Phantasy Star Universe
Photon arts are special attacks that you may execute a your own will as long as your weapon has enough power points to use it. The photon arts ability replaces the Phantasy Star Online mag abilities such as Farilla (the serpent), Golla (the elk), and Estilla (the dolphin) along with Elemental inhanced non-rare weapons. Photon arts are weapon specific (so if you know rifle ice bullet art you cannot use it for a pistol).Photon Arts become stronger every 10 levels.
Ranger class weapons
Ranger class weapons unlike in Phantasy Star Online use up PP with each Bullet giving the gun a limited amount of consecutive shots.
list of Photon arts
Sword/Tornado break/ circular movement attack
Photon arts are special attacks that you may execute a your own will as long as your weapon has enough power points to use it. The photon arts ability replaces the Phantasy Star Online mag abilities such as Farilla (the serpent), Golla (the elk), and Estilla (the dolphin) along with Elemental inhanced non-rare weapons. Photon arts are weapon specific (so if you know rifle ice bullet art you cannot use it for a pistol).Photon Arts become stronger every 10 levels.
Ranger class weapons
Ranger class weapons unlike in Phantasy Star Online use up PP with each Bullet giving the gun a limited amount of consecutive shots.
list of Photon arts
Sword/Tornado break/ circular movement attack
Wikimusica is the name of a project by Brendan Collins for MUSI205: American Musical Mavericks. It is based on the concept of open source, which includes wiki sites and collaborative process.
Overview
The project is based around open source, a term coined to originally refer to software where the source code was available to the public. This type of software could be modified by any user to improve or change any part of it the user wanted. The term has since grown to encompass non-software processes (such as open source politics, open source journalism - or blogging - etc.). is the most famous example of the wild success of open source software.
Wikimusica takes that idea and puts it into physical shape. The concept is the same - the process of creation by consensus - except that Wikimusica is tangible, allowing users to "compose" music through physical arrangements.
There is one a possible huge glitch with wiki platforms, though - the information written is entirely up to the last user to edit the wiki. If that user wants the music to be sixteen bars of a sustained fortissimo "G" note, then so be it. However, the great thing about wikis is that they are constantly policed by good and righteous people to ensure that they stay realistic and accurate.
How to Write the Piece
Wikimusica is different than other "composed" pieces, because the music is written by potentially anyone.
The process is simple. The wiki is made of a cork board with four parallel lines of elastic string held in place by metal tacks. As well, there are four vertical elastic strings held in place the same way (metal tacks). There are a number of extra tacks, either transparent or metal, that can be used to post up the strings (any of them) in any way that the user wants.
The only caveat is that the horizontal strings must remain tacked down, but a user can move them so that they are shorter or longer. The vertical strings can be removed entirely, if the user wishes.
I placed the cork board out in Clemons Library for about three hours. I left a note saying "arrange the tacks in the cork board in any way you want, but leave the horizontal strings must always be there (but you can move them left or right). You may add or remove as many tacks as you want." That was it. I placed the board out with a "control group" arrangement of tacks, so that people would have a rough idea of what to do. The result was very different from what I'd originally put on the board.
Since almost everything about the piece is up in the air, each permutation (should) sound quite different. But the process is an organic one more often than not - the evolution of the pieces changes a little bit with each new user. I stopped in to check on it every half hour or so, and
The horizontal elastic strings are the "notes" of the music. When the piece is "complete" (i.e. when I had to notate the music), I placed homemade musical notation paper over the strings. The vertical elastic strings represent the measures, and however many tacks appear on the horizontal string in between each "measure" bar dictated the time signature (4/4, 3/4, etc.).
The dynamics of the piece were dictated by the order of tacks on each horizontal string. To do so, I designated that each transparent tack meant the dynamics shifted down one level - forte to mezzo forte, piano to pianissimo, and so forth. The metal tack shifts the volume up one level. Each piece starts out automatically at mezzo piano, for simplicity's sake.
As for the tempo, I tied it directly to the length of the horizontal strings. Unfortunately, nobody touched the horizontal string length, so all four lines of music are at the same tempo (about 80 or 90 bpm, with the quarter note getting the beat).
As for rests - they are present if there were no tacks between a set of two vertical strings. Stretches of notes were given legato bars if the notes continue to move up or down in pitch, and aren't the first note in a stretch to have changed "direction."
