This a description of the fictional weapons one can gain in the video game Seven Samurai 20XX.
Weapons
Melange
A generic knife-type weapon used by mass-produced Humanoids.
Jambiya
Jodie's custom-made sword. It features reduced melding in its construction, and is light enough to be wielded by someone with a low measure of lifting strength.
Roaring Sword
Kanbei's Katana. It has no hilt, and its unique design allows it to be drawn from the scabbard very quickly. Its design seems to be suited for Iaido.
Onikirimaru
An immense staff constructed of junk parts. Its various parts allows for varying styles and attacks, but its construction means its durability is lacking.
Naginata Saw
Chinese long sword used by Kyric's henchmen. It is very easy to produce, and its production costs are low, despite its surprising durability.
Stick
Used in a fictional sport named Jaguar baller, this weapon is a hooked lance resembling a Hockey stick. Its durability is high, and is therefore excellent for long, grueling, situations.
Bizen Kagenori
Mystical light-sword resembling a lightsaber. It was used by the legendary swordsman Ushiwaka; and the sword can only be wielded by one with immense spiritual power and strength.
Zi Xiao Gong
Gargantuan staff weapon used by the murderous warrior Oniwaka, who was said to have killed 999 warriors. As a weapon suited for someone of great size and strength, it is unwieldy for normal humans.
Sword of Lamentation
Immense Broadsword used by the ninja-like humanoid White Fox. Its blade was clearly designed with destruction in mind, as it is suited for mincing and slicing flesh and bone alike. Also, its hilt contains advanced technology that allows the wielder to use a cloaking device.
Otem
Heavy Axe used by the Hunter 'Charnel. It is not designed to be used by normal people, and requires the user to have a considerable amount of wrist strength to use it effectively.
Clown
Used by the hunter Epsilon. A rapier-type weapon that features no special abilities.
Spirit Blade of Cernunnos
Immense Zanbatou - type weapon constructed with hooks on the blade. It is very heavy, and also has talismans placed on the it to allow it to be used for psychic attacks.
Badhbh
Used by the swordswoman Cue. A short, curved sword that channels feelings of death and destruction from its wielder, increasing its slicing ability.
M2052 Bayonet
hybrid weapon composed of a bayonet cannon and spear. Its unique construction allows the user to shoot with it, as well as use the spear and bayonet's combined abilities to make an explosion on contact.
Claimh Solais
Knight-esque longsword. Its cutting ability is influenced by the shape of its blade, which is suited for stabs and parrying. The sword channels special incantations that allow it to slice at terrifying speeds.
Mictlan
Massive, wing-shaped blade used by Fen. Its power is so great, it was nicknamed the "Dragon slayer". However, its power derives from its immense size, and can only be used by someone with super-human strength.
Sword of Agathion
Evil longsword used by Ein, leader of the humanoids. It was constructed using powerful negative energy and magic. Its makeup allows the user to channel energy through it and extend the blade for ranged attacks.
Fuuenken
Sword used by Sol Badguy in the Guilty Gear series. It is a powerful rectangular-shaped longsword weapon imbued with the elemental affinity of fire.
Fuuraiken
Sword used by Ky Kiske in the Guilty Gear series. It is a very, powerful longsword weapon imbued with the elemental affinity of electricity.
Weapons
Melange
A generic knife-type weapon used by mass-produced Humanoids.
Jambiya
Jodie's custom-made sword. It features reduced melding in its construction, and is light enough to be wielded by someone with a low measure of lifting strength.
Roaring Sword
Kanbei's Katana. It has no hilt, and its unique design allows it to be drawn from the scabbard very quickly. Its design seems to be suited for Iaido.
Onikirimaru
An immense staff constructed of junk parts. Its various parts allows for varying styles and attacks, but its construction means its durability is lacking.
Naginata Saw
Chinese long sword used by Kyric's henchmen. It is very easy to produce, and its production costs are low, despite its surprising durability.
Stick
Used in a fictional sport named Jaguar baller, this weapon is a hooked lance resembling a Hockey stick. Its durability is high, and is therefore excellent for long, grueling, situations.
Bizen Kagenori
Mystical light-sword resembling a lightsaber. It was used by the legendary swordsman Ushiwaka; and the sword can only be wielded by one with immense spiritual power and strength.
