This is an alphabetical list with the major and minor races in the Warcraft universe — a fictional universe in which a series of games and books are set. Although some of the races and creatures have been featured in earlier Warcraft games, most make their first appearance in the MMORPG World of Warcraft.
Demonic races
Demons are a significant part of the Warcraft universe. Among the more notable demons featured are the Pit Lords, Doom Guards and Eredar, the demon-corrupted versions of the Draenei.
Dragons
Chromatic Dragons
The chromatic dragons are a mixture of Red and Black dragons, created and found in Black Wing Lair and Upper Blackrock Spire. They are coloured a shade of amethyst. They serve under the Black Dragon Flight and have similar powers to other types of dragons.
Dragonspawn
The dragonflights of Azeroth are not without retainers and assistants. Noble humanoids serve the dragons with absolute loyalty, acting as footmen, soldiers, assistants, companions, and chefs. They are endowed with many of the dragon's mystic abilities and virtuous qualities.
The Dragonspawn (also known as Wyrmkin and Scalebane) are semi-humanoid dragon-like creatures. They're somewhat similar in concept to a Centaur - from the waist up, they're humanoid lizards. From the waist down, they have the body of a dragon. The largest, most powerful Dragonspawn have wings as well, though most don't.
Exactly how they came into being is a guarded secret of the flights. Though they have dragon-like qualities, these creatures are not descended from dragons. Instead, they are distant kinfolk, descended from humanoids who spent their lives so close to the dragons that they took on the qualities of their masters after generations of service. They are gifted with unique advantages of their dragon blood and heritage, including immunity to their dragonflight's breath weapon. They have the same alignment and goals as their patron dragonflight. In short, five species, one for each flight, colors match- blue serve Malygos, Green serve Ysera, etc.
Drakeadons
Not truly Dragons, but a rarely found, related creature. They resemble giant, two headed hounds with dragon (as opposed to dog) overtones. They can be found in Upper Blackrock Spire (The Beast), and Molten Core (Magmadar).
Drakonids
A humanoid dragon-like creature, similar to a Dragonspawn only they have 2 legs instead of 4, so they are more like dragon-humans than dragon-centaurs. They are meant to be the footmen and standard soldiers of the Legion of Blackrock, and though they have considerable magic resistances, a flaw does exist: each Drakonid also has a fatal weakness to one magic type, making it suffer enormous damage from that particular school.
Bronze Drakonids can be found patrolling the Caverns of Time. Nether Drakonids can also be found in Shadowmoon Valley, in the service of Illidan Stormrage, while the Infinite Dragonflight also employs drakonids of their own flight. This suggests that Drakonids might not exclusively be the results of Nefarian's experiments and have origins and purposes more similar to those of the Dragonspawn.
Frost Fichens
Frost Fichens live around Frost Wyrms. They like to live around Northrend and often complement the cleaning behaviour of Wyrms by using their powerful tongues.
Frost Wyrms
Dying Dragons traditionally fly to the land of Northrend to die. When Ner'zhul the Lich King took control of Northrend, he used his powers to raise the residents of the vast Dragon graveyards to do his bidding. In this new age, the Scourge plans to kill all the dragons in the world with their plague and turn them into Frost Wyrms.
Black Dragons
Khaz'goroth, the Titan shaper and forger of the world, bestowed some of his vast power upon the mighty black wyrm, Neltharion. The great-hearted Neltharion, known afterwards as the Earth-Warder, was given dominion over the earth and the deep places of the world. He embodied the strength of the world and served as Alexstrasza's greatest supporter. Black dragons breath consists of blasts of molten lava rather than pure fire.
Neltharion used to be allied with the other Dragons, but an artifact he Crafted at the directons of the Old Gods (the Demon Soul) drove him mad through its arcane magic. He came to be known as "Deathwing the Destroyer" and tricked the Aspects into giving some of their powers to the Demon Soul to help battle the demons; however when the Demons were driven back, he turned on the Aspects and began to fight against them as well. Eventually the Demon Soul was destroyed by a human sorcerer named Rhonin while Deathwing attempted to steal Alexastraza's (the Aspect of Life and mother of the Red Dragon Flight) eggs, and Deathwing was driven away by the other Aspects.
Led by this mad leviathan, the Black Dragons plan to destroy the Burning Legion, the Scourge, all other races and all other Dragons so that they may rule the world with their view of perfection.
Red Dragons
The Red Dragons were devastated by Neltharion's betrayal. Deathwing led an orc to the Demon Soul, because he couldn't use it himself when the other Aspects cast a spell on him. The Orcs used it to trap the Dragonqueen Alexstrasza the Life-Giver and steal her eggs to give a new force to the Horde. The Red Dragons refuse to forgive the Horde for this, not even the redeemed Horde. The Red Dragons can breath fire.
Eonar, the Titan patron of all life, gave a portion of her power to the red leviathan, Alexstrasza. Ever after, Alexstrasza would be known as the Life-Binder, and she would work to safeguard all living creatures within the world. Due to her supreme wisdom and limitless compassion for all living things, Alexstrasza was crowned the Dragonqueen and given dominion over her kind. Some speculate that Alexstrasza is the "Earth Mother" that the Tauren speak of.
Blue Dragons
All the Blue Dragons, aside from Malygos the Spell-Weaver and a hand-full of dragon whelps, were killed in the War of the Ancients, but when Alextrasza was freed from the Orcs after the Second War, she gave the maddened Malygos some of her eggs to revive his flight. Some eggs were also preserved from the times of the War of the Ancients by Nozdormu at the request of Krasus when he was sent back in time, kept safe until after Malygos regained his sanity.
Norgannon, the Titan lore keeper and master-magician, granted the blue dragon, Malygos, a portion of his vast power. From then on, Malygos would be known as the Spell-Weaver, the guardian of magic and hidden arcanum.
Bronze Dragons
Nozdormu, the Timeless, rules over the Caverns of Time, the realm of the Bronze Dragons. He was also maddened by Deathwing's betrayal and decided to keep a collection of important artifacts. He claimed that even Deathwing will one day become part of his collection. Like Malygos, he has regained his sanity.
Aman'Thul, the Highfather of the Pantheon, bestowed a portion of his cosmic power upon the massive bronze dragon, Nozdormu. The Highfather empowered Nozdormu to guard time itself and police the ever-spinning pathways of fate and destiny. The stoic, honourable Nozdormu became known as the Timeless One. The Titan also revealed to Nozdormu the exact time and nature of his death, so as to show him both the power and the dangers of knowing all of time.
Green Dragons
Eonar also blessed Alexstrasza's younger sister, the lithe green dragon Ysera, with a portion of nature's influence. Ysera fell into an eternal trance, bound to the waking Dream of Creation. Known as The Dreamer, she would watch over the growing wilds of the world from her verdant realm, the Emerald Dream. As a result, Green Dragons live in both the waking world and The Emerald Dream, the eldest ones flying about with their eyes closed, mind traveling the Dream.
Ysera gave all the Night Elves a kinship with nature when she gave her gift to Nordrassil, the World Tree, and allowed them to walk the Emerald Dream in their druidic studies. The Night Elf and the Tauren Druids travel through the Emerald Dream while hibernating, leading to a close relationship between these races.
More recently, the Emerald Dream has fallen into turmoil, and a foul taint has spread inside. This taint twists all life it touches, including those of the Green Flight. Many of Ysera's most trusted kin have felt the touch of corruption, and now fight all who venture close. Below is a listing of the twisted dragons:
* Once one of Ysera's most trusted lieutenants, Ysondre has now gone rogue, sowing terror and chaos across the land of Azeroth. Her formerly beneficent healing powers have given way to dark magics, enabling her to cast smouldering lightning waves and summon the aid of fiendish, corrupted druids. Ysondre and her kin also possess the ability to induce sleep, sending her unfortunate mortal foes to the realm of their most terrifying nightmares.
* Lethon's exposure to the aberration within the Emerald Dream not only darkened the hue of the mighty dragon's scales, but also empowered him with the ability to extract malevolent shades from his enemies. Once joined with their master, the shades imbue the dragon with healing energies. It should come as no surprise, then, that Lethon is considered to be among the most formidable of Ysera's wayward lieutenants.
* A mysterious dark power within the Emerald Dream has transformed the once-majestic Emeriss into a rotting, diseased monstrosity. Reports from the few who have survived encounters with the dragon have told horrifying tales of putrid mushrooms erupting from the corpses of their dead companions. Emeriss is truly the most gruesome and appalling of Ysera's estranged green dragons.
* Taerar was perhaps the most affected of Ysera's rogue lieutenants. His interaction with the dark force within the Emerald Dream shattered Taerar's sanity as well as his corporeal form. The dragon now exists as a spectre with the ability to split into multiple entities, each of which possesses destructive magical powers. Taerar is a cunning and relentless foe who is intent on turning the madness of his existence into reality for the inhabitants of Azeroth.
Sprite Dragons and Faerie Dragons
Though not actual Dragons, they police the Emerald Dream for misuse of magic. They are immune to magic and when out of the Emerald Dream, have the ability to phase into it for a short duration, evading damage. They resemble small, non-aggressive, brightly colored lizards with wings. They can be found near the moonwells of Ashenvale, near Stonetalon Peak, and in the forests of Feralas.
Nether Dragons
Near the end of the Second War, the black dragon Deathwing travelled through the Dark Portal to Draenor. Believing the world to be a relatively safe haven for his offspring, he secreted away a cache of black dragon eggs. Following the war, Ner'zhul recklessly opened multiple portals on Draenor, and the magical stress tore the planet apart. The energies released in this catastrophe altered Deathwing's eggs, resulting in the Nether Drakes partially corporeal and partially ethereal dragons who possess the ability to shift between the astral and physical planes. Without Deathwing's guidance, these otherworldly nether drakes are just now finding their own way among the blasted ruins of Outland. They are black, somewhat translucent, and have a glowing aura around them.
Elementals
Elementals were the first creatures to appear on Azeroth, created by a sect of "Old Gods". Chaotic and destructive, they worshiped the Old Gods, but the gods were defeated by the Titans. The Titans took Azeroth because of a deep hatred for anything evil, and the Old Gods were described as "unimaginable evil." The Titans then brought order and prosperity to a new Azeroth, where countless races and creatures were able to come into existence.
There are about 6 kinds of elementals. Earth elementals are made up of floating bits of stone, and sometimes used as minions for some centaur and the Kirin Tor. Fire elementals have burning bodies and are able to attack from a distance with fire, and are extremely hard to kill with physical attacks, because fire is hardly tangible. There are Water Elementals, commonly summoned by mages and wizards, which can cast Ice spells. While not pictured, Wind Elementals appear as small funnel clouds; they tend to have slashing abilities, and exist throughout the Arathi Highlands, Desolace and Silithus. Molten Elementals are based on lava with shale bodies, appearing similar to, but not quite like, earth elementals, and use fiery attacks; they can be seen in ex-Redridge Mountains, including Searing Gorge, Burning Steppes, and Molten Core. 'Arcane' Elementals can be seen in Dire Maul and Netherstorm. These elementals of Twisting Nether can easily destroy mana-based classes like mages by burning mana, and, of course, are immune to arcane magic.
They are ruled by the Elemental Lieutenants:
Ragnaros the Firelord (fire elemental, the only one that can be currently fought in World of Warcraft),
Therazane the Stonemother (earth elemental, rumored to be the Earthmother the Tauren worship),
Al'Akir the Windlord (air elemental, apparently the lieutenant with the least amount of story),
Neptulon the Tidehunter (water elemental, stated to be the most evil of the lieutenants).
One thing to note is that these elementals are in fact not a part of the Burning Legion. Though demons can be controlled by Warlocks, elementals can't be controlled by players; however they are also used as minions of NPCs. Elementals will fight the demons of the Burning Legion as well as the beings that inhabit Azeroth. They are merely trying to restore their masters (the Old Gods) to power and to free their elemental lieutenants (mentioned above) so these can once again rule the world.
Water Elementals seem to be a bit more passive, and players can get quests from certain ones, generally involving attacking fire elementals; however water elementals, along with all elementals, are often hostile to players of either faction.
The different elementals seem to be at war with each other; the most obvious version is the "pure" water elementals and their attempts to defeat the "hated" fire elementals.
Additionally, the saga to get the legendary weapon Thunderfury, Blade of the Blessed Windseeker tells the story that Ragnaros the Firelord imprisoned Thunderann who was a wind elemental lord.
In World of Warcraft: The Burning Crusade, Water Elementals can be controlled by Mages who specialize in frost talents (41 points minimum).
Other Elementals and related creatures
There are some other creatures in World of Warcraft that are categorized as elementals; these include tree ancients, bog beasts, golems, etc.; but the wind, water, earth and fire elementals are the only ones to have served the Old Gods. The Old Gods are also served by certain non-elementals.
Bog Beasts
As the name suggests, bog beasts are large, shambling monsters that are half plant and half beast, resembling hunched humanoids made out of rotting vegetation and sludge. Little is known about these secretive creatures, except that they are territorial and quite aggressive. Explorers have recorded stories of their great strength and resilience to harm. Unlike animals, they reproduce by seeds.
When roused to anger, they fight with great power and fury, using their strength to slam into their enemies, crushing opponents' defenses with their massive fists.
In lore Bog Beasts are not elementals at all, but a type of large, sentient plant.
Elemental Conglomerates
Because the Elemental Plane is a single location encompassing all four elemental forces in a single area, some of the plane's creatures have adapted to more than one region. To do this, they have taken on the aspects of one more more such areas. These creatures are known as "conglomerates". Each kind shares two or more aspects of the basic elemental types.
If a creature shares two elemental aspects they are known as "dual elemental"-type.
If a creature shares three elemental aspects it is known as a "triumvirate elemental"-type.
If a creature shares all four elemental aspects it is known as a "complete" or "primal elemental"-type.
Known Types
Dual Elementals
# Dust Elemental (Air, Earth)
Dust Elementals are a conglomerate of Air and Earth elementals. Dust Elementals may be found in Westfall in the form of Dust Devils.
# Ice Elemental (Air, Water)
Ice Elementals are conglomerate water and air elementals from Frostland of the Abyssal Maw.
# Spark Elemental (Air, Fire)
Spark Elementals are a conglomerate of Air and Fire elementals.
# Lava Elemental (Earth, Fire)
Lava Elementals are a conglomerate of Fire and Earth elementals.
The most powerful Lava Elemental currently in World of Warcraft is Garr.
# Mud Elemental (Earth, Water)
Mud Elementals are a conglomerate of Water and Earth elementals.
# Steam Elemental (Fire, Water)
Steam Elementals are a conglomerate of Water and Fire elementals.
# Tar Beast (Earth, Water)
Tar Beasts are a conglomerate of Earth and Water element types.
Triumvirate Elementals
# Geyser Elemental (Air, Fire, Water)
Geyser Elementals are a conglomerate of Water, Fire and Air elementals.
# Pyroclastic Elemental (Air, Earth, Fire)
Pyroclastic Elementals are a conglomerate of Earth, Fire and Air elementals.
# Sandstorm Elemental (Air, Earth, Water)
Sandstorm Elementals are a conglomerate of Earth, Water and Air elementals.
# Volcanic Elemental (Earth, Fire, Water)
Volcanic Elementals are a conglomerate of Earth, Water and Fire elementals.
Complete Elementals
# Primal Elemental (Air, Earth, Fire, Water)
Primordial Aspects
Introduced in the Burning Crusade expansion pack. The Primordial Aspects are probably a group of elementals that instead on focusing on the things like fire and air, focus on unique aspects of nature like the night and poison. The only one in game is Murmur, the Primordial Aspect of sound, a boss in the Shadow Labyrinth wing of the Auchindoun instance.
Note that they may not be elementals but in fact elemental-like beings. Murmur is listed as an elemental for game mechanics.
Revenants
Revenants are minor elemental creatures who once served as foot soldiers for the malefic Old Gods when the world was young. When the titans defeated the Old Gods and chained them beneath the earth, the wicked revenants and their greater elemental cousins were banished to the Elemental Plane. Locked away from the world they once ruled, the fire of the elementals' hatred of the titans and their creations burned with increasing intensity. As the millennia passed, reckless mortal wizards began to summon elementals back into the physical world. Free at last, many revenants struck out against the mortals that had summoned them and set out to forge their own destiny among their native elements in the world. These evil beings exist only to inflict strife and sow elemental chaos. Though they have limited intelligence, their sheer hatred and will to destroy make them fearful opponents when encountered in the wilds of the world.
Revenants appear as undead Elemental creatures with the ability to cast elemental magics according to their type. Although appearing undead, Revenants have no affiliation with the Scourge as they have some sort of innate immunity to Ner'Zhul's psychic control over undead. They remain neutral in the conflict between the Horde and the Alliance. Many live on the Elemental Plane. They have not appeared in World of Warcraft but were featured in Warcraft III and The Frozen Throne, and the Warcraft RPG. They look similar to floating suits of armor, bound by elemental energy according to their elemental type. They also wield large maces and carry giant shields.
Types of Revenants:
# Death Revenant
# Fire Revenant
# Frost Revenant
# Ice Revenant
# Lightning Revenant
# Revenant of the Tides
# Revenant of the Seas
# Revenant of the Depths
# Deeplord Revenant
Humanoid races
Undead
In addition to the free-willed Forsaken Undead described in the humanoids section, many other, mindless, evil Undead in service of the dreaded Lich King Ner'Zhul and his scourge and others, are present in the warcraft universe. Numerous different types of these Undead creatures exist. Many of these are common staples in numerous fantasy-themed games.
