is a browser based, on-line fantasy MMORPG (Massively Multi-player Online Role-Playing Game). Upon entering the game, you show up on the world of Faeo. This is a world where there are two dominant races: Magmars and Humans. Their enmity goes back long ago, and there have been constant wars throughout the many years, despite the constant thrashings of the Magmars.
Many races of creatures and peoples including elves, dwarves and halflings have perished in the wars between them leaving the Humans and Magmars as the remaining races who will have to learn to live together if there is to be peace.
Playing the game
You can also download the Game Client which has extra features such as background music and buttons made to help the game run better.
It has been found that some browsers run the game better than others, but using the Game Client will run it well either way.
The browser will open up a location screen and a chat window below it, with HUD on the top of the screen with buttons for things such as character stats, items and maps.
Being friendly and helpful to each other is promoted within the game to keep a friendly atmosphere
so that all people can enjoy the game. Those who do not follow the chat rules are warned and then stopped from chatting. Players can do this themselves but there are Moderators who have more abilities to deal with the 'offender's. People who ignore the warnings are reported to the administrators and are investigated and then blocked from the game altogether.
Combat and PvP
Combat is represented through turn based 'hack n' slash' fights that occur on-screen, including PvP (player-versus-player) combat, with customisable PC's (player characters).
There are hundreds of strange and beautiful locations to explore and battle through, with many weird and monstrous creatures to encounter, and a handy map to help guide you through your quests.
You can even join a clan with your friends and participate in group battles to bring down bigger foes or to challenge other players in PvP combat.
Professions
By choosing one of the professions, such as Jeweller and Sorcerer, you can expand your experience of the game, taking on quests and meeting the folk of your selected race. Every choice reflects your characters position in the game. Each path you choose will lead you on quests of treasure and rewards. And you can only be level 3 and up to get one.
Chat
Players can also converse through the chat window and gain tips and help from the online administrators and broadcast news.
Weekly Battles
Every week the dragons of each race lead raids into enemy territory and lead even larger battles at the Battlefields where players can collect Valour points' and use them to achieve Ranks. The score of the battles on the Battlefields are added to the main page where a scale of Victories is shown.
Players can help one another with special items, help to heal each other with scrolls and even call upon beasts to help out when the fight gets tough. Players will also meet the Dragons in combat, but they won't be fighting them singlehandedly for very long, for the Dragons will eat them up! But, with a combined effort from other players, they can be brought down eventually. Raids into enemy territory can also be led to rob banks, and the spoils of combat shared out amongst the winning side.
Forums
There are many forums for different areas in the game and include a new one where people who's native language is not English can contact others for help in the game. Players should contribute and read the forums to know more about the game or to ask questions and take part in polls and register their interest to join the Legion.
Contacts
Players can add friends to a contact list and help each other when needed. They can also add 'enemies' to add a bit of fun and rivalry.
Clans
After reaching the required level, players can create Clans that their friends can join. You have to use the in-game money to register your clan and supply a cool picture for your own clan symbol. It has to be small, 13x13 pixels, so something distinctive and bold would be best.
Moderators and the Legion
Players can register join the Legion to become an authorised helper in the game, called a Legionnaire. Those in the Legion are there to help other players and moderate the chat window. They start off on a probationary period as Mentors and are paid for doing a shift where they help players and report any errors they find in the game. Reports that are helpful to them are rewarded too and any player can make these reports. Their pay is then increased after two weeks and they have the choice of either remaining as a Mentor or joining the clan of the Guards. If you join the Guards you would have to leave your clan, since this is a special group of players who 'police' the game, checking for people who could be hacking the game, looking after the chat window and putting players in the dungeon for in-game 'crimes'.
News
Players can see what's new and access the forum for more help from the main page or from the Forum button within the HUD (Head Up Display).
Many races of creatures and peoples including elves, dwarves and halflings have perished in the wars between them leaving the Humans and Magmars as the remaining races who will have to learn to live together if there is to be peace.
Playing the game
You can also download the Game Client which has extra features such as background music and buttons made to help the game run better.
