Enemies in The Legend of Zelda series

This article describes several types of fictional enemy creatures encountered in the of video games. For creatures that appear primarily as bosses, see .



Mimic
Arm-Mimics are robed creatures found in Link's Awakening. They mimic Link's movements.

Similar to the Arm-Mimics, Mask-Mimics are the mask-wearing copycats found in Link's Awakening. They look exactly like Shy Guys from the .

Armos
Armos are living statue enemies. According to The Minish Cap, they were created to guard the Wind Tribe, and there is a Minish-sized chamber inside them where they can be turned on or off. They typically pose as statues or suits of armor, but attack when approached. Some Armos statues do not attack and can be moved like blocks.

Beamos
Beamos are one of the more common enemies in The Legend of Zelda series. The Beamos is typically a type of pillar-mounted mechanical eye that rotates 360 degrees in search of intruders. If the Beamos spots an intruder it will fire a beam while the target is in view, and will either continue to rotate or track the target to keep it in view. In A Link to the Past, Link's Awakening, Oracle of Ages, and Oracle of Seasons, it is invulnerable, but in Ocarina of Time, The Wind Waker, Four Swords Adventures, and Twilight Princess, it can be defeated by setting explosives or by firing an arrow into its "eye". The beam can generally be reflected with the Mirror Shield. In Ocarina of Time, Beamos can fire both a beam that knocks Link back and a beam that inflicts damage.

Beetle


Spiked Beetles have spiked carapaces on their topside, and will race at Link if he is within their line of sight. They are invulnerable as long as they are upright, but if the player blocks their charge with his shield, they will be flipped over, exposing their vulnerable undersides.

Hardhat Beetles have elastic carapaces covering their body that they use to knock Link away. If Link hits them with a weapon, they will be knocked back instead, but Link will still be bounced back a little bit. It is usually easiest just to knock them into a nearby pit, but in A Link to the Past they can be defeated by sword attacks, in Oracle of Seasons they can be crushed with iron balls, and in Four Swords Adventures they can be defeated either by stunning them with a boomerang and then using sword-attacks, or using the Roc's Feather to perform a Down-Thrust attack.

Biri
Biri are electrified jellyfish that can live in or out of water, and appear in A Link to the Past, Ocarina of Time, and Oracle of Ages. In A Link to the Past, red Biri will split into two smaller Biri if attacked, and in Oracle of Ages, Biri will split if attacked with a sword. Usually a Biri is only electrified for short periods of time, though in Ocarina of Time it will always shock Link if he attacks it with a metal weapon — they can instead be safely attacked using a Deku Stick, Boomerang, or by stunning them with a Deku Nut. In the GBA remake of A Link to the Past, they guard Arrghus in the Palace of the Four Sword.

Bari are larger Biri that appear in Ocarina of Time and Twilight Princess. In Ocarina of Time it behaves similarly to the Biri, and will split into three smaller Biri if struck. Many Bari guard Barinade in Jabu-Jabu's Belly. In Twilight Princess, Bari are restricted to water, and can only be defeated by using the Clawshot to extract their innards.

Bombite
Bombites are living bombs that appear in Link's Awakening and The Minish Cap. They will blow up shortly after being struck, either by ricocheting around the room, or by slowly moving towards Link, visibly counting down to their destruction.

Boo Buddy


Bubble
Bubbles (also known as Anti-Fairies or Wisps) are flaming skull enemies. If one touches Link, it will usually curse him by rendering him unable to use his sword for a certain amount of time, and in The Adventure of Link and A Link to the Past, they will make him lose both health and magic. Bubbles can come in Red (which, on contact, will usually light Link on fire), Blue (which will usually inflict the curse), Green (which regularly extinguish their own flames), and White (which are not actually inflamed) variations. They will sometimes disguise themselves as lifeless skulls before suddenly attacking Link if he gets too close or touches them. Bubbles in The Legend of Zelda are invulnerable, but in some games they are stunned or rendered vulnerable if their flame is extinguished.
*In The Legend of Zelda, Blue Bubbles in the first quest render Link unable to use his sword for a short time. The second quest also features Red Bubbles, which when touched, leave him unable to use his sword until he comes into contact with a Blue Bubble.
*In The Adventure of Link, there are also larger, cow-skull Bubbles that split into two Bubbles when slain.
*In A Link to the Past, Bubbles stick to the walls, moving along them by spinning. If Link sprinkles one with Magic Powder, it will turn into a Fairy.
*In Link's Awakening, the Giant Bubble is a white, large, flashing Bubble with two eyes that bounces around the room.
*In Ocarina of Time and Majora's Mask, Bubbles have small, batlike wings attached midway up either side of their skulls, and they attack differently depending on what color their flames are. Blue Bubbles charge directly at Link, Red Bubbles leap out of lava and have fireball trails, Green Bubbles move in a set pattern, and White Bubbles leave a trail of flames behind them. In Majora's Mask, Blue Bubbles can also curse the player.
*In Oracle of Ages and Oracle of Seasons, they appear exactly as they do in Link's Awakening, except when one comes into contact with the Boomerang, it becomes a fairy.
*In The Wind Waker, they float in the air without any wings, and become completely inert when their flames are put out.
*In Twilight Princess, they have much more bestial skulls, and Blue Bubbles will freeze Link in ice.
*In Phantom Hourglass, they look identical to the ones in The Wind Waker, but aimlessly bounce off of the walls instead of attacking Link directly. Like in Twilight Princess, Blue Bubbles will freeze Link on contact.