Abominations
An abomination is an undead, ogre-like creature composed of multiple bodies gruesomely sewn together. They are composed of stretched and stitched skin, broken teeth, massive bloated stomachs, and are sporting a massive gash where their mixed entrails hang out. From their back they have an additional limb placed, and carry huge meat cleavers in all three of their hands. During the Third War, they served as heavy melee warriors for the Undead Scourge, however in the present the Forsaken have also utilized them as brutish guards in their cities. Many Abominations, aside from their extreme physical strength, also emit a noxious cloud of pestilence and disease from their rotting innards. This cloud can spread disease or physically weaken anyone who attacks an abomination. Almost all abominations lack any real intelligence, having an I.Q. closest to that of an ogre on average.
Abominations outwardly appear strangely joyful due to their absent-minded expressions and mannerisms, though this is most likely due to their low level of mental capacity. Like their undead cousins, abominations lust for flesh and are known to eat not only the living but the dead as well.
The abominations of the Third War were assembled in Slaughterhouses which can still be found in the Eastern Plaguelands. Opposing the Scourge, however, the Forsaken abominations are made in the Apothecarium of the Undercity and are composed of the parts of humans in captivity of the Forsaken. While for the Forsaken the abominations are primarily kept as guards, some have become highly regarded Forsaken representatives in the military, such as Lieutenant Murp of Alterac Valley.
Important Scourge abominations include Glutton, a constantly hungry abomination found in Razorfen Downs; Ramstein, the ruthless guardian of Baron Rivendare's slaughterhouse in Stratholme; and the titanic Patchwerk, whom Kel'Thuzad uses as his "Avatar of War."
Abominations strongly pay homage to Frankenstein's monster, particularly Thaddius, found in the abomination wing of Naxxramas, who is more metal and machinery than flesh.
Banshees
Banshees were once elf women, returned to a horrible, spectral existence. When the Burning Legion and the kaldorei clashed in the War of the Ancients, 10,000 years ago, many night elf women fell. Their brutal murders returned them as banshees, and for millennia they wandered the world in lamentation, losing ever more of their dwindling sanity. Eventually, the Lich King, Ner'zhul, learned of their existence and recruited them into the Scourge. Banshees fought in the Third War alongside other undead, and when Arthas attacked Quel'Thalas, he found that he could make banshees of high elves as well.
Banshees are undead spirits, many of them from High Elves who were taken and enslaved by the Lich King after his conquest of Quel'Thalas. While under Ner'zhul's control the banshees were kept just aware enough so that they could experience the pain, desperation and anguish of their existence, and were then filled with a desire to spread that pain among the living. Most known for their chilling and deafening screams, banshees can also cast a number of curses.
After the Third War, the Lich King lost control of some of the banshees, including their queen Sylvanas Windrunner. Not long after Arthas raised her as a banshee, she broke from his control, taking fellow banshees with her. She regained her physical body and established the Forsaken. This act gives many banshees hope, and a strong cadre of free banshees can now be seen serving with the Forsaken. Most banshees still remain enslaved to the Lich King's will though, and can be found throughout the Plaguelands. Many wild, unafilliated banshees exist as well. Physically, they appear as spectral elven women, with wild flowing hair and long talon-like hands. Banshees have the unsettling ability to force their way into the bodies of living creatures, thus replacing the creatures' spirits with their own. A banshee who does this, however, loses its original form.
It is thought that some banshees wandered Azeroth long before the Scourge, and were subjugated to the Lich King's will. This is supported by the presence of Banshees in ancient Kaldorei ruins throughout Kalimdor, like Dire Maul.
Bone Golems
Created by the Lich King's necromancers, these golems are the necromancers' bodyguards.
Deadly undead constructs made entirely of bones, Bone Golems are one of the deadlier types of undead employed by the Scourge. Their long, scythe-like arms can cleave through the heaviest of armors. Fortunately, despite their strength, they seem to be rather rare, only appearing in large quantities in the basement of Scholomance.
They also spawned in large numbers and in unlikely places during the Scourge Invasion event, for instance in Silithus.
One notable Bone Golem is Rattlegore, a mini-boss in the Scholomance instance.
Bone Golems, instead of undead, could also be regarded as Elementals, or Constructs, or Miscellaneous.
Death Knights
Death knights are former paladins who have forsaken the Holy Light and entered the service of the Lich King.
The first of the Scourge's death knights was Prince Arthas Menethil of Lordaeron, who succumbed to madness and entered into the service of the Lich King at the beginning of the Third War, after his soul was stolen by the runeblade Frostmourne.
Other once-noble paladins would follow in Arthas' steps. During the fall of Lordaeron, the Order of the Silver Hand was disbanded, and its leader Uther Lightbringer slain. Some of the paladins traveled to the plague-ridden colonies, seeking to continue to help the people of the land. Though the Paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague. Embittered by this rejection, a few traveled north to find the plague's source.
Much as Arthas had before them, these renegade paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reached Ner'zhul's icy fortress in Northrend they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black runeblades and shadowy undead steeds, death knights serve as the Scourge's mightiest generals.
In the new expansion of World of Warcraft, Wrath of the Lich King the player is able to become a Death Knight (Hero Class) through some kind of achievements/quests. (Full detail has not been given about the Death Knight Hero Class and the achievements/quests in order to obtain this soon to be playable Class at this time.)
Flesh Giants
Flesh Giants would appear to be the next step up from the common Abomination. A horrific combination of flesh and machine, they just recently appeared for the first time in the halls of Naxxramas.
Flesh Titans
Flesh Titans are the most powerful constructs of the Scourge. What little knowledge there is points to the Flesh Titans as being far more intelligent than other constructs and possessing deadly electrical powers. The only known Flesh Titan is Thaddius, a boss in the Naxxramas Instance.
In the first days of the patch 1.11 PTRs, the Flesh Titan Thaddius could be heard howling in pain and begging to be put out of his misery. Judging from this, it would seem that his maker accomplished something extraordinary: creating what could possibly be the first sentient construct on Azeroth.
Flesh Titans are strongly inspired by Frankenstein's monster.
Fungal Monsters
Giant walking fungi creatures that embody the undeath plague and its contaminating effects. They are one of the newer creations of the scourge. They can be found in the Naxxramas instance.
Ghosts
Spectral spirits of the deceased. They resemble see-through, often bluish versions of who they were in life. Most ghosts are harmless reflections of what they were when they still lived, and are invisible to normal eyes. But this is not always the case. Ghosts who have a strong desire for revenge are often tied to the physical plane by that desire. Some ghosts are even forced to remain in the physical plane by an outside force, or tied to the physical by an inanimate object they cherished when alive (such as some of the more powerful Kirin'Tor mages in Netherstorm). Such ghosts are generally hostile, and not only are capable of damaging fully corporeal/living creatures, but will attack and do so on sight.
Unlike wraiths and shades, it's easily possible to see which race a ghost belonged to while it was living because despite being bluish and see-through, there is little difference in their appearance as they were in life, and their race is clearly identifiable.
Ghouls
Ghouls are the shock troops of the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.
During the third war, ghouls were used as basic attack units, and also used to harvest lumber to build scourge structures.
Ghouls are found in several places throughout Azeroth, primarily the Eastern Kingdoms. Most notable are those who terrorize the Plaguelands as the front lines of the Scourge, heavy concentrations can also be found in Eversong Forest and Ghostlands. Mindless ghouls can also be found in Silverpine Forest and Duskwood.
Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath. Despite all this, Ghouls are not particularly intelligent, being mindless monsters with the intelligence of a creature such as an Ogre or Gnoll at best, and understand little aside from hobbling around and tearing apart any foe they see.
Liches
During his mortal life as the warchief of the orcish Horde of Draenor, Ner'zhul commanded a number of Orcish warlocks, shamans, and even some of Gul'dan's death knights. When these wicked sorcerers were captured by Kil'jaeden and the Burning Legion after the destruction of Draenor, they were transformed into twisted aberrations of their former selves. These liches possessed tremendous magical powers, yet their immortal, undead bodies were bound to the iron will of Ner'zhul. Since the liches showed unswerving loyalty to their master, Ner'zhul granted them control over the furious elements of the cold north. Now, the liches wield frost magic along with their own considerable necromantic spells. Other Lichs are raised important members of the Cult of the Damned, and at least Kel'Thuzad has become one out of free will, and even considers the new eternal life a gift for his servitude.
Every lich has a physical object called a phylactery that contains its soul. As long as a lich's phylactery remains intact and undamaged, the lich will eventually regenerate its body and return to life. It's unclear if the phylacteries are common knowledge, and thus, liches thought dead may still return.
A lesser type of lich is known as a lichling. Many lichlings can be found in Azshara.
Shades
Shades are disembodied spirits and are similar to ghosts in that they are the spectral remains of a once-living person. They are far more chaotic and bestial than ghosts however, and more dark and spectral, with their original race being impossible to determine. These often restless spirits are mostly found in the Plaguelands, other undead-infested areas, and the village surrounding the mysterious tower of Karazhan. Because they do not have a real body, some shades are immune to physical damage.
Due to their invisibility, shades are employed by the Scourge as spies and scouts. They are created from the sacrifice of acolytes of the Cult of the Damned.
In Warcraft III, they can't attack, but in World of Warcraft, they attack with shadow-based spells and melee attacks.
Skeletons
Some skeletons are animated through necromancy. Most skeletons are raised from battlefields and thus are often seen still clothed in rotting garments and rusting armor. Some skeletons still fight with the weapons they died clutching. Others, specifically created only by the most advanced necromancers are able to cast magical spells. Whatever they attack with skeletons are basically mindless automatons who are either directly controlled, or made to follow a specific order from their creator. If sufficiently damaged, the magic holding their bones together will dissipate, and they will crumple lifelessly to the ground.
Some skeletons, however, actually seems to possess some kind of intelligence, like Mordresh Fire Eye, found in Razorfen Downs. He can be seen talking to and encouraging his brethren, holding a speech about how the undead Scourge will consume the whole of Kalimdor.
In addition to the skeletons described here, some others may be other types of undead that are simply very old and all their flesh has rotted away, leaving nothing but bones.
Undead Beasts
An Undead Beast resembles an Abomination, only fashioned entirely out of animal parts instead of human parts. Undead Beasts are one of the newer creations of the Scourge and are only found stalking the corridors of the dreaded Naxxramas. The most famous Undead Beast is Gluth.
Wights
Wights are an unusual species of undead used occasionally by the Scourge. They most closely resemble a zombie, but their bodies have grown to montrous sizes and are horridly deformed. It is unknown how this transformation occurred. They are mostly employed in places of importance: Magistrate Barthilas protects the key to the city of Stratholme, while two other wights act as the bodyguards of the flesh titan Thaddius. In addition, The Ravenian is one of the six bosses that must be defeated to summon Darkmaster Gandling in The Scholomance.
With their flat heads, and bolts implanted in their neck, they have a very similar design to Frankenstein's Monster. However, they are frequently quite intelligent, and seem to retain the mind that they had in life.
It is only assumed that these creatures are called "wights" due to the fact that their model is called a wight. They have only appeared so far in the form of named bosses, two of which were called wights in an article about the Thaddius fight.
"As your group falls into disarray and scatters, caught unaware and slaughtered one by one by the two gruesome wights that descended from platforms higher up in the room, you wonder to yourself what kind of twisted nightmare spawned this monster."
As with the Voidwalker, Shade and the Fire Elemental, Wights have the same attack animations, run animation, model layout, etc. as that of a Bog Beast.
Wraiths
Wraiths are spirit-beings, similar to ghosts, banshees and shades in that they are the spectral forms of a once-living person. Unlike banshees, who appear to be formed only from the souls of undead women, wraiths can be of either gender. They also appear to be of either elven or human origin most of the time. Some trolls in Zul'Gurub and the Sunken Temple manifest as wraiths before they die. Wraiths appear as partially see-through shapes with a roughly humanoid shape, although notably missing legs, and with a shapeless, incorporeal, unidentifiable head.
They are typically either bluish or purple, and turn into a little ball when destroyed.
Zombies
Zombies are one of the simplest and most common of undead. They are reanimated corpses who have not yet completed the transition into the "true" undeath form of Ghouls.
Like Ghouls, zombies were once men, peasants and warriors alike. They lack a lot of the intelligence their risen comrades do, even in comparison to Abominations. Slow moving and instinctual, you can find these creatures within the areas either once or still under Scourge control.
Zombies due to their lack of intelligence and their numbers are often used as fodder in the front lines of the Scourge. Most do not seem to be affiliated with any group and just mindlessly wander.
Some Zombies have managed to be part of the Forsaken and seem to have rational thought.
Zombies can be found most notably in Tirisfal Glades, the Western Plaguelands and the Eastern Plaguelands.
Miscellaneous races
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Demonic races
Demons are a significant part of the Warcraft universe. Among the more notable demons featured are the Pit Lords, Doom Guards and Eredar, the demon-corrupted versions of the Draenei.
Dragons
Chromatic Dragons
The chromatic dragons are a mixture of Red and Black dragons, created and found in Black Wing Lair and Upper Blackrock Spire. They are coloured a shade of amethyst. They serve under the Black Dragon Flight and have similar powers to other types of dragons.
Dragonspawn
The dragonflights of Azeroth are not without retainers and assistants. Noble humanoids serve the dragons with absolute loyalty, acting as footmen, soldiers, assistants, companions, and chefs. They are endowed with many of the dragon's mystic abilities and virtuous qualities.
The Dragonspawn (also known as Wyrmkin and Scalebane) are semi-humanoid dragon-like creatures. They're somewhat similar in concept to a Centaur - from the waist up, they're humanoid lizards. From the waist down, they have the body of a dragon. The largest, most powerful Dragonspawn have wings as well, though most don't.
Exactly how they came into being is a guarded secret of the flights. Though they have dragon-like qualities, these creatures are not descended from dragons. Instead, they are distant kinfolk, descended from humanoids who spent their lives so close to the dragons that they took on the qualities of their masters after generations of service. They are gifted with unique advantages of their dragon blood and heritage, including immunity to their dragonflight's breath weapon. They have the same alignment and goals as their patron dragonflight. In short, five species, one for each flight, colors match- blue serve Malygos, Green serve Ysera, etc.
Drakeadons
Not truly Dragons, but a rarely found, related creature. They resemble giant, two headed hounds with dragon (as opposed to dog) overtones. They can be found in Upper Blackrock Spire (The Beast), and Molten Core (Magmadar).
Drakonids
A humanoid dragon-like creature, similar to a Dragonspawn only they have 2 legs instead of 4, so they are more like dragon-humans than dragon-centaurs. They are meant to be the footmen and standard soldiers of the Legion of Blackrock, and though they have considerable magic resistances, a flaw does exist: each Drakonid also has a fatal weakness to one magic type, making it suffer enormous damage from that particular school.
Bronze Drakonids can be found patrolling the Caverns of Time. Nether Drakonids can also be found in Shadowmoon Valley, in the service of Illidan Stormrage, while the Infinite Dragonflight also employs drakonids of their own flight. This suggests that Drakonids might not exclusively be the results of Nefarian's experiments and have origins and purposes more similar to those of the Dragonspawn.
Frost Fichens
Frost Fichens live around Frost Wyrms. They like to live around Northrend and often complement the cleaning behaviour of Wyrms by using their powerful tongues.
Frost Wyrms
Dying Dragons traditionally fly to the land of Northrend to die. When Ner'zhul the Lich King took control of Northrend, he used his powers to raise the residents of the vast Dragon graveyards to do his bidding. In this new age, the Scourge plans to kill all the dragons in the world with their plague and turn them into Frost Wyrms.
Black Dragons
Khaz'goroth, the Titan shaper and forger of the world, bestowed some of his vast power upon the mighty black wyrm, Neltharion. The great-hearted Neltharion, known afterwards as the Earth-Warder, was given dominion over the earth and the deep places of the world. He embodied the strength of the world and served as Alexstrasza's greatest supporter. Black dragons breath consists of blasts of molten lava rather than pure fire.
Neltharion used to be allied with the other Dragons, but an artifact he Crafted at the directons of the Old Gods (the Demon Soul) drove him mad through its arcane magic. He came to be known as "Deathwing the Destroyer" and tricked the Aspects into giving some of their powers to the Demon Soul to help battle the demons; however when the Demons were driven back, he turned on the Aspects and began to fight against them as well. Eventually the Demon Soul was destroyed by a human sorcerer named Rhonin while Deathwing attempted to steal Alexastraza's (the Aspect of Life and mother of the Red Dragon Flight) eggs, and Deathwing was driven away by the other Aspects.
Led by this mad leviathan, the Black Dragons plan to destroy the Burning Legion, the Scourge, all other races and all other Dragons so that they may rule the world with their view of perfection.
Red Dragons
The Red Dragons were devastated by Neltharion's betrayal. Deathwing led an orc to the Demon Soul, because he couldn't use it himself when the other Aspects cast a spell on him. The Orcs used it to trap the Dragonqueen Alexstrasza the Life-Giver and steal her eggs to give a new force to the Horde. The Red Dragons refuse to forgive the Horde for this, not even the redeemed Horde. The Red Dragons can breath fire.
Eonar, the Titan patron of all life, gave a portion of her power to the red leviathan, Alexstrasza. Ever after, Alexstrasza would be known as the Life-Binder, and she would work to safeguard all living creatures within the world. Due to her supreme wisdom and limitless compassion for all living things, Alexstrasza was crowned the Dragonqueen and given dominion over her kind. Some speculate that Alexstrasza is the "Earth Mother" that the Tauren speak of.
Blue Dragons
All the Blue Dragons, aside from Malygos the Spell-Weaver and a hand-full of dragon whelps, were killed in the War of the Ancients, but when Alextrasza was freed from the Orcs after the Second War, she gave the maddened Malygos some of her eggs to revive his flight. Some eggs were also preserved from the times of the War of the Ancients by Nozdormu at the request of Krasus when he was sent back in time, kept safe until after Malygos regained his sanity.