It has been found that some browsers run the game better than others, but using the Game Client will run it well either way.
The browser will open up a location screen and a chat window below it, with HUD on the top of the screen with buttons for things such as character stats, items and maps.
Being friendly and helpful to each other is promoted within the game to keep a friendly atmosphere
so that all people can enjoy the game. Those who do not follow the chat rules are warned and then stopped from chatting. Players can do this themselves but there are Moderators who have more abilities to deal with the 'offender's. People who ignore the warnings are reported to the administrators and are investigated and then blocked from the game altogether.
Combat and PvP
Combat is represented through turn based 'hack n' slash' fights that occur on-screen, including PvP (player-versus-player) combat, with customisable PC's (player characters).
There are hundreds of strange and beautiful locations to explore and battle through, with many weird and monstrous creatures to encounter, and a handy map to help guide you through your quests.
You can even join a clan with your friends and participate in group battles to bring down bigger foes or to challenge other players in PvP combat.
Professions
By choosing one of the professions, such as Jeweller and Sorcerer, you can expand your experience of the game, taking on quests and meeting the folk of your selected race. Every choice reflects your characters position in the game. Each path you choose will lead you on quests of treasure and rewards. And you can only be level 3 and up to get one.
Chat
Players can also converse through the chat window and gain tips and help from the online administrators and broadcast news.
Weekly Battles
Every week the dragons of each race lead raids into enemy territory and lead even larger battles at the Battlefields where players can collect Valour points' and use them to achieve Ranks. The score of the battles on the Battlefields are added to the main page where a scale of Victories is shown.
Players can help one another with special items, help to heal each other with scrolls and even call upon beasts to help out when the fight gets tough. Players will also meet the Dragons in combat, but they won't be fighting them singlehandedly for very long, for the Dragons will eat them up! But, with a combined effort from other players, they can be brought down eventually. Raids into enemy territory can also be led to rob banks, and the spoils of combat shared out amongst the winning side.
Forums
There are many forums for different areas in the game and include a new one where people who's native language is not English can contact others for help in the game. Players should contribute and read the forums to know more about the game or to ask questions and take part in polls and register their interest to join the Legion.
Contacts
Players can add friends to a contact list and help each other when needed. They can also add 'enemies' to add a bit of fun and rivalry.
Clans
After reaching the required level, players can create Clans that their friends can join. You have to use the in-game money to register your clan and supply a cool picture for your own clan symbol. It has to be small, 13x13 pixels, so something distinctive and bold would be best.
Moderators and the Legion
Players can register join the Legion to become an authorised helper in the game, called a Legionnaire. Those in the Legion are there to help other players and moderate the chat window. They start off on a probationary period as Mentors and are paid for doing a shift where they help players and report any errors they find in the game. Reports that are helpful to them are rewarded too and any player can make these reports. Their pay is then increased after two weeks and they have the choice of either remaining as a Mentor or joining the clan of the Guards. If you join the Guards you would have to leave your clan, since this is a special group of players who 'police' the game, checking for people who could be hacking the game, looking after the chat window and putting players in the dungeon for in-game 'crimes'.
News
Players can see what's new and access the forum for more help from the main page or from the Forum button within the HUD (Head Up Display).
Amber Gomez Delly (born January 17, 1992) is an Chaldean American actress and punk music singer of the band MysticSpiral. Delly started in show business as a child fashion model for magazine advertisement and television commercials. At age 7, she began her acting career in a theater play; at 13, she made her motion picture debut by playing Chanel a troubled teen in Rally's 1995 remake of If I Could.
Delly rose to stardom with her leading roles in the films High Tech Nana, Quiet, I Am Not The Reliable Source, and Dreamchild: Awake. Her subsequent roles include appearances in Sister Ben and Flashback Ark. In 2004, Delly launched a second career in punk music yielding the albums Heart In Chains.
Delly rose to stardom with her leading roles in the films High Tech Nana, Quiet, I Am Not The Reliable Source, and Dreamchild: Awake. Her subsequent roles include appearances in Sister Ben and Flashback Ark. In 2004, Delly launched a second career in punk music yielding the albums Heart In Chains.