Buzz Blob
Buzz Blobs first appear in A Link to the Past, and have an appearance similar to a cactus. They electrify anyone who come too close to them with a piece of steel, but wander around without a motive. Buzz Blobs only appear on the overworld. Sprinkling Magic Powder onto a Buzz Blob transforms it into a creature called "Cukeman". The Cukeman gives Link confusing advice about the game and various things in it. They're still electrified, however, so they can still be dangerous if Link is not careful.

Buzz Blobs remain the same in Link's Awakening, right down to appearance, electrification and the Cukeman transformation. A mini-boss appears in the Color Dungeon of the DX version of this game, similar in shape and with a weakness to the Magic Powder, but lacking the electrical attack. It can, though, fire four flash-shaped projectiles in different directions. The final Nightmare in the game also has one form similar to the Buzz Blob mini-boss.

In Oracle of Ages and Oracle of Seasons, Buzz Blobs look exactly the same as their Link's Awakening counterparts, but with a more green coloring, thanks to the better visuals and coloring. Instead of Magic Powder, Buzz Blobs are transformed into Cukemen by Mysterious Seeds, which are found all across Labrynna and Holodrum.

Buzz Blobs are very rare in Four Swords Adventures, and are largely the same as their original incarnation.

Castle Guard
The Castle Guards of Hyrule Castle were misled by the evil wizard Agahnim in A Link to the Past (and subsequently in Four Swords Adventures), accusing Link for the disappearance of Princess Zelda. They are more "human" versions of the Darknuts or Iron Knuckles of previous games in the sense that they follow the tradition of the armoured-knight-type foes. The colors of their armor vary from green, blue and red and their strength increases in that order. Green Soldiers are sometimes armed with daggers rather than swords and sometimes use bows whilst hiding in bushes, Blue Soldiers use swords or bows, and Red Soldiers use spears. Stronger than the normal guards are Knights, which wear horned helmets and are somewhat stronger. Red Knights can use bombs and throw spears. The strongest type of guard is the Ball & Chain Soldier, which comes in Silver and Gold varieties. In the Dark World, Castle Guards are replaced with creatures called Taurus and the knights are replaced with Moblins.

In Ocarina of Time and The Minish Cap, the guards of Hyrule Castle are not evil, but if Link gets too close to them, they will capture him and throw him out of the castle. In Twilight Princess, the guards are depicted as incompetent, but attempt to surround and scare Link off if he walks around Hyrule Castle Town in Wolf form.

ChuChu
ChuChus (or Chus, in Twilight Princess) are creatures similar to Buzz Blobs, that appear in Majora's Mask, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, and Phantom Hourglass. In Majora's Mask, they appeared as slug-like creatures with squat, translucent bodies, stalk-eyes, and a permanently smiling mouth, while in The Wind Waker, Four Swords Adventures, The Minish Cap, and Phantom Hourglass, their design was merged with that of the Buzz Blob, and they had upright, opaque bodies and vibrantly colored faces. In Twilight Princess, their design was again changed. They no longer have faces, instead possessing larger, translucent, slug-like bodies.

They usually drop items upon their defeat, primarily Chu Jelly, which can be used as a restorative. They aggressively attack anything that invades their territory by tackling it, but will hide in puddles on the ground if no one is close. They mostly move by bouncing around, though some move around in their puddle forms until they can get close to an enemy. They also come in a wide variety of colors and types - Green ChuChus can move around as ooze, Gray ChuChus (also known as Spiny ChuChus) can project spikes, Dark ChuChus turn to stone when exposed to light, and Yellow and Blue ChuChus are electrified.



Darknuts and Iron Knuckles

Darknuts are large armored soldiers that are commonly found in dungeons. These warriors are armed with swords and often carry shields as well. Unlike Iron Knuckles, Darknuts wear capes and tend to be only vulnerable from the back. In The Legend of Zelda, Darknuts are heavily armored soldiers that usually appear in large groups. They are not very aggressive, but difficult to attack due to their erratic movement.

In Link's Awakening, Oracle of Ages and Oracle of Seasons, Darknuts are similar to their previous incarnation. They are not as strong, but more aggressive. They also often wield bows or spears instead. In Four Swords, Darknuts are dangerous opponents that are known to quickly dash and strike their opponent.

In The Wind Waker and The Minish Cap, Darknuts are large warriors that wear colorful and decorated armor. Some wield only swords, whereas some have shields and capes. In The Wind Waker, Darknuts leave behind the highly prized Knight's Crests. Their powerful swords could also be picked up and used afterwards. If their helmets are knocked off, they are revealed to be strange jackal-like creatures underneath. In Twilight Princess, Darknuts appear as tall, heavily armored knights who attack with either a mace or broadsword and hold a shield. When stricken, sections of their armor will fall off, similar to in The Wind Waker, however, the resulting foe beneath is a much lighter-armored knight, who attacks and parries with a long, thin sword.

Iron Knuckles are animated suits of armor that appear in The Adventure of Link, Ocarina of Time, and Majora's Mask. In The Adventure of Link, Iron Knuckles wield a sword and a shield, and can maneuver both of them. In Ocarina of Time and Majora's Mask, Iron Knuckles are axe-wielding juggernauts. Though strong, these Iron Knuckles are initially very slow. However, they become swifter as Link damages them and pieces of their armor fall off.

