Johnston PhysX Engine

Johnston PhysX Engine


The Johnston PhysX Engine, is a high end open source physics engine under development in Burlington, Canada. It is designed for computer and video games by allowing interaction between objects or other devices in real-time by using dynamic simulation and other features such as quantum physics, and ragdoll physics. Instead of integrated standalone physics, in forced hardware, the Johnston PhysX Engine uses updated & modified nVidia forceware drivers, allowing for the GPU to directly work with the updated physics mod engine rather than running with standard nVidia quantum built-in physics.


Version 1.0 - 1.9

Includes features such as dynamic and real-time motion physics and also allows for improved gameplay and FPS (frames per second) during gaming and computing.


Version 2.0

Includes complete revision of the Johnston PhysX Engine.

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Added Support for 64-Bit Operating Systems (Windows XP/2k).

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Version 2.1

Added support for Dual-Core Intel & AMD based CPUs.

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Added optimizations for 64Bit CPUs / Operating Systems.

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Version 2.2 (Beta)

Currently Under Beta.
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Support for Quad-Core CPUs And Quantum Physics GPUs (Nvidia Geforce 8 Family).

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Support for Microsoft Windows Vista 32Bit/64Bit.

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Support For DirectX 10 & 10.1

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Supported GPUs

Nvidia Geforce 8 Series

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Geforce 8800 Ultra
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Geforce 8800 GTX
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Geforce 8800 GTS
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Geforce 8600 GTS
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Geforce 8600 GT


Support & Help

http://guru3d.com/
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http://www.tweakforce.com/
 
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