Mystic Spiral (commonly referrd to as M.S. or P.M.) is a one-piece punk-pop/metal band, founded in 2004 in Detroit, Michigan. by singer Amber Delly Mystic Spiral's debut album, P.M., was released in (2006) over 14 million copies were sold worldwide and it was certified two times platinum in the United Kingdom. The bands second album Heart in Chains(2007) currently 8 million copies sold, respectively, reached number one on The Canadian Hot 100
Lhikan is a fictional character in LEGO Bionicle storyline; especially the first half of the Adventures story arc.
Fictional character biography
Life
6,000 years before the Great Cataclysm, Lhikan was a novice Toa serving on an island fortress besieged by Frostelus. The day before the fortress' treasure - the Makoki stone - was to be moved to a safer location, two thieves, Vezok and Hakann, successfully stole the stone. The next day, the Frostelus overran the fortress and wiped out the Toa, with Lhikan the only survivor.
3,000 years later, Lhikan came to Metru Nui as part of a team of eleven Toa. Their goal was to stop the Kanohi Dragon that the Dark Hunters had unleashed on the city. Once the beast was defeated, Lhikan helped deport the dragon to Xia, Roodaka's home island. The Toa then stayed as the city's protectors, with Lhikan having a home in Ta-Metru.
At one point in the years following, Lhikan investigated the murders of some Matoran. Supposedly, the Dark Hunters had committed the crimes to intimidate his teammate, Toa Tuyet, into giving up a powerful item called a Nui Stone. While the Hunters were after the Nui Stone, it was Tuyet herself who committed the murders; hoping the Hunters would be blamed and driven off. Lhikan and another teammate, Toa Nidhiki, confronted Tuyet and defeated her despite her use of the stone's power; and Lhikan destroyed the stone over Nidhiki's objections. Tuyet mysteriously disappeared from custody soon afterward, and was never seen again.
By the time of the war with the Dark Hunters a thousand years afterward, Lhikan had become known for his brave leadership and became the chief commander of the Toa in the war. He proved a scourge to the Hunters, defeating "Vengeance" in one-on-one combat and leading the group that overcame "Tyrant"; both swore vengeance on Lhikan. When Nidhiki betrayed the Toa and helped the Dark Hunters lay a trap, Lhikan discovered his treachery and planned to set up a counter-trap. However, Hakann, who was now with the Dark Hunters, caught him and bargained for the Hunters' freedom, offering the Makoki Stone in exchange. Remembering how his teammates had given their lives to protect the stone, he agreed - adding the condition that the Hunters take Nidhiki with them. Lhikan's actions won the war for the Toa, and Lhikan expelled Nidhiki and all the Dark Hunters from the city.
Another two thousand years later, Metru Nui's remaining Toa were being sent out on missions from which they never returned until only Lhikan was left. He became suspicious of the city's leader, , and when two Dark Hunters showed up in the city - one of them being Nidhiki (who was now mutated into an insectoid monster) - he became worried. He decided to steal six Toa Stones from the Great Temple, charge them with his Toa Energy, and give them to six Matoran. However, just as soon as he finished he was captured by the Dark Hunters and secretly thrown into a hidden prison, only having time to warn Vakama to save "the heart of Metru Nui".
The Matoran brought the Toa Stones to the Great Temple, where they were transformed into the Toa Metru. This transformation drained Lhikan's power, turning him from a Toa to a Turaga.
Three of the Toa Metru - Onewa, Whenua, and Nuju - were later arrested and thrown in Lhikan's jail cell, though he disguised himself so none of the three could recognize him. There, he helped the three discover their mask powers by giving them seemingly pointless tasks to perform and learn from; Nuju's activation of his telekinesis power in particular allowed them to escape. Meeting up with the other Toa, Lhikan revealed his identity and asked if "the heart of Metru Nui" was safe; Vakama thought he had meant himself, but Lhikan clarified that he meant the Matoran. The group then discovered the true Turaga Dume lying unconscious in a Matoran Sphere, and rushed off to confront the fake.
