Simone Bemporad is Chief Executive Officer of Finmeccanica North America, Inc., a subsidiary of Finmeccanica SpA, the ninth largest aerospace and defense company in the world. He is responsible for the coordination of Finmeccanica’s operating companies in the U.S. and for overseeing the expansion of the group’s presence in the U.S. aerospace, defense, energy, homeland security and transportation markets.
Mr. Bemporad has played a leading role in the expansion of Finmeccanica in North America through the acquisition of DRS Technologies in 2008. At $5.2 billion, it is the largest acquisition of a U.S. defense contractor by a continental European company.
Additionally, Mr. Bemporad serves as President of Meccanica Holdings, the sole shareholder of DRS Technologies as a Finmeccanica company He is also a member of the Boards of Directors for DRS Technologies and Oto Melara North America, Inc. - the U.S. subsidiary of Finmeccanica’s unit for naval and land weapon systems, Oto Melara SpA.
Before becoming CEO of Finmeccanica North America in October 2007, Mr. Bemporad served as Senior Vice President of International Affairs for Finmeccanica SpA, where he supported corporate strategy, particularly for North America and Europe. From 2003 to 2007, Mr. Bemporad also served as Deputy Head of Institutional Relations and Communications.
From 2004 to 2007, Mr. Bemporad served as a Member of the Board of Directors for Ansaldo Energia SpA. Between 2004 and 2006, he served as a member of the International Affairs Working Group of Confindustria, the leading organization representing manufacturing and service companies in Italy.
Prior to joining the Finmeccanica group, Mr. Bemporad served as Chief of Staff for the Chairman of ENEL SpA, Italy’s leading power supplier. He also served as Communications Director and Chief of Staff for the Chairman and CEO of the Istituto per la Ricostruzione Industriale, SpA (Institute for Industrial Reconstruction SpA (IRI)).
In his position within IRI, Mr. Bemporad participated in developing and implementing the communications plan for IRI’s privatization plan, as well as coordinating The Final Report of the Italian Minister of the Treasury for Italy’s privatization program, the largest conducted in the world during the 1990’s.
From 1995 to 1996, Mr. Bemporad served as spokesperson for the Italian Industry and Foreign Trade Ministry. Mr. Bemporad began his career in 1991 as a journalist with the newswire AGI - Agenzia Giornalistica Italia, covering economics and finance.
Mr. Bemporad is co-author of “Tanto Paga Pantalone La Storia del Caso EFIM” and was editor of “ENEL 1996-2002 Dal Monopolio al Mercato.”
Mr. Bemporad has played a leading role in the expansion of Finmeccanica in North America through the acquisition of DRS Technologies in 2008. At $5.2 billion, it is the largest acquisition of a U.S. defense contractor by a continental European company.
Additionally, Mr. Bemporad serves as President of Meccanica Holdings, the sole shareholder of DRS Technologies as a Finmeccanica company He is also a member of the Boards of Directors for DRS Technologies and Oto Melara North America, Inc. - the U.S. subsidiary of Finmeccanica’s unit for naval and land weapon systems, Oto Melara SpA.
Before becoming CEO of Finmeccanica North America in October 2007, Mr. Bemporad served as Senior Vice President of International Affairs for Finmeccanica SpA, where he supported corporate strategy, particularly for North America and Europe. From 2003 to 2007, Mr. Bemporad also served as Deputy Head of Institutional Relations and Communications.
From 2004 to 2007, Mr. Bemporad served as a Member of the Board of Directors for Ansaldo Energia SpA. Between 2004 and 2006, he served as a member of the International Affairs Working Group of Confindustria, the leading organization representing manufacturing and service companies in Italy.
Prior to joining the Finmeccanica group, Mr. Bemporad served as Chief of Staff for the Chairman of ENEL SpA, Italy’s leading power supplier. He also served as Communications Director and Chief of Staff for the Chairman and CEO of the Istituto per la Ricostruzione Industriale, SpA (Institute for Industrial Reconstruction SpA (IRI)).
In his position within IRI, Mr. Bemporad participated in developing and implementing the communications plan for IRI’s privatization plan, as well as coordinating The Final Report of the Italian Minister of the Treasury for Italy’s privatization program, the largest conducted in the world during the 1990’s.
