, Staples, Dooney & Bourke, Converse, Puma, Polaroid, Fidelity Investments, Franklin Sports
Sports
Dover Sherborn Lacrosse, Mass Elite, Dover Sherborn Soccer
Landscapes
Costa Rica, Hawaii, U.S. Virgin Islands, Marthas Vineyard
Philanthropic pursuits:
Open Fields
Open Fields is a theater group that began in Dover, Massachusetts that provides children with the opportunity to participate in musical theater. Its an environment where children can develop their talents in the creative arts in singing, acting, dancing,etc. At the same time it allows the children to explore, grow, learn, and make new friends. Ir's an atmosphere where children can having a starting point to build a foundation for their lives.
""As one young Open Fields member says:
"You say Open Fields is our second family, but to me it is much more. Open Fields has helped me shape who I am.""
Brazil
In 2003 I traveled to a remote jungle area of Brazil to document the efforts of The Plasticos Foundation.
An organization dedicated to providing free plastic surgery to needy children in developing countries. It was
the most gratifying project I have ever worked on.
Extreme Ironing
Extreme Ironing is a zany activity created by Phil Shaw in Leicester,England 1997. In 2004 Rowenta, a German brand
that manufactures high-end appliances for the home sponsored the 2004 Extreme Ironing Tour to bring about brand awareness.
I was commissioned by Rowenta to document the two week tour that started in Boston traveled through the Black Hills of
South Dakota, Devils Tower Wyoming as well as other American landmarks with the finale in New York's Time Square.
Lucien Lachance is a fictional character in the PC, Xbox 360 and PS3 video game The Elder Scrolls IV: Oblivion.
Lucien Lachance is a Speaker for the illegal, underground society known as the Dark Brotherhood, an assassin's guild. He is a member of the Dark Brotherhood's Black Hand. The Black Hand includes the Night Mother (A ghostly spirit who lives under the Lucky Old Lady statue in Bravil and is prayed to(She tells the brotherhood whom to assassinate);Listener (Thumb), whom the protagonist becomes at the end of the Dark Brotherhood questline; Four Speakers (Fingers(Lachance is one)); and Silencer to do the bidding of the Listener and Speakers(Fingernail/claw).
The player can gain entrance into the Dark Brotherhood by committing a murder and sleeping in any isolated room or location that the Dark Brotherhood 'deems secure'. When the player awakens, he or she will be confronted by Lucien Lachance who offers the player the honour of becoming a member of the Dark Brotherhood after completing a test which involves murdering another character named Rufio, who resides at the ironically named "Inn of Ill Omen," north of the town of Bravil. He then disappears with an illusion spell.
After you kill Rufio in the Inn of Ill Omen, and you sleep in a location Lachance finds suitable for illegal conversation, he will contact you in his black robes. The player is now accepted into the Dark Brotherhood. Located under an abandoned house in Cheydinhal, the brotherhood's sanctuary is a top secret facility that only Dark Brothers, Dark Sisters, the Black Hand, The Night Mother, and the Dread Father Sithis know of (excluding the count of Cheydinhal, who keeps his mouth closed(he is bombarded with death threats)). Here in the Sanctuary you receive numerous assassination contracts from Vincente and later Ocheeva. Until the unexpected happens.
The player is told to meet Lachance in Fort Farragut, a castle the east of Cheydinhal. Soon he learns that there is a traitor inside the Dark Brotherhood! Lucien quests you with killing everyone inside the Sanctuary. You must kill the vampire Vincinte and the Argonian assassin Ocheeva, and all the other members too. After slaying the entire Cheydinhal Sanctuary, you return to Fort Farragut and receive orders that you are to go to Hero Hill to receive your next contract, This is called a Dead Drop. The rest of the contracts are Dead Drops, excluding one or two.
Sometime later, you are ordered to kill a wood elf archer in Bravil. After you have killed the nimble elf, Lachance comes out of the blue and tells you that your last few contracts have been ones designed to kill off the Black Hand itself. The archer you just killed was the Listener himself. Lachance tells you that you didn't actually kill the traitor in the Sanctuary and that you must find the traitor before more blood is spilled.
After the player finds the next fake dead drop in Anvil, he interrogates the Bosmer whom makes the dead drop and finds that the traitor lives in the Anvil Lighthouse. You rush to the scene and find that, inside the Anvil Lighthouse Basement, the traitor has stashed the bodies of his victims there, and some live ones. Then you find a journal explaining that the traitor's mother was killed by the Dark Brotherhood and he wants revenge. His mother's head is on a plate there, too.
