* Halide Edip Adıvar
* Duygu Asena - Activist for women's rights
* Aydilge
* Semra Dündar - Haematologist
* Sabiha Gökçen - First Turkish female aviator and worlds first female combat pilot.
* Zübeyde Hanım - Mother of Kemal Atatürk
* Nene Hatun - War heroine
* Konca Kuris
* - First Turkish female summiter of Mt. Everest
* Leyla Saz
* - Wife of Kemal Atatürk
* Pinar Celik-Warsi
* Duygu Asena - Activist for women's rights
* Aydilge
* Semra Dündar - Haematologist
* Sabiha Gökçen - First Turkish female aviator and worlds first female combat pilot.
* Zübeyde Hanım - Mother of Kemal Atatürk
* Nene Hatun - War heroine
* Konca Kuris
* - First Turkish female summiter of Mt. Everest
* Leyla Saz
* - Wife of Kemal Atatürk
* Pinar Celik-Warsi
Trevor Gosselin (born November 4 1993) is an Canadian backyard professional wrestler, better known by his ring name, Kryptic. He is a main superstar of the Canadian backyard wrestling federation, CwC - Canadian Wrestling Crusade.
Career
Starting off with backyard wrestling, Trevor was introduced to the wrestling style of extremity. During his career in CwC he was involved in many brutal matches with his friends, enemies and own brother. Some of these brutal matches were a cage match set on fire which he walked out victorious against his own brother, a ladder match which he was shot brutally off of into a pool and was forced to lose the championship that match and many more which involved, light tubes, ladders, chairs, tables, barbed wire, much flames and more. He has accomplished much in his career of backyard wrestling, winning many champions, extreme matches and awards for: "Best Match" - Steel Cage set on fire, "Longest Reigning Champion".
*In-Depth Rivalries
Trevor has come across many rivalries but not as in-depth as the rivalry he had with his own brother which lasted most of his career. He was involved in brutal matches with him & many title matches. They came out of most of their main event matches bloody & battered but still managed to wrestle at almost each show and were a part of the main rivalries and superstars in CwC business today & forever.
*In Ring Gimmics
In CwC Trevor went through different in ring gimmicks. After the steel cage set on fire match against his brother he called himself "The Pyromatic" and in many of his matches included flames in his entrance and/or his matches. Later he was forced to surrender his title due to an injury caused from a TLC match. When it was time for his return, he used many messages through the titantron to signify his return and he used it as "The Fallen Hero" and when he returned it was like he was under the influence of The Undertaker and wrestled with a very similar style and once he one his title back he soon re-adapted to his old environment and is now wrestling as the normal Kryptic.
*The Different Sides of Trevor
While using the in ring name of Trevor, Trevor wrestled with much brute force and aggression. He used much striking attacks as if he were under the influence of "The Dead Man", The Undertaker. His entrance was much like the one of The Undertaker and was very dark with purple lights a flooded smoke on the stage. This was probably the peak of his beginning career for he wrestled in his greatest match, The Inferno Steel Cage. He later switched to his next ring name, The Sickness. During this phase he wrestled once again as a powerhouse but with more technical grapples. His odd entrance using unorthodox movements really made his style different from everyone else. His mask also added on to the "unorthodox" part. From there, he went to his next name, Davey Havok. During this time he appeared to the audience as more of a high flying competitor. Our eyes did not make fools out of us for he did many extreme things during this time. He adapted to the nickname "The Canadian Crusader" for he was the longest reigning CwC Champion of his time. And finally, the ring name he uses today, Kryptic. As Kryptic he uses much of the mixed-martial arts style, along with risk taking, high flying moves, striking with force & slight powerhouse moves when needed. As Kryptic, Trevor shows to us the more Heel side of his career. He does not care what the crowd thinks of his attitude or how he performs, all he cares about in the buisness is gold and the people he has to beat to get it. Aslong as he is Kryptic, we cannot finish this part of the article, sorry.
Training
In backyard wrestling, Trevor chose to train differently then if he were to wrestle in the ring with rules allowed. He chose to do training with his legs, to improve his high flying/mixed martial arts style, his forearms, for his mixed martial arts, and upper body strength as well so he could use a few powerhouse techniques once in a while. The most unorthodox technique he chose to use for his training was to get people to hit him with something and he would either block(to improve his self defense) or to just take the hit and with stand the pain like he would do if a weapon were to be used in any match he was in. Trevor was taught his mixed martial arts during a paid trip to Chicago to train with Phil Brooks. Soon later, during the summer of '06 he took the opportunity to train with Chris Spradlin to improve some technical techniques. After a week of training in the Metropolis he was allowed to train with Mark Calaway. Taking this opportunity, he was only their for a few days to improve his powerhouse techniques and was forced to return to his old techniques which he still uses today.
