Thy Kingdom Come: A Prayer of Victory is the title of a Christian evangelical book by Nicholas R. Carter that focuses on the theme of the Kingdom of God throughout the Bible.
The book presents a systematic overview of the Biblical timeline correlating major events to the advancement of the Kingdom of God. The intent is to present a new perspective on Bible interpretation and to present salvation in Jesus Christ through a slightly different lens than traditional Western church culture does.
By re-examining the Bible with new perspectives, a movement called the Emerging Church is reshaping traditional doctrines and reaching the younger generation within Western culture. The author, Nicholas Carter, is among this young generation. As a young entreprenuer and lay minister, Carter wrote the book to convey his kingdom-focused perspective on Christianity to his peers, bringing the voice of the Generation X into the theological arena.
Chapters
*Finding the Kingdom - eplains the origins of the author's viewpoints and the author's intent in writing it.
*Out of Eden - marks significant kingdom-focused events in the Biblical creation story from the Garden of Eden through the rest of Genesis
*The Nation of Israel - Covers the Bibilical account of Moses and the establishment of the Hebrew Laws that initiated the nation of Israel.
*The Throne of Israel - Introduces the era of Kings in Israel and Judah, their appointment by God and eventual fall due to sin.
*The Coming King - Presents Jesus Christ as the true King of God's kingdom, conquering Sin through His substitutionary atonement.
*Already but not Yet - Discusses the present-day status of the Kingdom of God as assured, but not complete. Presents concepts such as Justification, Sanctification, and future glory--all from a kingdom perspective.
*Entering the Kingdom - A presentation of the Gospel message from the perspective of citizenship in the kingdom rather than adopting a religion
*Inheriting the Kingdom - Concluding call to live a holy life in anticipation of "inheritance" in the Kingdom of God that will be awarded based on merit.
External links
*
The book presents a systematic overview of the Biblical timeline correlating major events to the advancement of the Kingdom of God. The intent is to present a new perspective on Bible interpretation and to present salvation in Jesus Christ through a slightly different lens than traditional Western church culture does.
By re-examining the Bible with new perspectives, a movement called the Emerging Church is reshaping traditional doctrines and reaching the younger generation within Western culture. The author, Nicholas Carter, is among this young generation. As a young entreprenuer and lay minister, Carter wrote the book to convey his kingdom-focused perspective on Christianity to his peers, bringing the voice of the Generation X into the theological arena.
Chapters
*Finding the Kingdom - eplains the origins of the author's viewpoints and the author's intent in writing it.
*Out of Eden - marks significant kingdom-focused events in the Biblical creation story from the Garden of Eden through the rest of Genesis
*The Nation of Israel - Covers the Bibilical account of Moses and the establishment of the Hebrew Laws that initiated the nation of Israel.
*The Throne of Israel - Introduces the era of Kings in Israel and Judah, their appointment by God and eventual fall due to sin.
*The Coming King - Presents Jesus Christ as the true King of God's kingdom, conquering Sin through His substitutionary atonement.
*Already but not Yet - Discusses the present-day status of the Kingdom of God as assured, but not complete. Presents concepts such as Justification, Sanctification, and future glory--all from a kingdom perspective.
*Entering the Kingdom - A presentation of the Gospel message from the perspective of citizenship in the kingdom rather than adopting a religion
*Inheriting the Kingdom - Concluding call to live a holy life in anticipation of "inheritance" in the Kingdom of God that will be awarded based on merit.
External links
*
Harmon Nelson (born Harmon Oscar Nelson) (19?? - 19??) was the first husband of actress Bette Davis. He was married to her from 1932 until 1938.
Life and Career
Harmon Oscar Nelson Jr. was a musician best known for being the legendary inspiration for Bette Davis' claimed nicknaming of the Academy Award statuette "Oscar," although the story likely is apocryphal as his nickname was "Ham." Davis' high school sweetheart, Ham (or "Oscar") Harmon married Bette on August 18, 1932. They divorced seven years later on December 6, 1938.
In contrast to Davis's success, Nelson failed to establish a career for himself, and their relationship faltered. In 1938, Nelson obtained evidence that Davis was engaged in a sexual relationship with Howard Hughes and subsequently filed for divorce citing Davis's "cruel and inhuman manner".
Oscar/Academy Award History
Bette Davis claimed to have given the Academy Award the name "Oscar" after her first husband, Harmon Oscar Nelson.