Norgannon, the Titan lore keeper and master-magician, granted the blue dragon, Malygos, a portion of his vast power. From then on, Malygos would be known as the Spell-Weaver, the guardian of magic and hidden arcanum.
Bronze Dragons
Nozdormu, the Timeless, rules over the Caverns of Time, the realm of the Bronze Dragons. He was also maddened by Deathwing's betrayal and decided to keep a collection of important artifacts. He claimed that even Deathwing will one day become part of his collection. Like Malygos, he has regained his sanity.
Aman'Thul, the Highfather of the Pantheon, bestowed a portion of his cosmic power upon the massive bronze dragon, Nozdormu. The Highfather empowered Nozdormu to guard time itself and police the ever-spinning pathways of fate and destiny. The stoic, honourable Nozdormu became known as the Timeless One. The Titan also revealed to Nozdormu the exact time and nature of his death, so as to show him both the power and the dangers of knowing all of time.
Green Dragons
Eonar also blessed Alexstrasza's younger sister, the lithe green dragon Ysera, with a portion of nature's influence. Ysera fell into an eternal trance, bound to the waking Dream of Creation. Known as The Dreamer, she would watch over the growing wilds of the world from her verdant realm, the Emerald Dream. As a result, Green Dragons live in both the waking world and The Emerald Dream, the eldest ones flying about with their eyes closed, mind traveling the Dream.
Ysera gave all the Night Elves a kinship with nature when she gave her gift to Nordrassil, the World Tree, and allowed them to walk the Emerald Dream in their druidic studies. The Night Elf and the Tauren Druids travel through the Emerald Dream while hibernating, leading to a close relationship between these races.
More recently, the Emerald Dream has fallen into turmoil, and a foul taint has spread inside. This taint twists all life it touches, including those of the Green Flight. Many of Ysera's most trusted kin have felt the touch of corruption, and now fight all who venture close. Below is a listing of the twisted dragons:
* Once one of Ysera's most trusted lieutenants, Ysondre has now gone rogue, sowing terror and chaos across the land of Azeroth. Her formerly beneficent healing powers have given way to dark magics, enabling her to cast smouldering lightning waves and summon the aid of fiendish, corrupted druids. Ysondre and her kin also possess the ability to induce sleep, sending her unfortunate mortal foes to the realm of their most terrifying nightmares.
* Lethon's exposure to the aberration within the Emerald Dream not only darkened the hue of the mighty dragon's scales, but also empowered him with the ability to extract malevolent shades from his enemies. Once joined with their master, the shades imbue the dragon with healing energies. It should come as no surprise, then, that Lethon is considered to be among the most formidable of Ysera's wayward lieutenants.
* A mysterious dark power within the Emerald Dream has transformed the once-majestic Emeriss into a rotting, diseased monstrosity. Reports from the few who have survived encounters with the dragon have told horrifying tales of putrid mushrooms erupting from the corpses of their dead companions. Emeriss is truly the most gruesome and appalling of Ysera's estranged green dragons.
* Taerar was perhaps the most affected of Ysera's rogue lieutenants. His interaction with the dark force within the Emerald Dream shattered Taerar's sanity as well as his corporeal form. The dragon now exists as a spectre with the ability to split into multiple entities, each of which possesses destructive magical powers. Taerar is a cunning and relentless foe who is intent on turning the madness of his existence into reality for the inhabitants of Azeroth.
Sprite Dragons and Faerie Dragons
Though not actual Dragons, they police the Emerald Dream for misuse of magic. They are immune to magic and when out of the Emerald Dream, have the ability to phase into it for a short duration, evading damage. They resemble small, non-aggressive, brightly colored lizards with wings. They can be found near the moonwells of Ashenvale, near Stonetalon Peak, and in the forests of Feralas.
Nether Dragons
Near the end of the Second War, the black dragon Deathwing travelled through the Dark Portal to Draenor. Believing the world to be a relatively safe haven for his offspring, he secreted away a cache of black dragon eggs. Following the war, Ner'zhul recklessly opened multiple portals on Draenor, and the magical stress tore the planet apart. The energies released in this catastrophe altered Deathwing's eggs, resulting in the Nether Drakes partially corporeal and partially ethereal dragons who possess the ability to shift between the astral and physical planes. Without Deathwing's guidance, these otherworldly nether drakes are just now finding their own way among the blasted ruins of Outland. They are black, somewhat translucent, and have a glowing aura around them.
Elementals
Elementals were the first creatures to appear on Azeroth, created by a sect of "Old Gods". Chaotic and destructive, they worshiped the Old Gods, but the gods were defeated by the Titans. The Titans took Azeroth because of a deep hatred for anything evil, and the Old Gods were described as "unimaginable evil." The Titans then brought order and prosperity to a new Azeroth, where countless races and creatures were able to come into existence.
There are about 6 kinds of elementals. Earth elementals are made up of floating bits of stone, and sometimes used as minions for some centaur and the Kirin Tor. Fire elementals have burning bodies and are able to attack from a distance with fire, and are extremely hard to kill with physical attacks, because fire is hardly tangible. There are Water Elementals, commonly summoned by mages and wizards, which can cast Ice spells. While not pictured, Wind Elementals appear as small funnel clouds; they tend to have slashing abilities, and exist throughout the Arathi Highlands, Desolace and Silithus. Molten Elementals are based on lava with shale bodies, appearing similar to, but not quite like, earth elementals, and use fiery attacks; they can be seen in ex-Redridge Mountains, including Searing Gorge, Burning Steppes, and Molten Core. 'Arcane' Elementals can be seen in Dire Maul and Netherstorm. These elementals of Twisting Nether can easily destroy mana-based classes like mages by burning mana, and, of course, are immune to arcane magic.
They are ruled by the Elemental Lieutenants:
Ragnaros the Firelord (fire elemental, the only one that can be currently fought in World of Warcraft),
Therazane the Stonemother (earth elemental, rumored to be the Earthmother the Tauren worship),
Al'Akir the Windlord (air elemental, apparently the lieutenant with the least amount of story),
Neptulon the Tidehunter (water elemental, stated to be the most evil of the lieutenants).
One thing to note is that these elementals are in fact not a part of the Burning Legion. Though demons can be controlled by Warlocks, elementals can't be controlled by players; however they are also used as minions of NPCs. Elementals will fight the demons of the Burning Legion as well as the beings that inhabit Azeroth. They are merely trying to restore their masters (the Old Gods) to power and to free their elemental lieutenants (mentioned above) so these can once again rule the world.
Water Elementals seem to be a bit more passive, and players can get quests from certain ones, generally involving attacking fire elementals; however water elementals, along with all elementals, are often hostile to players of either faction.
The different elementals seem to be at war with each other; the most obvious version is the "pure" water elementals and their attempts to defeat the "hated" fire elementals.
Additionally, the saga to get the legendary weapon Thunderfury, Blade of the Blessed Windseeker tells the story that Ragnaros the Firelord imprisoned Thunderann who was a wind elemental lord.
In World of Warcraft: The Burning Crusade, Water Elementals can be controlled by Mages who specialize in frost talents (41 points minimum).
Other Elementals and related creatures
There are some other creatures in World of Warcraft that are categorized as elementals; these include tree ancients, bog beasts, golems, etc.; but the wind, water, earth and fire elementals are the only ones to have served the Old Gods. The Old Gods are also served by certain non-elementals.
Bog Beasts
As the name suggests, bog beasts are large, shambling monsters that are half plant and half beast, resembling hunched humanoids made out of rotting vegetation and sludge. Little is known about these secretive creatures, except that they are territorial and quite aggressive. Explorers have recorded stories of their great strength and resilience to harm. Unlike animals, they reproduce by seeds.
When roused to anger, they fight with great power and fury, using their strength to slam into their enemies, crushing opponents' defenses with their massive fists.
In lore Bog Beasts are not elementals at all, but a type of large, sentient plant.
Elemental Conglomerates
Because the Elemental Plane is a single location encompassing all four elemental forces in a single area, some of the plane's creatures have adapted to more than one region. To do this, they have taken on the aspects of one more more such areas. These creatures are known as "conglomerates". Each kind shares two or more aspects of the basic elemental types.
If a creature shares two elemental aspects they are known as "dual elemental"-type.
If a creature shares three elemental aspects it is known as a "triumvirate elemental"-type.
If a creature shares all four elemental aspects it is known as a "complete" or "primal elemental"-type.
Known Types
Dual Elementals
# Dust Elemental (Air, Earth)
Dust Elementals are a conglomerate of Air and Earth elementals. Dust Elementals may be found in Westfall in the form of Dust Devils.
# Ice Elemental (Air, Water)
Ice Elementals are conglomerate water and air elementals from Frostland of the Abyssal Maw.
# Spark Elemental (Air, Fire)
Spark Elementals are a conglomerate of Air and Fire elementals.
# Lava Elemental (Earth, Fire)
Lava Elementals are a conglomerate of Fire and Earth elementals.
The most powerful Lava Elemental currently in World of Warcraft is Garr.
# Mud Elemental (Earth, Water)
Mud Elementals are a conglomerate of Water and Earth elementals.
# Steam Elemental (Fire, Water)
Steam Elementals are a conglomerate of Water and Fire elementals.
# Tar Beast (Earth, Water)
Tar Beasts are a conglomerate of Earth and Water element types.
Triumvirate Elementals
# Geyser Elemental (Air, Fire, Water)
Geyser Elementals are a conglomerate of Water, Fire and Air elementals.
# Pyroclastic Elemental (Air, Earth, Fire)
Pyroclastic Elementals are a conglomerate of Earth, Fire and Air elementals.
# Sandstorm Elemental (Air, Earth, Water)
Sandstorm Elementals are a conglomerate of Earth, Water and Air elementals.
# Volcanic Elemental (Earth, Fire, Water)
Volcanic Elementals are a conglomerate of Earth, Water and Fire elementals.
Complete Elementals
# Primal Elemental (Air, Earth, Fire, Water)
Primordial Aspects
Introduced in the Burning Crusade expansion pack. The Primordial Aspects are probably a group of elementals that instead on focusing on the things like fire and air, focus on unique aspects of nature like the night and poison. The only one in game is Murmur, the Primordial Aspect of sound, a boss in the Shadow Labyrinth wing of the Auchindoun instance.
Note that they may not be elementals but in fact elemental-like beings. Murmur is listed as an elemental for game mechanics.
Revenants
Revenants are minor elemental creatures who once served as foot soldiers for the malefic Old Gods when the world was young. When the titans defeated the Old Gods and chained them beneath the earth, the wicked revenants and their greater elemental cousins were banished to the Elemental Plane. Locked away from the world they once ruled, the fire of the elementals' hatred of the titans and their creations burned with increasing intensity. As the millennia passed, reckless mortal wizards began to summon elementals back into the physical world. Free at last, many revenants struck out against the mortals that had summoned them and set out to forge their own destiny among their native elements in the world. These evil beings exist only to inflict strife and sow elemental chaos. Though they have limited intelligence, their sheer hatred and will to destroy make them fearful opponents when encountered in the wilds of the world.
Revenants appear as undead Elemental creatures with the ability to cast elemental magics according to their type. Although appearing undead, Revenants have no affiliation with the Scourge as they have some sort of innate immunity to Ner'Zhul's psychic control over undead. They remain neutral in the conflict between the Horde and the Alliance. Many live on the Elemental Plane. They have not appeared in World of Warcraft but were featured in Warcraft III and The Frozen Throne, and the Warcraft RPG. They look similar to floating suits of armor, bound by elemental energy according to their elemental type. They also wield large maces and carry giant shields.
Types of Revenants:
# Death Revenant
# Fire Revenant
# Frost Revenant
# Ice Revenant
# Lightning Revenant
# Revenant of the Tides
# Revenant of the Seas
# Revenant of the Depths
# Deeplord Revenant
Humanoid races
Undead
In addition to the free-willed Forsaken Undead described in the humanoids section, many other, mindless, evil Undead in service of the dreaded Lich King Ner'Zhul and his scourge and others, are present in the warcraft universe. Numerous different types of these Undead creatures exist. Many of these are common staples in numerous fantasy-themed games.
Abominations
An abomination is an undead, ogre-like creature composed of multiple bodies gruesomely sewn together. They are composed of stretched and stitched skin, broken teeth, massive bloated stomachs, and are sporting a massive gash where their mixed entrails hang out. From their back they have an additional limb placed, and carry huge meat cleavers in all three of their hands. During the Third War, they served as heavy melee warriors for the Undead Scourge, however in the present the Forsaken have also utilized them as brutish guards in their cities. Many Abominations, aside from their extreme physical strength, also emit a noxious cloud of pestilence and disease from their rotting innards. This cloud can spread disease or physically weaken anyone who attacks an abomination. Almost all abominations lack any real intelligence, having an I.Q. closest to that of an ogre on average.
Abominations outwardly appear strangely joyful due to their absent-minded expressions and mannerisms, though this is most likely due to their low level of mental capacity. Like their undead cousins, abominations lust for flesh and are known to eat not only the living but the dead as well.
The abominations of the Third War were assembled in Slaughterhouses which can still be found in the Eastern Plaguelands. Opposing the Scourge, however, the Forsaken abominations are made in the Apothecarium of the Undercity and are composed of the parts of humans in captivity of the Forsaken. While for the Forsaken the abominations are primarily kept as guards, some have become highly regarded Forsaken representatives in the military, such as Lieutenant Murp of Alterac Valley.
Important Scourge abominations include Glutton, a constantly hungry abomination found in Razorfen Downs; Ramstein, the ruthless guardian of Baron Rivendare's slaughterhouse in Stratholme; and the titanic Patchwerk, whom Kel'Thuzad uses as his "Avatar of War."
Abominations strongly pay homage to Frankenstein's monster, particularly Thaddius, found in the abomination wing of Naxxramas, who is more metal and machinery than flesh.
Banshees
Banshees were once elf women, returned to a horrible, spectral existence. When the Burning Legion and the kaldorei clashed in the War of the Ancients, 10,000 years ago, many night elf women fell. Their brutal murders returned them as banshees, and for millennia they wandered the world in lamentation, losing ever more of their dwindling sanity. Eventually, the Lich King, Ner'zhul, learned of their existence and recruited them into the Scourge. Banshees fought in the Third War alongside other undead, and when Arthas attacked Quel'Thalas, he found that he could make banshees of high elves as well.
Banshees are undead spirits, many of them from High Elves who were taken and enslaved by the Lich King after his conquest of Quel'Thalas. While under Ner'zhul's control the banshees were kept just aware enough so that they could experience the pain, desperation and anguish of their existence, and were then filled with a desire to spread that pain among the living. Most known for their chilling and deafening screams, banshees can also cast a number of curses.
After the Third War, the Lich King lost control of some of the banshees, including their queen Sylvanas Windrunner. Not long after Arthas raised her as a banshee, she broke from his control, taking fellow banshees with her. She regained her physical body and established the Forsaken. This act gives many banshees hope, and a strong cadre of free banshees can now be seen serving with the Forsaken. Most banshees still remain enslaved to the Lich King's will though, and can be found throughout the Plaguelands. Many wild, unafilliated banshees exist as well. Physically, they appear as spectral elven women, with wild flowing hair and long talon-like hands. Banshees have the unsettling ability to force their way into the bodies of living creatures, thus replacing the creatures' spirits with their own. A banshee who does this, however, loses its original form.
It is thought that some banshees wandered Azeroth long before the Scourge, and were subjugated to the Lich King's will. This is supported by the presence of Banshees in ancient Kaldorei ruins throughout Kalimdor, like Dire Maul.
Bone Golems
Created by the Lich King's necromancers, these golems are the necromancers' bodyguards.
Deadly undead constructs made entirely of bones, Bone Golems are one of the deadlier types of undead employed by the Scourge. Their long, scythe-like arms can cleave through the heaviest of armors. Fortunately, despite their strength, they seem to be rather rare, only appearing in large quantities in the basement of Scholomance.
They also spawned in large numbers and in unlikely places during the Scourge Invasion event, for instance in Silithus.
One notable Bone Golem is Rattlegore, a mini-boss in the Scholomance instance.
Bone Golems, instead of undead, could also be regarded as Elementals, or Constructs, or Miscellaneous.
Death Knights
Death knights are former paladins who have forsaken the Holy Light and entered the service of the Lich King.
The first of the Scourge's death knights was Prince Arthas Menethil of Lordaeron, who succumbed to madness and entered into the service of the Lich King at the beginning of the Third War, after his soul was stolen by the runeblade Frostmourne.
Other once-noble paladins would follow in Arthas' steps. During the fall of Lordaeron, the Order of the Silver Hand was disbanded, and its leader Uther Lightbringer slain. Some of the paladins traveled to the plague-ridden colonies, seeking to continue to help the people of the land. Though the Paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague. Embittered by this rejection, a few traveled north to find the plague's source.
Much as Arthas had before them, these renegade paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reached Ner'zhul's icy fortress in Northrend they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black runeblades and shadowy undead steeds, death knights serve as the Scourge's mightiest generals.
In the new expansion of World of Warcraft, Wrath of the Lich King the player is able to become a Death Knight (Hero Class) through some kind of achievements/quests. (Full detail has not been given about the Death Knight Hero Class and the achievements/quests in order to obtain this soon to be playable Class at this time.)
Flesh Giants
Flesh Giants would appear to be the next step up from the common Abomination. A horrific combination of flesh and machine, they just recently appeared for the first time in the halls of Naxxramas.
Flesh Titans
Flesh Titans are the most powerful constructs of the Scourge. What little knowledge there is points to the Flesh Titans as being far more intelligent than other constructs and possessing deadly electrical powers. The only known Flesh Titan is Thaddius, a boss in the Naxxramas Instance.