From 1995 to 1996, Mr. Bemporad served as spokesperson for the Italian Industry and Foreign Trade Ministry. Mr. Bemporad began his career in 1991 as a journalist with the newswire AGI - Agenzia Giornalistica Italia, covering economics and finance.
Mr. Bemporad is co-author of “Tanto Paga Pantalone La Storia del Caso EFIM” and was editor of “ENEL 1996-2002 Dal Monopolio al Mercato.”
Green Standards are the standards those establish requirements of sustainable business for corporate entities, organizations and Institutions. Green Standard encourages the organizations to deliver green product and services leading to sustainable business irrespective of nature, geographical location, type and size of organizations. Sustainable business, or Green business, is enterprise that has no negative impact on the global or local environment, community, society, or economy.
At the initiative of World Summit on Sustainable Development, in 2002 the round table was organized by the United Nations Global Compact, in cooperation with the United Nations Conference on Trade and Development (UNCTAD), the United Nations Environment Programme (UNEP) and other United Nations agencies. At the round table, Sir Mark Moody-Stuart, Chairman of Business Action for Sustainable Development, presented a plan that would commit partners to identify, over the next year, business opportunities in specific least developed countries that would be sustainable and designed in ways to help to grow large, small and medium-sized enterprises. The companies represented at the meeting are participants in the Global Compact, a corporate citizenship initiative launched by Secretary-General in July 2000. The Global Compact asks companies to support nine principles in the areas of human rights, labour standards and the environment.</div>
This meeting laid down foundation for the principals of Green standards. Green Standards are developed based upon the Agenda 21 Plan which was originally endorsed by 182 heads of state at the Rio Earth Summit of 1992 and provided a set of principles for local, state, national and international action on sustainable development. This resulted for business developments Towards Sustainable Development, which listed an action plan for a number of overall objectives for the industry.
At the initiative of World Summit on Sustainable Development, in 2002 the round table was organized by the United Nations Global Compact, in cooperation with the United Nations Conference on Trade and Development (UNCTAD), the United Nations Environment Programme (UNEP) and other United Nations agencies. At the round table, Sir Mark Moody-Stuart, Chairman of Business Action for Sustainable Development, presented a plan that would commit partners to identify, over the next year, business opportunities in specific least developed countries that would be sustainable and designed in ways to help to grow large, small and medium-sized enterprises. The companies represented at the meeting are participants in the Global Compact, a corporate citizenship initiative launched by Secretary-General in July 2000. The Global Compact asks companies to support nine principles in the areas of human rights, labour standards and the environment.</div>
This meeting laid down foundation for the principals of Green standards. Green Standards are developed based upon the Agenda 21 Plan which was originally endorsed by 182 heads of state at the Rio Earth Summit of 1992 and provided a set of principles for local, state, national and international action on sustainable development. This resulted for business developments Towards Sustainable Development, which listed an action plan for a number of overall objectives for the industry.
Sector 13 is a third-person space shooter video game developed by Reactor Interactive. At the time of this writing, it has not been officially published by a third party, though there are plans for a limited commercial release sometime in 2007 for the PC, and later, pending publisher or investor funding, Xbox 360 via Microsoft's Xbox Live Arcade.
Story
Sector 13 is a multiplayer space combat game. It takes place in an area of space known as Sector 13, which is completely controlled by gargantuan mega-corporations with fleets of starships that could rival that of the Galactic Confederal Navy. These four corporations, Ptolaman-Triton Defense Systems, Daetrexx Enterprises, Inc., Scuvelli StarTech Corporation, and Reinaare Consolidated Industries, have battled for ultimate control of the sector for generations. The player is a starfighter pilot for one of the corporations, and finds himself sent on numerous melees and dogfights to gain control of small pockets of space, defend convoys, capture and recapture solar systems, and generally try to reduce the value of the competing companies' stock.
The competition is fierce between the corporations. The fate of entire solar systems lay in the violent battles that rage throughout the region. Because of the distance from the centrality of the Galactic Federal Government, the corporations rule over their respective systems like small governments in and of themselves. It is a very incoherent system of rule, and full of political inconsistencies that only add to the turmoil that engulfs the lives of every being in Sector 13. Everyone who lives in Sector 13 is in one way or another employed by one of the four major conglomerations. The outcomes of the battles significantly affect the livelihood of all of the beings in the area.