Zi Xiao Gong
Gargantuan staff weapon used by the murderous warrior Oniwaka, who was said to have killed 999 warriors. As a weapon suited for someone of great size and strength, it is unwieldy for normal humans.
Sword of Lamentation
Immense Broadsword used by the ninja-like humanoid White Fox. Its blade was clearly designed with destruction in mind, as it is suited for mincing and slicing flesh and bone alike. Also, its hilt contains advanced technology that allows the wielder to use a cloaking device.
Otem
Heavy Axe used by the Hunter 'Charnel. It is not designed to be used by normal people, and requires the user to have a considerable amount of wrist strength to use it effectively.
Clown
Used by the hunter Epsilon. A rapier-type weapon that features no special abilities.
Spirit Blade of Cernunnos
Immense Zanbatou - type weapon constructed with hooks on the blade. It is very heavy, and also has talismans placed on the it to allow it to be used for psychic attacks.
Badhbh
Used by the swordswoman Cue. A short, curved sword that channels feelings of death and destruction from its wielder, increasing its slicing ability.
M2052 Bayonet
hybrid weapon composed of a bayonet cannon and spear. Its unique construction allows the user to shoot with it, as well as use the spear and bayonet's combined abilities to make an explosion on contact.
Claimh Solais
Knight-esque longsword. Its cutting ability is influenced by the shape of its blade, which is suited for stabs and parrying. The sword channels special incantations that allow it to slice at terrifying speeds.
Mictlan
Massive, wing-shaped blade used by Fen. Its power is so great, it was nicknamed the "Dragon slayer". However, its power derives from its immense size, and can only be used by someone with super-human strength.
Sword of Agathion
Evil longsword used by Ein, leader of the humanoids. It was constructed using powerful negative energy and magic. Its makeup allows the user to channel energy through it and extend the blade for ranged attacks.
Fuuenken
Sword used by Sol Badguy in the Guilty Gear series. It is a powerful rectangular-shaped longsword weapon imbued with the elemental affinity of fire.
Fuuraiken
Sword used by Ky Kiske in the Guilty Gear series. It is a very, powerful longsword weapon imbued with the elemental affinity of electricity.
In the video game series , the Arwing (アーウィン) is a fictional prototype aerospace fighter craft, developed by Space Dynamics. Its name originates from that of Argonaut Software, developer of the original Star Fox.
The Arwing is a single-seat swing-wing fighter and is the most powerful fighter in the Cornerian Defense arsenal. The Arwing's most prominent feature is its Gravity Diffusion system, or G-Diffuser. The G-Diffuser serves two purposes:
*Acts as an anti-gravity system to enable maximum maneuverability in an atmosphere.
*Powers the Arwing's shield system.
The Arwing is armed with one standard laser, though it is possible upgrade to twin lasers and then to hyper lasers or plasma cannons for greater firepower. Also, the lasers can be charged to increase their power further regardless of upgrades and then home in on targets once fired. The Arwing also carries Nova Bombs as secondary weaponry.
The Arwing throughout the series
Star Fox
The original Arwing, also called the "SFX Arwing" in the Nintendo Power Star Fox comic series, was developed by the Cornerian Defense Engineering Department as the most sophisticated Star Fighter in the galaxy. As such, it is equipped with state-of-the-art weapons; the Primary Weapon is a laser cannon, secondary armaments include Nova Bombs. The Laser cannon comes in a single shot by default, and can be upgraded to Type-A Twin Lasers and upgraded again to Type-B Twin Plasma Blasters.
In Part 2 of the Star Fox comic, an updated version of the SFX Arwing is built and piloted by Fara Phoenix. The new model Arwing doesn't seem to be much of an update from the original four but it has better performance and maneuverability as well as being equipped with new systems. Equipped with Hyper Boosters that allow it to outspeed even the old model Arwing, the new model is first painted in a purple color scheme to signify that its new systems are still in testing. It's later painted in the standard white color scheme to signify that testing has finished and the Arwing and its pilot are now part of the Star Fox team.
Star Fox 2 (unreleased)
The unreleased Star Fox 2 features three different variations of the original Arwing: General-Purpose, Assault, and Interceptor. Each fighter has the ability to pick up a new secondary ability - for example, the Interceptor can pick up and use the Super Shield powerup. However, new abilities replace the old ones for the remainder of the game. Additionally, each Arwing has the ability to transform into a bipedal robot, allowing it to walk, jump, swim, and press buttons. Targeting is generally more accurate in this mode, and the ship retains its special abilities.