The time signature was designated by distance between the notes. I tended to give the quarter note the beat, just for simplicity. As for the tacks themselves, ideally I wanted like 10 different kinds of tacks (to represent 10 different musical possibilities), but Charlottesville is seriously lacking in its tack variety. I took some creative license with the notation - for instance, the final note of the piece has an accent (>) on it just to make the ending sound better. After all, aren't I part of the collaborative process too?
Instrumentation
Since the piece is a collaborative effort, it seems only right to have the instrumentation be collaborative as well. So, I propose that the piece be played with a wide variety of instruments, both mainstream and obscure - I'm thinking from trumpet to theremin. Orchestra size would be appropriate, like 80 instruments or so. Or, what you could do is have different instruments play different notes. So the really high stuff could be covered by the theremin, and the incredibly low bass could be electric bass or something.
The Music
I've attached it, in the wax paper bag from Kinko's. The different strips should be arranged from Lines 1 to 4, descending. I've also included the cork board itself, still with the original piece in place.
Overview
The project is based around open source, a term coined to originally refer to software where the source code was available to the public. This type of software could be modified by any user to improve or change any part of it the user wanted. The term has since grown to encompass non-software processes (such as open source politics, open source journalism - or blogging - etc.). is the most famous example of the wild success of open source software.
Wikimusica takes that idea and puts it into physical shape. The concept is the same - the process of creation by consensus - except that Wikimusica is tangible, allowing users to "compose" music through physical arrangements.
There is one a possible huge glitch with wiki platforms, though - the information written is entirely up to the last user to edit the wiki. If that user wants the music to be sixteen bars of a sustained fortissimo "G" note, then so be it. However, the great thing about wikis is that they are constantly policed by good and righteous people to ensure that they stay realistic and accurate.
How to Write the Piece
Wikimusica is different than other "composed" pieces, because the music is written by potentially anyone.
The process is simple. The wiki is made of a cork board with four parallel lines of elastic string held in place by metal tacks. As well, there are four vertical elastic strings held in place the same way (metal tacks). There are a number of extra tacks, either transparent or metal, that can be used to post up the strings (any of them) in any way that the user wants.
The only caveat is that the horizontal strings must remain tacked down, but a user can move them so that they are shorter or longer. The vertical strings can be removed entirely, if the user wishes.
I placed the cork board out in Clemons Library for about three hours. I left a note saying "arrange the tacks in the cork board in any way you want, but leave the horizontal strings must always be there (but you can move them left or right). You may add or remove as many tacks as you want." That was it. I placed the board out with a "control group" arrangement of tacks, so that people would have a rough idea of what to do. The result was very different from what I'd originally put on the board.
Since almost everything about the piece is up in the air, each permutation (should) sound quite different. But the process is an organic one more often than not - the evolution of the pieces changes a little bit with each new user. I stopped in to check on it every half hour or so, and
The horizontal elastic strings are the "notes" of the music. When the piece is "complete" (i.e. when I had to notate the music), I placed homemade musical notation paper over the strings. The vertical elastic strings represent the measures, and however many tacks appear on the horizontal string in between each "measure" bar dictated the time signature (4/4, 3/4, etc.).
The dynamics of the piece were dictated by the order of tacks on each horizontal string. To do so, I designated that each transparent tack meant the dynamics shifted down one level - forte to mezzo forte, piano to pianissimo, and so forth. The metal tack shifts the volume up one level. Each piece starts out automatically at mezzo piano, for simplicity's sake.
As for the tempo, I tied it directly to the length of the horizontal strings. Unfortunately, nobody touched the horizontal string length, so all four lines of music are at the same tempo (about 80 or 90 bpm, with the quarter note getting the beat).
As for rests - they are present if there were no tacks between a set of two vertical strings. Stretches of notes were given legato bars if the notes continue to move up or down in pitch, and aren't the first note in a stretch to have changed "direction."
The time signature was designated by distance between the notes. I tended to give the quarter note the beat, just for simplicity. As for the tacks themselves, ideally I wanted like 10 different kinds of tacks (to represent 10 different musical possibilities), but Charlottesville is seriously lacking in its tack variety. I took some creative license with the notation - for instance, the final note of the piece has an accent (>) on it just to make the ending sound better. After all, aren't I part of the collaborative process too?