They discovered that Makuta had been the one posing as Turaga Dume, and as the Great Spirit Mata Nui fell asleep, the Toa Metru and Turaga Lhikan raced to escape the crumbling city. Makuta gave Vakama a chance to go face him alone, though Lhikan slipped away and followed. By the time Lhikan got there, both Makuta and Vakama were stuck in slow-motion (thanks to the Vahi Mask of Time) and Makuta was launching a deadly attack that Vakama wouldn't be able to dodge. Lhikan quickly jumped in the way of the blast, but it overpowered his mask's shield. He fell to the ground, heartlight flashing, with Vakama bent over him. Lhikan thanked Vakama, and spoke of his pride in fighting beside him. Lhikan then gave his mask to Vakama, and died moments later.
Not too much later, Vakama found evidence that Makuta had tricked Lhikan into choosing the wrong Matoran to be Toa. Determined to find the truth, he broke into Lhikan's home and found Lhikan's journal, the last entry of which seemed to confirm that Lhikan had been influenced away from choosing the destined Matoran. It was only later discovered that while Makuta had influenced Lhikan's choices, the Order of Mata Nui had tricked him and made him direct Lhikan to the correct Matoran.
Legacy
The Toa Metru, particularly Vakama, did not want such a brave hero forgotten, so they made some monuments to Lhikan's memory:
When traveling to and from the island of Mata Nui, the Toa christened their transports the Lhikan and the Lhikan II, respectively.
Upon waking the Matoran on Mata Nui, they found that the mask of a Ta-Matoran named Jaller had broken. As a replacement, Vakama gave him Lhikan's Noble Hau, which changed shape to that of a normal Great Hau (as opposed to its original Great Hau shape, which was quite different from those usually seen in Metru Nui). This proved especially fitting, as Jaller followed Lhikan's footsteps somewhat as the courageous Captain of the Ta-Koro Guard. However, this Hau recently was lost in the realm of Karzahni when Jaller was forced to abandon it and replace it with a Calix Mask of Fate, and Jaller (now a Toa himself) has vowed to reclaim it when he gets the chance. The Toa Nuva, who are friends of Vakama and Jaller, recovered the mask (now once again a Noble Hau) after defeating Icarax.
Once awakened, the Matoran had no memory of Metru Nui, or Lhikan. Not wanting to remind them of a home they may never see, but also not wanting Lhikan to be forgotten, Vakama invented tales of a Matoran named "Lhii" that were based on Lhikan's adventures. Lhii was said to be the island's greatest lava surfer, and was "in the clan of Jaller" (subtly referencing the fact that Jaller wore Lhikan's old mask). According to the tales, Lhii had died some time ago in a lava surfing accident. Now that the true tales of the Toa Metru and Metru Nui have been told, the Matoran understand that "Lhii the lava surfer" was actually Toa Lhikan.
A thousand years after his death, the Mask of Life brought the Toa Inika's (including Jaller's) knowledge of Lhikan to life as one of the first trials in their quest to claim it. This Lhikan expressed amazement at the Toa Metru's successors, and warned them to turn back. When challenged by Toa Jaller, he admitted that he himself would not abandon such a vital quest, "but, then, look what happened to me." He then disappeared, allowing the Toa to proceed.
When Karzahni used his Kanohi Olisi to trap Toa Lesovikk, Toa of Air from the first ever Toa team, in a vision of an alternate timeline, Lesovikk found that had his team survived they would eventually have met Lhikan and saved his original group of Toa from being destroyed by Frostelus. Lesovikk, impressed by the rookie Toa, considered recruiting him to his own team until he realized the falsehood of the illusion and escaped it.
Powers
As a Toa of Fire, Lhikan could control heat, create and absorb flame, and manipulate fire in a number of other ways. He wore a Kanohi Hau, the Great Mask of Shielding, which allowed him to defend against any physical attack he was aware of (but not ambushes); this Hau was an exotic version of the regular mask design, and had a different shape than those usually seen on Metru Nui. His weapons were two Great Fireswords which can combine to make a glider board which he stands on and 'surfs'; he could also use this board as a large shield which he has learned to throw with great accuracy.