Filmography
For Auld Lang Syne (1938) (uncredited) .... Himself - introduced as Bette Davis' husband
... aka For Auld Lang Syne #3 (USA: series title)
A Day at Santa Anita (1937) (uncredited) .... Himself
A Dream Comes True (1935) .... Himself
Archive Footage:
Stardust: The Bette Davis Story (2006) (TV) .... Himself
Life and Career
Harmon Oscar Nelson Jr. was a musician best known for being the legendary inspiration for Bette Davis' claimed nicknaming of the Academy Award statuette "Oscar," although the story likely is apocryphal as his nickname was "Ham." Davis' high school sweetheart, Ham (or "Oscar") Harmon married Bette on August 18, 1932. They divorced seven years later on December 6, 1938.
In contrast to Davis's success, Nelson failed to establish a career for himself, and their relationship faltered. In 1938, Nelson obtained evidence that Davis was engaged in a sexual relationship with Howard Hughes and subsequently filed for divorce citing Davis's "cruel and inhuman manner".
Oscar/Academy Award History
Bette Davis claimed to have given the Academy Award the name "Oscar" after her first husband, Harmon Oscar Nelson.
Filmography
For Auld Lang Syne (1938) (uncredited) .... Himself - introduced as Bette Davis' husband
... aka For Auld Lang Syne #3 (USA: series title)
A Day at Santa Anita (1937) (uncredited) .... Himself
A Dream Comes True (1935) .... Himself
Archive Footage:
Stardust: The Bette Davis Story (2006) (TV) .... Himself
Overview
Star Wars: Sagas is a free, text based multiuser roleplaying game set in George Lucas's Star Wars Galaxy, as expressed in A New Hope, The Empire Strikes Back and Return of the Jedi. The game is run on a Multi-User eXperience (MUX) server using a variant of Penn. Star Wars: Sagas is the first Star Wars themed MU* that uses pregenerated characters -- meaning characters created by the staff that players take, almost like movie roles. The playerbase is between 50 and 100.
The hostname address for Star Wars: Sagas is: mush.swsagas.net 1138.
Introduction
Opened to staff in October 2005 and then to players in February 2006, the game took a small hiatus in June 2007 to concentrate on creating in-game systems. The timeline was re-opened to new players in September of 2007, during the harrowing days between the destruction of Alderaan and the Battle of Yavin.
Sagas is primarily a D6, pre-generated character (see below) MU, with a fully stocked roster loaded with a variety of character types. From heroes to villains, military personnel to criminals, smugglers to pirates, Imperials to Rebels, there are over a hundred characters to choose from. There's even a chance the character a player picks may secretly be Force Sensitive.
In addition to the pregenerated character system, players may also choose to utilize the player chargen system as well, allowing them to make a character of their own choosing.
In addition to that code, the game has a coded reputation system, economics, space, IC communications, character advancement/+noms, and language. Star Wars: Sagas is not, however, a code-heavy game -- players need not maintain any sort of coded systems on a daily basis. The systems in place are there to further rp and add some interesting features, not bog players down with maintenance. There are also several feature characters, such as Luke Skywalker and Mara Jade, which are well in scale with the rostered characters, yet still true to their canon appearances.
Game Information
The theme of Star Wars: Sagas heavily mirrors the events that unfold in the movies Episoded IV - VI. Although the game will occasionally drift from these accepted events in Star Wars history, the goal is to stay as close to them as possible, while maintaining the "feel" of Star Wars and ensuring player characters can be involved. The goal of Star Wars: Sagas is to explore the lives and stories of the characters, not to re-type the scripts of the movies. As the game moves through the timelines of the movies, the goal is to create reasonable conflict in the Galaxy between all levels of factions - from the Imperials and Rebels to the various corporations, criminal organizations, and general people trying to survive it all.
Online Dice System
As noted above, the game utilizes the D6 System as published by West End Games (WEG) in an online format. Players use the +check ('roll their dice' on the game) command for their attributes or skills and then react/roleplay accordingly, based on the result the game automatically returns to them. Combat is turn based with results determined by the +check or +scheck (ship check) system currently. A more automated combat system is being created which will continue to utilize the +check and +scheck features.
Pre-Generated and Self-Generated Characters
Most characters on Star Wars: Sagas are pre-generated - part of a - this means the admin write their backgrounds, personalities, secrets, relationships as well as give them their starting stats. This is a rarity to Star Wars MU*s - and SciFi MU8s in general, and some people might not be comfortable or happy with it. However, there are a vast multitude of other Star Wars MUSHes out there, from all different time periods that offer you a chance to create and tell your own story. The admin on Sagas all started on those MU*s, some play on them, and are more than happy to help players find a pregenerated character that they might be interested in. There is also the option of creating a character of the player's own design as well.