Instrumentation
Since the piece is a collaborative effort, it seems only right to have the instrumentation be collaborative as well. So, I propose that the piece be played with a wide variety of instruments, both mainstream and obscure - I'm thinking from trumpet to theremin. Orchestra size would be appropriate, like 80 instruments or so. Or, what you could do is have different instruments play different notes. So the really high stuff could be covered by the theremin, and the incredibly low bass could be electric bass or something.
The Music
I've attached it, in the wax paper bag from Kinko's. The different strips should be arranged from Lines 1 to 4, descending. I've also included the cork board itself, still with the original piece in place.
The is a region in the fictional Pokémon universe, introduced in the video games. The name would imply that there are seven islands in the Sevii Islands, but there are in fact nine islands in total, two of which (Navel Rock and Birth Island) are only accessible through special promotions, or by using a cheating device like Gameshark or Action Replay. Like the Kanto, Johto, Hoenn, and Sinnoh regions, the Sevii Islands are based on real-life locations, this time on the Izu and Bonin Islands, off the south coast of Tokyo.
According to an old lady on Quest Island, the islands were named such because they were formed in seven days. The name is probably a portmanteau of "seven" and VII (Roman numerals for seven).
On these islands, one can catch wild Johto Pokémon and four legendary Pokémon, none of which are available in .
Islands 1-3
These islands are accessible after the player defeats the seventh gym leader, Blaine. At that time, Bill will give the player a Tri-Pass at Cinnabar Island. The islands can be revisited by using the Tri-Pass in Vermillion City where the S.S. Anne was docked. No Johto Pokémon can be obtained from Islands 1-3 until the player has defeated the Elite Four.
One Island
One Island or Knot Island is the biggest island. This island's Pokémon Center has a large machine that enables the player to trade with Pokémon Ruby, Sapphire, Emerald, Colosseum, and XD. To unlock trading, the player must retrieve two key items: the Ruby item and the Sapphire item. The player gives the items to Celio, a Pokémaniac and friend of Bill, inventor of the PC storage system. After the player has beaten the game once, he or she can obtain the two items, give them to Celio, and unlock trading between the games.
To the north is a place called Mount Ember. In FireRed and LeafGreen, the Legendary Pokémon Moltres has moved to this location. The Ruby item is also in Mount Ember. After beating the Elite Four, Slugma can be caught on Mount Ember.
Two Island
Two Island or Boon Island is a small island. One house houses the Move Maniac, a person who can teach moves to the player’s Pokémon. Island Two is also home to a Game Corner, where players use the Game Boy Advance Wireless Adapter to play against their friends in two mini-games, Dodrio Berry Picking and Pokémon Jump. At the north end of Cape Brink, an old lady in a house will teach the player's starter Pokémon a special move if it is friendly towards the player; Frenzy Plant for Venusaur, Blast Burn for Charizard and Hydro Cannon for Blastoise.
Three Island
Three Island or Kin Island has a biker gang called the Kanto Rider Federation that the player needs to defeat. The player is searching for a lost girl named Lostelle on this island. After venturing into the forest, the player finds Lostelle under attack by Hypno. After saving the girl, the player can access the mini-games on Two Island. After Beating the Elite 4, Dunsparce can be found in a previously inaccessible patch of grass.
Islands 4-7
These islands are accessible after defeating the Elite Four, getting the National Pokédex, and getting the Ruby from One Island. Celio will give the player a Rainbow Pass.
Four Island
Four Island or Floe Island is the birthplace and home of Lorelei of the Elite Four in Kanto. Despite being within a supposedly tropical area,it contains the Icefall Cave, which, as the name suggests, is a frozen cave to the east. There is also a day-care center, which can hold two Pokémon at once, allowing the player to breed for Pokémon eggs. Within Icefall Cave, the player teams up with Lorelei in fighting off Team Rocket, who are threatening the peace on the island.
Five Island
Five Island or Chrono Island is very small. This island is home to the Team Rocket Warehouse. After obtaining the Sapphire item in the Dotted Hole, the player must chase it back to the Warehouse where a Team Rocket professor who stole it from the player is keeping it. It is vital for compatibility with Ruby, Sapphire and Emerald. South of the Warehouse is a memorial pillar for a boy's dead Onix. Five Island has a sea route known as Water Labyrinth in which Hoppip can be found. In this area, the player can receive an egg which hatches into Togepi. East of the Water Labyrinth there is an expensive resort called "Resort Gorgeous".