After returning to Lachance in Fort Farragut, you are told to meet him in Applewatch, a farm near Bruma. When you arrive, you find that Lachance had been killed by the remaining members of the Black Hand, thinking that he was the traitor.
But Lucien's death is not unavenged.
The player and the fragmented Black Hand go to the tomb of the Night Mother under the Lucky Old Lady statue in Bravil. They enter through a secret passage and soon, the spirit of the Night Mother is right before you. In a rage by her awakening, the Night Mother counsels the Dark Brotherhood for their insolence. She knew who the traitor was all along.
The traitor was in the room. He attacked the Night Mother's ghost, but the player kills him. Two members of the Black Hand are killed, exlcuding the traitor. Only the Night Mother, Arquen, and the player survive. The player ascends to the rank of Listener, the highest possible rank you can achieve, and Arquen leads the sanctuary.
Trivia
*Lachance is one of the most loved characters in Oblivion, his character and persona praised by a multitude of fans. He also has some particularly memorable lines, but his most famous is;
:"Dear Brother/Sister, I do not spread rumours; I create them".
*Lucien Lachance is voiced by Wes Johnson, who also voiced the Imperial Males, the Arena Announcer, and Dremora in Oblivion, as well as Sheogorath in the official plug-in "The Shivering Isles".
*The name "Lucien Lachance" (etymologically "lucas the luck") may be a reference to the famous American gangster Lucky Luciano, as his name is simply the french version of that title. Lucien is, after all, a mob boss of sorts.
*Lachance's hideout, Fort Farragut, is named after Farragut Square, an area in Washington DC located near Bethesda Softworks headquarters, Bethesda, Maryland.
Lucien Lachance is a Speaker for the illegal, underground society known as the Dark Brotherhood, an assassin's guild. He is a member of the Dark Brotherhood's Black Hand. The Black Hand includes the Night Mother (A ghostly spirit who lives under the Lucky Old Lady statue in Bravil and is prayed to(She tells the brotherhood whom to assassinate);Listener (Thumb), whom the protagonist becomes at the end of the Dark Brotherhood questline; Four Speakers (Fingers(Lachance is one)); and Silencer to do the bidding of the Listener and Speakers(Fingernail/claw).
The player can gain entrance into the Dark Brotherhood by committing a murder and sleeping in any isolated room or location that the Dark Brotherhood 'deems secure'. When the player awakens, he or she will be confronted by Lucien Lachance who offers the player the honour of becoming a member of the Dark Brotherhood after completing a test which involves murdering another character named Rufio, who resides at the ironically named "Inn of Ill Omen," north of the town of Bravil. He then disappears with an illusion spell.
After you kill Rufio in the Inn of Ill Omen, and you sleep in a location Lachance finds suitable for illegal conversation, he will contact you in his black robes. The player is now accepted into the Dark Brotherhood. Located under an abandoned house in Cheydinhal, the brotherhood's sanctuary is a top secret facility that only Dark Brothers, Dark Sisters, the Black Hand, The Night Mother, and the Dread Father Sithis know of (excluding the count of Cheydinhal, who keeps his mouth closed(he is bombarded with death threats)). Here in the Sanctuary you receive numerous assassination contracts from Vincente and later Ocheeva. Until the unexpected happens.
The player is told to meet Lachance in Fort Farragut, a castle the east of Cheydinhal. Soon he learns that there is a traitor inside the Dark Brotherhood! Lucien quests you with killing everyone inside the Sanctuary. You must kill the vampire Vincinte and the Argonian assassin Ocheeva, and all the other members too. After slaying the entire Cheydinhal Sanctuary, you return to Fort Farragut and receive orders that you are to go to Hero Hill to receive your next contract, This is called a Dead Drop. The rest of the contracts are Dead Drops, excluding one or two.
Sometime later, you are ordered to kill a wood elf archer in Bravil. After you have killed the nimble elf, Lachance comes out of the blue and tells you that your last few contracts have been ones designed to kill off the Black Hand itself. The archer you just killed was the Listener himself. Lachance tells you that you didn't actually kill the traitor in the Sanctuary and that you must find the traitor before more blood is spilled.
After the player finds the next fake dead drop in Anvil, he interrogates the Bosmer whom makes the dead drop and finds that the traitor lives in the Anvil Lighthouse. You rush to the scene and find that, inside the Anvil Lighthouse Basement, the traitor has stashed the bodies of his victims there, and some live ones. Then you find a journal explaining that the traitor's mother was killed by the Dark Brotherhood and he wants revenge. His mother's head is on a plate there, too.