Onox, the main antagonist of Oracle of Seasons, resembles an Iron Knuckle, although he carries a ball and chain rather than an ax.

Deku Baba
Deku Babas are carnivorous plants, with a venus fly trap-like mouth, and sprout from the ground whenever their roots detect any potential prey. They are known to lash out at an enemy with no provocation (possibly for food, like a Venus fly trap). Sometimes, their stems can be used to fashion Deku Sticks. They also sometimes contain Deku Nuts that are dropped when they die.

In Ocarina of Time and Majora's Mask, there are two main variations of Deku Babas. The first kind will shoot straight up (wiggling occasionally) and will yield Deku Sticks once "killed". However, the roots will remain, allowing the Deku Baba to regenerate (these are usually found in areas where a Deku Stick is required, as they can produce an infinite number of Deku Sticks). The second kind will lunge at Link and will be stunned by an attack. If killed normally, it will yield a Deku Nut. If stunned, it will produce a Deku Stick. Unlike the previous kind, these cannot regenerate. Later in Ocarina of Time, larger Deku Babas appear. Majora's Mask introduces two new kinds of Deku Baba; the first called a Mini Baba, which has no stem and is dormant on the ground, and can do nothing but chomp its teeth; while the second is called the Bio Deku Baba, which hangs upside down and becomes a four-legged groundling attacker once its stem is cut.

Boko Babas, a variation of the Deku Baba, appear in The Wind Waker. They are larger than the Deku Baba, and hide in plants called Baba Buds. When they emerge, they will either head-butt Link, or swallow him whole and then spit him out. When killed, they leave behind Boko Sticks and sometimes Baba Buds along with the regular items. They are the only enemy that drops Boko Seeds when killed.


In Twilight Princess, Deku Babas in this game are similar to the second variation in Ocarina of Time and Majora's Mask. However, if they hit Link, they will grab him in their jaws. Additionally, there is a variation of the Deku Baba called the Baba Serpent, which is reddish and will attempt to clamp its jaws onto Link. If its stem is cut, it will chase Link by bouncing. If left alone, it will reattach to its roots. Twilight Princess also features a gigantic Baba named Diababa that serves as the boss of the Forest Temple, as well as Shadow versions of Deku Babas and Baba Serpents.

Dodongo



Eyegore
Eyegore is a large, powerful, Cyclops monster that usually remains dormant as a statue until it senses Link nearby and awakens to attack (much like Armos). It is sometimes called Rocklops in the English versions. Eyegore first appeared in A Link to the Past and Link's Awakening, in which it would attack Link by chasing and attempting to collide with him. It would show high endurance, but would fall quickly if shot in the eye with arrows. A red upgrade of this Eyegore would be invulnerable to any attack besides arrows. Eyegore reappeared in Majora's Mask as a twice seen enemy in the Stone Tower Temple. Both appear on a certain bridge, one when the Temple is normal, and the other when the Temple is inverted. It blocks Link's attempt to cross the bridge and slowly advances on him while attacking with lasers from its eye (similar to the Beamos). As before, this version of Eyegore is most vulnerable to arrows shot at its eye. The latest Eyegore design is featured in Four Swords and The Minish Cap where it appears as a much more stone-like one-eyed statue.

Floormaster/Wallmaster
Floormasters and Wallmasters are ghostly or zombified manifestations of giant hands that will drag the player back to the entrance of the dungeon. Floormasters will roam around the room and are visible at all times, while Wallmasters will hide on the ceiling, out of sight, and attempt to drop onto Link when he enters the area. Floormasters are usually shaded blue, while Wallmasters are shaded red.

Wallmasters first appear in The Legend of Zelda, as giant blue hands that come out of the walls. As an annoyance, if Link picks up a time-freezing clock, Wallmasters that haven't yet left the wall are unreachable until he leaves the room. Wallmasters appear as inescapable shadows over Link's position, eventually dropping down after stalking him.

In A Link to the Past, Wallmasters are found in the Skull Woods dungeon and in Ganon's Tower. While they can be killed, they will re-spawn. They are, however, fairly easy to avoid, as their fall is preceded by their shadow appearing, and then by the sound of their falling.

Both Floormasters and Wallmasters appear in several of the dungeons in Ocarina of Time. Unlike their usual ghostly appearance, they are zombified in this game. A Floormaster will crawl around the room, much like Thing, and will split into several miniature Floormasters when attacked. If the player does not destroy these fast enough, they will reform into a full Floormaster. Floormasters can also become invincible for a short time, denoted by them becoming green. Some Floormasters are invisible, requiring the player to use the Lens of Truth to see them. When a player enters a room that contains Wallmasters, Navi will warn the player to "watch for the shadows of monsters that hang from the ceiling." They are slightly smaller than Floormasters, and are much more active. If they miss Link when they fall from the ceiling, they will crawl around on the ground for a short time before jumping back to the ceiling.

Both Floormasters and Wallmasters appear in the Ikana Canyon region of ' — Floormasters in the Ancient Castle of Ikana, and Wallmasters in Beneath the Well. Unlike in Ocarina of Time, Tatl does not warn the player of their presence, and they are damaged by contact with light.

In The Wind Waker, Floormasters are long, shadowy arms with a violet glow around them. They sprout from small, moving holes on the ground that appear to perpetually suck inward as would a black hole. They will try to grab other objects before Link, such as bombs that Link has placed, or even Medli and Makar, forcing Link to go back to the entrance to retrieve them.