Long ago, when the Galactic Confederal Government consolidated its power over the entire known galaxy, the scientific community found itself baffled by the mystery of the area of space dubbed Sector 13. For no known reason, this arm of the galaxy was found to contain hundreds of thousands of habitable star systems rich in resources, yet not one of them boasts a single sentient species. For this reason, the Galactic Confederal Government decided to not waste resources in establishing a governing presence there. Instead, the government agreed to give the region over to corporate development with the guarantee of complete autonomy granted to the companies chartered therein. After hundreds of years of hostile takeovers, military conquests, and large scale consolidation in the area, the Galactic Confederal Government continues to honor the original charters given to the various corporations in Sector 13 space and has not interfered in any way with the internal politics and conflicts of the Sector. Therefore, the wars will continue as long as there is profit to be had and solar systems to conquer.
Version Zero
The first version of Sector 13 was a simple technical and gameplay demonstration designed to show off the game's potential as a marketable title. The game and its engine was developed entirely in-house by Drew Clark and Ryan Buhr, the founders of Reactor Interactive and creators of Sector 13. This version has since been dubbed "Version Zero", as it was never intended for commercial release, and the entire codebase for it has been scrapped in favor of building the game from the 3rd party Ogre 3D graphics engine.
Version Zero was very successful demonstration of the game's playability and fun factor. It won the 2005 "Summer Shootout" independent game competition sponsored by ATI and Caligari, and was a finalist in the 2005 Bawls "Big C" Slamdance independent games competition. Version Zero was also featured on the show floor at the 2005 Game Developers Conference alongside GameDev and Caligari's trueSpace and gameSpace booths. The success of this demo prompted Drew and Ryan to build a larger team of developers to re-engineer the game around the Ogre 3D graphics engine and create a full-featured version of their original vision for the game. Development was officially halted on Version Zero in June, 2005, when development on the Ogre 3D version of Sector 13 began.
Status
Sector 13 is nearing completion. It is being actively tested by a dedicated alpha testing crew who are providing feedback and bug reports on an almost daily basis. Although there is no official release date for Sector 13, a beta version will available for testing sometime in May, 2007.
Most of the information above originated from the Reactor Interactive website.
Credits
Sector 13 is a product of Reactor Interactive.
*Producer: Drew Clark
*Technical Director: Ryan Buhr
*Designers: Drew Clark, Ryan Buhr
*Senior Programmer: Timothy A. Graupmann
*Programmers: Mike Vasily-Cioffi, Doug Reisinger II, Liam Graham, Gilad Eisenberger
*Artists: Chris Sekorski, Ernesto Llamas, Jim Burchfield, Paul Nurkowski, Luis Cabrera, Karl Diaz
*Musicians: Evan Arnett, Amit Yadav, Mike Watts, Chanda Dancy, George Shaw, Tom Gersic, Michael Huang
*Writers: Jay-Dev Karunaratne, Chris Dailey, Bruno Dias
Story
Sector 13 is a multiplayer space combat game. It takes place in an area of space known as Sector 13, which is completely controlled by gargantuan mega-corporations with fleets of starships that could rival that of the Galactic Confederal Navy. These four corporations, Ptolaman-Triton Defense Systems, Daetrexx Enterprises, Inc., Scuvelli StarTech Corporation, and Reinaare Consolidated Industries, have battled for ultimate control of the sector for generations. The player is a starfighter pilot for one of the corporations, and finds himself sent on numerous melees and dogfights to gain control of small pockets of space, defend convoys, capture and recapture solar systems, and generally try to reduce the value of the competing companies' stock.
The competition is fierce between the corporations. The fate of entire solar systems lay in the violent battles that rage throughout the region. Because of the distance from the centrality of the Galactic Federal Government, the corporations rule over their respective systems like small governments in and of themselves. It is a very incoherent system of rule, and full of political inconsistencies that only add to the turmoil that engulfs the lives of every being in Sector 13. Everyone who lives in Sector 13 is in one way or another employed by one of the four major conglomerations. The outcomes of the battles significantly affect the livelihood of all of the beings in the area.