Wrestling facts
*Finishing moves
:*Kryptonite (Double Underhook DDT)
:*Kryptic KO (Iconoclasm From An Electric Chair Position)
:*Kryptic Klash (Swinging Sidewalk Slam)
:*Kryptic Kross (Crossed Armed Body Slam)
:*Kryptic Klutch (Reversed Anaconda Vise)
:*Krypton (Inverted Facelock/Neckbreaker)
:*Kryptic Kombo (Sidewalk Slam Off Second Turnbuckle; Corkscrew Senton)
*Signature Moves
:*Enzugiri
:*Gorey Forearms
:*Corkscrew Senton
:*Spinning Sit-Out Powerbomb
:*Superkick
:*Back Breaker
:*Brain Buster
:*Jackhammer Drop
:*Roundhouse Kick
*Accomplishments
:*CwC World Championship - 13 Times (Current)
:*CwC Ultimate X Championship - 6 Times (Current)
:*CwC Hardcore Championship - 1 Time (Current)
:*CwC Canadian Championship - 2 Times
:*CwC Tag-Team Titles - 6 Total: 2 Times (Molten Metal God - Nicolas), 4 Times (Firefly Foxtrot - Grant)
:*Triple Crown King of CwC - Calls Himself This For Having Three CwC Titles.
*Theme Music
:*Canadian Wrestling Crusade
::*Purity - Slipknot
::*New Graveyard - WWE Themes
::*The End Of Heartache - Killswitch Engage
::*Critical Acclaim - Avenged Sevenfold
::*Becoming The Bull - Atreyu (Current)
Career
Starting off with backyard wrestling, Trevor was introduced to the wrestling style of extremity. During his career in CwC he was involved in many brutal matches with his friends, enemies and own brother. Some of these brutal matches were a cage match set on fire which he walked out victorious against his own brother, a ladder match which he was shot brutally off of into a pool and was forced to lose the championship that match and many more which involved, light tubes, ladders, chairs, tables, barbed wire, much flames and more. He has accomplished much in his career of backyard wrestling, winning many champions, extreme matches and awards for: "Best Match" - Steel Cage set on fire, "Longest Reigning Champion".
*In-Depth Rivalries
Trevor has come across many rivalries but not as in-depth as the rivalry he had with his own brother which lasted most of his career. He was involved in brutal matches with him & many title matches. They came out of most of their main event matches bloody & battered but still managed to wrestle at almost each show and were a part of the main rivalries and superstars in CwC business today & forever.
*In Ring Gimmics
In CwC Trevor went through different in ring gimmicks. After the steel cage set on fire match against his brother he called himself "The Pyromatic" and in many of his matches included flames in his entrance and/or his matches. Later he was forced to surrender his title due to an injury caused from a TLC match. When it was time for his return, he used many messages through the titantron to signify his return and he used it as "The Fallen Hero" and when he returned it was like he was under the influence of The Undertaker and wrestled with a very similar style and once he one his title back he soon re-adapted to his old environment and is now wrestling as the normal Kryptic.
*The Different Sides of Trevor
While using the in ring name of Trevor, Trevor wrestled with much brute force and aggression. He used much striking attacks as if he were under the influence of "The Dead Man", The Undertaker. His entrance was much like the one of The Undertaker and was very dark with purple lights a flooded smoke on the stage. This was probably the peak of his beginning career for he wrestled in his greatest match, The Inferno Steel Cage. He later switched to his next ring name, The Sickness. During this phase he wrestled once again as a powerhouse but with more technical grapples. His odd entrance using unorthodox movements really made his style different from everyone else. His mask also added on to the "unorthodox" part. From there, he went to his next name, Davey Havok. During this time he appeared to the audience as more of a high flying competitor. Our eyes did not make fools out of us for he did many extreme things during this time. He adapted to the nickname "The Canadian Crusader" for he was the longest reigning CwC Champion of his time. And finally, the ring name he uses today, Kryptic. As Kryptic he uses much of the mixed-martial arts style, along with risk taking, high flying moves, striking with force & slight powerhouse moves when needed. As Kryptic, Trevor shows to us the more Heel side of his career. He does not care what the crowd thinks of his attitude or how he performs, all he cares about in the buisness is gold and the people he has to beat to get it. Aslong as he is Kryptic, we cannot finish this part of the article, sorry.