Both Floormasters and Wallmasters appear in several of the dungeons in The Minish Cap, as large ghostly hands. They act the same as in the other 2D games.

In Twilight Princess a similar enemy, known as a , is found in the Palace of Twilight.

Freezard
The Freezard is featured in Ocarina of Time, ', and Twilight Princess. In Ocarina of Time and Majora's Mask, it blows an icy gale straight in front of itself at regular intervals. Upon impact, this freezing breath will encase anything it touches in a coating of ice that slowly eats away life energy. Some of these enemies have the ability to disappear and reappear somewhere else as well. Most weapons can defeat a Freezard but arrows cannot pierce their thick icy hide. Being composed of ice, they have a natural weakness to heat, so the fire arrow is extremely effective. In Twilight Princess, Freezards are bigger than in previous games and have a "dragon" like appearance (and appear very similar to Sheegoths in Metroid Prime). They can only be defeated with two hits from the Ball and Chain, or an impact from a nearby cannon. Once defeated, they divide into two to five Mini Freezards.

Mini Freezards are featured only in Twilight Princess. They do not have any attacks and will only move toward the player. If struck by Links' sword, they will slide around the room and bounce off the walls. They are easily defeated using the Ball and Chain, two hits from a sword, or three hits with the Clawshot. If one hits Link they will freeze him.

Gel
Gels are simple green blob-like enemies with two eyes. Gels often hide between the tiles of dungeon floors, waiting to pop out and jump at adventurers. Gels first appeared in The Legend of Zelda, and continued to appear in A Link to the Past and '. A pair of similar enemies called "bit" and "bot" appeared in The Adventure of Link.

In ', the two different types of Gels behaved differently. The green Gels hid in the floor and attacked when Link got close to them. These moved in a jumping manner. The red Gels however,
were different in that they were always visible and considerably slower than the green. If hit with the sword, the red Gels
would divide into two small Gels. These could cause no damage, but attach to Link and slow him down so that other enemies would
be able to hurt him.

The "Bit" is a red, gelatinous creature found in The Adventure of Link. Bits cannot jump.

Bots are blue, Bit-like enemies in The Adventure Of Link. Bots have the ability to jump.

The "Giant Bot" is a large blue, gelatinous creature found in The Adventure of Link. It is made up of multiple Bots and only appears in the Great Temple. When cut with a sword, a Giant Bot will split into multiple Bots.

The Zol is a monster found throughout various The Legend of Zelda games. A Zol is a larger version of a Gel, and can often be distinguished by its red color. When cut with a sword, a Zol will split into two Gels, except in The Legend of Zelda, where the White Sword and Magical Sword will destroy one immediately. Otherwise, Zols behave in a similar fashion to Gels.

Ghini
Ghini are introduced in The Legend of Zelda, and are ghosts that reside in the graveyard of Hyrule. There is usually at least one flying around, but more can be released by touching a gravestone. The Ghini that have appeared in the games are invincible to direct attacks, but die when the original Ghini is killed. They are based on the Okabe, a Japanese . In The Minish Cap, they would attack by wrapping themselves around Link and licking him in order.

Giant Bee
Giant Bees first appear in A Link To The Past, either when Link knocks down a beehive, or occasionally flying around. They have a weak but persistent sting, and are sometimes resistant to sword attacks. They later reappeared in ', where they have a sting attack.

Hylian Hornets appear in Twilight Princess. They chase after Link in an attempt to sting him if he shoots their hive down. The Hornets cannot be killed, but the sword will send them flying away, or they will fly around Link stinging if agitated. They give up after five seconds, or if Link dives into the water.

Gibdo
Gibdos are undead creatures bearing the appearance of Egyptian mummies. They appear in The Legend of Zelda, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle of Ages, Oracle of Seasons, Four Swords Adventures, and The Minish Cap.

In most appearances, they slowly shamble about and attempt to damage Link by running into him. However, in A Link to the Past, Ocarina of Time, Majora's Mask, and The Minish Cap, they will try to grab Link and slowly suck the life out of him, and in Ocarina of Time and Majora's Mask, they behave identically to ReDeads (see below). Gibdos are also known for taking many hits to kill, as well as not being thrown back by Link's attacks, like most enemies are.

In all of its appearances besides The Legend of Zelda and Ocarina of Time, the Gibdo's bandages can be burned away with some kind of fiery attack, revealing a different enemy underneath. In Majora's Mask, this enemy is the ReDead, while in all other incarnations, it is the Stalfos. In Majora's Mask, it is revealed that the Gibdos are sentient, as the player must don disguise and trade with them to pass through a small dungeon they are guarding.

ReDeads are zombie-like beings that appear in Ocarina of Time, Majora's Mask, and The Wind Waker. In Ocarina of Time and Majora's Mask, they appear as pictured to the right, while in The Wind Waker they are more skeletal and have a somewhat tribal appearance.

In Ocarina of Time and Majora's Mask, ReDeads rely on hearing to locate the player, so if the player moves quietly he can escape detection. In Majora's Mask, they dance whenever unobserved, as can be seen by wearing certain masks. A Gossip Stone in Ikana Canyon reveals that they do this because they were once members of the King of Ikana's dancing troupe. In The Wind Waker, they can also operate based on sight. In each game, they will emit a paralyzing shriek if they are facing the player. If a ReDead senses the player nearby, it will jump at him, wrapping its limbs around him, and drain his life force through its mouth, requiring him to shake it off.