After becoming a Turaga, his power over fire was greatly reduced (although he still maintained a small amount of this power). His Great Hau became a Noble Hau, which worked the same way but provided a weaker shield; and his Fire Greatswords shrank into a small shield. He also carried a Fire Staff.
Fictional character biography
Life
6,000 years before the Great Cataclysm, Lhikan was a novice Toa serving on an island fortress besieged by Frostelus. The day before the fortress' treasure - the Makoki stone - was to be moved to a safer location, two thieves, Vezok and Hakann, successfully stole the stone. The next day, the Frostelus overran the fortress and wiped out the Toa, with Lhikan the only survivor.
3,000 years later, Lhikan came to Metru Nui as part of a team of eleven Toa. Their goal was to stop the Kanohi Dragon that the Dark Hunters had unleashed on the city. Once the beast was defeated, Lhikan helped deport the dragon to Xia, Roodaka's home island. The Toa then stayed as the city's protectors, with Lhikan having a home in Ta-Metru.
At one point in the years following, Lhikan investigated the murders of some Matoran. Supposedly, the Dark Hunters had committed the crimes to intimidate his teammate, Toa Tuyet, into giving up a powerful item called a Nui Stone. While the Hunters were after the Nui Stone, it was Tuyet herself who committed the murders; hoping the Hunters would be blamed and driven off. Lhikan and another teammate, Toa Nidhiki, confronted Tuyet and defeated her despite her use of the stone's power; and Lhikan destroyed the stone over Nidhiki's objections. Tuyet mysteriously disappeared from custody soon afterward, and was never seen again.
By the time of the war with the Dark Hunters a thousand years afterward, Lhikan had become known for his brave leadership and became the chief commander of the Toa in the war. He proved a scourge to the Hunters, defeating "Vengeance" in one-on-one combat and leading the group that overcame "Tyrant"; both swore vengeance on Lhikan. When Nidhiki betrayed the Toa and helped the Dark Hunters lay a trap, Lhikan discovered his treachery and planned to set up a counter-trap. However, Hakann, who was now with the Dark Hunters, caught him and bargained for the Hunters' freedom, offering the Makoki Stone in exchange. Remembering how his teammates had given their lives to protect the stone, he agreed - adding the condition that the Hunters take Nidhiki with them. Lhikan's actions won the war for the Toa, and Lhikan expelled Nidhiki and all the Dark Hunters from the city.
Another two thousand years later, Metru Nui's remaining Toa were being sent out on missions from which they never returned until only Lhikan was left. He became suspicious of the city's leader, , and when two Dark Hunters showed up in the city - one of them being Nidhiki (who was now mutated into an insectoid monster) - he became worried. He decided to steal six Toa Stones from the Great Temple, charge them with his Toa Energy, and give them to six Matoran. However, just as soon as he finished he was captured by the Dark Hunters and secretly thrown into a hidden prison, only having time to warn Vakama to save "the heart of Metru Nui".
The Matoran brought the Toa Stones to the Great Temple, where they were transformed into the Toa Metru. This transformation drained Lhikan's power, turning him from a Toa to a Turaga.
Three of the Toa Metru - Onewa, Whenua, and Nuju - were later arrested and thrown in Lhikan's jail cell, though he disguised himself so none of the three could recognize him. There, he helped the three discover their mask powers by giving them seemingly pointless tasks to perform and learn from; Nuju's activation of his telekinesis power in particular allowed them to escape. Meeting up with the other Toa, Lhikan revealed his identity and asked if "the heart of Metru Nui" was safe; Vakama thought he had meant himself, but Lhikan clarified that he meant the Matoran. The group then discovered the true Turaga Dume lying unconscious in a Matoran Sphere, and rushed off to confront the fake.