Training
In backyard wrestling, Trevor chose to train differently then if he were to wrestle in the ring with rules allowed. He chose to do training with his legs, to improve his high flying/mixed martial arts style, his forearms, for his mixed martial arts, and upper body strength as well so he could use a few powerhouse techniques once in a while. The most unorthodox technique he chose to use for his training was to get people to hit him with something and he would either block(to improve his self defense) or to just take the hit and with stand the pain like he would do if a weapon were to be used in any match he was in. Trevor was taught his mixed martial arts during a paid trip to Chicago to train with Phil Brooks. Soon later, during the summer of '06 he took the opportunity to train with Chris Spradlin to improve some technical techniques. After a week of training in the Metropolis he was allowed to train with Mark Calaway. Taking this opportunity, he was only their for a few days to improve his powerhouse techniques and was forced to return to his old techniques which he still uses today.
Wrestling facts
*Finishing moves
:*Kryptonite (Double Underhook DDT)
:*Kryptic KO (Iconoclasm From An Electric Chair Position)
:*Kryptic Klash (Swinging Sidewalk Slam)
:*Kryptic Kross (Crossed Armed Body Slam)
:*Kryptic Klutch (Reversed Anaconda Vise)
:*Krypton (Inverted Facelock/Neckbreaker)
:*Kryptic Kombo (Sidewalk Slam Off Second Turnbuckle; Corkscrew Senton)
*Signature Moves
:*Enzugiri
:*Gorey Forearms
:*Corkscrew Senton
:*Spinning Sit-Out Powerbomb
:*Superkick
:*Back Breaker
:*Brain Buster
:*Jackhammer Drop
:*Roundhouse Kick
*Accomplishments
:*CwC World Championship - 13 Times (Current)
:*CwC Ultimate X Championship - 6 Times (Current)
:*CwC Hardcore Championship - 1 Time (Current)
:*CwC Canadian Championship - 2 Times
:*CwC Tag-Team Titles - 6 Total: 2 Times (Molten Metal God - Nicolas), 4 Times (Firefly Foxtrot - Grant)
:*Triple Crown King of CwC - Calls Himself This For Having Three CwC Titles.
*Theme Music
:*Canadian Wrestling Crusade
::*Purity - Slipknot
::*New Graveyard - WWE Themes
::*The End Of Heartache - Killswitch Engage
::*Critical Acclaim - Avenged Sevenfold
::*Becoming The Bull - Atreyu (Current)
The Vahki are robotic order enforcement squads from the fictional LEGO Bionicle storyline; mainly the first half of the Adventures story arc.
Overview
The Vahki were designed by Nuparu to help keep the peace in Metru Nui, and were produced en masse by the city's Po-Matoran. With the ability to transform from a biped to a quadruped state, the Vahki were programmed with one directive: to stop lawbreakers by any means necessary. Though Vahki often tried to stop the Toa Metru, they were not evil and obeyed any order they were given by . They did not knock on doors - they smashed them down. One thing that did deter them a bit was deep water - even the Bordakh model, which were better adapted for swimming than the other kinds of Vahki. Their speech was normally in inaudible frequencies, which were translated for Dume by special equipment. Each Vahki was also equipped with a built-in Kanoka Disk launcher and some flight ability.
When Makuta revealed that he had been posing as Dume for some time, he absorbed the city's entire power grid to increase his power quickly. Most of the Vahki that were in their hives were destroyed by the feedback power surge, but the survivors changed... Their speech was now at normal speed and frequency, can repair themselves, and their staffs could now destroy anything in their path. Most importantly, their programming was twisted: they decided that order could best be kept in the city if nothing was left alive. However, even this new ruthlessness did not protect them when the Visorak invaded the city; and all Vahki have been destroyed.
At present, the Matoran have no interest in rebuilding the Vahki. However, it is possible that the Dark Hunters or the Brotherhood of Makuta may have gotten their hands on Vahki technology.