In the first days of the patch 1.11 PTRs, the Flesh Titan Thaddius could be heard howling in pain and begging to be put out of his misery. Judging from this, it would seem that his maker accomplished something extraordinary: creating what could possibly be the first sentient construct on Azeroth.
Flesh Titans are strongly inspired by Frankenstein's monster.
Fungal Monsters
Giant walking fungi creatures that embody the undeath plague and its contaminating effects. They are one of the newer creations of the scourge. They can be found in the Naxxramas instance.
Ghosts
Spectral spirits of the deceased. They resemble see-through, often bluish versions of who they were in life. Most ghosts are harmless reflections of what they were when they still lived, and are invisible to normal eyes. But this is not always the case. Ghosts who have a strong desire for revenge are often tied to the physical plane by that desire. Some ghosts are even forced to remain in the physical plane by an outside force, or tied to the physical by an inanimate object they cherished when alive (such as some of the more powerful Kirin'Tor mages in Netherstorm). Such ghosts are generally hostile, and not only are capable of damaging fully corporeal/living creatures, but will attack and do so on sight.
Unlike wraiths and shades, it's easily possible to see which race a ghost belonged to while it was living because despite being bluish and see-through, there is little difference in their appearance as they were in life, and their race is clearly identifiable.
Ghouls
Ghouls are the shock troops of the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.
During the third war, ghouls were used as basic attack units, and also used to harvest lumber to build scourge structures.
Ghouls are found in several places throughout Azeroth, primarily the Eastern Kingdoms. Most notable are those who terrorize the Plaguelands as the front lines of the Scourge, heavy concentrations can also be found in Eversong Forest and Ghostlands. Mindless ghouls can also be found in Silverpine Forest and Duskwood.
Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath. Despite all this, Ghouls are not particularly intelligent, being mindless monsters with the intelligence of a creature such as an Ogre or Gnoll at best, and understand little aside from hobbling around and tearing apart any foe they see.
Liches
During his mortal life as the warchief of the orcish Horde of Draenor, Ner'zhul commanded a number of Orcish warlocks, shamans, and even some of Gul'dan's death knights. When these wicked sorcerers were captured by Kil'jaeden and the Burning Legion after the destruction of Draenor, they were transformed into twisted aberrations of their former selves. These liches possessed tremendous magical powers, yet their immortal, undead bodies were bound to the iron will of Ner'zhul. Since the liches showed unswerving loyalty to their master, Ner'zhul granted them control over the furious elements of the cold north. Now, the liches wield frost magic along with their own considerable necromantic spells. Other Lichs are raised important members of the Cult of the Damned, and at least Kel'Thuzad has become one out of free will, and even considers the new eternal life a gift for his servitude.
Every lich has a physical object called a phylactery that contains its soul. As long as a lich's phylactery remains intact and undamaged, the lich will eventually regenerate its body and return to life. It's unclear if the phylacteries are common knowledge, and thus, liches thought dead may still return.
A lesser type of lich is known as a lichling. Many lichlings can be found in Azshara.
Shades
Shades are disembodied spirits and are similar to ghosts in that they are the spectral remains of a once-living person. They are far more chaotic and bestial than ghosts however, and more dark and spectral, with their original race being impossible to determine. These often restless spirits are mostly found in the Plaguelands, other undead-infested areas, and the village surrounding the mysterious tower of Karazhan. Because they do not have a real body, some shades are immune to physical damage.
Due to their invisibility, shades are employed by the Scourge as spies and scouts. They are created from the sacrifice of acolytes of the Cult of the Damned.
In Warcraft III, they can't attack, but in World of Warcraft, they attack with shadow-based spells and melee attacks.
Skeletons
Some skeletons are animated through necromancy. Most skeletons are raised from battlefields and thus are often seen still clothed in rotting garments and rusting armor. Some skeletons still fight with the weapons they died clutching. Others, specifically created only by the most advanced necromancers are able to cast magical spells. Whatever they attack with skeletons are basically mindless automatons who are either directly controlled, or made to follow a specific order from their creator. If sufficiently damaged, the magic holding their bones together will dissipate, and they will crumple lifelessly to the ground.
Some skeletons, however, actually seems to possess some kind of intelligence, like Mordresh Fire Eye, found in Razorfen Downs. He can be seen talking to and encouraging his brethren, holding a speech about how the undead Scourge will consume the whole of Kalimdor.
In addition to the skeletons described here, some others may be other types of undead that are simply very old and all their flesh has rotted away, leaving nothing but bones.
Undead Beasts
An Undead Beast resembles an Abomination, only fashioned entirely out of animal parts instead of human parts. Undead Beasts are one of the newer creations of the Scourge and are only found stalking the corridors of the dreaded Naxxramas. The most famous Undead Beast is Gluth.
Wights
Wights are an unusual species of undead used occasionally by the Scourge. They most closely resemble a zombie, but their bodies have grown to montrous sizes and are horridly deformed. It is unknown how this transformation occurred. They are mostly employed in places of importance: Magistrate Barthilas protects the key to the city of Stratholme, while two other wights act as the bodyguards of the flesh titan Thaddius. In addition, The Ravenian is one of the six bosses that must be defeated to summon Darkmaster Gandling in The Scholomance.
With their flat heads, and bolts implanted in their neck, they have a very similar design to Frankenstein's Monster. However, they are frequently quite intelligent, and seem to retain the mind that they had in life.
It is only assumed that these creatures are called "wights" due to the fact that their model is called a wight. They have only appeared so far in the form of named bosses, two of which were called wights in an article about the Thaddius fight.
"As your group falls into disarray and scatters, caught unaware and slaughtered one by one by the two gruesome wights that descended from platforms higher up in the room, you wonder to yourself what kind of twisted nightmare spawned this monster."
As with the Voidwalker, Shade and the Fire Elemental, Wights have the same attack animations, run animation, model layout, etc. as that of a Bog Beast.
Wraiths
Wraiths are spirit-beings, similar to ghosts, banshees and shades in that they are the spectral forms of a once-living person. Unlike banshees, who appear to be formed only from the souls of undead women, wraiths can be of either gender. They also appear to be of either elven or human origin most of the time. Some trolls in Zul'Gurub and the Sunken Temple manifest as wraiths before they die. Wraiths appear as partially see-through shapes with a roughly humanoid shape, although notably missing legs, and with a shapeless, incorporeal, unidentifiable head.
They are typically either bluish or purple, and turn into a little ball when destroyed.
Zombies
Zombies are one of the simplest and most common of undead. They are reanimated corpses who have not yet completed the transition into the "true" undeath form of Ghouls.
Like Ghouls, zombies were once men, peasants and warriors alike. They lack a lot of the intelligence their risen comrades do, even in comparison to Abominations. Slow moving and instinctual, you can find these creatures within the areas either once or still under Scourge control.
Zombies due to their lack of intelligence and their numbers are often used as fodder in the front lines of the Scourge. Most do not seem to be affiliated with any group and just mindlessly wander.
Some Zombies have managed to be part of the Forsaken and seem to have rational thought.
Zombies can be found most notably in Tirisfal Glades, the Western Plaguelands and the Eastern Plaguelands.
Miscellaneous races
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This is alphabetical list with the major and minor characters in the Guild Wars universe - a fictional universe in which a series of games are set.
The characters featured here have been featured prominently at one time or another in the Guild Wars universe, and commonly depicted as heroes or villains that contributed to the changes in the Guild Wars universe and timeline.
Cast Creation and Influences
Major Characters
King Adelbern
Adelbern is the king of Ascalon and the father of Prince Rurik. He began his career as a warrior in one of Ascalon's most influential guilds, Ascalon's Chosen. Supported by the people of Ascalon, he led the overthrow of the corrupt prior ruling family. Adelbern was appointed as the new king. Although he has witnessed his kingdom reduced to ruin by the Charr, he is convinced in the ability of the remains of his army to keep the Charr from taking the remains of Ascalon.
* Appears in Guild Wars: Prophecies
Prince Ahmtur the Mighty
The only Prince of Vabbi who does not cower from Varesh and the Demons, Ahtmur earned his title through securing the lands of Vabbi from raiding inhuman tribes. The player assists him in making a stand against a combined Kournan and Margonite invasion at his fortress, the Dzagonur Bastion located in North-Eastern Vabbi.
* Appears in Guild Wars: Nightfall
Emperor Angsiyan
Angsiyan was the 27th Emperor of Cantha. He was murdered 200 years prior to the events that transpired in Guild Wars: Factions on the last day of the Harvest Ceremony, by his personal bodyguard, Shiro Tagachi. Shortly after the Emperor's death, Shiro is assassinated himself, but in vengeance, draws upon the Emperor's soul to bring forth The Jade Wind which transforms the continent of Cantha forever
* Appears in Guild Wars: Factions
Prince Bokka the Magnificent
Bokka is first encountered by the player in Guild Wars: Nightfall when arriving in Vabbi, a plutocracy of city states led by its wealthiest merchant princes. He is Goren and Norgu's Master and being one of the most wealthy princes in Vabbi, is a frequent patron of the arts.
* Appears in Guild Wars: Prophecies
Tahnnakai Temple Heroes
Jaizhanju, Kaolai, Karei, Kitah, Naku, Teinai, Vizu and Zojun are former heroes of Cantha ensconced in Tahnnakai Temple. They have chosen to remain in Cantha after death as guides instead of moving on to the Mists. Once the game is beaten Kaolai is replaced with Togo. All of these heroes have skills named after them excluding Vizu, Togo, and Naku.
* Appear in Guild Wars: Factions
Dagnar Stonepate
Dagnar Stonepate, cousin to King Jalis Ironhammer, is a leader of the Stone Summit and the killer of Prince Rurik. Players must help King Jalis Ironhammer by clearing Thunderhead keep of the stone summit and by killing Dagnar.
* Appears in Guild Wars: Prophecies
Shiro Tagachi
Shiro was the former bodyguard of Emperor Angsiyan. At the urgent behest of a demon disguised as a Fortune Teller, he murdered Emperor Angsiyan at the Harvest Ceremony 200 years prior to the present day. He was slain in turn by the Assassin Vizu, The Luxon Champion Archemorus, and the Kurzick Champion Viktor. His death wail triggered the Jade Wind that turned the forests to Stone and the Sea to Jade. In the present day he has returned to Cantha as an Envoy of the Mists and hopes to become mortal again. Defeating Shiro is the primary mission of players in the Factions campaign. It is revealed in the Nightfall Campaign that the Fortune Teller whose words turned Shiro mad was actually an agent of Abaddon.
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Master Togo
Togo is the half-brother of Kisu and the master of Shing Jea Monastery. He was a former teacher of Brother Mhenlo. He leads the players on their quest to defeat Shiro Tagachi and end the Canthan plague, but doesn't see it to the end as he is killed by Shiro. After his death, however, his spirit replaces Kaolai in Tahnnakai Temple as the greatest Ritualist hero of Cantha, where he continues to offer his wisdom to young heroes who come to him.
* Appears in Guild Wars: Factions
Undead Lich
The Undead Lich is an undead sorcerer who works to achieve his goals by manipulating and deceiving others into unknowingly doing his bidding. He is eventually revealed to be the Flameseeker, the powerful foe prophesied by Glint that wishes to release powerful and evil creatures from their long imprisonment, then to control them himself in order to conquer all of Tyria. He dies at the Door of Komalie. He is responsible for the undead that wander in the lands of Tyria and is the final boss in the Prophecies Campaign.
In Guild Wars Nightfall, players will encounter the Undead Lich again and discover that he is a servant of Abaddon.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Nightfall
Minor Characters
Ahtok
He is a Ranger and part of Nerashi's Squad. He is present in the assault on Gandara, The Moon Fortress. He is slain during the battle. His spirit can be found later in the Realm of Torment as part of the primary quests through the areas.
* Appears in Guild Wars: Nightfall
Aidan
Aidan is a male ranger whom players encounter for the first time in an area known as Wizard's Folly. He was born in Borlis Pass on the way from Kryta to Ascalon. His mother died in childbirth, and he was raised by his huntsman father. Due to his upbringing he is adept with the bow and excellent at tracking. Aidan is perhaps the wisest out of the heroes but never feels the need to lecture the party unless absolutely necessary. He is aged 32 years old during the events of Guild Wars: Prophecies.
A track on the official Guild Wars: Prophecies soundtrack, "Aidan's Theme" is named after him and is played when the ranger profession is picked on the Guild Wars character selection screen.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
Anton
Anton has come far since his days as a prisoner in Surmia awaiting execution. While others curse the Charr Anton privately blesses their invasion - without it, he would never have escaped death row. He survived for many years by raiding the Charr, eventually leading to his capture. After being freed from his second imprisonment by Captain Langmar, he joined the Ebon Vanguard and now serves them as a scout, utilising his Assassin skills - for once - for the betterment of more people than just himself. Although he does not consider himself a brave individual, Anton does feel a certain amount of Loyalty to the Ebon Vanguard and has no plans to betray them. However, should Captain Langmar die, that situation could change quickly - and the last they will see of Anton is a sheathed blade melting into the shadows and disappearing completely.
* Appears in Guild Wars: Eye of the North
Archemorus
Archemorus was the Luxon Champion who, along with the Kurzick Champion Saint Viktor, struck down Shiro the Betrayer on the day of the Jade Wind with Shiro's own Swords. The Spear of Archemorus contains his power. The Luxons believe that Archemorus alone defeated Shiro.
* Appears in Guild Wars: Factions
Argo
Argo is the champion of the Turtle Clan of the Luxons, and a close friend of Captain Juno, the Turtle Clan's current leader. He is also the current holder of the legendary Spear of Archemorus.
* Appears in Guild Wars: Factions
Duke Barradin and Lady Althea
Barradin is the brother of the King that was in power before King Adelbern seized the throne and the leader of Ascalon army. His daughter, Lady Althea, is Rurik's betrothed. In the Searing, Althea is captured by the Charr and burned alive.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
General Bayel
One of three Generals of Kourna, though he was born in Ascalon. General Bayel is Varesh's right-hand man throughout much of the Nightfall campaign. He is high ranking in the Kournan army, renowned for his extremely harsh methods, and ready to accept help from Varesh in the form of Abaddon's Demons. He is killed in the Bahdok Caverns by the Sunspears, as they escape into Vabbi.
*Appears in Guild Wars: Nightfall
The Blasphemy
The Blasphemy is one of Abaddon's most powerful demons, and has been instructed by his master to aid Warmarshal Varesh in bringing Nightfall to the world. When Varesh desecrated the Temple of Lyssa in Vabbi, she left behind The Blasphemy to finish corrupting the temple to cripple the Five True Gods' influence on the world. The Blasphemy is destroyed by the Sunspears in the Sebelkeh Basilica before the temple is completely corrupted, though not before Nightfall begins to invade Vabbi.
* Appears in Guild Wars: Nightfall
Cynn
Cynn (age 20) is a female elementalist whom players encounter for the first time in Ascalon City before the Searing. She was born into nobility, but lost her parents when her home in the city of Surmia was incinerated by the Charr during the Searing. She was trapped under the rubble of her home for several days until a Charr looting party dug her out (who were promptly killed by the naturally magically talented Cynn). She is hot-tempered and fiercely independent. She is in love with Mhenlo and is overprotective of him.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
Devona
Devona (age 24) is a female warrior whom players encounter for the first time in the village of Ashford. Her father, who died while fighting an Orrian guild when she was only a young girl, was a warrior in one of Ascalon's most influential guilds, Ascalon's Chosen. She dedicated her life to perfecting her skill with the hammer, in the hope of one day becoming a great warrior. The concept of honour is integral to Devona's personality and she would be willing to sacrifice her own life for the safety of her friends.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
The Drought
The Drought is an exceptionally powerful demon in the service of Abaddon. He is sent to Elona to corrupt the River Elon, Elona's primary source of water. It is unknown whether The Drought was placed under the command of Warmarshal Varesh, though Varesh does sense The Drought's death when he is destroyed by the Sunspears, aided by the Master of Whispers.
* Appears in Guild Wars: Nightfall
Dunkoro
Dunkoro is an Istani tactician who also acts as a healing monk for the party. He is the brilliant mind behind many successful raids and defensive missions. He often gives sage advice to the party drawn from his wealth of knowledge and experience. He always has the concept of having a plan for any situation, and when the situation changes, get a new plan.
* Appears in Guild Wars: Nightfall
Eve
Eve (age 20) is a female necromancer and a close friend of Mhenlo. She met the other heroes of Ascalon in the Catacombs under Ashford Abbey when they tracked a group of Charr there. She called for the charr to stop but instead they rounded on her thinking her easy prey; however, she single-handedly wiped out the Charr and raised an undead army in their stead.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
Evennia and Saidra
Evennia and Saidra are leaders of the Shining Blade, a covert organisation dedicated to opposing the White Mantle. During the course of the story, Saidra sacrifices herself to save Evennia.
* Appears in Guild Wars: Prophecies
Pyre Fierceshot
Pyre is an outcast, persecuted by the Charr Shamans for daring to speak out against their ways. After his warband killed a Shaman and destroyed a temple, Pyre and his companions fled the ruling Shaman caste. Pyre hates them with a fury that only one raised to worship false gods can understand; he has been betrayed, tricked and deceived, and has sworn never to fall under the spell of the Shamans again. Pyre celebrated the demise of the Titans, those who the Shamans called gods, and now watches with a rising anger as the Shamans continue to manipulate his people. The cycle of dominance and slavery must be broken, and Pyre is resolute to free his people by any means necessary. He becomes a hero with the profession ranger and fights alongside you and your party.