Essentially, the Arwings in this game are the most versatile, as they combine the functionality of the Arwing, Landmaster, and Blue-Marine into one.
Star Fox 64
The Arwing introduced in Star Fox 64 was an evolved design from the original version. However it had a basic design and was relatively small, it was not able to come to a complete stop in mid-air because it only had one very primitive G-Diffuser. Its wings seemingly open or close depending on the situation (fully closed in deep space, open in planets, widest length in "all range mode"). They are usually changed in cutscenes; they are never changed during normal gameplay except on Venom 2, while the player is in Andross's tunnel, which the wings will close during the fight with Andross's first form. This version could also handle temperatures up to 9000 degrees, as explained during the team's mission to Solar.
Star Fox Adventures
The Arwing featured in Star Fox Adventures is about the same as the Star Fox 64 design. It had a more rounded fuselage and a small storage area so Prince Tricky can come along with Fox McCloud to help him on his quest. Due to a lack of funds, the Arwings in Star Fox Adventures - along with the Great Fox - have been falling into a state of disrepair. The Arwing's special cannons that allowed for homing attacks have broken off, and the wings are shabby and rusted. This version of the Arwing bears strong similarities to the X-wing, particularly the nose.
Star Fox: Assault
The available Arwing introduced in Star Fox: Assault bears much more resemblance to the original Arwing last seen in the original game. This Arwing is more complex and symmetric.
It has touch pad controls and is able to come to a complete stop in mid-air thanks to its four G-Diffuser engines. It is also the first and thus far only Arwing version to have a wing walker riding along, allowing the pilot to engage targets to the front while the wing walker dealt with threats to the side or rear in a fashion reminiscent of a World War II-era ball turret gunner. Of course, the Arwing becomes less maneuverable while carrying a wing walker, unable to roll or make sharp turns to avoid causing the gunner to fall off.
Star Fox Command
In Command, Fox pilots the Arwing II (アーウィンII), the first official upgrade to the original Arwing (not including the original fighter's numerous redesigns). While Peppy continues to fly the Assault version of the Arwing, other prominent characters have new, unique fighters such as Slippy's Bullfrog, Falco's Sky Claw, and Krystal's CloudRunner, each with different statistics.
The Arwing's stats identical to the Arwing II's except the Arwing has twin lasers and has a 3 second time bonus rather than 2. However, the Arwing II's laser's can be upgraded in certain paths to twin or plasma, and in other paths it can obtain a Multi-lock. Also, the Arwings in this game seem to have been modified to work underwater, as seen in the missions in Aquas and Venom.
Nova Bombs
A Nova Bomb is a weapon on the Arwing. In later games in the series, they are simply called "Smart Bombs" (or just "Bombs").
Nova Bombs produce a large blast radius that is devastating to fighters and causes damage to stronger vehicles, such as fleet ships. To add to its effectiveness, the Nova Bomb is a smart bomb that can lock onto enemies and hit them directly. They are also referred to as smart bombs because they do not damage members of the Star Fox team. Nova Bombs can also be remotely detonated.
Throughout the series the weapon has been essential to defeat some enemies. The Sarumarine submarine on Zoness in Star Fox 64 could only have its cannons blown off with Nova Bombs. Andross in Star Fox Adventures could only have his weakness exposed by one. Andross's inhaling attack could also be stopped with a Nova Bomb. The boss in Solar's mounds of lava could also be dispersed with a Nova Bomb.
The maximum number of Nova Bombs that can be carried by the Arwing has varied throughout the series. In Star Fox, the player started with three but could carry a maximum of five. This remained true in Star Fox 2, although the Nova Bomb could be replaced with a stronger shield or a shield recharger. In Star Fox 64, the Arwing also started with three but could carry a maximum of nine. In Star Fox Adventures, the Arwing could only carry three and the player started without any. In Star Fox: Assault, the player again started without any bombs. The maximum number is nine. In Star Fox Command, the Arwing only carries two bombs, while other ships carry one to three.