After returning to Lachance in Fort Farragut, you are told to meet him in Applewatch, a farm near Bruma. When you arrive, you find that Lachance had been killed by the remaining members of the Black Hand, thinking that he was the traitor.
But Lucien's death is not unavenged.
The player and the fragmented Black Hand go to the tomb of the Night Mother under the Lucky Old Lady statue in Bravil. They enter through a secret passage and soon, the spirit of the Night Mother is right before you. In a rage by her awakening, the Night Mother counsels the Dark Brotherhood for their insolence. She knew who the traitor was all along.
The traitor was in the room. He attacked the Night Mother's ghost, but the player kills him. Two members of the Black Hand are killed, exlcuding the traitor. Only the Night Mother, Arquen, and the player survive. The player ascends to the rank of Listener, the highest possible rank you can achieve, and Arquen leads the sanctuary.
Trivia
*Lachance is one of the most loved characters in Oblivion, his character and persona praised by a multitude of fans. He also has some particularly memorable lines, but his most famous is;
:"Dear Brother/Sister, I do not spread rumours; I create them".
*Lucien Lachance is voiced by Wes Johnson, who also voiced the Imperial Males, the Arena Announcer, and Dremora in Oblivion, as well as Sheogorath in the official plug-in "The Shivering Isles".
*The name "Lucien Lachance" (etymologically "lucas the luck") may be a reference to the famous American gangster Lucky Luciano, as his name is simply the french version of that title. Lucien is, after all, a mob boss of sorts.
*Lachance's hideout, Fort Farragut, is named after Farragut Square, an area in Washington DC located near Bethesda Softworks headquarters, Bethesda, Maryland.
The Summerset Isles (also Sumurset Isle and, rarely, Summurset Isle) is a region in The Elder Scrolls series of games.
History
Summerset Isle is the traditional home of the Altmer, or High Elves, and the possible first landing place of the Mer arriving from their ancient homeland. The Altmer of the lands have allowed little in the way of exploration of their lands, beyond the capital of Alinor by Ambassadors of the Second Empire of Cyrodiil. Recently, travel into the Isles has been more frequent, as Tiber Septim, with the aid of the Numidium brought it into the Third Empire, but most of the Isle is still unknown. It is also noted that daedra worship in the Summerset Isle is quite prevalent and is largely considered to be the main religion of its people.
Geography
Little is known of the Isle beyond the capital of Alinor and that it has beautiful beaches. Also, because the Altmer have golden skin, it can be assumed that the Summerset Isles are warm and possibly tropical.
In Elder Scrolls: Arena the Summerset Isles is very desert-like, complete with sand dunes and palms.
Politics
The Altmer have a monarch, and presumably they have an Imperial King. Little else is known.
Places of Note
Alinor
The capital of the Isle, Alinor, has been described by human traders as "made from glass or insect wings." Other accounts, by diplomats of the Reman Dynasty, say that it is "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lie draped across its stones until you are thankful for nightfall."
Crystal Tower
A monument to the spirit of the elven people. Within the glittering walls of the Tower are housed the graves of the early Aldmeri settlers, preserved forever as a lasting symbol of the power of the people for that brief moment in history, fully unified.
History
Summerset Isle is the traditional home of the Altmer, or High Elves, and the possible first landing place of the Mer arriving from their ancient homeland. The Altmer of the lands have allowed little in the way of exploration of their lands, beyond the capital of Alinor by Ambassadors of the Second Empire of Cyrodiil. Recently, travel into the Isles has been more frequent, as Tiber Septim, with the aid of the Numidium brought it into the Third Empire, but most of the Isle is still unknown. It is also noted that daedra worship in the Summerset Isle is quite prevalent and is largely considered to be the main religion of its people.
Geography
Little is known of the Isle beyond the capital of Alinor and that it has beautiful beaches. Also, because the Altmer have golden skin, it can be assumed that the Summerset Isles are warm and possibly tropical.
In Elder Scrolls: Arena the Summerset Isles is very desert-like, complete with sand dunes and palms.
Politics
The Altmer have a monarch, and presumably they have an Imperial King. Little else is known.
Places of Note
Alinor
The capital of the Isle, Alinor, has been described by human traders as "made from glass or insect wings." Other accounts, by diplomats of the Reman Dynasty, say that it is "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lie draped across its stones until you are thankful for nightfall."
Crystal Tower
A monument to the spirit of the elven people. Within the glittering walls of the Tower are housed the graves of the early Aldmeri settlers, preserved forever as a lasting symbol of the power of the people for that brief moment in history, fully unified.