ReDeads can be defeated by most weapons, though they also display a weakness to light—they will be paralyzed if caught in a shaft of light, either by reflecting light at them or summoning it with the , and shooting a magical Light Arrow at them will destroy them in one hit. In all incarnations, they will crumple and fall to the ground when defeated, taking time to dissipate, unlike most enemies, which immediately evaporate in a puff of smoke.

ReDead Knights appear in Twilight Princess, and are very similar to the earlier ReDeads. Unlike ReDeads, though, they are fleshier, are partially wrapped in bandages, much larger, and carry a large broadsword. They also attack differently — like ReDeads, they will shriek to paralyze an opponent, but instead of the usual deadly embrace, they will slowly swing their sword at Link, inflicting damage. They can also cross quicksand easily in order to attack the player. Like ReDeads, they can be damaged with most weapons, though as light is not manipulable in Twilight Princess, it is unknown if they share that traditional weakness.

Zombies are undead enemies that are found around the cemetery of Koholint Island in Link's Awakening.

Golden enemies
In Oracle of Seasons and The Minish Cap, there are unique golden monsters that appear under special circumstances. While they appear as golden versions of normal enemies, they have increased speed, power, and stamina. Once all four of them are defeated in Oracle of Seasons, the attack-doubling Red Ring can be claimed from a hidden golden sage, while in The Minish Cap, each golden enemy drops a large rupee. Known golden enemies include the Darknut, Lynel, Moblin, Octorok, Rope, and Tektite.

Gopongo Flower
Plants native to Koholint Island in Link's Awakening, they tend to live in swampy regions. The adult forms can shoot toxic spores.

The small versions also appear in Oracle of Ages and Oracle of Seasons, although they are just named Swamp Flowers.

Goriya
This dog-like and porcine race closely resembles that of the Moblin. Whether or not these two races are in the same genetic family is unknown, but they are both commonly seen working to kill those who would oppose Ganon's forces. Goriyas are natural experts in the art of boomerangs, and thus boomerangs are their weapon of choice. They hurl them with deadly accuracy and speed at their intended targets. In Oracle of Seasons, two Goriya Brothers serve as a sub-boss, attacking by passing a boomerang back and forth. Defeating either one will defeat the pair together. In ', there is an invisible and friendly Goriya that lives in a small cave, who can only be seen using the magnifying glass. If the player has the magnifying glass, then it will offer to trade its boomerang for a shovel.

Helmasaur
Helmasaurs are small, dinosaur-like enemies found in A Link to the Past, Link's Awakening, Oracle of Seasons, Oracle of Ages, The Minish Cap, and Twilight Princess. They wear armor/helmets/masks, which either must be destroyed (or forcibly removed, as in Twilight Princess) to damage it or at least make it easier to damage. The mask must be destroyed with a bomb or the hammer, or both, in A Link to the Past, sucked up by the Gust Jar in The Minish Cap, removed with the magnet gloves in Oracle of Seasons, taken off with the switch hook in Oracle of Ages, or extracted by the Clawshot in Twilight Princess. Their name is Hiploop in the Japanese version, so despite the difference between a reptile and an insect, the Hiploops and Helmasaurs may be the same monsters in different games.

The Iron Mask is an enemy in Link's Awakening that a nearly impenetrable iron mask (hence the name), forcing Link to strike strictly from behind. The hookshot found in same dungeon (Catfish's Maw) will either kill them outright or take off their armor.

The Helmasaurus is a large version of Helmasaurs found in the City in the Sky in Twilight Princess. They wear armor that is unable to be removed, unlike their smaller cousins. They are also a pinkish hue, as opposed to the green color found on Helmasaurs.

A Hiploop is a raging insect creature that appears similar to a man-sized beetle or fly, it attempts to ram its prey if it is stared directly into the eyes. It appears in '. Two hits from any weapon will defeat it. Later in the Stone tower Temple, the Hiploop will have a defensive mask on its face protecting itself. Link must use the hookshot or a bomb to pull it off of Hiploop's face. Hiploop has also appeared in ', Oracle of Ages, and Oracle of Seasons but has not been named in those games until '. The Legend of Zelda: The Minish Cap also has Hiploops, and can be destroyed by either striking their unprotected rear or by pulling off the mask with the Gust Jar (which is also strong enough to suck up the Hiploop as well).

Keaton
Keatons were introduced in Ocarina of Time and ' as friendly kitsune with three tails and yellow fur. They reappeared in The Minish Cap as bipedal fox enemies. They appeared in orange and violet varieties, and attacked by dashing at Link with their knife. If the player is hit with the knife, they lose Rupees along with health.

Keese
Keese are bat-like monsters that appear in almost every Zelda game. They often lurk in caves and dungeons, where they will fly around erratically, and occasionally stop to rest. There are often fire and ice variants, which can respectively light Link on fire or encase him in a block of ice. There are also larger "Bad Bats" in Majora's Mask, and demonic "Vires" formed from two Keese fused together.

The Grim Creeper in Link's Awakening also commands a troupe of six "Battle Bats" which he calls his "brothers". These bats resemble Keese, but have skull-like heads.

Kargaroc

Kargarocs first appear as bird monsters that live in nests throughout the Great Sea in The Wind Waker. Their talons are strong enough to carry Bokoblins and Moblins, and when Link uses the grappling hook on one, he steals one of its valuable Golden Feathers. When they are not attacking, their voice is similar to that of a sheep.