Vahki Models
Nuurakh patrol the district of Ta-Metru, and prefer to strike with swift ambushes. At times when they can't find lawbreakers, they have been known to start fights with each other that other Vahki have to break up. Nuurakh carry Staffs of Command that fill a target's mind with one single directive that they will follow until the stun wears off hours later.
Bordakh, the Vahki assigned to Ga-Metru, loves to chase offenders and have even been known to let targets go in order to continue the pursuit. The Bordakh's Staffs of Loyalty make victims such zealous supporters of order that they will even help the Vahki apprehend their friends.
Vorzakh, peace keepers of Le-Metru, won't let anything stand between them and a lawbreaker - literally. They will level everything in the path of their pursuit. Their Staffs of Erasing can temporarily eliminate a target's higher mental functions, leaving only their motor functions intact; Le-Matoran have gotten used to seeing these sorts of victims, known as "shamblers".
Zadakh, who are the enforcers of Po-Metru, are fearless to the point of recklessness and are always eager to jump into a fight. Their Staffs of Suggestion leave victims willing to follow orders from just about anyone for several hours.
Rorzakh patrol Onu-Metru and are relentless in their pursuit, continuing even if it means their own destruction. Their Staffs of Presence allow them to see and hear everything that their target does, often without the target even being aware that the Vahki are eavesdropping.
Keerakh, as befits the future-focused district of Ko-Metru, have an uncanny ability to deduce a target's destination and then get there first. Toa Nuju used this to his own advantage in searching for the Ko-Metru Great Kanoka Disk: in trying to beat Nuju to the Disk, the Keerakh led him directly to its location. They carry Staffs of Confusion that distort a target's sense of time and place.
Specialized Vahki
When regular Vahki cannot contain a disturbance; a bigger, specialized machine may be called in (though the Kralhi is a retired model):
Kraahu
Unlike the Vahki, who have a central mechanism governing their intelligence, the Kraahu's knowledge centers are located throughout its body. The advantage of this is that the Kraahu can actually split apart and send its individual pieces to act independently. This allows it to challenge multiple foes by sending its six legs off in six different directions, while its other compoments monitor the area and defend against attacks. As a single unit, the Kraahu is capable of sending out clouds of stun gas. This gas is also used in the Onu-Metru Archives to put Rahi in stasis. Kraahu parts also give off a powerful electrical shock when touched.
Kranua
An extremely specialized Vahki model, the Kranua is called into action less than even the Kraahu. Powerful and bulky, the Kranua is capable of changing into living sand, sliding through cracks or gratings, and changing back.
When the Toa Metru were searching for a way back to Metru Nui, they encountered the Kranua and Vakama managed to turn it to solid glass. Matau made the finishing touch by toppling it over and smashed to pieces.
Kralhi
The Krahli were the prototypes of the law enforcers. They were scorpion-like machines that would absorb energy from law breakers to tire them out. Because of this method, workers became too tired to work from the Krahli's effect, leading them to be replaced by the Vahki and driven out of the city. The majority of them have been destroyed in a large battle in the underground river leading to Mata Nui. It is uncertain as to how many remain.
Many of the Kralhi joined with an underground-dwelling Matoran named Mavrah who studied water Rahi against Turaga Dume's will. The Toa Metru caught up with him, followed by Vahki, and a four-way battle between Kralhi and Rahi, Vahki, and Toa began. Mavrah soon saw the error of his ways, but water caused him to drown.
Trivia
*All six models of Vahki were featured as enemies in the non-canon video game Bionicle Heroes.
Overview
The Vahki were designed by Nuparu to help keep the peace in Metru Nui, and were produced en masse by the city's Po-Matoran. With the ability to transform from a biped to a quadruped state, the Vahki were programmed with one directive: to stop lawbreakers by any means necessary. Though Vahki often tried to stop the Toa Metru, they were not evil and obeyed any order they were given by . They did not knock on doors - they smashed them down. One thing that did deter them a bit was deep water - even the Bordakh model, which were better adapted for swimming than the other kinds of Vahki. Their speech was normally in inaudible frequencies, which were translated for Dume by special equipment. Each Vahki was also equipped with a built-in Kanoka Disk launcher and some flight ability.
When Makuta revealed that he had been posing as Dume for some time, he absorbed the city's entire power grid to increase his power quickly. Most of the Vahki that were in their hives were destroyed by the feedback power surge, but the survivors changed... Their speech was now at normal speed and frequency, can repair themselves, and their staffs could now destroy anything in their path. Most importantly, their programming was twisted: they decided that order could best be kept in the city if nothing was left alive. However, even this new ruthlessness did not protect them when the Visorak invaded the city; and all Vahki have been destroyed.