East of Resort Gorgeous, there is a cave known as the Lost Cave (reminiscent of The Legend of Zelda’s Lost Woods), a maze where Murkrow appear in Pokémon FireRed and Misdreavus appear in Pokémon LeafGreen. At the bottom of this cave is a lost girl named Selphy from Resort Gorgeous. She reacts with hostility and engages the player. Once defeated, the player is transported back to Resort Gorgeous, where she will ask to see a random Pokemon. If presented, she will give the player a random item which can be sold, or a Luxury Ball. If the player returns to the room in the cave where Selphy was afterwards, a Silk Scarf can be obtained there.
This island also is host to the Rocket Headquarters, where the handful of remaining Team Rocket members reside. They are surprised to learn that the player has defeated Giovanni and that the Team Rocket syndicate has been disbanded.
Six Island
Six Island or Fortune Island is another large island. It has a forest called Pattern Bush, which has lots of Pokémon trainers and the location of Heracross, Ledyba and Spinarak. There are ruins to the south, which contain Yanma, Natu, Wobbuffet and Sentret. There is a mysterious building which has Braille encrypted that says cut to get in where the Sapphire is found but the Sapphire is stolen by a Team Rocket scientist. There is also Altering Cave, which shifts catchable Pokémon depending on the Mystery Events. Initially, only Zubat can be found in this cave. Mystery Gift can cause Shuckle, Aipom, Mareep, Stantler, Teddiursa, Houndour, Pineco, and Smeargle to appear, which are all exclusive to this area (except in Emerald, in which these Pokémon are encountered in the new area of Safari Zone).
The Sapphire item is originally located in the Dotted Hole on this Island.
Seven Island
Seven Island or Quest Island is one of the major islands. To the north is the Trainer Tower, which is similar to the Battle Tower in and Trainer Hill in Pokémon Emerald.
In the Trainer Tower the player battles through a number of opponents to get a prize at the end. There are four different types of battles: Single, Double, Knockout, and Mixed. Every time one clears all the trainers on one floor, Pokemon can be healed on the first floor before proceeding.
To the south, the Island contains Sevault Canyon, a location with high- Pokemon and trainers. Further on south is Tanoby Ruins, where wild Unown reside. The player must first complete a puzzle in the Tanoby Key for the Unown to appear.
There is also a house in the main town that looks plain enough, but inside there is a stack of boxes blocking a doorway. In the Japanese versions, the door is not obstructed, and is used for e-Reader compatibility.
Secret Islands
These two islands are only accessible through special events. The player must have gone to a Nintendo event, or they can alternatively use a cheating device such as a Gameshark or Action Replay - although the latter may cause corrupted game files if used with the North American version of the game. These islands are also accessible in Emerald.
Navel Rock
Players need the Mystic Ticket to enter this island. Navel Rock has only one cave, inside of which there are two Legendary Pokémon: a level 70 Ho-Oh and a level 70 Lugia. Ho-Oh is found on the summit of the tall island, while Lugia is on the bottom, in a pool deep underground.
Birth Island
Players need the Aurora Ticket to access this island. Birth Island is shaped like a triangle, and on it there is a smaller triangle which the player can move around. After solving this puzzle, a Deoxys (Level 30) appears. It will have an attack stat increased for FireRed, defensive stat increased for LeafGreen, and a speed stat increased for Emerald. Deoxys will change form depending which game it is in. This is also one of the few places in Pokemon where background music does not play, alongside to the Cave of Origin in Ruby and Sapphire.
it:Isola Materna
pt:Sevii Islands
According to an old lady on Quest Island, the islands were named such because they were formed in seven days. The name is probably a portmanteau of "seven" and VII (Roman numerals for seven).
On these islands, one can catch wild Johto Pokémon and four legendary Pokémon, none of which are available in .
Islands 1-3
These islands are accessible after the player defeats the seventh gym leader, Blaine. At that time, Bill will give the player a Tri-Pass at Cinnabar Island. The islands can be revisited by using the Tri-Pass in Vermillion City where the S.S. Anne was docked. No Johto Pokémon can be obtained from Islands 1-3 until the player has defeated the Elite Four.
One Island
One Island or Knot Island is the biggest island. This island's Pokémon Center has a large machine that enables the player to trade with Pokémon Ruby, Sapphire, Emerald, Colosseum, and XD. To unlock trading, the player must retrieve two key items: the Ruby item and the Sapphire item. The player gives the items to Celio, a Pokémaniac and friend of Bill, inventor of the PC storage system. After the player has beaten the game once, he or she can obtain the two items, give them to Celio, and unlock trading between the games.