Kargarocs then appear in Twilight Princess, as somewhat common bird enemies found in fields, Hyrule Castle's courtyard, and in the City in the Sky. They do not carry enemies nor sound like sheep in this game. In this game they are less bird-like as they are in Wind Waker, for they have leathery bat/dragon-like bodies, though their heads are still avian. In the Twilight Realm there exists a variant of this enemy called Shadow Kargarocs with dragon-like bodies and a bizarre, featureless face (except for red, rune-like symbols). Their call is strange and unnatural, sounding like a heavily synthesized trumpet. There is a giant Shadow Kargaroc in the Lake Hylia area, which can be called upon to carry Link up Zora's River when he is a Wolf, after the previous rider (a Shadow Bulblin Archer) is killed. It still exists as a giant Kargaroc once the Twilight has been dispelled, and can carry Wolf Link during Plumm's minigame.

The Helmaroc Kings that follow are likely giant versions of Kargarocs from their respective games.

Leever
The Leever is a carnivorous species of cactus-like enemies that reside in many of the Zelda games. They generally burrow deep in the ground and inhabit beach and desert-like terrain and ecosystems. When they feel motion they will rise up out of the ground to attack unwary prey. In Ocarina of Time, Leevers are much faster than usual, but when one attacks it chooses a direction after emerging from the ground and continues in a straight line in that direction. If it misses its target, it will burrow back into the ground after a short while. Leevers exist in many colors, from bright red to blue, to mottled green, and generally always reside in packs; it is rare to see one Leever by itself. In Ocarina of Time, destroying many Leevers will result in a larger, purple Leever rising out of the ground to attack. Leevers are also found in Twilight Princess, appearing in the fields after a certain point and in the desert. Their attack patterns are more organized than in previous installations, often circling Link before attacking. These Leevers appear to glow with a blue-green light and resemble a cross between a lotus and an acorn.

Like Like

Like Likes are cylindrical monsters that have the ability to suck in something as big as a human and consume items that they carry. They are present in nearly every Zelda game. They especially love shields, considering them a delicacy. The name "Like Like" is derived from an ancient Hylian proverb, "Shield-eaters and world leaders have many likes alike". They are also said to enjoy devouring tunics. If killed quickly enough, they will usually drop the shield, although in The Legend of Zelda, Oracle of Ages, and Oracle of Seasons it was gone for good after being eaten, forcing Link to buy a new one, or the player to reset the game. Like Likes are generally yellowish in color and dissolve into a puddle when killed, although sometimes they simply disappear when killed. In The Legend of Zelda: The Minish Cap, they look somewhat like three yellow doughnuts stacked on top of each other. Like Likes have been found in Hyrule, Koholint Island, Termina, Holodrum, and Labrynna.

The GBA port of A Link to The Past features Like Likes in the Dungeon of the Four Sword, an extra dungeon unlocked by beating Four Swords. Once they eat your shield, they will fly away if not defeated in time. If the Mirror Shield is eaten, the only place it can be bought back is a shop in the dark world. Surrounding the shop is the only other place one can find Like Likes in the game.

In Ocarina of Time they could also steal Link's Goron and Zora tunics if he happened to be wearing one at the time. As with shields, the stolen tunics could be recovered by killing the offending Like Like (No matter when you kill the like like, as long as you don't leave the room, you will always get your equipment back). They also appeared in Super Smash Bros. Melee in crates and in adventure mode. In Super Smash Bros. Melee, they will swallow the player (causing a large amount of damage). They are the most durable NPC.

According to its trophy in Super Smash Bros. Melee, they have the title of "Most Aggravating Enemies Ever" (barely beating out Wallmasters for the title).

Rupee Likes are a new species of Like Like, and are found in Four Swords, Four Swords Adventures, The Minish Cap and The Phantom Hourglass. The Rupee Like dangles a Rupee or a Force Gem above its body like an anglerfish. It lies in wait completely invisible, looking merely like a single red, blue, or green Rupee lying on the ground, but if the player touches the Rupee or swings their sword or throws their boomerang or does any other action that would normally collect the Rupee, the Rupee Like strikes. When it swallows the player it slowly sucks Rupees out of them. The amount taken is determined by the color of the rupee on the Rupee Like (green 1, blue 5, red 20, though in The Minish Cap the values are different.) If the player kills the Rupee Like, they get the Rupee it was dangling, and can also recover some of the Rupees that were eaten. Link can also use the Pegasus Boots to grab the Rupee before the Rupee Like has time to emerge from the ground.

Deku Likes are immobile creatures that appear in Twilight Princess in the Forest Temple. They are invulnerable to all physical attacks on their exterior, but can be defeated by throwing a bomb into its mouth. Touching one causes no damage, but they can suck Link in if he attempts to jump over it. Unlike Like Likes, it does not eat any of Link's items.

Lizalfos
Lizalfos are humanoid lizards. Although their appearance and behavior change slightly from game to game, they keep fairly consistent traits throughout the series. Despite their somewhat primitive portrayal, they are intelligent enough to efficiently use armor and weaponry. They often band together into pairs or small groups.

Lynel
The Lynel is a centaur-like race found in most of the 2D Zelda games. They come in a blue and red variety and are extremely difficult to kill in close combat (apparently their hide and armor is designed to withstand a lot of punishment from all forms of weaponry). The blue ones have slightly higher defense and the red ones have a slightly higher attack. Some Lynel are magically able to shoot beams out of the weapons they carry. In A Link to the Past, only a small number of Lynels appear near the entrance of Ganon's Tower in the Dark World variant of Death Mountain and the main entrance to Turtle Rock.

