Sociological Random

Sociological Random is a term invented and coined by Random Alaskan Teens. It is both a name for a game they invented and a name for a new type of randomness. It is when you ask a complete stranger for a random thing or number. The Game is more specific it is when you ask normally someone who is working in a store for a random isle or item. then you travel to that isle and seek out something that is stupid or funny and document it some how.
How it Was Invented
Sociological Random was invented by Vecan and Freddyyeddy while on an epic adventure to the Walmart at 3:00 AM and were discussing how Random Alaskan Teens Could be more random. As they were looking for random Dumb toys Freddyyeddy took it upon himself to ask a wondering clerk for their favorite random place in Walmart. In essence that is true random (to the person asking). Then Went to that place and not only found funny items but also documented their findings. They then continued to rate the clerks responses to Freddyyeddy's Question. This new kind of random was not only a funny way to rate a stores cool level but also find some of the most unique and funny items in a store.
The Rules to The Game
Rule One
You cannot in any way tell the people you are asking about the game or rating. This is primarily because then it is not true random. if they are aware of the game then their responses may not be as random. You can use an excuse like "Its for my Sociology Class" or "its a Sociology Experiment" but never mention its for a game.
Rule 1.5

You Cannot ask someone you know. No matter what and if you have asked every clerk in the store you then move to customers or change
Rule Two
You have to go to the place or item they tell you. if they tell you a place and you ask another person and they tell you the same place you don't have to return. Unless you want to that is. But you have to look for funny unique or misnamed products, items, or signs.
Rule Three
You have to Document your findings any way you can, pictures are preferred. Tell your friends of your epic journey.
Rule Four
Coolness is rated on a scale of 1-10. 1 being a refusal to answer eg:"LEAVE ME ALONE". 10 Being a really cool answer and way they respond eg: "Well I think that the effeminate ken's are pretty random here let me show you." 8 is the average "over in electronics" response.
 
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