* Appears in Guild Wars: Eye of the North
Fortune Teller
An unnamed Fortune Teller who supposedly foresaw the emperor betraying Shiro. This led Shiro to betray the emperor first. This was actually one of Abaddon's demons in disguise, sent to corrupt Shiro.
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Gadd
Gadd is a cantankerous, demanding old Asuran necromancer, who prefers to use "disposable humans" to help him in the lab with his experiments. Though he won't admit it, this is partly out of necessity- many of his own race refuse to work for him. Many unfortunate "accidents" have befallen Gadd's past assistants, and though one is likely to learn much in his employ, most Asura prefer to live a long life. Gadd has recently hired a group of humans willing (or stupid enough) to assist him. He gives them the "privilege" of testing his inventions, and if they survive, he'll let them buy a few.
* Appears in Guild Wars: Eye of the North
Goren
Goren originally served as a bodyguard for the Vabbian prince, Prince Bokka the Magnificent. However after becoming dissatisfied with his work, Goren joins the player on his/her adventures. Usually seen as the all brawn no brains type from the rest of the party, though he is extremely loyal and only wishes to help. He has an attachment to Margrid, and prefers to call her Lady Margrid despite her protests.
* Appears in Guild Wars: Nightfall
Captain Greywind
Greywind is the leader of the Ascalon Settlement, the refugee camp that the Ascalons fleeing the Charr have set up in Kryta.
* Appears in Guild Wars: Prophecies
Gwen
Gwen is a little girl first encountered just outside Ascalon City, playing among the flowers. She disappears after the Searing, however there are several clues littered around the game that point to the possibility of her survival. Several years later, Gwen is encountered again at the Eye of the North, where she has become a Mesmer and is now second in command of the Ebon Vanguard. It is also revealed that she had been held prisoner by the Charr and joined the Vanguard after Langmar rescued her; as a result, Gwen now hates and fears the Charr and takes great pleasure in killing them slowly and painfully, and although her experiences with Pyre Fierceshot allow her to conquer her fear of the Charr, she still hates them just as much as ever. ArenaNet has announced a bonus mission pack for players, part of which will go into more detail about what happened to Gwen during and after the Searing, and before players meet her again at the Eye. Through eye of the north she becomes a hero and fights alongside you and your party.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
Justiciar Hablion
Hablion is a Justiciar of the White Mantle and the protector of the city of Lion's Arch. During the course of the story he is revealed to be an evil murderer, slaying the Chosen of Kryta in cold blood as a sacrifice for the Mursaat.
* Appears in Guild Wars: Prophecies
Hayda
Hayda is a young, vain and impulsive young woman who travels simply for the fun of it. Supremely confident in her abilities, she believes her position as a Paragon sets her apart from others. There is no situation so perilous where her innate charm, skill and natural abilities will not carry the day. Hayda joined the Shining Blade after the Mursaat were revealed as the "unseen gods" of the White Mantle, and she now dreams of being a legendary hero. She bridles against restrictions, especially those set by her superiors in the Shining Blade. Following orders was necessary to gain permission to travel to the Tarnished Coast, and there's so much to be learned here. She will not let this opportunity pass no matter what her orders are.
* Appears in Guild Wars: Eye of the North
The Hunger
The Hunger is another of Abaddon's demons, sent to help Warmarshal Varesh. Varesh assigns The Hunger to General Bayel's detachment, although The Hunger refuses to take orders from Bayel. The Hunger serves only Abaddon and Varesh, and makes it clear to Bayel that the two of them are partners at best until Varesh's orders to kill all of the Sunspears are fully carried out. The Hunger is destroyed by the Sunspears in the Bahdok Caverns, alongside General Bayel.
* Appears in Guild Wars: Nightfall
Acolyte Jin
Jin is a ranger of the Zaishen Order that the player is able to choose for their party. She is a very solemn young woman, dedicated to fighting evil, having lost her parents when she was only a child. Jin views Varesh and the Kournan army as ones without honor and virtue. She considers Istan as her adoptive country and is willing to defend it just as Cantha. She is 17 years old during the events of Nightfall.
* Appears in Guild Wars: Nightfall
Jora
Jora is a younger Norn, beset by tragedy. Like most of her generation, she has been seeking to establish her name and reputation. Only hunters of the greatest prey are considered worthy among her people, and as such she and her brother Svanir trekked through the icy uplands and valleys seeking the most challenging prey. On one of their hunts, Jora and her brother encountered a great, dark power and were transformed by it. She lost her Nornish ability to shapeshift into bear form, while her brother suffered a darker fate. Now, without a family or homestead, she hunts across the Norn lands of the Far Shiverpeaks seeking redemption of her name and forgiveness by the Bear Spirit. To achieve her goals, she will undergo any ritual, complete any quest, and seek any treasure needed. She will even accept the help of any humans.
* Appears in Guild Wars: Eye of the North
Captain Juno
Captain Juno is the current leader of the Turtle Clan of the Luxons in Cantha. Juno is suspected to have risen to her position of authority by killing the previous captain of the clan, and has sent her daughter into exile to keep her safe (or some say, to prevent a repeat of the same scenario).
* Appears in Guild Wars: Factions
Kahmu
Kahmu is an Elonian Dervish native to Vabbi who seeks knowledge through combat. He has travelled across the world honing his skills and matching himself against all manner of challenges, considering no fight to small - or too large. Once Kahmu arrived in Norn territory, he challenged and bested some of the Norn's greatest warriors, and his name has become legend around the capfires. Some claim he is a spirit, others believe he is blessed by the spirits of his homeland, and still others believe he is a Norn born into the wrong body. Kahmu only laughs to hear these whispers, and will simply move on when the hunting becomes stale.
* Appears in Guild Wars: Eye of the North
General Kahyet
One of three Generals of Kourna, and Varesh's dervish mentor. She holds strange religious beliefs, worshipping the fallen god Abaddon. In the Nightfall campaign she attempts to unleash him, along with Varesh. She is killed by the Sunspears when she is discovered hiring corsairs to attack the Istani coastline, plunging already fragile relations between Istan and Kourna into diplomatic chaos.
*Appears in Guild Wars: Nightfall
Priestess Kehanni
Kehanni is a Priestess of Lyssa from Vabbi. She is a close friend of both Tahlkora and General Morgahn, and helps the player arrange meetings with the Princes of Vabbi by securing them invitations to the Festival of Lyss - Vabbi's biggest social event that all of the Princes attend. She also educates the player on Vabbian society and provides numerous leads to follow as the Sunspears attempt to discover Varesh's plans to invade Vabbi. Kehanni is killed when Varesh attacks the Temple of Lyssa.
* Appears in Guild Wars: Nightfall
Koss
The first hero that the player meets during the course of the Nightfall campaign, Koss aids the player through the tutorial and in the liberation of Chahbek Village from the corsairs. Koss is hot-blooded and always eager for a fight although he has a large network of underworld contacts that prove to be useful to the Sunspears throughout the course of the story. Koss is a skilled fighter that should have risen to the ranks of officer in the Order of Sunspears long ago but because of his recklessness and shady dealings Spearmarshal Kormir hasn't given him that honor... yet.
* Appears in Guild Wars: Nightfall
Captain Langmar
A career in the Ascalon military provided Captain Langmar with a crash course in fighting the Charr and dealing with the loss of home, comrades and loved ones. An expert at shutting down her emotions, Langmar never hesitates making tough decisions or sacrifices if it means dealing a blow to the enemies of Ascalon - the Charr. King Adelbern recognised Langmar's stoicism and ability to lead in the face of danger and despair. He gave her command of the Ebon Vanguard and ordered her north, behind enemy lines, on a mission of desperation. If she is not found at the Vanguard's base at the Eye of the North, it is only because she is out slaughtering Charr, fulfilling her mission no matter the cost.
* Appears in Guild Wars: Eye of the North
Livia
While the war between the White Mantle and the Shining Blade tears apart her Krytan homeland, Livia risks everything to keep her people safe. She joined the Shing Blade to protect them; she killed to defend them. Now freed from the control of the deadly Mursaat, Kryta struggles to survive, its leaders destroyed and its population beset by civil disorder. Tasked by her superiors with finding a way to end the civil war, Livia has travelled to the Depths. She seeks a weapon of power - anything that will keep Kryta safe. And she is willing to give her life for it... as well as the lives of those around her.
* Appears in Guild Wars: Eye of the North
Lo Sha
Lo Sha is a talented Canthan mesmer. Headmaster Kaa of Shing Jea Monastery says that the only thing that keeps Lo Sha shy of true greatness is his obsession with Mei Ling, a fellow instructor.
* Appears in Guild Wars: Factions
Lonai
She is part of Nerashi's Squad. A Necromancer who is a part of the Assault on Gandara, The Moon Fortress. Her nerves were shaken after the battle and now is in command of the Sunspears secret base, The Sunspear Sanctuary, in Kourna.
* Appears in Guild Wars: Nightfall
Margrid the Sly
Margrid the Sly is a corsair captain that is introduced to the player through Koss. She was born through a longline of famous corsairs and worships only money. She aids the player freeing Spearmarshal Kormir from Gandara Prison (in return for another favour). After seeing the wrath of nightfall, she continues to help the party and prevent Varesh from destroying her few enjoyments in life.
* Appears in Guild Wars: Nightfall
Markis
Markis is a Shining Blade operative and a White Mantle double-agent. He betrays Evennia which leads to the fall of the Henge of Denravi. He is killed in the Iron Mines of Moladune.
* Appears in Guild Wars: Prophecies
Master of Whispers
Little is known about the Master of Whispers but he mysteriously appears once the player arrives in Kourna giving advice on how best to combat Warmarshal Varesh. As the head of the mysterious Order of Whispers, he does everything in his power to keep Elona safe from the darkest of threats; initially joining forces with players and the water djinn to destroy a powerful demon that is attempting to corrupt the River Elon.
The true name of the Master of Whispers is revealed during the Margonite assault on Dzagonur Bastion; his true name is Jurah.
* Appears in Guild Wars: Nightfall
Melonni
Melonni is a female dervish hailing from a small village on Marga Coast in Kourna. She is often seen to be stubborn by others due to her strong beliefs in what is right and wrong, and is usually in conflict with her longtime friend, Koss, much to the rest of the party's dismay. In the end, she just wants what's best for her village and all of Elona. Melonni becomes a dervish hero and fights alongside you and your party.
* Appears in Guild Wars: Nightfall
General Morgahn
A former Kournan general and follower of Lyssa, he joins the players when a temple to Lyssa is desecrated by his superior, Varesh Ossa. Once an enemy to the party, he was blind to the real situation until it was too late. Now he seeks redemption and revenge from being so foolish as to follow Varesh.
* Appears in Guild Wars: Nightfall
Nerashi
Leader of a squad of Sunspears consisting of Lonai, Rojis, and Ahtok. She is a Ranger who takes part in the assault on Gandara, The Moon Fortress. After the assault she helps the players form an alliance with the Veldrunner Centaur.
* Appears in Guild Wars: Nightfall
Nika
Nika is a female assassin, a graduate of Shing Jea Monastery, and a member of the Obsidian Flame guild. She is a descendant of Vizu, the legendary assassin who defeated Shiro Tagachi along with Saint Viktor and Archemorus at the incident of the Harvest Ceremony two hundred years before the present time.
* Appears in Guild Wars: Factions
Norgu
Norgu is a mesmer and leads the acting troupe known as the Lyssan Fools. He decides to join the player on his/her adventures as a source of inspiration for his future plays. Often seen eating Prince Bokka's free buffets, he soon proves to be a useful Mesmer and has a talent for getting out of trouble. Also famous for his tale on how The Hero defeats the god with his "minty-fresh breath." and his work "Springtime for Varesh," a The Producers reference.
* Appears in Guild Wars: Nightfall
Ogden Stonehealer
Ogden is a Dwarf whose talent with healing surfaced early in life, marking him as a chosen of the Great Dwarf from a young age. As a child, he had the uncommon ability to cheer his fellow Dwarves with simple things; a healing hand to those in need, a kind word to ease suffering. He was a boon to his family and a blessing to his friends. yet as he grew older, the very gift that set him apart became a burden to the young Dwarf. Empathy can be terrible, and is a cruel thing on the battlefield. Ogden has retreated into himself, hiding within a shell of determination as strong as mountain rock. Ogden Stonehealer becomes a healer hero and fights alongside you and your party.
* Appears in Guild Wars: Eye of the North
Olaf Olafson
Olaf is an archetypical Norn; a warrior, a sojourner, and a hunter who prays to the spirits of nature and has been given the gift of transformation by the Bear Spirit. Like most Norn, he values freedom and individuality, and continually seeks to challenge himself. For Olaf, there is no greater point in life than to hunt and master the creatures of the wilderness. Olaf has seen many winters and hunted many beasts, and his homestead is a place where many young Norn come to listen to his stories and learn from his great experience. As the Seventh Olaf in his family line, he bears his name with great pride - pride that is diminished by the fact that he only has a daughter of his own. He is the last Olaf Olafson, and unless his deeds become legend, the name may be forgotten forever.
* Appears in Guild Wars: Eye of the North
Olias
Olias was a big White Mantle Necromancer at the time of the events of Guild Wars Prophecies. Three years later, he is on a routine patrol of North Kryta Province when he is attacked by the invading Margonites from the Realm of Torment. He is rescued by Grenth himself, and so Olias becomes Grenth's personal executioner. He takes it upon himself to sail to Elona with Kormir, Zenmai and the two Acolytes and hunt the source of the evil now assaulting Tyria and Cantha. Olias is only available to players who own both the original Guild Wars, as well as the expansion, Guild Wars: Nightfall.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Nightfall
Oola
Oola is a brilliant Asura who specialises in creating constructs - humanoid magical creations, of which golems are one. She is aware of her own abilities and, like many Asura, gets frustrated when others disturb her research. To that end she has squirreled herself away where she can work in peace. She has few assistants and welcomes no visitors, treating them all as inferiors and interlopers. Her security measures are said to be among the finest, and her fierce ability to keep her lab safe has gained the respect of many of her peers.
* Appears in Guild Wars: Eye of the North
Turai Ossa
Turai came into prominence during the occupation of Elona under Palawa Joko, also known as The Scourge of Vabbi, over two hundred years before the events of Guild Wars: Nightfall. Warmashal Turai used hit-and-run tactics to harass Palawa Joko's minions but would eventually get surrounded at the Grand Cataract of Jahai. After several days of fighting, with the Kournan renegades receiving heavy losses, Turai challenged Palawa Joko to a duel in determining the final outcome of the battle. Palawa Joko accepted. Turai would win the duel and the people of Elona would praise him for their renewed freedom. He would eventually become King of Elona, uniting Istan, Kourna and Vabbi as one nation .
Many of his denizens thought the gods themselves must've favoured him and these very thoughts would compel him to make a pilgrimage in 868 AE to the Crystal Desert in Tyria. There he hoped to "Ascend" which would allow him to commune with the gods. After abdicating as king and appointing his son, Kunai as his successor, Turai set off to the Crystal Desert and never returned. He and his followers would ultimately perish in the desert and fail to ascend, their ghosts still roaming the desert by the time of Guild Wars: Prophecies (1072AE).
In Guild Wars: Prophecies, Turai is simply known as "The Ghostly Hero" and he aids players through the Trials of Ascension in the Crystal Desert. In Guild Wars: Nightfall, his descendant, Varesh Ossa is the leader of Kourna and a major antagonist in the game .
* Appears in Guild Wars: Prophecies
Razah
Razah is a Ritualist Hero from the Realm of Torment, more specifically the Domain of Anguish. He is not human, and is formed from the same ethereal protomatter that forms demons. Razah joins the player to forge an identity for himself and learn what it means to be a hero, and in doing so to avoid becoming a demon himself.
* Appears in Guild Wars: Nightfall
Elder Rhea
Rhea is the head of the Council of Elders, the governing body of the Luxons. She is thus the leader of the Luxons.
* Appears in Guild Wars: Factions
Rojis
He is part of Nerashi's Squad. A very rough looking Elementalist who the players must convince to return to the Sunpears. Upon his return, he assists the players in the assault on Gandara, The Moon Fortress. After the assault, he can be found in the mission location, Venta Cemetery, helping injured Sunspears get back to Istan.
* Appears in Guild Wars: Nightfall
Armin Saberlin
Armin Saberlin is a lieutenant of Ascalon's Vanguard, the organization headed by Prince Rurik. He accompanies Rurik to Kryta after his banishment.
* Appears in Guild Wars: Prophecies
Zhed Shadowhoof
Zhed is a Centaur elementalist that agrees to join the player's party once he/she's agreed to help him free his Centaur clan from their common enemy, the Kournans. Usually rude and brash to the rest of the party at first, with his "Two-Legs" talk, he eventually begins to trust the humans in the party, despite his low opinion on Humanity as a whole. He talks tough, but has a distinct phobia of small places. He is 17 years old during the events of Guild Wars: Nightfall .
* Appears in Guild Wars: Nightfall
Sif Shadowhunter
Sif is a Norn hero who makes her homestead to the north of Drakkar Lake in the Far Shiverpeaks. She is a legendary figure who has established her name through her love of the hunt. Sif prefers to take down the greatest of the fell creatures that roam through the wintry range, for nothing else is a sufficient challenge. She will on occasion take on lesser hunters as pupils, but these would-be-students must be gifted, experiences hunters in their own right. Sif also challenges the player to match her hunting prowess by slaying some of the most dangerous creatures that roam the areas around her homestead.
* Appears in Guild Wars: Eye of the North
Talon Silverwing
Talon Silverwing is a Tengu from Shing Jea Island. He is a hero of the Tengu Wars which he was instrumental in bringing to an end. In the Factions story he teaches new Warriors the basics of combat, and later accompanies the players in their quest.
