The Zest3D Engine is a game engine developed by Plugin Games. The engine is built on the ActionScript 3.0 programming language for Adobe Flash and Adobe Air. The engine supports many advanced 3D capabilities. Features * GPU rendering * Bitwise BVH frustum culling * Multi-pass rendering * A dedicated scene graph * Plugin controllers * Custom math library * Compressed ATF texture support * Full AGAL shader support * State based renderer * Lighting & materials * UDR camera model * 3DS file support * Texture mapping & normal mapping Marketing Zest3D Engine developers are actively targeting the Korean and Japanese social gaming markets. History Zest3D Engine development started in mid 2011 and was debuted at the time of the Adobe MAX event, the same time as the Molehill 3D APIs were announced by Adobe Flash Player team. The project was formally announced by Adobe employee Thibault Imbert, the Flash Product Manager at the time. The announcement was made along side various other engines via Thibaults personal website http://www.bytearray.org/?p=2810.
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