Star Wars Sagas strives to create a world in which many stories are told, and all are woven together in the tapestry of the Star Wars Universe. The life of a smuggler may touch the life of a farmer, and that farmer may touch the life of a Princess, etc. As such, Sagas has many policies and rules which are unfamiliar to most standard issue Star Wars MU*s. The rules on consent are probably the most different, but they tie in with the idea of pre-generated characters the most. The characters belong to the MUSH - not the player. Although the admin turn the characters over to players to flesh out, roleplay, and build, they are all part of the overall story.
This does not stifle or limit the roleplay for players, however. Star Wars is a world where a farm boy rebuilds the Jedi Order, an Imperial officer becomes one of the most famous smugglers in the galaxy, a Princess defies an Empire, and a hero falls to the depths of darkness. There is room for players to explore this universe with their chosen character, driving them how the player sees fit through the many worlds of Star Wars. The administration strives to create as many different character types as possible for players to choose. From bounty hunters and pirates to diplomats and corporate executives. Pilots, thieves, smugglers, technicians, commandos, troopers, and miners. The goal is to have a character - a role - that fits the player. Again, however, should none of the pregenerated characters truly call to an interested party, they are welcome to use the player generated character system to create their own.
Coded Space System
Sagas has a comprehensive space system that allows players to use personal ships to travel around the galaxy. Sagas is likely one of very few games who can claim their space system was created by a real rocket scientist from NASA.
Planets have coded landing sites, atmosphere and local space systems that can be traveled and explored in a three dimensional coordinate-based grid. Hyperspace allows players to move within a planet's system, as well as between systems to other planets. Hyperspace times vary depending on the present ship position in relation to the planet being traveled to.
Players can not only roleplay while on their ships in space, but can roleplay with other nearby ships using spose and semit. Combat situations can be resolved using scheck piloting and scheck gunnery.
Independent Reviews, Listings
* [http://www.mudconnect.com/mud-bin/adv_search.cgi?ModeMUD&mudStar+Wars:+Sagas Listing on Mudconnector.com]
*
* on Mudconnector.com
* on Mudconnector.com
* on Mudconnector.com
* on Mudconnector.com
* on electricsoup.net
External Game Information
* Star Wars: Sagas Wiki:
* Star Wars: Sagas Forums:
* [http://www.electricsoup.net/sagaswiki/forums/viewforum.php?f6&sid607fe29e8ed889674b310f692c85927f Roleplay Logs]
Star Wars: Sagas is a free, text based multiuser roleplaying game set in George Lucas's Star Wars Galaxy, as expressed in A New Hope, The Empire Strikes Back and Return of the Jedi. The game is run on a Multi-User eXperience (MUX) server using a variant of Penn. Star Wars: Sagas is the first Star Wars themed MU* that uses pregenerated characters -- meaning characters created by the staff that players take, almost like movie roles. The playerbase is between 50 and 100.
The hostname address for Star Wars: Sagas is: mush.swsagas.net 1138.
Introduction
Opened to staff in October 2005 and then to players in February 2006, the game took a small hiatus in June 2007 to concentrate on creating in-game systems. The timeline was re-opened to new players in September of 2007, during the harrowing days between the destruction of Alderaan and the Battle of Yavin.
Sagas is primarily a D6, pre-generated character (see below) MU, with a fully stocked roster loaded with a variety of character types. From heroes to villains, military personnel to criminals, smugglers to pirates, Imperials to Rebels, there are over a hundred characters to choose from. There's even a chance the character a player picks may secretly be Force Sensitive.
In addition to the pregenerated character system, players may also choose to utilize the player chargen system as well, allowing them to make a character of their own choosing.
In addition to that code, the game has a coded reputation system, economics, space, IC communications, character advancement/+noms, and language. Star Wars: Sagas is not, however, a code-heavy game -- players need not maintain any sort of coded systems on a daily basis. The systems in place are there to further rp and add some interesting features, not bog players down with maintenance. There are also several feature characters, such as Luke Skywalker and Mara Jade, which are well in scale with the rostered characters, yet still true to their canon appearances.