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Eye of the North
Acolyte Sousuke
Sousuke is an elementalist of the Zaishen Order that the player is able to choose for their party. His continuous advice, wisecracks and commentary grates on the nerves of his fellow Zaishen acolyte, Jin. Sousuke also has an amused look on life, unrestrained curiosity and a quirky sense of humour which are unusual traits in a Zaishen but he doesn't see why you must restrain enthusiasm in whatever you do. He is aged 27 during the events of Guild Wars: Nightfall .
* Appears in Guild Wars: Nightfall
Kilroy Stonekin
When foreigners think of Dwarves, most picture a stereotypical image of a drunken brawler, rushing into battle, screaming a strange battle cry and fighting to the death over age-old grudges, uncollected debts, or ancestral vendettas. Kilroy Stonekin is that Dwarf. A veteran of glorious battles against the Stone Summit and campaigns deep within Sorrow's Furnace, Kilroy has travelled north looking for new adventures and new challenges. He is most likely based off of Leeroy Jenkins, a World of Warcraft player from a video who charges into battle while yelling his name.
*Appears in Guild Wars: Prophecies and Guild Wars: Eye of the North
Suun
Suun is the Oracle of the Mists and custodian of Tahnnakai Temple. He guides the players in an important step in their quest.
* Appears in Guild Wars: Factions
Tahlkora
Tahlkora is the daughter of Prince Mehtu the Wise, making her Vabbian royalty. She became bored with her sedentary lifestyle and inspired by her diligent reading of tales of romance and heroism, decides to run away in search of adventure. She quickly uncovers that Warmarshal Varesh is not all what she seems to be and attempts to alert the player of the impending crisis. As she joins the party to fight aganist Varesh, she soon learns that being an adventurer and a hero takes more then just an ideal dream. During the player's adventures, Tahlkora develops an infatuation for Koss but this is never reciprocated. After the securing of Palawa Joko's Bone Palace, Tahlkora finally decides that any hope of her being with Koss is misplaced and she finally decides to move on. At the conclusion of Guild Wars: Nightfall she decides to continue on exploring with her long term goal being able to see the entire world. She is 18 years old during the events of Guild Wars: Nightfall and her profession is a monk .
* Appears in Guild Wars: Nightfall
Tydus
Tydus is a warmaster and captain in Ascalon's Army.
* Appears in Guild Wars: Prophecies
Lukas Vasburg
Lukas Vasburg is a warrior mercenary of the Kurzick heritage, deeply in love with Danika zu Heltzer trying at every available opportunity to impress her to no avail.
* Appears in Guild Wars: Factions
Vekk
Vekk is an eager young Asura, a highly intelligent race that lives underground in the Depths of Tyria. He and his people have been driven to the surface by the Destroyers, and Vekk is both curious and interested by this new development. Vekk has also found himself working with the Dwarves to maintain a network of magical gateways that stretch under Tyria. Although he may not seem daring or even particularly outgoing, his clever mind and agile fingers can create amazing magical items and explosive assistance when his companions are in need. If you can overlook his grouchy and slightly condescending nature... he's actually a very good friend. Vekk becomes an elementalist hero and fights alongside you and your party.
* Appears in Guild Wars: Eye of the North
Saint Viktor
Saint Viktor, was the Kurzick Champion who, along with the Luxon Champion Archemorus, struck down Shiro the Betrayer on the day of the Jade Wind with Shiro's own Swords. The Urn of Saint Viktor contains his power. The Kurzicks believe that Viktor alone defeated Shiro.
* Appears in Guild Wars: Factions
Vizu
Vizu the assassin supposedly wounded Shiro Tagachi, allowing the Luxon Champion Archemorus and the Kurzick Champion Saint Viktor to strike simultaneous death blows with Shiro's Own Swords. In the opening Cinematic for Guild Wars: Factions, it shows Vizu Shadow Stepping behind Shiro and sticking her daggers into his Shoulders, disarming him. The Missions Outpost, Vizunah Square is named after her.
* Appears in Guild Wars: Factions
Xandra
Xandra is the daughter of Juno, leader of the Turtle Clan, from the lands of the Luxon people in Cantha. Trouble in her homeland forced Xandra to leave the area at her mother's behest, travelling to the far lands of Ascalon on what was called an ambassadorial tenure - but which Canthans know to be exile. Xandra thinks well of her mother despite the unexpected travel, realising that an intricate web of politics is what keeps her so far from home. And despite all this, she is determined to make the best of the situation and to honor the Turtle Clan with brave actions in these strange, wild lands.
* Appears in Guild Wars: Eye of the North
Zenmai
Zenmai is a rogue assassin having left the Am Fah Gang when she saw how they were exploiting the Canthan Plague to their favour, claiming the Plague as a "gift from the gods". She requests the player's help retrieving captured citizens in the Undercity of Kaineng. After witnessing the demonic forces, she agrees to follow the player to Elona, as long as she makes some money along the way. She is only available to players who own Guild Wars: Factions in addition to Guild Wars: Nightfall. She is 23 years old during the events of Guild Wars: Nightfall
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Countess Danika zu Heltzer
Danika was born in the Kurzick settlement of Arborstone and is the daughter of Count zu Heltzer. She has respect for the ways of her people and for her lineage, but she has become frustrated with her people's isolationist tendencies and tired of what she sees as "imprisonment" in the Cathedral and has turned to reading any tomes she can find in the Kurzick libraries to alleviate her boredom - especially those that tell of other lands and cultures. She is sympathetic to the plight of the victims of the Canthan plague, and willing to broker a deal with the Luxons, the perennial enemies of the Kurzicks, if it will mean an end to the suffering. She is 22 years old during the events of Guild Wars: Factions and is a monk by profession .
* Appears in Guild Wars: Factions
Count Petrov zu Heltzer
Count zu Heltzer, as he is commonly known, is the head of House zu Heltzer, making him the leader of the Kurzicks. He is conservative in his ways, being close-minded towards non-Kurzicks and other Kurzick Houses, especially their longtime rivals, House Vasburg. The player first meets Count zu Heltzer when Brother Mhenlo is granted an audience with him to discuss the retrieval of the Urn of Saint Viktor.
* Appears in Guild Wars: Factions
Deities
Abaddon
Abaddon was a former member of the pantheon, the god of knowledge and water, but is now exiled to the Realm of Torment by the five other Old Gods. He desires to return and bring about the Nightfall in Guild Wars Nightfall. The Margonites, an ancient race of transformed humans, worship Abaddon and function as his army.
* Appears in Guild Wars: Nightfall
Balthazar
Balthazar is the god of war and fire, and the patron god of Warriors, Pyromancers, Paragons, and Monks using Smiting and Protection Prayers. He observes all combat and awards faction for excellence in the battlefield. He is depicted usually as a warrior with a greatsword under his hands "FactionsManual" />"NightfallManual" />. Dervishes that transform into Balthazar gains armour as "resilient as heavy plate" and a weapon "as lethal as the deity's greatsword". The Fissure of Woe, home to the Temple of War and the Eternal Forgemaster, is his domain.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in "Guild Wars: Eye of the North"
Dhuum
Dhuum was the former god of death and chaos, but was defeated by Grenth. Echoes of his presence linger in the Underworld. In Guild Wars Nightfall, Dhuum aids Abbadon in his plot to defeat the five gods.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Nightfall
Dwayna
Dwayna is the goddess of life and air, and the patron goddess of Monks using Healing Prayers, wind Dervishes and Aeromancers.
She is depicted as a young, tall and slender woman with feathered wings. Dwayna is also the leader of the Gods "PropheciesManual" />. Dervishes who assume the form of Dwayna "tower over mortal men" and grow wings. "NightfallManual" />
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
The Great Destroyer
The Great Destroyer opposes the Great Dwarf. Among the dwarves, his name is forbidden. He is the main antagonist of the Guild Wars: Eye of the North expansion pack.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
The Great Dwarf
The Great Dwarf is the patron god of all dwarves in the Guild Wars universe. His abode is the Great Forge in the Mists.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
Grenth
Grenth is the god of death and ice. He is the patron god of Necromancers, Hydromancers and Ritualists"FactionsManual" />"NightfallManual" /> . He is depicted as a tall, narrow man with a skeletal head of a beast. Grenth bears some similarities to the Grim Reaper, both having responsibility over the dead. People facing death or facing hopeless situations, pray to him for a less painful voyage to the afterlife - known as The Mists. A Dervish who assumes the form of Grenth transforms into his likeness, complete with a bestial skull. The Underworld is his domain.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Lyssa
Lyssa is the goddess of beauty and illusion, and the patron goddess of Mesmers and Assassins. "FactionsManual" />. She is also associated with Energy, with the Elementalist attribute of Energy Storage and the Dervish attribute of Mysticism. She is depicted similarly across all continents as twin figures of beauty who are in an eternal dance "PropheciesManual" />"FactionsManual" />"NightfallManual" />.
In Guild Wars: Nightfall, when a Dervish assumes Lyssa's form, she wears multiple masks that is said to channel "mayhem and magic" . Lyssa plays a pivotal role as a goddess in Guild Wars: Nightfall as it is the desecration of her temple in Vabbi that finally convinces Morgahn to change sides in the battle between the Sunspears and Varesh's forces. Lyssa is also the representative of the five Old Gods that gives guidance to the player and Kormir before their final confrontation with the evil god, Abaddon.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Melandru
Melandru is the goddess of nature and earth, and the patron of Rangers, earth Dervishes and Geomancers. She is often depicted as a tall winged dryad from the waist up, usually having a plant as the lower half.
In Guild Wars: Prophecies she is claimed to have been worshipped by the long dead druids of the Maguuma Jungle "PropheciesManual" /> while in Guild Wars: Factions, she has less followers, mainly amongst the Luxons and Kurzicks, ever since The Jade Wind ruined the landscape. "FactionsManual" />
In Guild Wars: Nightfall, dervishes can transform into an Avatar of Melandru which has an arboreal appearance.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Menzies
Menzies is a half-brother of Balthazar and the lord of destruction. His shadow army is forever at war with Balthazar's army in the Fissure of Woe.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
The characters featured here have been featured prominently at one time or another in the Guild Wars universe, and commonly depicted as heroes or villains that contributed to the changes in the Guild Wars universe and timeline.
Cast Creation and Influences
Major Characters
King Adelbern
Adelbern is the king of Ascalon and the father of Prince Rurik. He began his career as a warrior in one of Ascalon's most influential guilds, Ascalon's Chosen. Supported by the people of Ascalon, he led the overthrow of the corrupt prior ruling family. Adelbern was appointed as the new king. Although he has witnessed his kingdom reduced to ruin by the Charr, he is convinced in the ability of the remains of his army to keep the Charr from taking the remains of Ascalon.
* Appears in Guild Wars: Prophecies
Prince Ahmtur the Mighty
The only Prince of Vabbi who does not cower from Varesh and the Demons, Ahtmur earned his title through securing the lands of Vabbi from raiding inhuman tribes. The player assists him in making a stand against a combined Kournan and Margonite invasion at his fortress, the Dzagonur Bastion located in North-Eastern Vabbi.
* Appears in Guild Wars: Nightfall
Emperor Angsiyan
Angsiyan was the 27th Emperor of Cantha. He was murdered 200 years prior to the events that transpired in Guild Wars: Factions on the last day of the Harvest Ceremony, by his personal bodyguard, Shiro Tagachi. Shortly after the Emperor's death, Shiro is assassinated himself, but in vengeance, draws upon the Emperor's soul to bring forth The Jade Wind which transforms the continent of Cantha forever
* Appears in Guild Wars: Factions
Prince Bokka the Magnificent
Bokka is first encountered by the player in Guild Wars: Nightfall when arriving in Vabbi, a plutocracy of city states led by its wealthiest merchant princes. He is Goren and Norgu's Master and being one of the most wealthy princes in Vabbi, is a frequent patron of the arts.
* Appears in Guild Wars: Prophecies
Tahnnakai Temple Heroes
Jaizhanju, Kaolai, Karei, Kitah, Naku, Teinai, Vizu and Zojun are former heroes of Cantha ensconced in Tahnnakai Temple. They have chosen to remain in Cantha after death as guides instead of moving on to the Mists. Once the game is beaten Kaolai is replaced with Togo. All of these heroes have skills named after them excluding Vizu, Togo, and Naku.
* Appear in Guild Wars: Factions
Dagnar Stonepate
Dagnar Stonepate, cousin to King Jalis Ironhammer, is a leader of the Stone Summit and the killer of Prince Rurik. Players must help King Jalis Ironhammer by clearing Thunderhead keep of the stone summit and by killing Dagnar.
* Appears in Guild Wars: Prophecies
Shiro Tagachi
Shiro was the former bodyguard of Emperor Angsiyan. At the urgent behest of a demon disguised as a Fortune Teller, he murdered Emperor Angsiyan at the Harvest Ceremony 200 years prior to the present day. He was slain in turn by the Assassin Vizu, The Luxon Champion Archemorus, and the Kurzick Champion Viktor. His death wail triggered the Jade Wind that turned the forests to Stone and the Sea to Jade. In the present day he has returned to Cantha as an Envoy of the Mists and hopes to become mortal again. Defeating Shiro is the primary mission of players in the Factions campaign. It is revealed in the Nightfall Campaign that the Fortune Teller whose words turned Shiro mad was actually an agent of Abaddon.
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Master Togo
Togo is the half-brother of Kisu and the master of Shing Jea Monastery. He was a former teacher of Brother Mhenlo. He leads the players on their quest to defeat Shiro Tagachi and end the Canthan plague, but doesn't see it to the end as he is killed by Shiro. After his death, however, his spirit replaces Kaolai in Tahnnakai Temple as the greatest Ritualist hero of Cantha, where he continues to offer his wisdom to young heroes who come to him.
* Appears in Guild Wars: Factions
Undead Lich
The Undead Lich is an undead sorcerer who works to achieve his goals by manipulating and deceiving others into unknowingly doing his bidding. He is eventually revealed to be the Flameseeker, the powerful foe prophesied by Glint that wishes to release powerful and evil creatures from their long imprisonment, then to control them himself in order to conquer all of Tyria. He dies at the Door of Komalie. He is responsible for the undead that wander in the lands of Tyria and is the final boss in the Prophecies Campaign.
In Guild Wars Nightfall, players will encounter the Undead Lich again and discover that he is a servant of Abaddon.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Nightfall
Minor Characters
Ahtok
He is a Ranger and part of Nerashi's Squad. He is present in the assault on Gandara, The Moon Fortress. He is slain during the battle. His spirit can be found later in the Realm of Torment as part of the primary quests through the areas.
* Appears in Guild Wars: Nightfall
Aidan
Aidan is a male ranger whom players encounter for the first time in an area known as Wizard's Folly. He was born in Borlis Pass on the way from Kryta to Ascalon. His mother died in childbirth, and he was raised by his huntsman father. Due to his upbringing he is adept with the bow and excellent at tracking. Aidan is perhaps the wisest out of the heroes but never feels the need to lecture the party unless absolutely necessary. He is aged 32 years old during the events of Guild Wars: Prophecies.
A track on the official Guild Wars: Prophecies soundtrack, "Aidan's Theme" is named after him and is played when the ranger profession is picked on the Guild Wars character selection screen.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
Anton
Anton has come far since his days as a prisoner in Surmia awaiting execution. While others curse the Charr Anton privately blesses their invasion - without it, he would never have escaped death row. He survived for many years by raiding the Charr, eventually leading to his capture. After being freed from his second imprisonment by Captain Langmar, he joined the Ebon Vanguard and now serves them as a scout, utilising his Assassin skills - for once - for the betterment of more people than just himself. Although he does not consider himself a brave individual, Anton does feel a certain amount of Loyalty to the Ebon Vanguard and has no plans to betray them. However, should Captain Langmar die, that situation could change quickly - and the last they will see of Anton is a sheathed blade melting into the shadows and disappearing completely.
* Appears in Guild Wars: Eye of the North
Archemorus
Archemorus was the Luxon Champion who, along with the Kurzick Champion Saint Viktor, struck down Shiro the Betrayer on the day of the Jade Wind with Shiro's own Swords. The Spear of Archemorus contains his power. The Luxons believe that Archemorus alone defeated Shiro.
* Appears in Guild Wars: Factions
Argo
Argo is the champion of the Turtle Clan of the Luxons, and a close friend of Captain Juno, the Turtle Clan's current leader. He is also the current holder of the legendary Spear of Archemorus.
* Appears in Guild Wars: Factions
Duke Barradin and Lady Althea
Barradin is the brother of the King that was in power before King Adelbern seized the throne and the leader of Ascalon army. His daughter, Lady Althea, is Rurik's betrothed. In the Searing, Althea is captured by the Charr and burned alive.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
General Bayel
One of three Generals of Kourna, though he was born in Ascalon. General Bayel is Varesh's right-hand man throughout much of the Nightfall campaign. He is high ranking in the Kournan army, renowned for his extremely harsh methods, and ready to accept help from Varesh in the form of Abaddon's Demons. He is killed in the Bahdok Caverns by the Sunspears, as they escape into Vabbi.
*Appears in Guild Wars: Nightfall
The Blasphemy
The Blasphemy is one of Abaddon's most powerful demons, and has been instructed by his master to aid Warmarshal Varesh in bringing Nightfall to the world. When Varesh desecrated the Temple of Lyssa in Vabbi, she left behind The Blasphemy to finish corrupting the temple to cripple the Five True Gods' influence on the world. The Blasphemy is destroyed by the Sunspears in the Sebelkeh Basilica before the temple is completely corrupted, though not before Nightfall begins to invade Vabbi.