In Star Fox: Assault, a variation of the Nova Bomb called a Cluster Bomb (also called "C-bombs" due to the large C) is unlockable for use in multiplayer matches. Rather than one large explosion, the cluster bomb gives off several grenades, giving out several small explosions, similar to fire burst pods.
In Star Fox Command, players can choose precisely where the Bomb will detonate by using the DS stylus to drag and drop a bomb icon onto the radar screen. A Bomb will then be fired and explode when it reaches that position.
The vehicles capable of carrying Nova Bombs are the Arwing fighter, the Wolfen, and the Landmaster tank, although this function was removed from the Landmaster in Assault. Additionally, all fighters in Star Fox Command can carry at least one bomb.
The Nova Bomb will make an appearance as an item in Super Smash Bros. Brawl.
Appearances in other games
Aside of the Star Fox series of games, Super Smash Bros. has Arwings flying around the Sector Z stage as an obstruction that shoots at the player. Its sequel, Super Smash Bros. Melee has an Arwing trophy. Arwings also appear in the Corneria and Venom levels, using their lasers to injure players. In the upcoming Wii title, Super Smash Bros Brawl, it plays a role in "The Subspace Emissary", where it is maneuvering through heavy laser fire from the Halebird, Meta Knight's ship. A robotic arm suddenly reaches into the sky and finally knocks down the Arwing. It dives past the Halebird's deck, with the downdrift blowing Princess Peach and Kirby off the ship. The Arwing has received a major redesign, indicating that a Wii Star Fox title might be in the works. In Super Smash Bros. and Super Smash Bros. Brawl, the Arwing is also used by Fox as his on-screen appearance at the beginning of each fight (individual character appearances were not used in Melee).
A scale model of the spacecraft can be obtained in Animal Crossing, as well as Animal Crossing: Wild World, where if it is examined, it will play a few notes from the training mission in the Super NES version of Star Fox. There is also a small model of an Arwing in the inn of the volcano level in Super Mario RPG. In Stunt Race FX an Arwing flies over the race track and drops powerups for the player. The 2WD vehicle also resembles an arwing.
The G-diffuser systems can also be found in F-Zero racers and one vehicle is modeled after an Arwing and the pilot who drives it shares the same name as Fox McCloud's father, James McCloud (F-Zero X).
Also, in The Legend of Zelda: Ocarina of Time, a miniature Arwing enemy was discovered in the game's code by a pair of hackers named JayTheHam and Cendamos. From this, they made a code which made the enemy appear in Kokiri Forest. The Arwing would occasionally attack, and could be easily defeated. Upon hitting the ground, the Arwing would explode, and leave behind flames which would die down quickly. This enemy was used by Nintendo during development to help map the flying patterns of a dragon boss (Volvagia) encountered later in the game.
In WarioWare: Smooth Moves three levels resembling those from the original game are made playable with the Wii Remote. The player tilts and twists the controller to steer, and presses A or B to fire.
The Arwing is a single-seat swing-wing fighter and is the most powerful fighter in the Cornerian Defense arsenal. The Arwing's most prominent feature is its Gravity Diffusion system, or G-Diffuser. The G-Diffuser serves two purposes:
*Acts as an anti-gravity system to enable maximum maneuverability in an atmosphere.
*Powers the Arwing's shield system.
The Arwing is armed with one standard laser, though it is possible upgrade to twin lasers and then to hyper lasers or plasma cannons for greater firepower. Also, the lasers can be charged to increase their power further regardless of upgrades and then home in on targets once fired. The Arwing also carries Nova Bombs as secondary weaponry.
The Arwing throughout the series
Star Fox
The original Arwing, also called the "SFX Arwing" in the Nintendo Power Star Fox comic series, was developed by the Cornerian Defense Engineering Department as the most sophisticated Star Fighter in the galaxy. As such, it is equipped with state-of-the-art weapons; the Primary Weapon is a laser cannon, secondary armaments include Nova Bombs. The Laser cannon comes in a single shot by default, and can be upgraded to Type-A Twin Lasers and upgraded again to Type-B Twin Plasma Blasters.
In Part 2 of the Star Fox comic, an updated version of the SFX Arwing is built and piloted by Fara Phoenix. The new model Arwing doesn't seem to be much of an update from the original four but it has better performance and maneuverability as well as being equipped with new systems. Equipped with Hyper Boosters that allow it to outspeed even the old model Arwing, the new model is first painted in a purple color scheme to signify that its new systems are still in testing. It's later painted in the standard white color scheme to signify that testing has finished and the Arwing and its pilot are now part of the Star Fox team.
