Michael Cammarata (born December 26, 1985), also credited as Michael T. Cammarata and Mike Cammarata, is an American Entrepreneur and programmer overcoming dyslexia at a young age. He is best known for becoming a technology and marketing wunderkid by his mid teens. Cammarata was responsible for developing one of the first Internet message boards in 1996, Ultraboard also known as UB, UB2K. He is the brother of Richard Cammarata.
Early life
Michael Cammarata was born in Lloyd Harbor, New York to Marcia and Bernard R. Cammarata. He is the youngest of 2 boys. His older brother is named Richard Cammarata.
Career
Early work
Cammarata began his career at age 10, after being introduced to a his first computer game Starcraft by a friend. Cammarata was faced with overcoming dyslexia at a young age only to become a technology and marketing wunderkind by his mid teens. Cammarata rapidly gained a reputation as an innovative entrepreneur, creating $85 million in revenue by his teens. Cammarata was responsible for developing one of the first Internet message boards in 1996, Ultraboard, and founded a website hosting venture that grew into a full-service Internet advertising and digital support company.
Cammarata pioneering work has been embraced by the likes of Google, Yahoo, AOL, and MSN. Cammarata also earned a reputation in consumer electronics by developed a product search and buying system that has since been adopted by some of the world’s largest manufacturers and retailers, including Costco.
Early life
Michael Cammarata was born in Lloyd Harbor, New York to Marcia and Bernard R. Cammarata. He is the youngest of 2 boys. His older brother is named Richard Cammarata.
Career
Early work
Cammarata began his career at age 10, after being introduced to a his first computer game Starcraft by a friend. Cammarata was faced with overcoming dyslexia at a young age only to become a technology and marketing wunderkind by his mid teens. Cammarata rapidly gained a reputation as an innovative entrepreneur, creating $85 million in revenue by his teens. Cammarata was responsible for developing one of the first Internet message boards in 1996, Ultraboard, and founded a website hosting venture that grew into a full-service Internet advertising and digital support company.
Cammarata pioneering work has been embraced by the likes of Google, Yahoo, AOL, and MSN. Cammarata also earned a reputation in consumer electronics by developed a product search and buying system that has since been adopted by some of the world’s largest manufacturers and retailers, including Costco.
While most works of fiction do not feature aging characters, several well-known fictional characters have received spin-offs which depict them in different forms, and some (such as Superman, Lord Voldemort and Sailor Moon) have received alter-egos. Some may even have a counterpart or a family relative who is similar to them with some minor differences. This concept is commonly found in comics, animation, video games and, to a lesser extent, live-action and literature.
Younger versions
Some spin-offs may depict adult characters as teenagers, children or infants.
Some may serve as prequels to the originals.
Examples include:
*A Pup Named Scooby-Doo
*Tom & Jerry Kids
*Little Alvin and the Mini-Munks
*Baby Looney Tunes
*Jungle Cubs
*Sabrina: The Animated Series
*Super Mario World 2: Yoshi's Island
*Pocket Fighter
*Smallville
*Rose features Gran'ma Ben, Lucius Down and the Hooded One as teenagers
*Little Archie
*The Star Wars prequel trilogy features Obi-Wan Kenobi, Darth Vader and several others as younger versions of themselves
*The Young Indiana Jones Chronicles
Older versions
Some spin-offs may depict child characters as preteens, teenagers or adults.
Some may serve as sequels to the originals.
In some cases, the characters merely increase their ages by one year.
Examples include:
*The Pebbles and Bamm-Bamm Show
*Quack Pack
*Disney Channel seasons of Doug
*Lisa's Wedding and Future-Drama from The Simpsons
*Spy Kids 4
*An Extremely Goofy Movie
Junior versions
Some spin-offs may feature the offspring of a fictional character who is very similar to that character.
They often form a parent-and-child team.
Examples include:
*Donkey Kong Jr.
*Popeye and Son
*Scooby-Doo and Scrappy-Doo
Ancestors
Some spin-offs may feature an ancestor of a fictional character who is very similar to that character.
Examples include:
*The U.S. of Archie
*Stupid, Stupid Rat Tails
*The Castlevania Adventure and Castlevania II: Belmont's Revenge from Castlevania
Descendants
Some spin-offs may feature a descendant of a fictional character who is very similar to that character.