* Appears in Guild Wars: Nightfall
Cynn
Cynn (age 20) is a female elementalist whom players encounter for the first time in Ascalon City before the Searing. She was born into nobility, but lost her parents when her home in the city of Surmia was incinerated by the Charr during the Searing. She was trapped under the rubble of her home for several days until a Charr looting party dug her out (who were promptly killed by the naturally magically talented Cynn). She is hot-tempered and fiercely independent. She is in love with Mhenlo and is overprotective of him.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
Devona
Devona (age 24) is a female warrior whom players encounter for the first time in the village of Ashford. Her father, who died while fighting an Orrian guild when she was only a young girl, was a warrior in one of Ascalon's most influential guilds, Ascalon's Chosen. She dedicated her life to perfecting her skill with the hammer, in the hope of one day becoming a great warrior. The concept of honour is integral to Devona's personality and she would be willing to sacrifice her own life for the safety of her friends.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
The Drought
The Drought is an exceptionally powerful demon in the service of Abaddon. He is sent to Elona to corrupt the River Elon, Elona's primary source of water. It is unknown whether The Drought was placed under the command of Warmarshal Varesh, though Varesh does sense The Drought's death when he is destroyed by the Sunspears, aided by the Master of Whispers.
* Appears in Guild Wars: Nightfall
Dunkoro
Dunkoro is an Istani tactician who also acts as a healing monk for the party. He is the brilliant mind behind many successful raids and defensive missions. He often gives sage advice to the party drawn from his wealth of knowledge and experience. He always has the concept of having a plan for any situation, and when the situation changes, get a new plan.
* Appears in Guild Wars: Nightfall
Eve
Eve (age 20) is a female necromancer and a close friend of Mhenlo. She met the other heroes of Ascalon in the Catacombs under Ashford Abbey when they tracked a group of Charr there. She called for the charr to stop but instead they rounded on her thinking her easy prey; however, she single-handedly wiped out the Charr and raised an undead army in their stead.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in Guild Wars: Eye of the North
Evennia and Saidra
Evennia and Saidra are leaders of the Shining Blade, a covert organisation dedicated to opposing the White Mantle. During the course of the story, Saidra sacrifices herself to save Evennia.
* Appears in Guild Wars: Prophecies
Pyre Fierceshot
Pyre is an outcast, persecuted by the Charr Shamans for daring to speak out against their ways. After his warband killed a Shaman and destroyed a temple, Pyre and his companions fled the ruling Shaman caste. Pyre hates them with a fury that only one raised to worship false gods can understand; he has been betrayed, tricked and deceived, and has sworn never to fall under the spell of the Shamans again. Pyre celebrated the demise of the Titans, those who the Shamans called gods, and now watches with a rising anger as the Shamans continue to manipulate his people. The cycle of dominance and slavery must be broken, and Pyre is resolute to free his people by any means necessary. He becomes a hero with the profession ranger and fights alongside you and your party.
* Appears in Guild Wars: Eye of the North
Fortune Teller
An unnamed Fortune Teller who supposedly foresaw the emperor betraying Shiro. This led Shiro to betray the emperor first. This was actually one of Abaddon's demons in disguise, sent to corrupt Shiro.
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Gadd
Gadd is a cantankerous, demanding old Asuran necromancer, who prefers to use "disposable humans" to help him in the lab with his experiments. Though he won't admit it, this is partly out of necessity- many of his own race refuse to work for him. Many unfortunate "accidents" have befallen Gadd's past assistants, and though one is likely to learn much in his employ, most Asura prefer to live a long life. Gadd has recently hired a group of humans willing (or stupid enough) to assist him. He gives them the "privilege" of testing his inventions, and if they survive, he'll let them buy a few.
* Appears in Guild Wars: Eye of the North
Goren
Goren originally served as a bodyguard for the Vabbian prince, Prince Bokka the Magnificent. However after becoming dissatisfied with his work, Goren joins the player on his/her adventures. Usually seen as the all brawn no brains type from the rest of the party, though he is extremely loyal and only wishes to help. He has an attachment to Margrid, and prefers to call her Lady Margrid despite her protests.
* Appears in Guild Wars: Nightfall
Captain Greywind
Greywind is the leader of the Ascalon Settlement, the refugee camp that the Ascalons fleeing the Charr have set up in Kryta.
* Appears in Guild Wars: Prophecies
Gwen
Gwen is a little girl first encountered just outside Ascalon City, playing among the flowers. She disappears after the Searing, however there are several clues littered around the game that point to the possibility of her survival. Several years later, Gwen is encountered again at the Eye of the North, where she has become a Mesmer and is now second in command of the Ebon Vanguard. It is also revealed that she had been held prisoner by the Charr and joined the Vanguard after Langmar rescued her; as a result, Gwen now hates and fears the Charr and takes great pleasure in killing them slowly and painfully, and although her experiences with Pyre Fierceshot allow her to conquer her fear of the Charr, she still hates them just as much as ever. ArenaNet has announced a bonus mission pack for players, part of which will go into more detail about what happened to Gwen during and after the Searing, and before players meet her again at the Eye. Through eye of the north she becomes a hero and fights alongside you and your party.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
Justiciar Hablion
Hablion is a Justiciar of the White Mantle and the protector of the city of Lion's Arch. During the course of the story he is revealed to be an evil murderer, slaying the Chosen of Kryta in cold blood as a sacrifice for the Mursaat.
* Appears in Guild Wars: Prophecies
Hayda
Hayda is a young, vain and impulsive young woman who travels simply for the fun of it. Supremely confident in her abilities, she believes her position as a Paragon sets her apart from others. There is no situation so perilous where her innate charm, skill and natural abilities will not carry the day. Hayda joined the Shining Blade after the Mursaat were revealed as the "unseen gods" of the White Mantle, and she now dreams of being a legendary hero. She bridles against restrictions, especially those set by her superiors in the Shining Blade. Following orders was necessary to gain permission to travel to the Tarnished Coast, and there's so much to be learned here. She will not let this opportunity pass no matter what her orders are.
* Appears in Guild Wars: Eye of the North
The Hunger
The Hunger is another of Abaddon's demons, sent to help Warmarshal Varesh. Varesh assigns The Hunger to General Bayel's detachment, although The Hunger refuses to take orders from Bayel. The Hunger serves only Abaddon and Varesh, and makes it clear to Bayel that the two of them are partners at best until Varesh's orders to kill all of the Sunspears are fully carried out. The Hunger is destroyed by the Sunspears in the Bahdok Caverns, alongside General Bayel.
* Appears in Guild Wars: Nightfall
Acolyte Jin
Jin is a ranger of the Zaishen Order that the player is able to choose for their party. She is a very solemn young woman, dedicated to fighting evil, having lost her parents when she was only a child. Jin views Varesh and the Kournan army as ones without honor and virtue. She considers Istan as her adoptive country and is willing to defend it just as Cantha. She is 17 years old during the events of Nightfall.
* Appears in Guild Wars: Nightfall
Jora
Jora is a younger Norn, beset by tragedy. Like most of her generation, she has been seeking to establish her name and reputation. Only hunters of the greatest prey are considered worthy among her people, and as such she and her brother Svanir trekked through the icy uplands and valleys seeking the most challenging prey. On one of their hunts, Jora and her brother encountered a great, dark power and were transformed by it. She lost her Nornish ability to shapeshift into bear form, while her brother suffered a darker fate. Now, without a family or homestead, she hunts across the Norn lands of the Far Shiverpeaks seeking redemption of her name and forgiveness by the Bear Spirit. To achieve her goals, she will undergo any ritual, complete any quest, and seek any treasure needed. She will even accept the help of any humans.
* Appears in Guild Wars: Eye of the North
Captain Juno
Captain Juno is the current leader of the Turtle Clan of the Luxons in Cantha. Juno is suspected to have risen to her position of authority by killing the previous captain of the clan, and has sent her daughter into exile to keep her safe (or some say, to prevent a repeat of the same scenario).
* Appears in Guild Wars: Factions
Kahmu
Kahmu is an Elonian Dervish native to Vabbi who seeks knowledge through combat. He has travelled across the world honing his skills and matching himself against all manner of challenges, considering no fight to small - or too large. Once Kahmu arrived in Norn territory, he challenged and bested some of the Norn's greatest warriors, and his name has become legend around the capfires. Some claim he is a spirit, others believe he is blessed by the spirits of his homeland, and still others believe he is a Norn born into the wrong body. Kahmu only laughs to hear these whispers, and will simply move on when the hunting becomes stale.
* Appears in Guild Wars: Eye of the North
General Kahyet
One of three Generals of Kourna, and Varesh's dervish mentor. She holds strange religious beliefs, worshipping the fallen god Abaddon. In the Nightfall campaign she attempts to unleash him, along with Varesh. She is killed by the Sunspears when she is discovered hiring corsairs to attack the Istani coastline, plunging already fragile relations between Istan and Kourna into diplomatic chaos.
*Appears in Guild Wars: Nightfall
Priestess Kehanni
Kehanni is a Priestess of Lyssa from Vabbi. She is a close friend of both Tahlkora and General Morgahn, and helps the player arrange meetings with the Princes of Vabbi by securing them invitations to the Festival of Lyss - Vabbi's biggest social event that all of the Princes attend. She also educates the player on Vabbian society and provides numerous leads to follow as the Sunspears attempt to discover Varesh's plans to invade Vabbi. Kehanni is killed when Varesh attacks the Temple of Lyssa.
* Appears in Guild Wars: Nightfall
Koss
The first hero that the player meets during the course of the Nightfall campaign, Koss aids the player through the tutorial and in the liberation of Chahbek Village from the corsairs. Koss is hot-blooded and always eager for a fight although he has a large network of underworld contacts that prove to be useful to the Sunspears throughout the course of the story. Koss is a skilled fighter that should have risen to the ranks of officer in the Order of Sunspears long ago but because of his recklessness and shady dealings Spearmarshal Kormir hasn't given him that honor... yet.
* Appears in Guild Wars: Nightfall
Captain Langmar
A career in the Ascalon military provided Captain Langmar with a crash course in fighting the Charr and dealing with the loss of home, comrades and loved ones. An expert at shutting down her emotions, Langmar never hesitates making tough decisions or sacrifices if it means dealing a blow to the enemies of Ascalon - the Charr. King Adelbern recognised Langmar's stoicism and ability to lead in the face of danger and despair. He gave her command of the Ebon Vanguard and ordered her north, behind enemy lines, on a mission of desperation. If she is not found at the Vanguard's base at the Eye of the North, it is only because she is out slaughtering Charr, fulfilling her mission no matter the cost.
* Appears in Guild Wars: Eye of the North
Livia
While the war between the White Mantle and the Shining Blade tears apart her Krytan homeland, Livia risks everything to keep her people safe. She joined the Shing Blade to protect them; she killed to defend them. Now freed from the control of the deadly Mursaat, Kryta struggles to survive, its leaders destroyed and its population beset by civil disorder. Tasked by her superiors with finding a way to end the civil war, Livia has travelled to the Depths. She seeks a weapon of power - anything that will keep Kryta safe. And she is willing to give her life for it... as well as the lives of those around her.
* Appears in Guild Wars: Eye of the North
Lo Sha
Lo Sha is a talented Canthan mesmer. Headmaster Kaa of Shing Jea Monastery says that the only thing that keeps Lo Sha shy of true greatness is his obsession with Mei Ling, a fellow instructor.
* Appears in Guild Wars: Factions
Lonai
She is part of Nerashi's Squad. A Necromancer who is a part of the Assault on Gandara, The Moon Fortress. Her nerves were shaken after the battle and now is in command of the Sunspears secret base, The Sunspear Sanctuary, in Kourna.
* Appears in Guild Wars: Nightfall
Margrid the Sly
Margrid the Sly is a corsair captain that is introduced to the player through Koss. She was born through a longline of famous corsairs and worships only money. She aids the player freeing Spearmarshal Kormir from Gandara Prison (in return for another favour). After seeing the wrath of nightfall, she continues to help the party and prevent Varesh from destroying her few enjoyments in life.
* Appears in Guild Wars: Nightfall
Markis
Markis is a Shining Blade operative and a White Mantle double-agent. He betrays Evennia which leads to the fall of the Henge of Denravi. He is killed in the Iron Mines of Moladune.
* Appears in Guild Wars: Prophecies
Master of Whispers
Little is known about the Master of Whispers but he mysteriously appears once the player arrives in Kourna giving advice on how best to combat Warmarshal Varesh. As the head of the mysterious Order of Whispers, he does everything in his power to keep Elona safe from the darkest of threats; initially joining forces with players and the water djinn to destroy a powerful demon that is attempting to corrupt the River Elon.
The true name of the Master of Whispers is revealed during the Margonite assault on Dzagonur Bastion; his true name is Jurah.
* Appears in Guild Wars: Nightfall
Melonni
Melonni is a female dervish hailing from a small village on Marga Coast in Kourna. She is often seen to be stubborn by others due to her strong beliefs in what is right and wrong, and is usually in conflict with her longtime friend, Koss, much to the rest of the party's dismay. In the end, she just wants what's best for her village and all of Elona. Melonni becomes a dervish hero and fights alongside you and your party.
* Appears in Guild Wars: Nightfall
General Morgahn
A former Kournan general and follower of Lyssa, he joins the players when a temple to Lyssa is desecrated by his superior, Varesh Ossa. Once an enemy to the party, he was blind to the real situation until it was too late. Now he seeks redemption and revenge from being so foolish as to follow Varesh.
* Appears in Guild Wars: Nightfall
Nerashi
Leader of a squad of Sunspears consisting of Lonai, Rojis, and Ahtok. She is a Ranger who takes part in the assault on Gandara, The Moon Fortress. After the assault she helps the players form an alliance with the Veldrunner Centaur.
* Appears in Guild Wars: Nightfall
Nika
Nika is a female assassin, a graduate of Shing Jea Monastery, and a member of the Obsidian Flame guild. She is a descendant of Vizu, the legendary assassin who defeated Shiro Tagachi along with Saint Viktor and Archemorus at the incident of the Harvest Ceremony two hundred years before the present time.
* Appears in Guild Wars: Factions
Norgu
Norgu is a mesmer and leads the acting troupe known as the Lyssan Fools. He decides to join the player on his/her adventures as a source of inspiration for his future plays. Often seen eating Prince Bokka's free buffets, he soon proves to be a useful Mesmer and has a talent for getting out of trouble. Also famous for his tale on how The Hero defeats the god with his "minty-fresh breath." and his work "Springtime for Varesh," a The Producers reference.
* Appears in Guild Wars: Nightfall
Ogden Stonehealer
Ogden is a Dwarf whose talent with healing surfaced early in life, marking him as a chosen of the Great Dwarf from a young age. As a child, he had the uncommon ability to cheer his fellow Dwarves with simple things; a healing hand to those in need, a kind word to ease suffering. He was a boon to his family and a blessing to his friends. yet as he grew older, the very gift that set him apart became a burden to the young Dwarf. Empathy can be terrible, and is a cruel thing on the battlefield. Ogden has retreated into himself, hiding within a shell of determination as strong as mountain rock. Ogden Stonehealer becomes a healer hero and fights alongside you and your party.
* Appears in Guild Wars: Eye of the North
Olaf Olafson
Olaf is an archetypical Norn; a warrior, a sojourner, and a hunter who prays to the spirits of nature and has been given the gift of transformation by the Bear Spirit. Like most Norn, he values freedom and individuality, and continually seeks to challenge himself. For Olaf, there is no greater point in life than to hunt and master the creatures of the wilderness. Olaf has seen many winters and hunted many beasts, and his homestead is a place where many young Norn come to listen to his stories and learn from his great experience. As the Seventh Olaf in his family line, he bears his name with great pride - pride that is diminished by the fact that he only has a daughter of his own. He is the last Olaf Olafson, and unless his deeds become legend, the name may be forgotten forever.
* Appears in Guild Wars: Eye of the North
Olias
Olias was a big White Mantle Necromancer at the time of the events of Guild Wars Prophecies. Three years later, he is on a routine patrol of North Kryta Province when he is attacked by the invading Margonites from the Realm of Torment. He is rescued by Grenth himself, and so Olias becomes Grenth's personal executioner. He takes it upon himself to sail to Elona with Kormir, Zenmai and the two Acolytes and hunt the source of the evil now assaulting Tyria and Cantha. Olias is only available to players who own both the original Guild Wars, as well as the expansion, Guild Wars: Nightfall.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Nightfall
Oola
Oola is a brilliant Asura who specialises in creating constructs - humanoid magical creations, of which golems are one. She is aware of her own abilities and, like many Asura, gets frustrated when others disturb her research. To that end she has squirreled herself away where she can work in peace. She has few assistants and welcomes no visitors, treating them all as inferiors and interlopers. Her security measures are said to be among the finest, and her fierce ability to keep her lab safe has gained the respect of many of her peers.
* Appears in Guild Wars: Eye of the North
Turai Ossa
Turai came into prominence during the occupation of Elona under Palawa Joko, also known as The Scourge of Vabbi, over two hundred years before the events of Guild Wars: Nightfall. Warmashal Turai used hit-and-run tactics to harass Palawa Joko's minions but would eventually get surrounded at the Grand Cataract of Jahai. After several days of fighting, with the Kournan renegades receiving heavy losses, Turai challenged Palawa Joko to a duel in determining the final outcome of the battle. Palawa Joko accepted. Turai would win the duel and the people of Elona would praise him for their renewed freedom. He would eventually become King of Elona, uniting Istan, Kourna and Vabbi as one nation .
Many of his denizens thought the gods themselves must've favoured him and these very thoughts would compel him to make a pilgrimage in 868 AE to the Crystal Desert in Tyria. There he hoped to "Ascend" which would allow him to commune with the gods. After abdicating as king and appointing his son, Kunai as his successor, Turai set off to the Crystal Desert and never returned. He and his followers would ultimately perish in the desert and fail to ascend, their ghosts still roaming the desert by the time of Guild Wars: Prophecies (1072AE).