Star Fox 2 (unreleased)
The unreleased Star Fox 2 features three different variations of the original Arwing: General-Purpose, Assault, and Interceptor. Each fighter has the ability to pick up a new secondary ability - for example, the Interceptor can pick up and use the Super Shield powerup. However, new abilities replace the old ones for the remainder of the game. Additionally, each Arwing has the ability to transform into a bipedal robot, allowing it to walk, jump, swim, and press buttons. Targeting is generally more accurate in this mode, and the ship retains its special abilities.
Essentially, the Arwings in this game are the most versatile, as they combine the functionality of the Arwing, Landmaster, and Blue-Marine into one.
Star Fox 64
The Arwing introduced in Star Fox 64 was an evolved design from the original version. However it had a basic design and was relatively small, it was not able to come to a complete stop in mid-air because it only had one very primitive G-Diffuser. Its wings seemingly open or close depending on the situation (fully closed in deep space, open in planets, widest length in "all range mode"). They are usually changed in cutscenes; they are never changed during normal gameplay except on Venom 2, while the player is in Andross's tunnel, which the wings will close during the fight with Andross's first form. This version could also handle temperatures up to 9000 degrees, as explained during the team's mission to Solar.
Star Fox Adventures
The Arwing featured in Star Fox Adventures is about the same as the Star Fox 64 design. It had a more rounded fuselage and a small storage area so Prince Tricky can come along with Fox McCloud to help him on his quest. Due to a lack of funds, the Arwings in Star Fox Adventures - along with the Great Fox - have been falling into a state of disrepair. The Arwing's special cannons that allowed for homing attacks have broken off, and the wings are shabby and rusted. This version of the Arwing bears strong similarities to the X-wing, particularly the nose.
Star Fox: Assault
The available Arwing introduced in Star Fox: Assault bears much more resemblance to the original Arwing last seen in the original game. This Arwing is more complex and symmetric.
It has touch pad controls and is able to come to a complete stop in mid-air thanks to its four G-Diffuser engines. It is also the first and thus far only Arwing version to have a wing walker riding along, allowing the pilot to engage targets to the front while the wing walker dealt with threats to the side or rear in a fashion reminiscent of a World War II-era ball turret gunner. Of course, the Arwing becomes less maneuverable while carrying a wing walker, unable to roll or make sharp turns to avoid causing the gunner to fall off.
Star Fox Command
In Command, Fox pilots the Arwing II (アーウィンII), the first official upgrade to the original Arwing (not including the original fighter's numerous redesigns). While Peppy continues to fly the Assault version of the Arwing, other prominent characters have new, unique fighters such as Slippy's Bullfrog, Falco's Sky Claw, and Krystal's CloudRunner, each with different statistics.
The Arwing's stats identical to the Arwing II's except the Arwing has twin lasers and has a 3 second time bonus rather than 2. However, the Arwing II's laser's can be upgraded in certain paths to twin or plasma, and in other paths it can obtain a Multi-lock. Also, the Arwings in this game seem to have been modified to work underwater, as seen in the missions in Aquas and Venom.
Nova Bombs
A Nova Bomb is a weapon on the Arwing. In later games in the series, they are simply called "Smart Bombs" (or just "Bombs").
Nova Bombs produce a large blast radius that is devastating to fighters and causes damage to stronger vehicles, such as fleet ships. To add to its effectiveness, the Nova Bomb is a smart bomb that can lock onto enemies and hit them directly. They are also referred to as smart bombs because they do not damage members of the Star Fox team. Nova Bombs can also be remotely detonated.
Throughout the series the weapon has been essential to defeat some enemies. The Sarumarine submarine on Zoness in Star Fox 64 could only have its cannons blown off with Nova Bombs. Andross in Star Fox Adventures could only have his weakness exposed by one. Andross's inhaling attack could also be stopped with a Nova Bomb. The boss in Solar's mounds of lava could also be dispersed with a Nova Bomb.