Long ago, when the Galactic Confederal Government consolidated its power over the entire known galaxy, the scientific community found itself baffled by the mystery of the area of space dubbed Sector 13. For no known reason, this arm of the galaxy was found to contain hundreds of thousands of habitable star systems rich in resources, yet not one of them boasts a single sentient species. For this reason, the Galactic Confederal Government decided to not waste resources in establishing a governing presence there. Instead, the government agreed to give the region over to corporate development with the guarantee of complete autonomy granted to the companies chartered therein. After hundreds of years of hostile takeovers, military conquests, and large scale consolidation in the area, the Galactic Confederal Government continues to honor the original charters given to the various corporations in Sector 13 space and has not interfered in any way with the internal politics and conflicts of the Sector. Therefore, the wars will continue as long as there is profit to be had and solar systems to conquer.
Version Zero
The first version of Sector 13 was a simple technical and gameplay demonstration designed to show off the game's potential as a marketable title. The game and its engine was developed entirely in-house by Drew Clark and Ryan Buhr, the founders of Reactor Interactive and creators of Sector 13. This version has since been dubbed "Version Zero", as it was never intended for commercial release, and the entire codebase for it has been scrapped in favor of building the game from the 3rd party Ogre 3D graphics engine.
Version Zero was very successful demonstration of the game's playability and fun factor. It won the 2005 "Summer Shootout" independent game competition sponsored by ATI and Caligari, and was a finalist in the 2005 Bawls "Big C" Slamdance independent games competition. Version Zero was also featured on the show floor at the 2005 Game Developers Conference alongside GameDev and Caligari's trueSpace and gameSpace booths. The success of this demo prompted Drew and Ryan to build a larger team of developers to re-engineer the game around the Ogre 3D graphics engine and create a full-featured version of their original vision for the game. Development was officially halted on Version Zero in June, 2005, when development on the Ogre 3D version of Sector 13 began.
Status
Sector 13 is nearing completion. It is being actively tested by a dedicated alpha testing crew who are providing feedback and bug reports on an almost daily basis. Although there is no official release date for Sector 13, a beta version will available for testing sometime in May, 2007.
Most of the information above originated from the Reactor Interactive website.
Credits
Sector 13 is a product of Reactor Interactive.
*Producer: Drew Clark
*Technical Director: Ryan Buhr
*Designers: Drew Clark, Ryan Buhr
*Senior Programmer: Timothy A. Graupmann
*Programmers: Mike Vasily-Cioffi, Doug Reisinger II, Liam Graham, Gilad Eisenberger
*Artists: Chris Sekorski, Ernesto Llamas, Jim Burchfield, Paul Nurkowski, Luis Cabrera, Karl Diaz
*Musicians: Evan Arnett, Amit Yadav, Mike Watts, Chanda Dancy, George Shaw, Tom Gersic, Michael Huang
*Writers: Jay-Dev Karunaratne, Chris Dailey, Bruno Dias
Becky D. Alexander has lived in Cambridge, Ontario all her life. She was raised in a rural setting on the edge of Hespeler. Teaching was her passion and she held several positions with the Waterloo Regional District School Board until her retirement in 2000.
An award winning, internationally published poet, Becky decided she wanted to promote local writers and established a small independent publishing company, Craigleigh Press. Any profits from one book were turned back into producing the next author’s works. She has read her works at many venues in Ontario and Kentucky and organized poetry readings in Cambridge. She has also offered workshops for writers. Becky was awarded the Bernice Adam’s Award for her contributions to the Literary Arts in Cambridge.
Her book credits include: Down Hammett’s Lane; Lost Boots; On Raven’s Wing; Days The Willows Choose; Sunshine Days; and her latest work, Shrapnel: Tales of a Soldier Dad. She has also collaborated with other poets to write In L.M.’s Garden, haiku by two, and Cloud Shine. Her newest book release, Portals, is also a collaboration with Katherine L. Gordon and Stanley J. White
An award winning, internationally published poet, Becky decided she wanted to promote local writers and established a small independent publishing company, Craigleigh Press. Any profits from one book were turned back into producing the next author’s works. She has read her works at many venues in Ontario and Kentucky and organized poetry readings in Cambridge. She has also offered workshops for writers. Becky was awarded the Bernice Adam’s Award for her contributions to the Literary Arts in Cambridge.
Her book credits include: Down Hammett’s Lane; Lost Boots; On Raven’s Wing; Days The Willows Choose; Sunshine Days; and her latest work, Shrapnel: Tales of a Soldier Dad. She has also collaborated with other poets to write In L.M.’s Garden, haiku by two, and Cloud Shine. Her newest book release, Portals, is also a collaboration with Katherine L. Gordon and Stanley J. White