At present, the Matoran have no interest in rebuilding the Vahki. However, it is possible that the Dark Hunters or the Brotherhood of Makuta may have gotten their hands on Vahki technology.
Vahki Models
Nuurakh patrol the district of Ta-Metru, and prefer to strike with swift ambushes. At times when they can't find lawbreakers, they have been known to start fights with each other that other Vahki have to break up. Nuurakh carry Staffs of Command that fill a target's mind with one single directive that they will follow until the stun wears off hours later.
Bordakh, the Vahki assigned to Ga-Metru, loves to chase offenders and have even been known to let targets go in order to continue the pursuit. The Bordakh's Staffs of Loyalty make victims such zealous supporters of order that they will even help the Vahki apprehend their friends.
Vorzakh, peace keepers of Le-Metru, won't let anything stand between them and a lawbreaker - literally. They will level everything in the path of their pursuit. Their Staffs of Erasing can temporarily eliminate a target's higher mental functions, leaving only their motor functions intact; Le-Matoran have gotten used to seeing these sorts of victims, known as "shamblers".
Zadakh, who are the enforcers of Po-Metru, are fearless to the point of recklessness and are always eager to jump into a fight. Their Staffs of Suggestion leave victims willing to follow orders from just about anyone for several hours.
Rorzakh patrol Onu-Metru and are relentless in their pursuit, continuing even if it means their own destruction. Their Staffs of Presence allow them to see and hear everything that their target does, often without the target even being aware that the Vahki are eavesdropping.
Keerakh, as befits the future-focused district of Ko-Metru, have an uncanny ability to deduce a target's destination and then get there first. Toa Nuju used this to his own advantage in searching for the Ko-Metru Great Kanoka Disk: in trying to beat Nuju to the Disk, the Keerakh led him directly to its location. They carry Staffs of Confusion that distort a target's sense of time and place.
Specialized Vahki
When regular Vahki cannot contain a disturbance; a bigger, specialized machine may be called in (though the Kralhi is a retired model):
Kraahu
Unlike the Vahki, who have a central mechanism governing their intelligence, the Kraahu's knowledge centers are located throughout its body. The advantage of this is that the Kraahu can actually split apart and send its individual pieces to act independently. This allows it to challenge multiple foes by sending its six legs off in six different directions, while its other compoments monitor the area and defend against attacks. As a single unit, the Kraahu is capable of sending out clouds of stun gas. This gas is also used in the Onu-Metru Archives to put Rahi in stasis. Kraahu parts also give off a powerful electrical shock when touched.
Kranua
An extremely specialized Vahki model, the Kranua is called into action less than even the Kraahu. Powerful and bulky, the Kranua is capable of changing into living sand, sliding through cracks or gratings, and changing back.
When the Toa Metru were searching for a way back to Metru Nui, they encountered the Kranua and Vakama managed to turn it to solid glass. Matau made the finishing touch by toppling it over and smashed to pieces.
Kralhi
The Krahli were the prototypes of the law enforcers. They were scorpion-like machines that would absorb energy from law breakers to tire them out. Because of this method, workers became too tired to work from the Krahli's effect, leading them to be replaced by the Vahki and driven out of the city. The majority of them have been destroyed in a large battle in the underground river leading to Mata Nui. It is uncertain as to how many remain.
Many of the Kralhi joined with an underground-dwelling Matoran named Mavrah who studied water Rahi against Turaga Dume's will. The Toa Metru caught up with him, followed by Vahki, and a four-way battle between Kralhi and Rahi, Vahki, and Toa began. Mavrah soon saw the error of his ways, but water caused him to drown.
Trivia
*All six models of Vahki were featured as enemies in the non-canon video game Bionicle Heroes.
A word denoting raw data which does not support a clear and specific hypothesis.
The concept refers to vast quantites of "unchartered" data that may or may not be relevant to outcomes in many forms of understanding, scientific and otherwise.
See Also
* Unworld
* Intranet
* Internet
* Concealed Dark Data
The concept refers to vast quantites of "unchartered" data that may or may not be relevant to outcomes in many forms of understanding, scientific and otherwise.
See Also
* Unworld
* Intranet
* Internet
* Concealed Dark Data