The maximum number of Nova Bombs that can be carried by the Arwing has varied throughout the series. In Star Fox, the player started with three but could carry a maximum of five. This remained true in Star Fox 2, although the Nova Bomb could be replaced with a stronger shield or a shield recharger. In Star Fox 64, the Arwing also started with three but could carry a maximum of nine. In Star Fox Adventures, the Arwing could only carry three and the player started without any. In Star Fox: Assault, the player again started without any bombs. The maximum number is nine. In Star Fox Command, the Arwing only carries two bombs, while other ships carry one to three.
In Star Fox: Assault, a variation of the Nova Bomb called a Cluster Bomb (also called "C-bombs" due to the large C) is unlockable for use in multiplayer matches. Rather than one large explosion, the cluster bomb gives off several grenades, giving out several small explosions, similar to fire burst pods.
In Star Fox Command, players can choose precisely where the Bomb will detonate by using the DS stylus to drag and drop a bomb icon onto the radar screen. A Bomb will then be fired and explode when it reaches that position.
The vehicles capable of carrying Nova Bombs are the Arwing fighter, the Wolfen, and the Landmaster tank, although this function was removed from the Landmaster in Assault. Additionally, all fighters in Star Fox Command can carry at least one bomb.
The Nova Bomb will make an appearance as an item in Super Smash Bros. Brawl.
Appearances in other games
Aside of the Star Fox series of games, Super Smash Bros. has Arwings flying around the Sector Z stage as an obstruction that shoots at the player. Its sequel, Super Smash Bros. Melee has an Arwing trophy. Arwings also appear in the Corneria and Venom levels, using their lasers to injure players. In the upcoming Wii title, Super Smash Bros Brawl, it plays a role in "The Subspace Emissary", where it is maneuvering through heavy laser fire from the Halebird, Meta Knight's ship. A robotic arm suddenly reaches into the sky and finally knocks down the Arwing. It dives past the Halebird's deck, with the downdrift blowing Princess Peach and Kirby off the ship. The Arwing has received a major redesign, indicating that a Wii Star Fox title might be in the works. In Super Smash Bros. and Super Smash Bros. Brawl, the Arwing is also used by Fox as his on-screen appearance at the beginning of each fight (individual character appearances were not used in Melee).
A scale model of the spacecraft can be obtained in Animal Crossing, as well as Animal Crossing: Wild World, where if it is examined, it will play a few notes from the training mission in the Super NES version of Star Fox. There is also a small model of an Arwing in the inn of the volcano level in Super Mario RPG. In Stunt Race FX an Arwing flies over the race track and drops powerups for the player. The 2WD vehicle also resembles an arwing.
The G-diffuser systems can also be found in F-Zero racers and one vehicle is modeled after an Arwing and the pilot who drives it shares the same name as Fox McCloud's father, James McCloud (F-Zero X).
Also, in The Legend of Zelda: Ocarina of Time, a miniature Arwing enemy was discovered in the game's code by a pair of hackers named JayTheHam and Cendamos. From this, they made a code which made the enemy appear in Kokiri Forest. The Arwing would occasionally attack, and could be easily defeated. Upon hitting the ground, the Arwing would explode, and leave behind flames which would die down quickly. This enemy was used by Nintendo during development to help map the flying patterns of a dragon boss (Volvagia) encountered later in the game.
In WarioWare: Smooth Moves three levels resembling those from the original game are made playable with the Wii Remote. The player tilts and twists the controller to steer, and presses A or B to fire.
YRT2 Arena (also known as Coastal Arena or Coastal Sports and Entertainment Arena) will be a 7,000-seat multi-purpose arena in Conway, South Carolina. The arena, projected to open in late 2008 or early 2009, will be located on the campus of Coastal Carolina University. The arena will be the home of the Coastal Carolina University men's and women's basketball teams and replaces Kimbel Arena. It will also serve as the home of the Myrtle Beach Thunderboltz (formerly the Pee Dee Pride), which will compete in the ECHL. The former Pee Dee Pride minor-league hockey organization, announced in 2005 that it would suspend operations and move the team from Florence, South Carolina to Myrtle Beach, South Carolina, where it would resume play once the arena has been completed.
In 2006, both Pepsi and Costco have signed on as sponsors of the arena. On September 26, 2006, Your Residential Technology Team, YRT2, purchased the naming rights to the venue for $3.5 million over 10 years.
As of October 2007 the arena has officially been canceled.