To the north is a place called Mount Ember. In FireRed and LeafGreen, the Legendary Pokémon Moltres has moved to this location. The Ruby item is also in Mount Ember. After beating the Elite Four, Slugma can be caught on Mount Ember.
Two Island
Two Island or Boon Island is a small island. One house houses the Move Maniac, a person who can teach moves to the player’s Pokémon. Island Two is also home to a Game Corner, where players use the Game Boy Advance Wireless Adapter to play against their friends in two mini-games, Dodrio Berry Picking and Pokémon Jump. At the north end of Cape Brink, an old lady in a house will teach the player's starter Pokémon a special move if it is friendly towards the player; Frenzy Plant for Venusaur, Blast Burn for Charizard and Hydro Cannon for Blastoise.
Three Island
Three Island or Kin Island has a biker gang called the Kanto Rider Federation that the player needs to defeat. The player is searching for a lost girl named Lostelle on this island. After venturing into the forest, the player finds Lostelle under attack by Hypno. After saving the girl, the player can access the mini-games on Two Island. After Beating the Elite 4, Dunsparce can be found in a previously inaccessible patch of grass.
Islands 4-7
These islands are accessible after defeating the Elite Four, getting the National Pokédex, and getting the Ruby from One Island. Celio will give the player a Rainbow Pass.
Four Island
Four Island or Floe Island is the birthplace and home of Lorelei of the Elite Four in Kanto. Despite being within a supposedly tropical area,it contains the Icefall Cave, which, as the name suggests, is a frozen cave to the east. There is also a day-care center, which can hold two Pokémon at once, allowing the player to breed for Pokémon eggs. Within Icefall Cave, the player teams up with Lorelei in fighting off Team Rocket, who are threatening the peace on the island.
Five Island
Five Island or Chrono Island is very small. This island is home to the Team Rocket Warehouse. After obtaining the Sapphire item in the Dotted Hole, the player must chase it back to the Warehouse where a Team Rocket professor who stole it from the player is keeping it. It is vital for compatibility with Ruby, Sapphire and Emerald. South of the Warehouse is a memorial pillar for a boy's dead Onix. Five Island has a sea route known as Water Labyrinth in which Hoppip can be found. In this area, the player can receive an egg which hatches into Togepi. East of the Water Labyrinth there is an expensive resort called "Resort Gorgeous".
East of Resort Gorgeous, there is a cave known as the Lost Cave (reminiscent of The Legend of Zelda’s Lost Woods), a maze where Murkrow appear in Pokémon FireRed and Misdreavus appear in Pokémon LeafGreen. At the bottom of this cave is a lost girl named Selphy from Resort Gorgeous. She reacts with hostility and engages the player. Once defeated, the player is transported back to Resort Gorgeous, where she will ask to see a random Pokemon. If presented, she will give the player a random item which can be sold, or a Luxury Ball. If the player returns to the room in the cave where Selphy was afterwards, a Silk Scarf can be obtained there.
This island also is host to the Rocket Headquarters, where the handful of remaining Team Rocket members reside. They are surprised to learn that the player has defeated Giovanni and that the Team Rocket syndicate has been disbanded.
Six Island
Six Island or Fortune Island is another large island. It has a forest called Pattern Bush, which has lots of Pokémon trainers and the location of Heracross, Ledyba and Spinarak. There are ruins to the south, which contain Yanma, Natu, Wobbuffet and Sentret. There is a mysterious building which has Braille encrypted that says cut to get in where the Sapphire is found but the Sapphire is stolen by a Team Rocket scientist. There is also Altering Cave, which shifts catchable Pokémon depending on the Mystery Events. Initially, only Zubat can be found in this cave. Mystery Gift can cause Shuckle, Aipom, Mareep, Stantler, Teddiursa, Houndour, Pineco, and Smeargle to appear, which are all exclusive to this area (except in Emerald, in which these Pokémon are encountered in the new area of Safari Zone).
The Sapphire item is originally located in the Dotted Hole on this Island.
Seven Island
Seven Island or Quest Island is one of the major islands. To the north is the Trainer Tower, which is similar to the Battle Tower in and Trainer Hill in Pokémon Emerald.
In the Trainer Tower the player battles through a number of opponents to get a prize at the end. There are four different types of battles: Single, Double, Knockout, and Mixed. Every time one clears all the trainers on one floor, Pokemon can be healed on the first floor before proceeding.