Examples include:
*Loonatics Unleashed
*Space Usagi
*Cade Skywalker
Good or Evil counterparts
Some fictional characters may have a counterpart or an alter-ego who is nearly identical in every way, but whose personality is the complete opposite.
Examples include:
*Scourge the Hedgehog
*Metal Sonic
*Ultraman
*Anakin Skywalker is Darth Vader's alter-ego who follows the light side of the Force
*The Powerpunk Girls
Male or Female counterparts
Some fictional characters may have a counterpart who is nearly identical in every way, but is of the opposite sex.
Examples include:
*The Chipettes
*Dixie Kong
*Irma Gobb from Mr. Bean
*She-Ra
*Rowdyruff Boys
Futuristic versions
Some spin-offs may feature a futuristic version of a fictional character.
Examples include:
*Archie 3000
*Duck Dodgers
*Sherlock Holmes in the 22nd Century
Next generation
Some spin-offs may feature fictional characters who are the offspring of established fictional characters, but do not necessarily form a parent-and-child team.
Examples include:
*Tiny Toon Adventures
*Famous 5: On the Case
Foreign versions
In recent years there have been some television programs and comic series produced in foreign countries that reimagine established fictional characters as living in a different country from the one they usually live in.
Examples include:
*The Powerpuff Girls Z
*Best of Luck Nikki
*Spider-Man India
Younger versions
Some spin-offs may depict adult characters as teenagers, children or infants.
Some may serve as prequels to the originals.
Examples include:
*A Pup Named Scooby-Doo
*Tom & Jerry Kids
*Little Alvin and the Mini-Munks
*Baby Looney Tunes
*Jungle Cubs
*Sabrina: The Animated Series
*Super Mario World 2: Yoshi's Island
*Pocket Fighter
*Smallville
*Rose features Gran'ma Ben, Lucius Down and the Hooded One as teenagers
*Little Archie
*The Star Wars prequel trilogy features Obi-Wan Kenobi, Darth Vader and several others as younger versions of themselves
*The Young Indiana Jones Chronicles
Older versions
Some spin-offs may depict child characters as preteens, teenagers or adults.
Some may serve as sequels to the originals.
In some cases, the characters merely increase their ages by one year.
Examples include:
*The Pebbles and Bamm-Bamm Show
*Quack Pack
*Disney Channel seasons of Doug
*Lisa's Wedding and Future-Drama from The Simpsons
*Spy Kids 4
*An Extremely Goofy Movie
Junior versions
Some spin-offs may feature the offspring of a fictional character who is very similar to that character.
They often form a parent-and-child team.
Examples include:
*Donkey Kong Jr.
*Popeye and Son
*Scooby-Doo and Scrappy-Doo
Ancestors
Some spin-offs may feature an ancestor of a fictional character who is very similar to that character.
Examples include:
*The U.S. of Archie
*Stupid, Stupid Rat Tails
*The Castlevania Adventure and Castlevania II: Belmont's Revenge from Castlevania
Descendants
Some spin-offs may feature a descendant of a fictional character who is very similar to that character.
Examples include:
*Loonatics Unleashed
*Space Usagi
*Cade Skywalker
Good or Evil counterparts
Some fictional characters may have a counterpart or an alter-ego who is nearly identical in every way, but whose personality is the complete opposite.
Examples include:
*Scourge the Hedgehog
*Metal Sonic
*Ultraman
*Anakin Skywalker is Darth Vader's alter-ego who follows the light side of the Force
*The Powerpunk Girls
Male or Female counterparts
Some fictional characters may have a counterpart who is nearly identical in every way, but is of the opposite sex.
Examples include:
*The Chipettes
*Dixie Kong
*Irma Gobb from Mr. Bean
*She-Ra
*Rowdyruff Boys
Futuristic versions
Some spin-offs may feature a futuristic version of a fictional character.
Examples include:
*Archie 3000
*Duck Dodgers
*Sherlock Holmes in the 22nd Century
Next generation
Some spin-offs may feature fictional characters who are the offspring of established fictional characters, but do not necessarily form a parent-and-child team.
Examples include:
*Tiny Toon Adventures
*Famous 5: On the Case
Foreign versions
In recent years there have been some television programs and comic series produced in foreign countries that reimagine established fictional characters as living in a different country from the one they usually live in.
