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List of StarCraft II Units
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StarCraft II trilogy is a sequel in StarCraft series. This list describes all units in the respective factions. Protoss * Zealot - Basic unit in Protoss factions. They are the lowest ranking in Khala. Armed with psi-blades and blessed with shields,they use their abilities to fight in front lines. Variations: Aiur Zealot - They are Zealots who underwent stasis in Spear of Adun. They are armed with psionic spears,replacing psi-blades. Sentinel - Purifier Zealots programmed with an AI,instead of memories. Centurion - Nerazim's counterpart. With different set of abilities than regular Zealots. Tal'Darim - Nearly identical with regular Zealots. * Stalker - Anti-air and anti-ground ranged warrior. Made from essences of Dark Templars wished to fight once again,placed upon machines with life support emplaced. Armed with particle disruptors and shields. * Immortal - Protoss answer to Dragoon's loss in Aiur. Made from bodies of crippled Templars who wants to fight again,emplaced in a solution to make them fight again. Armed with phase disruptors and shields. Variations: Dragoon - Aiur's original walker,lost in Aiur. Later activated once again by Artanis. Vanguard - Tal'Darim version of Immortal. They are piloted by disgraced Tal'Darim warriors who want to repent by fighting until their last breath once again. Annihilator - Nerazim's counterpart. Made from near-death Nerazim warriors who was placed into machines. Can attack both air and ground in exchange of shields. * Probe - Protoss robotic construction and harvester unit. * Adept - Protoss Templars fitted with Purifier cannons,amplifying their abilities. * Observer - Protoss scout unit. Can detect cloaked,invisible and burrowed units,but unarmed. * Sentry - Protoss support unit. Drones that can copy any unit they used Hallucination and support units by putting force fields. Variations: Energizer - Purifier's Sentry counterpart Havoc - Tal'Darim Sentry counterpart * Colossus - Protoss cliff-scaling unit. They can eliminate ground units with incinerator beams. Variations: Wrathwalker - Tal'Darim version can deal heavy damage in a single unit. Reaver - Aiur Protoss' version of siege unit. Armed with scarabs rather than incinerating cannons. Colossus - Purifier version of Colossus. * High Templar - Protoss psi caster. Variations: Ascendant - Tal'Darim counterpart of High Templar. Made up of warriors that "ascends" by defeating their superiors in a duel to the death. * Dark Templar - Nerazim warriors that can cloak. They are armed by either scythes or shadow psi-blades,depending on which clan they came from. Variations: Avenger - Aiur version. Left behind during the fall of Aiur,they can fend for themselves,while avenging the fall of Aiur. Blood Hunter - Tal'Darim warriors that can cloak. They make themselves stronger by hunting and killing weaker or insubordinate Tal'Darim citizens. * Archon - Made by merging 2 High Templars. They retain their psionic ability,but gains attack. Variations: Dark Archon - Made by merging 2 Dark Templars. * Disruptor - Purifier-only Protoss unit. Can discharge it's powers on enemies. * Phoenix - Anti-air unit. Fights only air unit to their best. Variations: Corsair - Nerazim's version of the Phoenix. Mirage - Purifier's version of the Phoenix. * Void Ray - Anti-ground and surface unit. Fires a beam which eliminates their targets. Nerazim variant is default. Variations: Arbiter - Aiur's version of Void Ray. Manned by Judicators. More support than anti-ground and air unit. Destroyer - Tal'Darim's version of Void Ray. Can fight several weaker units in comparison of overtime damage of Void Rays. *Oracle - Nerazim support ship. * Tempest - Anti-ground and air unit. Can charge and use kinetic beams as weapons. * Mothership - Main unit in Protoss arsenal. Can fight ground units and support friendly units,although slow moving. Variations: Mothership core - The core of a mothership. Tal'Darim Mothership - Tal'Darim's version of motherships,and main ships of the Death Fleet. Tempest - Purifier version of Mothership. Can fight both air and ground targets. Carrier - Aiur version of main fighter. Can spawn Interceptors to fight the Carrier's enemies. * Warp Prism - Protoss transport unit. They are capable of warping units. Hero units * Zeratul - Based on Dark Templar. * Karass - Based on High Templar,can attack both ground and air. * Urun - Rides a Phoenix. * Purifier Mothership - Seen only in Haven mission "Safe Haven",attacking colonies unless the Raiders shoot it down after destroying the Nexii in the area. * Selendis - Rides a Carrier. * Mohandar - Rides a Void Ray. * Tassadar - Based on a High Templar. Died when he does kamikaze attack,destroying both him and the Overmind. Actually,Ouros is the creator of his "spirit". * Shield of Aiur - Artanis rides this Mothership in the last stand. * Tal'Darim Mothership - Tal'Darim Mothership is the main ship in Death Fleet. * Artanis - Based on a Zealot. After Zeratul's death,gains 2 different psi-blades. Returns to being default after Aiur mission. * Vorazun - Matriarch of Nerazim. Armed with psi-scythes. * Alarak - Highlord (formerly Ascendant) of the Tal'Darim. Armed with bane blades. * Talandar (Fenix) - Purifier with Fenix's memories installed. Armed with purifier blades. * Karax - Protoss Phasesmith promoted to Templar by controlling the Spear of Adun. Armed with servitor drones.
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