To the south, the Island contains Sevault Canyon, a location with high- Pokemon and trainers. Further on south is Tanoby Ruins, where wild Unown reside. The player must first complete a puzzle in the Tanoby Key for the Unown to appear.
There is also a house in the main town that looks plain enough, but inside there is a stack of boxes blocking a doorway. In the Japanese versions, the door is not obstructed, and is used for e-Reader compatibility.
Secret Islands
These two islands are only accessible through special events. The player must have gone to a Nintendo event, or they can alternatively use a cheating device such as a Gameshark or Action Replay - although the latter may cause corrupted game files if used with the North American version of the game. These islands are also accessible in Emerald.
Navel Rock
Players need the Mystic Ticket to enter this island. Navel Rock has only one cave, inside of which there are two Legendary Pokémon: a level 70 Ho-Oh and a level 70 Lugia. Ho-Oh is found on the summit of the tall island, while Lugia is on the bottom, in a pool deep underground.
Birth Island
Players need the Aurora Ticket to access this island. Birth Island is shaped like a triangle, and on it there is a smaller triangle which the player can move around. After solving this puzzle, a Deoxys (Level 30) appears. It will have an attack stat increased for FireRed, defensive stat increased for LeafGreen, and a speed stat increased for Emerald. Deoxys will change form depending which game it is in. This is also one of the few places in Pokemon where background music does not play, alongside to the Cave of Origin in Ruby and Sapphire.
it:Isola Materna
pt:Sevii Islands
Richard Rhyde Rhodes was born in 1916 in Tuscaloosa, Alabama to Annie and Pilcher Rhodes, both English professors at The University of Alabama, and received his education in the Tuscaloosa public schools. He won twin bachelors degrees in philosophy and mathematics from the University of Alabama in 1940. By the end of 1942, he had also earned a master’s degree in mathematics.
Mr. Rhodes immediately embarked upon a military career in the Signal Corps of the United States Army as a captain. He emerged as a colonel at war’s end. He would continue an association with army as a consultant to the end of his life. Initially assigned to a secret signal corps development unit in suburban Washington, he was part of a team to develop an advanced digital communications concept with proved instrumental in decoding the German V2 rocket program at Peenemunde, Germany near the end of the war.
After the war, Colonel Rhodes continued his education at The California Institute of Technology were he received his PhD in mathematics in 1948. Upon graduation, he was to assist Robert Noyce who was to make several breakthroughs in the new science of semiconductors. The two men were later to team up with Gordon Moore and Andy Grove to found the Intel Corporation in 1968. Dr. Rhodes sold his interest in Intel in 1991 to pursue independent research. The cash sale of his interest resulted in Dr. Rhodes being named to the Forbes list of wealthiest Americans in 1992.
Although spending most of his adult years in California, Dr. Rhodes always considered himself to be an Alabamian and returned to Tuscaloosa every year to visit his beloved University of Alabama. A lifelong bachelor, Dr. Rhodes had expressed his intention to endow the Tuscaloosa public school system with a bequest sufficient to satisfy its needs in perpetuity for research books on semiconductors.
Mr. Rhodes immediately embarked upon a military career in the Signal Corps of the United States Army as a captain. He emerged as a colonel at war’s end. He would continue an association with army as a consultant to the end of his life. Initially assigned to a secret signal corps development unit in suburban Washington, he was part of a team to develop an advanced digital communications concept with proved instrumental in decoding the German V2 rocket program at Peenemunde, Germany near the end of the war.
After the war, Colonel Rhodes continued his education at The California Institute of Technology were he received his PhD in mathematics in 1948. Upon graduation, he was to assist Robert Noyce who was to make several breakthroughs in the new science of semiconductors. The two men were later to team up with Gordon Moore and Andy Grove to found the Intel Corporation in 1968. Dr. Rhodes sold his interest in Intel in 1991 to pursue independent research. The cash sale of his interest resulted in Dr. Rhodes being named to the Forbes list of wealthiest Americans in 1992.
Although spending most of his adult years in California, Dr. Rhodes always considered himself to be an Alabamian and returned to Tuscaloosa every year to visit his beloved University of Alabama. A lifelong bachelor, Dr. Rhodes had expressed his intention to endow the Tuscaloosa public school system with a bequest sufficient to satisfy its needs in perpetuity for research books on semiconductors.