Johnston PhysX Engine
The Johnston PhysX Engine, is a high end open source physics engine under development in Burlington, Canada. It is designed for computer and video games by allowing interaction between objects or other devices in real-time by using dynamic simulation and other features such as quantum physics, and ragdoll physics. Instead of integrated standalone physics, in forced hardware, the Johnston PhysX Engine uses updated & modified nVidia forceware drivers, allowing for the GPU to directly work with the updated physics mod engine rather than running with standard nVidia quantum built-in physics.
Version 1.0 - 1.9
Includes features such as dynamic and real-time motion physics and also allows for improved gameplay and FPS (frames per second) during gaming and computing.
Version 2.0
Includes complete revision of the Johnston PhysX Engine.
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Added Support for 64-Bit Operating Systems (Windows XP/2k).
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Version 2.1
Added support for Dual-Core Intel & AMD based CPUs.
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Added optimizations for 64Bit CPUs / Operating Systems.
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Version 2.2 (Beta)
Currently Under Beta. ----
Support for Quad-Core CPUs And Quantum Physics GPUs (Nvidia Geforce 8 Family).
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Support for Microsoft Windows Vista 32Bit/64Bit.
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Support For DirectX 10 & 10.1
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Supported GPUs
Nvidia Geforce 8 Series
---- Geforce 8800 Ultra ---- Geforce 8800 GTX ---- Geforce 8800 GTS ---- Geforce 8600 GTS ---- Geforce 8600 GT
Support & Help
http://guru3d.com/ ---- http://www.tweakforce.com/
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