SLUDGE

SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment) is an open source adventure game engine developed by Hungry Software. It combines a scripting language with other IDE tools (including a sprite bank editor and a floor region editor). Freeware and commercial adventure games can be created with the engine.
Originally shareware and then freeware, the engine and development kit are now open source as of 6 January 2008. The project is hosted on Sourceforge and can be found here.
Capabilities
The editor and runtime engine was originally designed for Windows operating systems.
SLUDGE can create games with any screen resolution and up to 16-bit colours. Version 1.6 of the SLUDGE engine introduced support for anti-aliased sprites.
The 2.0 version of the game engine (currently in public beta) will introduce complete Mac OS support, Linux support of the runtime engine, and 32-bit graphics, complete with alpha channels.
Released games
*Out of Order: One of the first SLUDGE games, created by Hungry Software (who also created the SLUDGE engine)
*Cubert Badbone, P.I.: A low-budget adventure game. The first-ever SLUDGE game to release a full version. Italian and Swedish versions also exist.
*The Game That Takes Place on a Cruise Ship
*Frasse and the Peas of Kejick: A humorous game featuring Frasse, a blue monster.
*Nathan's Second Chance
 
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