Moblin
Moblins are humanoid, bulldog-like monsters that usually reside within forests; indeed, their name is derived from and "". They are sometimes accompanied by Pig Warriors (known in Japan as "Butablin", derived from and "Goblin"), monsters with the same basic form but more porcine characteristics. These two types of monster were separate up until Oracle of Ages and Oracle of Seasons, in which Pig Warriors were eliminated and Moblins were given their porcine characteristics. Moblin/Pig Warriors commonly wield spears, swords, or bows. They are one of the most common enemies within the games they appear, and are considered "mighty", but also "dumb". They are described as greedy, self-possessed creatures, and the major antagonist will commonly use them as mercenaries or summoned monsters.

Some Moblins are actually identified as characters within the series — the only Moblins given characterization within the series are the Moblin King (Link's Awakening), the Great Moblin (Oracle of Ages and Oracle of Seasons), Moe (The Wind Waker), and the Monster Lady (The Minish Cap).

Miniblins appear in The Wind Waker and Phantom Hourglass. They resemble miniature Moblins, attack with tiny pitchforks, and often appear in unending swarms.

Bokoblins are a common enemy in The Wind Waker and Twilight Princess. They are smaller than Moblins, at about the same height as a human, but have a larger, snout-like head. They seem to be the most intelligent of the goblins, as they are often seen keeping lookout on sea platforms or piloting submarines.

Bulblins are a common enemy in Twilight Princess. They are roughly the same as Bokoblins, only somewhat smaller and with a squashed face. They seem very militant, as they patrol several encampments across Hyrule, and are often seen riding large brown boars named Bullbos. Their King serves as a recurring boss in the game, and rides the white Lord Bullbo.

Mini-Moldorm
A miniature form of Moldorm found as a common enemy in many Zelda games.

Octorok

Octoroks are land-dwelling, octopus-like enemies which have appeared in every game excluding Twilight Princess. They attack by shooting rocks from their mouth, but these rocks can be blocked with Link's shield. In Ocarina of Time and Majora's Mask, they are aquatic and attack similarly to River Zoras from the other games.

There is also a subspecies known as the Sea Octorok that appears in The Wind Waker and Phantom Hourglass. It has a greatly differing design, apparently possessing a bony carapace, and dwells solely in the sea, where Link cannot use his sword or shield. They shoot bombs rather than rocks.

Peahat
Peahats are plant-like enemies that hover using their signature samsara-petals. They are usually dog-sized, though in Ocarina of Time and Majora's Mask, they are about the size of an elephant. However, they can spawn Peahat Larva which are about the same size as normal Peahats. The Peahats of The Wind Waker are the smallest yet, but they too come in a much larger, ocean-going variety known as "Seahats". Oddly enough, their figurine states that these are a type of fish.

Pengator
Strange creatures found in cold areas in A Link to the Past, they will ram their prey by sliding into it on their stomachs. They also appear in Four Swords Adventures, but are named "Terrorpins".

Pincer
A small creature that dwells in holes on Koholint Island, they spring up from the ground and attack once their prey gets close.

Poe
Poes are ghost enemies, ones of concentrated hatred toward the world that freely roams graveyards and other haunted locales in Hyrule, as well as the overworld and dark places. They always carry their signature lanterns.

In Ocarina of Time and Majora's Mask, defeated Poes can be captured in a bottle and traded for rupees and other benefits.

It is revealed in The Wind Waker and Four Swords Adventures that Poes are ruled by Jalhalla, a gestalt-Poe entity embodied by a skull-like mask.

In Twilight Princess, Poes are creatures that appear in certain dungeons, caves, and other areas of Hyrule at night. Link can meet Jovani, a man that is cursed by Poe Souls, and by killing Poes, Link will get rewards from him.

Ghini
These one-eyed ghost creatures appear in the original The Legend of Zelda and in several other games to date. It is unknown if they are related to , but it seems that Jalhalla, King of Poes, holds sway over them as well. Like Poes, they tend to linger near dark areas and graveyards. They usually drift about and bump into Link, causing damage. However, in The Minish Cap, they are attracted to Link's Flame Lantern (or any light source) and grab onto Link similarly to ReDeads and . In all games they can be killed with standard swords. An exception to this rule are the immense Ghinis found only in Four Swords Adventures, which vanish if Link tries to attack them.

In The Minish Cap a pink, female Ghini called Gina can fuse Kinstone pieces with Link. She has quite a few pieces, so Link can revisit her at her grave and fuse again.

Pols Voice
Pols Voices are an unusual breed of rabbit-like enemies that have become common throughout many of the 2-D games of The Legend of Zelda series. They hop around rooms in search of prey and can only be killed by loud noise (in the Japanese Zelda no Densetsu, see below), thrown objects ('), Arrows, sometimes enough hits with the Sword, or in rare cases, bombs (Oracle of Ages, Oracle of Seasons and ).

A passage in the manual for The Legend of Zelda states that Pols Voices hate loud noises. However, for non-Japanese players, this has been a source of confusion. The only item in the game that produces a sound, the recorder, has no effect on Pols Voice. The passage actually describes a feature of the Japanese Famicom version of the game; if the player made a sound into the Famicom controller's built-in microphone, Pols Voice would be slain. Possibly to compensate for the NES's lack of any audio input, Pols Voices are also instantly killed by arrows, which pass through them (instead of disappearing upon impact), allowing the player to slay many Pols Voices at once. (Pols Voices in The Legend of Zelda are often found in long line formations for this reason.) Using the recorder actually worked in the remake, BS Zelda, even though that game was never released outside of Japan, so it used the Super Famicom.