Examples include:
*The Powerpuff Girls Z
*Best of Luck Nikki
*Spider-Man India
Kalanna Skelarx is the main character of an action adventure trilogy written by Samantha Eklund. The books follow the interpersonal journey of a powerful Sensor, Kalanna, and her tumultuous relationships with the people closest to her. The plot largely deals with Kalanna's potential and actual abuses of power, and the consequences thereof. Kalanna Skelarx: Retribution is the first book of the series.
Synopsis
At the beginning of the series, Kalanna is only nineteen years old.However, this is already four years past official adulthood in the kingdom of Maleen. When the story begins, we learn that she has been accepted into the prestigious Academy in Yenoa, Maleen's capital city. She is escorted to the Academy by an official escort, and on their way they are attacked by a group of criminals, called Dead Blades. They are released unharmed, but only due to the fact that the leader intends to later hunt down Kalanna and sell her for a premium price.
Once in Yenoa, Kalanna meets legendary and gorgeous Rider (Maleen's version of a knight), Zastin. He is also Rider Chief Commander, which means that short of the king, he is the highest ranked individual in Maleen. They begin dating, and fall in love. Meanwhile, Kalanna learns much at the Academy, including that it is possible to manipulate the elements of the world by delving into the energy supply of plants, animals, and people (although using peoples' energy is taboo and forbidden). The school of abilities is called the Mystical Arts, and is hidden knowledge to most of Maleen. Only people who attend the Academy are entrusted with the information, since King Mordekai and Queen Nadanya fear the abuse of such powers. The individuals who practice the Mystical Arts are called Elemental Manipulators, or Elementors. Kalanna learns that she can easily do this, and her favorite instructor, Arledon, reveals to her that she is a Sensor; an Elementor with legendary and untold power.
When an old friend of Zastin's enters the story, we learn that Zastin has a shocking history. Krellik, his former friend, also takes a particular interest in Kalanna, which makes her uneasy. She decides to play a game of wits with him, and does not tell Zastin for fear of his objections. As Zastin and Kalanna seem to grow closer, Krellik drives a wedge between them, both subtly and outright. As Krellik tries to persuade Kalanna down a path of power and murder, it is revealed that Kalanna comes from a line of ancient evil beings. Although resistant to the fate of being inherently evil, Kalanna cannot deny that she feels the truth of it.
Themes
According to Eklund, there are many themes of the series; the foremost of which is evil. The second book, Restitution, will be darker than the first; it will freely explore the concept of evil and whether it is relative. Another theme of the series is conviction. Without a firm belief in either good or evil, we see Kalanna swaying back and forth between the two, based on the influences of her loved ones. The third main theme of the book is abuse of power. Is it truly abuse, or is it a right? Are those with power privileged above the rest of us? In Kalanna and Krellik's view, the answer is yes.
Development
Author Samantha Eklund originally thought of the idea for the series in September of 2011. After studying the plot of most books, plays, and movies, she noticed a common theme: no matter their past deeds or flaws, the hero of the story always overcame their demons and emerged triumphant over their own character by the end. She wanted the complete opposite; a good character that turns evil. With this in mind, she set about writing the Kalanna series, taking over a year to let the ideas fully develop and evolve. Initially she had intended to write it quickly, within a matter of months, but soon realized that a full and complex story would need time to grow.
Frequently she is asked where she got her character names; she is the creator of most of them. She loves to use names that have meaning to them, and are part of other stories. "Part of the fun of writing is embedding your works with subtle references to other works, to see if the audience catches the double meaning." Since she holds a B.A. in Religious Studies,
her subtle references are typically to religious texts and traditions, and are typically demonstrated through her name choices.
More information can be found at the book's website, www.KalannaSkelarx.com
Synopsis
At the beginning of the series, Kalanna is only nineteen years old.However, this is already four years past official adulthood in the kingdom of Maleen. When the story begins, we learn that she has been accepted into the prestigious Academy in Yenoa, Maleen's capital city. She is escorted to the Academy by an official escort, and on their way they are attacked by a group of criminals, called Dead Blades. They are released unharmed, but only due to the fact that the leader intends to later hunt down Kalanna and sell her for a premium price.