In 2006, both Pepsi and Costco have signed on as sponsors of the arena. On September 26, 2006, Your Residential Technology Team, YRT2, purchased the naming rights to the venue for $3.5 million over 10 years.
As of October 2007 the arena has officially been canceled.
Imaginary Coque were a little known but influential Anglo-French Progressive Rock band of the mid 1970's.
History
Formed in 1972 by the former members of chamber-folk combo Chicken Dancers, Imaginary Coque produced only one critically acclaimed self released album, The Journey of Johann Pittham. (1974) The band split soon after its release due to financial presures caused by its poor commercial performance in relation to the excessive amount of money the band had spent in its realisation.
Imaginary Coque consisted of Jimmy Jainsworth (drums, vocals), Polly Underwood (bass guitar, vocals), Willy Marshall (guitar, vocals) and Jacques Rounding (keyboards), who was eventually replaced by Adrienne Nixon (keyboards,vocals). Underwood, Jainsworth and Marshall had previously played in the Chicken Dancers, occasionally supplemented by Rounding.
The first line-up came quickly to the attention of producer Brendan Redwood, who recorded the group's first demo sessions and eventually their album, and was largely responsible for the sacking of Rounding, with whom Redwood could not develop a productive working relationship. Redwood also introduced the band to Roundings replacement, (and Redwoods then wife), Nixon.
The Journey of Johann Pittham (1974)
The bands one true defining artistic moment, this 1974 album also proved their downfall. Taking one year to record and falling prey to many of the orchestral excesses and pretensions of the era, The Journey... takes the form of two extended pieces covering the two sides of the album. Side one It's Late is generally considered the more successful of the two, with its layers of orchestral instruments, use of full choirs and it's ambitious symphonic structure. Side two, Home Again, Late Again is considered less successful, as after the first five minutes of full blown orchestral arrangement (as on side one), the instruments gradually vanish until only Nixon remains on keybaords at the albums close. Although this may be seen as an artistic statement, the truth is somewhat more prosaic; the other members all quit the band one by one during recording, allegedly due to the producers erratic behaviour in the studio, leaving only Redwood, who by then owned the band name, and his wife to finish the piece. None of the other members of the band pursued careers in music after this date, presumably too deeply in debt and jaded by the experience to continue.
The album was almost immediately deleted after release and remains much sought after by collectors to this day. No CD release has taken place to date.
History
Formed in 1972 by the former members of chamber-folk combo Chicken Dancers, Imaginary Coque produced only one critically acclaimed self released album, The Journey of Johann Pittham. (1974) The band split soon after its release due to financial presures caused by its poor commercial performance in relation to the excessive amount of money the band had spent in its realisation.
Imaginary Coque consisted of Jimmy Jainsworth (drums, vocals), Polly Underwood (bass guitar, vocals), Willy Marshall (guitar, vocals) and Jacques Rounding (keyboards), who was eventually replaced by Adrienne Nixon (keyboards,vocals). Underwood, Jainsworth and Marshall had previously played in the Chicken Dancers, occasionally supplemented by Rounding.
The first line-up came quickly to the attention of producer Brendan Redwood, who recorded the group's first demo sessions and eventually their album, and was largely responsible for the sacking of Rounding, with whom Redwood could not develop a productive working relationship. Redwood also introduced the band to Roundings replacement, (and Redwoods then wife), Nixon.
The Journey of Johann Pittham (1974)
The bands one true defining artistic moment, this 1974 album also proved their downfall. Taking one year to record and falling prey to many of the orchestral excesses and pretensions of the era, The Journey... takes the form of two extended pieces covering the two sides of the album. Side one It's Late is generally considered the more successful of the two, with its layers of orchestral instruments, use of full choirs and it's ambitious symphonic structure. Side two, Home Again, Late Again is considered less successful, as after the first five minutes of full blown orchestral arrangement (as on side one), the instruments gradually vanish until only Nixon remains on keybaords at the albums close. Although this may be seen as an artistic statement, the truth is somewhat more prosaic; the other members all quit the band one by one during recording, allegedly due to the producers erratic behaviour in the studio, leaving only Redwood, who by then owned the band name, and his wife to finish the piece. None of the other members of the band pursued careers in music after this date, presumably too deeply in debt and jaded by the experience to continue.
The album was almost immediately deleted after release and remains much sought after by collectors to this day. No CD release has taken place to date.