In Guild Wars: Prophecies, Turai is simply known as "The Ghostly Hero" and he aids players through the Trials of Ascension in the Crystal Desert. In Guild Wars: Nightfall, his descendant, Varesh Ossa is the leader of Kourna and a major antagonist in the game .
* Appears in Guild Wars: Prophecies
Razah
Razah is a Ritualist Hero from the Realm of Torment, more specifically the Domain of Anguish. He is not human, and is formed from the same ethereal protomatter that forms demons. Razah joins the player to forge an identity for himself and learn what it means to be a hero, and in doing so to avoid becoming a demon himself.
* Appears in Guild Wars: Nightfall
Elder Rhea
Rhea is the head of the Council of Elders, the governing body of the Luxons. She is thus the leader of the Luxons.
* Appears in Guild Wars: Factions
Rojis
He is part of Nerashi's Squad. A very rough looking Elementalist who the players must convince to return to the Sunpears. Upon his return, he assists the players in the assault on Gandara, The Moon Fortress. After the assault, he can be found in the mission location, Venta Cemetery, helping injured Sunspears get back to Istan.
* Appears in Guild Wars: Nightfall
Armin Saberlin
Armin Saberlin is a lieutenant of Ascalon's Vanguard, the organization headed by Prince Rurik. He accompanies Rurik to Kryta after his banishment.
* Appears in Guild Wars: Prophecies
Zhed Shadowhoof
Zhed is a Centaur elementalist that agrees to join the player's party once he/she's agreed to help him free his Centaur clan from their common enemy, the Kournans. Usually rude and brash to the rest of the party at first, with his "Two-Legs" talk, he eventually begins to trust the humans in the party, despite his low opinion on Humanity as a whole. He talks tough, but has a distinct phobia of small places. He is 17 years old during the events of Guild Wars: Nightfall .
* Appears in Guild Wars: Nightfall
Sif Shadowhunter
Sif is a Norn hero who makes her homestead to the north of Drakkar Lake in the Far Shiverpeaks. She is a legendary figure who has established her name through her love of the hunt. Sif prefers to take down the greatest of the fell creatures that roam through the wintry range, for nothing else is a sufficient challenge. She will on occasion take on lesser hunters as pupils, but these would-be-students must be gifted, experiences hunters in their own right. Sif also challenges the player to match her hunting prowess by slaying some of the most dangerous creatures that roam the areas around her homestead.
* Appears in Guild Wars: Eye of the North
Talon Silverwing
Talon Silverwing is a Tengu from Shing Jea Island. He is a hero of the Tengu Wars which he was instrumental in bringing to an end. In the Factions story he teaches new Warriors the basics of combat, and later accompanies the players in their quest.
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Eye of the North
Acolyte Sousuke
Sousuke is an elementalist of the Zaishen Order that the player is able to choose for their party. His continuous advice, wisecracks and commentary grates on the nerves of his fellow Zaishen acolyte, Jin. Sousuke also has an amused look on life, unrestrained curiosity and a quirky sense of humour which are unusual traits in a Zaishen but he doesn't see why you must restrain enthusiasm in whatever you do. He is aged 27 during the events of Guild Wars: Nightfall .
* Appears in Guild Wars: Nightfall
Kilroy Stonekin
When foreigners think of Dwarves, most picture a stereotypical image of a drunken brawler, rushing into battle, screaming a strange battle cry and fighting to the death over age-old grudges, uncollected debts, or ancestral vendettas. Kilroy Stonekin is that Dwarf. A veteran of glorious battles against the Stone Summit and campaigns deep within Sorrow's Furnace, Kilroy has travelled north looking for new adventures and new challenges. He is most likely based off of Leeroy Jenkins, a World of Warcraft player from a video who charges into battle while yelling his name.
*Appears in Guild Wars: Prophecies and Guild Wars: Eye of the North
Suun
Suun is the Oracle of the Mists and custodian of Tahnnakai Temple. He guides the players in an important step in their quest.
* Appears in Guild Wars: Factions
Tahlkora
Tahlkora is the daughter of Prince Mehtu the Wise, making her Vabbian royalty. She became bored with her sedentary lifestyle and inspired by her diligent reading of tales of romance and heroism, decides to run away in search of adventure. She quickly uncovers that Warmarshal Varesh is not all what she seems to be and attempts to alert the player of the impending crisis. As she joins the party to fight aganist Varesh, she soon learns that being an adventurer and a hero takes more then just an ideal dream. During the player's adventures, Tahlkora develops an infatuation for Koss but this is never reciprocated. After the securing of Palawa Joko's Bone Palace, Tahlkora finally decides that any hope of her being with Koss is misplaced and she finally decides to move on. At the conclusion of Guild Wars: Nightfall she decides to continue on exploring with her long term goal being able to see the entire world. She is 18 years old during the events of Guild Wars: Nightfall and her profession is a monk .
* Appears in Guild Wars: Nightfall
Tydus
Tydus is a warmaster and captain in Ascalon's Army.
* Appears in Guild Wars: Prophecies
Lukas Vasburg
Lukas Vasburg is a warrior mercenary of the Kurzick heritage, deeply in love with Danika zu Heltzer trying at every available opportunity to impress her to no avail.
* Appears in Guild Wars: Factions
Vekk
Vekk is an eager young Asura, a highly intelligent race that lives underground in the Depths of Tyria. He and his people have been driven to the surface by the Destroyers, and Vekk is both curious and interested by this new development. Vekk has also found himself working with the Dwarves to maintain a network of magical gateways that stretch under Tyria. Although he may not seem daring or even particularly outgoing, his clever mind and agile fingers can create amazing magical items and explosive assistance when his companions are in need. If you can overlook his grouchy and slightly condescending nature... he's actually a very good friend. Vekk becomes an elementalist hero and fights alongside you and your party.
* Appears in Guild Wars: Eye of the North
Saint Viktor
Saint Viktor, was the Kurzick Champion who, along with the Luxon Champion Archemorus, struck down Shiro the Betrayer on the day of the Jade Wind with Shiro's own Swords. The Urn of Saint Viktor contains his power. The Kurzicks believe that Viktor alone defeated Shiro.
* Appears in Guild Wars: Factions
Vizu
Vizu the assassin supposedly wounded Shiro Tagachi, allowing the Luxon Champion Archemorus and the Kurzick Champion Saint Viktor to strike simultaneous death blows with Shiro's Own Swords. In the opening Cinematic for Guild Wars: Factions, it shows Vizu Shadow Stepping behind Shiro and sticking her daggers into his Shoulders, disarming him. The Missions Outpost, Vizunah Square is named after her.
* Appears in Guild Wars: Factions
Xandra
Xandra is the daughter of Juno, leader of the Turtle Clan, from the lands of the Luxon people in Cantha. Trouble in her homeland forced Xandra to leave the area at her mother's behest, travelling to the far lands of Ascalon on what was called an ambassadorial tenure - but which Canthans know to be exile. Xandra thinks well of her mother despite the unexpected travel, realising that an intricate web of politics is what keeps her so far from home. And despite all this, she is determined to make the best of the situation and to honor the Turtle Clan with brave actions in these strange, wild lands.
* Appears in Guild Wars: Eye of the North
Zenmai
Zenmai is a rogue assassin having left the Am Fah Gang when she saw how they were exploiting the Canthan Plague to their favour, claiming the Plague as a "gift from the gods". She requests the player's help retrieving captured citizens in the Undercity of Kaineng. After witnessing the demonic forces, she agrees to follow the player to Elona, as long as she makes some money along the way. She is only available to players who own Guild Wars: Factions in addition to Guild Wars: Nightfall. She is 23 years old during the events of Guild Wars: Nightfall
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Countess Danika zu Heltzer
Danika was born in the Kurzick settlement of Arborstone and is the daughter of Count zu Heltzer. She has respect for the ways of her people and for her lineage, but she has become frustrated with her people's isolationist tendencies and tired of what she sees as "imprisonment" in the Cathedral and has turned to reading any tomes she can find in the Kurzick libraries to alleviate her boredom - especially those that tell of other lands and cultures. She is sympathetic to the plight of the victims of the Canthan plague, and willing to broker a deal with the Luxons, the perennial enemies of the Kurzicks, if it will mean an end to the suffering. She is 22 years old during the events of Guild Wars: Factions and is a monk by profession .
* Appears in Guild Wars: Factions
Count Petrov zu Heltzer
Count zu Heltzer, as he is commonly known, is the head of House zu Heltzer, making him the leader of the Kurzicks. He is conservative in his ways, being close-minded towards non-Kurzicks and other Kurzick Houses, especially their longtime rivals, House Vasburg. The player first meets Count zu Heltzer when Brother Mhenlo is granted an audience with him to discuss the retrieval of the Urn of Saint Viktor.
* Appears in Guild Wars: Factions
Deities
Abaddon
Abaddon was a former member of the pantheon, the god of knowledge and water, but is now exiled to the Realm of Torment by the five other Old Gods. He desires to return and bring about the Nightfall in Guild Wars Nightfall. The Margonites, an ancient race of transformed humans, worship Abaddon and function as his army.
* Appears in Guild Wars: Nightfall
Balthazar
Balthazar is the god of war and fire, and the patron god of Warriors, Pyromancers, Paragons, and Monks using Smiting and Protection Prayers. He observes all combat and awards faction for excellence in the battlefield. He is depicted usually as a warrior with a greatsword under his hands "FactionsManual" />"NightfallManual" />. Dervishes that transform into Balthazar gains armour as "resilient as heavy plate" and a weapon "as lethal as the deity's greatsword". The Fissure of Woe, home to the Temple of War and the Eternal Forgemaster, is his domain.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
* Appears in "Guild Wars: Eye of the North"
Dhuum
Dhuum was the former god of death and chaos, but was defeated by Grenth. Echoes of his presence linger in the Underworld. In Guild Wars Nightfall, Dhuum aids Abbadon in his plot to defeat the five gods.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Nightfall
Dwayna
Dwayna is the goddess of life and air, and the patron goddess of Monks using Healing Prayers, wind Dervishes and Aeromancers.
She is depicted as a young, tall and slender woman with feathered wings. Dwayna is also the leader of the Gods "PropheciesManual" />. Dervishes who assume the form of Dwayna "tower over mortal men" and grow wings. "NightfallManual" />
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
The Great Destroyer
The Great Destroyer opposes the Great Dwarf. Among the dwarves, his name is forbidden. He is the main antagonist of the Guild Wars: Eye of the North expansion pack.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
The Great Dwarf
The Great Dwarf is the patron god of all dwarves in the Guild Wars universe. His abode is the Great Forge in the Mists.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Eye of the North
Grenth
Grenth is the god of death and ice. He is the patron god of Necromancers, Hydromancers and Ritualists"FactionsManual" />"NightfallManual" /> . He is depicted as a tall, narrow man with a skeletal head of a beast. Grenth bears some similarities to the Grim Reaper, both having responsibility over the dead. People facing death or facing hopeless situations, pray to him for a less painful voyage to the afterlife - known as The Mists. A Dervish who assumes the form of Grenth transforms into his likeness, complete with a bestial skull. The Underworld is his domain.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Lyssa
Lyssa is the goddess of beauty and illusion, and the patron goddess of Mesmers and Assassins. "FactionsManual" />. She is also associated with Energy, with the Elementalist attribute of Energy Storage and the Dervish attribute of Mysticism. She is depicted similarly across all continents as twin figures of beauty who are in an eternal dance "PropheciesManual" />"FactionsManual" />"NightfallManual" />.
In Guild Wars: Nightfall, when a Dervish assumes Lyssa's form, she wears multiple masks that is said to channel "mayhem and magic" . Lyssa plays a pivotal role as a goddess in Guild Wars: Nightfall as it is the desecration of her temple in Vabbi that finally convinces Morgahn to change sides in the battle between the Sunspears and Varesh's forces. Lyssa is also the representative of the five Old Gods that gives guidance to the player and Kormir before their final confrontation with the evil god, Abaddon.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Melandru
Melandru is the goddess of nature and earth, and the patron of Rangers, earth Dervishes and Geomancers. She is often depicted as a tall winged dryad from the waist up, usually having a plant as the lower half.
In Guild Wars: Prophecies she is claimed to have been worshipped by the long dead druids of the Maguuma Jungle "PropheciesManual" /> while in Guild Wars: Factions, she has less followers, mainly amongst the Luxons and Kurzicks, ever since The Jade Wind ruined the landscape. "FactionsManual" />
In Guild Wars: Nightfall, dervishes can transform into an Avatar of Melandru which has an arboreal appearance.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
Menzies
Menzies is a half-brother of Balthazar and the lord of destruction. His shadow army is forever at war with Balthazar's army in the Fissure of Woe.
* Appears in Guild Wars: Prophecies
* Appears in Guild Wars: Factions
* Appears in Guild Wars: Nightfall
About Goldshield
Goldshield is a water-based, non-toxic, non-leaching, environmentally-benign antimicrobial solution that shields against bacterial and microbial contamination. The solution is effective for use on mold, fungi, algae, yeast, and bacteria. Recent studies in healthcare facilities have shown Goldshield's active ingredient to be effective against MRSA (methicillin-resistant Staphylococcus aureus), VRE (vancomycin-resistant Enterococci) and other "superbugs." A claim regarding Goldshield's efficacy against these micro-organisms is pending approval by the EPA.
Goldshield is based on a patented nano-molecular-assembly technology developed at Emory University. (Patent Nos. US5,959,014, US6,221,944 and US6,632,805
How Goldshield Works
Goldshield is a covalently-bound antimicrobial which remains affixed to surfaces or textile materials. Its core chemical formulation is 5% of 3-trihydroxysilyl propyldimethyloctadecyl ammonium chloride, stabilized in water. This compound consists of a fat- or lipid-soluble portion and a water-soluble portion containing a positive charge. The positive charge attracts negatively charged micro-organisms. When these organisms come in contact with the antimicrobial, it disrupts their membrane on a nano-molecular scale and physically “stabs” them, electrically pulling ions out, and denaturing their proteins as they are terminated.
Bellal Amerkhail (born October 27 1989 in Virginia, America is a footballer, currently playing as a midfielder and winger, currently for German club SC Freiburg previously trialed in for D.C. United in the winter 2006 in America.
Was recently included in the latest patch of Pro Evolution Soccer 6, and Winning Eleven as a Newcomer.
Childhood
Bellal grew up in the state of Virginia in America, where he played football barefoot against boys years older than him. When he was four, his family moved to Missouri. Soon thereafter, he was discovered by a local soccer coach and began playing with boys several years older. While playing with the U.S. Olympic Development Program in Germany in successive annual trips, he played spectacularly in two tournaments. Bellal was noticed by Italian soccer clubs, including F.C. Messina Peloro, who discussed a two-figure football contract for him that was dejected down by his father on the advice of his agents.
Youth Career
For Bellal to play close to his home, his coach assigned him to the Hermann Stadium on January 1999, working a deal with the St. Louis Steamers Youth-Program,
On 3 july, Bellal came on in Steamers's first game of the 2000 season against the Dallas Sidekicks Youth Team, as a second-half substitute. Bellal scored his first goal in the 55th minute of a 7-4 away loss against the Dallas Sidekicks.
In his first year of play, Bellals father had complained about his playing time and the way he finished the year with five goals and three assists, while playing in all 30 regular youth season games. Although barely a starter, Bellal was relegated to a substitute when Steamers purchased a new central midfielder in the mid-season.
Bellal was being criticized many times about his youth development. Some coaches thought that Bellal was to young to play with kids older than him and think he needs to play with kids his own age. But his first two months in the Steamers Youth Program were punctuated by notable accomplishments, including being awarded player of the week and goal of the week multiple times. Continued his development dramatically, especially his defensive skills, helped Bellal become a midfielder during the 1999 - 2000 season, Bellal had also become chosen to take two penalty kicks on both penalty kick shoot-outs and failed to miss both.
Family Life
Like his family, Bellal is a devout Muslim.
Was recently included in the latest patch of Pro Evolution Soccer 6, and Winning Eleven as a Newcomer.
Childhood
Bellal grew up in the state of Virginia in America, where he played football barefoot against boys years older than him. When he was four, his family moved to Missouri. Soon thereafter, he was discovered by a local soccer coach and began playing with boys several years older. While playing with the U.S. Olympic Development Program in Germany in successive annual trips, he played spectacularly in two tournaments. Bellal was noticed by Italian soccer clubs, including F.C. Messina Peloro, who discussed a two-figure football contract for him that was dejected down by his father on the advice of his agents.
Youth Career
For Bellal to play close to his home, his coach assigned him to the Hermann Stadium on January 1999, working a deal with the St. Louis Steamers Youth-Program,
On 3 july, Bellal came on in Steamers's first game of the 2000 season against the Dallas Sidekicks Youth Team, as a second-half substitute. Bellal scored his first goal in the 55th minute of a 7-4 away loss against the Dallas Sidekicks.
In his first year of play, Bellals father had complained about his playing time and the way he finished the year with five goals and three assists, while playing in all 30 regular youth season games. Although barely a starter, Bellal was relegated to a substitute when Steamers purchased a new central midfielder in the mid-season.
Bellal was being criticized many times about his youth development. Some coaches thought that Bellal was to young to play with kids older than him and think he needs to play with kids his own age. But his first two months in the Steamers Youth Program were punctuated by notable accomplishments, including being awarded player of the week and goal of the week multiple times. Continued his development dramatically, especially his defensive skills, helped Bellal become a midfielder during the 1999 - 2000 season, Bellal had also become chosen to take two penalty kicks on both penalty kick shoot-outs and failed to miss both.
Family Life
Like his family, Bellal is a devout Muslim.