Once in Yenoa, Kalanna meets legendary and gorgeous Rider (Maleen's version of a knight), Zastin. He is also Rider Chief Commander, which means that short of the king, he is the highest ranked individual in Maleen. They begin dating, and fall in love. Meanwhile, Kalanna learns much at the Academy, including that it is possible to manipulate the elements of the world by delving into the energy supply of plants, animals, and people (although using peoples' energy is taboo and forbidden). The school of abilities is called the Mystical Arts, and is hidden knowledge to most of Maleen. Only people who attend the Academy are entrusted with the information, since King Mordekai and Queen Nadanya fear the abuse of such powers. The individuals who practice the Mystical Arts are called Elemental Manipulators, or Elementors. Kalanna learns that she can easily do this, and her favorite instructor, Arledon, reveals to her that she is a Sensor; an Elementor with legendary and untold power.
When an old friend of Zastin's enters the story, we learn that Zastin has a shocking history. Krellik, his former friend, also takes a particular interest in Kalanna, which makes her uneasy. She decides to play a game of wits with him, and does not tell Zastin for fear of his objections. As Zastin and Kalanna seem to grow closer, Krellik drives a wedge between them, both subtly and outright. As Krellik tries to persuade Kalanna down a path of power and murder, it is revealed that Kalanna comes from a line of ancient evil beings. Although resistant to the fate of being inherently evil, Kalanna cannot deny that she feels the truth of it.
Themes
According to Eklund, there are many themes of the series; the foremost of which is evil. The second book, Restitution, will be darker than the first; it will freely explore the concept of evil and whether it is relative. Another theme of the series is conviction. Without a firm belief in either good or evil, we see Kalanna swaying back and forth between the two, based on the influences of her loved ones. The third main theme of the book is abuse of power. Is it truly abuse, or is it a right? Are those with power privileged above the rest of us? In Kalanna and Krellik's view, the answer is yes.
Development
Author Samantha Eklund originally thought of the idea for the series in September of 2011. After studying the plot of most books, plays, and movies, she noticed a common theme: no matter their past deeds or flaws, the hero of the story always overcame their demons and emerged triumphant over their own character by the end. She wanted the complete opposite; a good character that turns evil. With this in mind, she set about writing the Kalanna series, taking over a year to let the ideas fully develop and evolve. Initially she had intended to write it quickly, within a matter of months, but soon realized that a full and complex story would need time to grow.
Frequently she is asked where she got her character names; she is the creator of most of them. She loves to use names that have meaning to them, and are part of other stories. "Part of the fun of writing is embedding your works with subtle references to other works, to see if the audience catches the double meaning." Since she holds a B.A. in Religious Studies,
her subtle references are typically to religious texts and traditions, and are typically demonstrated through her name choices.
More information can be found at the book's website, www.KalannaSkelarx.com
ISM Ukraine(ISM eCompany) (Innovative Solutions in Media) is the Ukrainian company which is specialized on internet solutions development for electronic commerce: courses of the electronic learning, information system, corporate portals, internet shops.
History
In 1992 Jan Kees de Jager and Karel van der Woude started Spectra Vision, at first focusing at new media solutions, like interactive kiosks, CD-Rom productions and interactive columns for retail. Spectra Vision soon changed its name to Innovative Solutions in Media. The specialization of the company also changed to the development of web applications. In 2003 the company has grown to 35 specialists.
Through different take-overs recently, 220 people work for ISM eCompany.
The head office is based in Rotterdam in the stately Van Nelle Factory.
ISM eCompany has been in the constantly since 2002, and in 2005 even became the Number One eCommerce Organization in the Emerce 100.
Services
ISM Ukraine offers solutions for electronic commerce: e-Learning cources, internet sites (information system, corporate portal, Internet shop) and also optimization of sites, web analytics.
History
In 1992 Jan Kees de Jager and Karel van der Woude started Spectra Vision, at first focusing at new media solutions, like interactive kiosks, CD-Rom productions and interactive columns for retail. Spectra Vision soon changed its name to Innovative Solutions in Media. The specialization of the company also changed to the development of web applications. In 2003 the company has grown to 35 specialists.
Through different take-overs recently, 220 people work for ISM eCompany.
The head office is based in Rotterdam in the stately Van Nelle Factory.
ISM eCompany has been in the constantly since 2002, and in 2005 even became the Number One eCommerce Organization in the Emerce 100.
Services
ISM Ukraine offers solutions for electronic commerce: e-Learning cources, internet sites (information system, corporate portal, Internet shop) and also optimization of sites, web analytics.