F-IV (파�브) is Korean group.
Members
* Seo Ji Won (서지�)
* Jang Hae Young (장해�)
* Woo Jung Tae (ìš°ì •íƒœ)
* Kim Hyun Soo (김현수)
Discography
Albums
# F-iV, 2002
# F-IV Story, 2004
Members
* Seo Ji Won (서지�)
* Jang Hae Young (장해�)
* Woo Jung Tae (ìš°ì •íƒœ)
* Kim Hyun Soo (김현수)
Discography
Albums
# F-iV, 2002
# F-IV Story, 2004
The Ghostfence is a fictional structure in the The Elder Scrolls III: Morrowind, a video game for PC and Xbox developed by Bethesda Softworks.
Historical Significance
Following the Battle of Red Mountain, the area became unsafe for travelers. With no practical means of destroying Dagoth Ur, the Temple commissioned the construction of Ghostfence to contain him; his growing army of ash vampires, ash ghouls, zombies and dreamers as well as the swarm of blighted creatures that pervaded the area.
Physical Description
The fence is immediately recognizable by its large magical barriers joined by thick stone pillars. The light-blue glow of the semi-transparent barriers is what gives Ghostfence its name. The stone pillars and Ghostgate gatehouse are primarily inspired by the Redoran architectural style found in Ald'ruhn, Maar Gan and Ald Velothi.
Tactical Description
There is only one known entrance to the lands within Ghostfence, Ghostgate. One may enter or exit the Red Mountain region through this facility - which is guarded heavily by Temple Ordinators and the Order of the Buoyant Armigers. The guards, however, ensure only the security of Ghostgate itself. There are no patrols or outposts within the confines of Ghostfence. Travelers enter at their own risk and rarely return.
Within Ghostfence lies several Dwemer ruins of Dagoth Ur, Endusal, Galom Daeus, Odrosal, Tureynulal and Vemynal which serve as the fortresses of Dagoth Ur and his ash vampire kin. There is also an ebony mine as well as the Ghostgate Temple shrine.
Historical Significance
Following the Battle of Red Mountain, the area became unsafe for travelers. With no practical means of destroying Dagoth Ur, the Temple commissioned the construction of Ghostfence to contain him; his growing army of ash vampires, ash ghouls, zombies and dreamers as well as the swarm of blighted creatures that pervaded the area.
Physical Description
The fence is immediately recognizable by its large magical barriers joined by thick stone pillars. The light-blue glow of the semi-transparent barriers is what gives Ghostfence its name. The stone pillars and Ghostgate gatehouse are primarily inspired by the Redoran architectural style found in Ald'ruhn, Maar Gan and Ald Velothi.
Tactical Description
There is only one known entrance to the lands within Ghostfence, Ghostgate. One may enter or exit the Red Mountain region through this facility - which is guarded heavily by Temple Ordinators and the Order of the Buoyant Armigers. The guards, however, ensure only the security of Ghostgate itself. There are no patrols or outposts within the confines of Ghostfence. Travelers enter at their own risk and rarely return.
Within Ghostfence lies several Dwemer ruins of Dagoth Ur, Endusal, Galom Daeus, Odrosal, Tureynulal and Vemynal which serve as the fortresses of Dagoth Ur and his ash vampire kin. There is also an ebony mine as well as the Ghostgate Temple shrine.
Valenwood is a south-western region of the fictional Empire of Tamriel set in the Elder Scrolls universe and home to Wood Elves.
History
Valenwood was claimed as a wasteland province of the Second Empire, and its geography is partially described in several Imperial surveys. Valenwood is noteworthy in that it has no cities or townships built by the Wood Elves themselves. Their strict "Green Pact" prohibits the use of wood or other vegetable derivatives as building materials, and they are too improvident to learn the use of stone. The Wood Elves permitted a few roads to be built by the Second Empire, but neglect their maintenance, as the Bosmer do not need roads to move easily through the thickest forest; these roads would be now overgrown were it not for the High Elves of the Thalmor, who have repaired and widened them for rapid passage of their arms to and from the coast.
Geography
Much of the region is impenetrable mangrove and coastal rain forest, with few grasslands or glade areas until further north near the Strident Coast.
Politics
Valenwood was, in the past, part of the Aldmeri Dominion (a country separate for the Empire made of Summerset Isles and Valenwood) but is now an Imperial Province.
Notable Places
Falinesti
The walking city of the Bosmer king, Falinesti is south in the summer and north come Hearth Fire. It is the largest of Valenwood graht-oaks, whose magic was invoked at the dawn of recorded history. The Camaron throne is somewhere in the highest branches, as are numerous other natural dwellings. Wood Elves climb about its surface like termites, or carefully swing from level to level by means of thorny vines. Humans have generally been too unsettled by the city to stay there long, though Great Apes and Orcs are common.
History
Valenwood was claimed as a wasteland province of the Second Empire, and its geography is partially described in several Imperial surveys. Valenwood is noteworthy in that it has no cities or townships built by the Wood Elves themselves. Their strict "Green Pact" prohibits the use of wood or other vegetable derivatives as building materials, and they are too improvident to learn the use of stone. The Wood Elves permitted a few roads to be built by the Second Empire, but neglect their maintenance, as the Bosmer do not need roads to move easily through the thickest forest; these roads would be now overgrown were it not for the High Elves of the Thalmor, who have repaired and widened them for rapid passage of their arms to and from the coast.
Geography
Much of the region is impenetrable mangrove and coastal rain forest, with few grasslands or glade areas until further north near the Strident Coast.
Politics
Valenwood was, in the past, part of the Aldmeri Dominion (a country separate for the Empire made of Summerset Isles and Valenwood) but is now an Imperial Province.
Notable Places
Falinesti
The walking city of the Bosmer king, Falinesti is south in the summer and north come Hearth Fire. It is the largest of Valenwood graht-oaks, whose magic was invoked at the dawn of recorded history. The Camaron throne is somewhere in the highest branches, as are numerous other natural dwellings. Wood Elves climb about its surface like termites, or carefully swing from level to level by means of thorny vines. Humans have generally been too unsettled by the city to stay there long, though Great Apes and Orcs are common.
Potentante Savirien-Chorak (Born 1E ???? – CE 430) a character in the Fictional world of The Elder Scrolls, was a Potente, the de facto leader of the Empire of Reman Cyrodiil, in its' final days. He was one of two Akaviri leaders of Cyrodiil, following the war they fought with Cyrodiil. Not much is known of him, except that he and his father may have been responsible for the end of the 'Reman' Line, and the convenient placement of them as the sovereign leaders. He succeeded his father upon his assassination in CE 324, and that later on in CE 430, he and every one of his heirs were assassinated. He is supposedly of the snake-like Akaviri and his palace was, as his father's, not in the Province of Cyrodiil itself.