They discovered that Makuta had been the one posing as Turaga Dume, and as the Great Spirit Mata Nui fell asleep, the Toa Metru and Turaga Lhikan raced to escape the crumbling city. Makuta gave Vakama a chance to go face him alone, though Lhikan slipped away and followed. By the time Lhikan got there, both Makuta and Vakama were stuck in slow-motion (thanks to the Vahi Mask of Time) and Makuta was launching a deadly attack that Vakama wouldn't be able to dodge. Lhikan quickly jumped in the way of the blast, but it overpowered his mask's shield. He fell to the ground, heartlight flashing, with Vakama bent over him. Lhikan thanked Vakama, and spoke of his pride in fighting beside him. Lhikan then gave his mask to Vakama, and died moments later.
Not too much later, Vakama found evidence that Makuta had tricked Lhikan into choosing the wrong Matoran to be Toa. Determined to find the truth, he broke into Lhikan's home and found Lhikan's journal, the last entry of which seemed to confirm that Lhikan had been influenced away from choosing the destined Matoran. It was only later discovered that while Makuta had influenced Lhikan's choices, the Order of Mata Nui had tricked him and made him direct Lhikan to the correct Matoran.
Legacy
The Toa Metru, particularly Vakama, did not want such a brave hero forgotten, so they made some monuments to Lhikan's memory:
When traveling to and from the island of Mata Nui, the Toa christened their transports the Lhikan and the Lhikan II, respectively.
Upon waking the Matoran on Mata Nui, they found that the mask of a Ta-Matoran named Jaller had broken. As a replacement, Vakama gave him Lhikan's Noble Hau, which changed shape to that of a normal Great Hau (as opposed to its original Great Hau shape, which was quite different from those usually seen in Metru Nui). This proved especially fitting, as Jaller followed Lhikan's footsteps somewhat as the courageous Captain of the Ta-Koro Guard. However, this Hau recently was lost in the realm of Karzahni when Jaller was forced to abandon it and replace it with a Calix Mask of Fate, and Jaller (now a Toa himself) has vowed to reclaim it when he gets the chance. The Toa Nuva, who are friends of Vakama and Jaller, recovered the mask (now once again a Noble Hau) after defeating Icarax.
Once awakened, the Matoran had no memory of Metru Nui, or Lhikan. Not wanting to remind them of a home they may never see, but also not wanting Lhikan to be forgotten, Vakama invented tales of a Matoran named "Lhii" that were based on Lhikan's adventures. Lhii was said to be the island's greatest lava surfer, and was "in the clan of Jaller" (subtly referencing the fact that Jaller wore Lhikan's old mask). According to the tales, Lhii had died some time ago in a lava surfing accident. Now that the true tales of the Toa Metru and Metru Nui have been told, the Matoran understand that "Lhii the lava surfer" was actually Toa Lhikan.
A thousand years after his death, the Mask of Life brought the Toa Inika's (including Jaller's) knowledge of Lhikan to life as one of the first trials in their quest to claim it. This Lhikan expressed amazement at the Toa Metru's successors, and warned them to turn back. When challenged by Toa Jaller, he admitted that he himself would not abandon such a vital quest, "but, then, look what happened to me." He then disappeared, allowing the Toa to proceed.
When Karzahni used his Kanohi Olisi to trap Toa Lesovikk, Toa of Air from the first ever Toa team, in a vision of an alternate timeline, Lesovikk found that had his team survived they would eventually have met Lhikan and saved his original group of Toa from being destroyed by Frostelus. Lesovikk, impressed by the rookie Toa, considered recruiting him to his own team until he realized the falsehood of the illusion and escaped it.
Powers
As a Toa of Fire, Lhikan could control heat, create and absorb flame, and manipulate fire in a number of other ways. He wore a Kanohi Hau, the Great Mask of Shielding, which allowed him to defend against any physical attack he was aware of (but not ambushes); this Hau was an exotic version of the regular mask design, and had a different shape than those usually seen on Metru Nui. His weapons were two Great Fireswords which can combine to make a glider board which he stands on and 'surfs'; he could also use this board as a large shield which he has learned to throw with great accuracy.
After becoming a Turaga, his power over fire was greatly reduced (although he still maintained a small amount of this power). His Great Hau became a Noble Hau, which worked the same way but provided a weaker shield; and his Fire Greatswords shrank into a small shield. He also carried a Fire Staff.