Game Information
The theme of Star Wars: Sagas heavily mirrors the events that unfold in the movies Episoded IV - VI. Although the game will occasionally drift from these accepted events in Star Wars history, the goal is to stay as close to them as possible, while maintaining the "feel" of Star Wars and ensuring player characters can be involved. The goal of Star Wars: Sagas is to explore the lives and stories of the characters, not to re-type the scripts of the movies. As the game moves through the timelines of the movies, the goal is to create reasonable conflict in the Galaxy between all levels of factions - from the Imperials and Rebels to the various corporations, criminal organizations, and general people trying to survive it all.
Online Dice System
As noted above, the game utilizes the D6 System as published by West End Games (WEG) in an online format. Players use the +check ('roll their dice' on the game) command for their attributes or skills and then react/roleplay accordingly, based on the result the game automatically returns to them. Combat is turn based with results determined by the +check or +scheck (ship check) system currently. A more automated combat system is being created which will continue to utilize the +check and +scheck features.
Pre-Generated and Self-Generated Characters
Most characters on Star Wars: Sagas are pre-generated - part of a - this means the admin write their backgrounds, personalities, secrets, relationships as well as give them their starting stats. This is a rarity to Star Wars MU*s - and SciFi MU8s in general, and some people might not be comfortable or happy with it. However, there are a vast multitude of other Star Wars MUSHes out there, from all different time periods that offer you a chance to create and tell your own story. The admin on Sagas all started on those MU*s, some play on them, and are more than happy to help players find a pregenerated character that they might be interested in. There is also the option of creating a character of the player's own design as well.
Star Wars Sagas strives to create a world in which many stories are told, and all are woven together in the tapestry of the Star Wars Universe. The life of a smuggler may touch the life of a farmer, and that farmer may touch the life of a Princess, etc. As such, Sagas has many policies and rules which are unfamiliar to most standard issue Star Wars MU*s. The rules on consent are probably the most different, but they tie in with the idea of pre-generated characters the most. The characters belong to the MUSH - not the player. Although the admin turn the characters over to players to flesh out, roleplay, and build, they are all part of the overall story.
This does not stifle or limit the roleplay for players, however. Star Wars is a world where a farm boy rebuilds the Jedi Order, an Imperial officer becomes one of the most famous smugglers in the galaxy, a Princess defies an Empire, and a hero falls to the depths of darkness. There is room for players to explore this universe with their chosen character, driving them how the player sees fit through the many worlds of Star Wars. The administration strives to create as many different character types as possible for players to choose. From bounty hunters and pirates to diplomats and corporate executives. Pilots, thieves, smugglers, technicians, commandos, troopers, and miners. The goal is to have a character - a role - that fits the player. Again, however, should none of the pregenerated characters truly call to an interested party, they are welcome to use the player generated character system to create their own.
Coded Space System
Sagas has a comprehensive space system that allows players to use personal ships to travel around the galaxy. Sagas is likely one of very few games who can claim their space system was created by a real rocket scientist from NASA.
Planets have coded landing sites, atmosphere and local space systems that can be traveled and explored in a three dimensional coordinate-based grid. Hyperspace allows players to move within a planet's system, as well as between systems to other planets. Hyperspace times vary depending on the present ship position in relation to the planet being traveled to.
Players can not only roleplay while on their ships in space, but can roleplay with other nearby ships using spose and semit. Combat situations can be resolved using scheck piloting and scheck gunnery.
Independent Reviews, Listings
* [http://www.mudconnect.com/mud-bin/adv_search.cgi?ModeMUD&mudStar+Wars:+Sagas Listing on Mudconnector.com]
*
* on Mudconnector.com
* on Mudconnector.com
* on Mudconnector.com
* on Mudconnector.com
* on electricsoup.net
External Game Information
* Star Wars: Sagas Wiki:
* Star Wars: Sagas Forums:
* [http://www.electricsoup.net/sagaswiki/forums/viewforum.php?f6&sid607fe29e8ed889674b310f692c85927f Roleplay Logs]
This is a list of internet Go servers used to play the game of Go. It is likely there are more servers than the ones listed below, but these are just a few of the most populated ones.
*
* Supports 20 languages
*
*
*
*
* Supports 26 languages
*
*
* Supports 34 languages
* With some simple translation facilities. Mainly Japanese players, all strengths. 500 Yen a year or free with more limited facilities
* Good for people from 30k to 1d
*
*
* Supports 20 languages
*
*
*
*
* Supports 26 languages
*
*
* Supports 34 languages
* With some simple translation facilities. Mainly Japanese players, all strengths. 500 Yen a year or free with more limited facilities
* Good for people from 30k to 1d
*