Pols Voices are instantly destroyed by playing musical instruments in the Game Boy Zelda games.

It should be noted that a possible meaning of the name "Pols Voice" refers to a common programming term "to poll." "Polling" means to collect data or a value from some source, often hardware. So, essentially, the character Pols Voice actually "polls voice" from the microphone. The way "pols" is spelled in Japanese (porusu) can also mean "pulse", possibly suggesting its weakness to sudden loud noise.

HORSE the band have a song on their album R. Borlax (2003) titled "Pol's Voice". The song describes Pols Voice as "a worthless beast born to violence".

Recently a Pols Voice called Doug is seen in the web-comic Rabite Season.

Rat
Rats appear in A Link to the Past and The Wind Waker, and quickly run around the room, randomly hitting Link every so often.

In The Wind Waker, they sometimes hide in mouse-holes and passageways, and will make Link drop Rupees if they run into him. If the player leaves bait outside of a mouse-hole, a Rat may come out and offer to sell him items. When the player encounters one in a passageway, they pull a rope that causes the floor to open up beneath him and eject him from the passage.

Some of the Rats in The Wind Waker will pick up bombs that the player sets to throw them at him, and are known as Bombchus. If there are no bombs, they will act like normal Rats.

Bombchus first appeared as an item in Ocarina of Time and later as an enemy in '. However, in Ocarina of Time they were a type of mechanical, mouse-like bomb that Link could carry in his inventory; in Majora's Mask it was revealed that Link's Bombchus were modeled after an actual living (if fairly suicidal) creature in countryside.

When encountered, these explosive rats run after Link hoping to explode with hyperactivity. Link can defend against them with his shield or shoot them with arrows, but it isn't wise to use the hookshot as this will bring it to Link in a comical fashion. These kamikaze rats can simply be stepped on when riding Epona. The Wind Waker did not have the same type of Bombchus, but instead featured rats that could carry and throw bombs. In Four Swords Adventures, they appear in the Tower of Winds, emerging from holes and following walls and ceilings until they explode. If one hits Link, it can cause massive damage.

Appearing only in Twilight Princess, Ghoul Rats are rat spirits, which congregate on Link and weigh him down, causing Midna to panic if she is riding on his back. They are invisible to the naked eye, so only Wolf Link can see -and defeat- them by using his Sense ability. Their footsteps, however, often cause small puffs of dust that give away their location. They do no damage and can be easily killed with spin attacks in Wolf Link form. Strangely enough, they cannot be killed by human Link's spin attack or Wolf Link's spin attack (if his senses are not engaged).

Shadow Vermin are small, black, squid-like creatures that appear only in Twilight Princess. They appear in the Twilight Realm as the twilight form of the rat and are the first Shadow creatures Link must dispatch upon becoming a wolf. They usually attack in packs. They appear very similar to the Ing from Metroid Prime 2.

Razor Trap
Found in many dungeons, Razor Traps are (usually) indestructible devices armed with spikes. They are either programmed to move when they detect an intruder, or just move in a set pattern. In Twilight Princess, Razor Traps are confined to tracks.

Ropes
Ropes are snakes that appear in several Zelda series games. In The Legend of Zelda, Ropes appear in several Underworld dungeons. They seem like ordinary snakes until approached, whereupon they rush at Link with overwhelming speed. They seemingly give out great deals of rupees. In the second quest, a new kind of Rope appeared that flickered, took four hits to kill, and did significantly more damage to Link, but attacked identically to the weaker ones.

Ropes appear in The Legend of Zelda: A Link to the Past (mostly in the basement areas of Hyrule Castle), ', Oracle of Ages and Seasons, and The Minish Cap, all with the same basic characteristics.

Rupee Wraith
A enemy that hides in chests. It appears primarily in Four Swords, though it makes a cameo appearance in The Minish Cap as the ghost haunting Gregal. They hover around Link slowly draining his wallet. When the player runs out of Rupees, it vanishes. This enemy can't be killed, only tricked into chasing another player, this is invoked by touching another player. These enemies resemble the Phantos from Super Mario Bros. 2.

Shadow Beast
Shadow Beasts are creatures from the Twilight Realm that appear in Twilight Princess. They are called "Shadow Beasts" by the light spirits in the game, and attack in groups in all but one instance until the end of the game, when they are fought as normal enemies. Link is usually locked in with them by a set of forcefields. Once defeated, a portal remains that Midna can use to teleport Link. When there is only one Shadow Beast left, it will let out a scream that revives its comrades, forcing the player to kill the last two at the same time. As a result, two are usually separate from one or more "loners". Shadow Beasts were not always monsters, but used to be different entities (mostly Twili, but at least one was a member of Kakariko Village) that were transformed by Zant's magic.

Shadow Insects
Shadow Insects appear in Twilight Princess, and are large, electrically-charged beetles. They hold the Tears of Light and can only be seen using Wolf Link's "sense" ability. The player can only defeat them by attacking when are not electrically charged. They are able to fly, crawl on walls, and dig underground.

Shell Blade
The Shell Blade is a clam-like creature that appears in Ocarina of Time, ', and Twilight Princess. They are found in the Water Temple in Ocarina of Time, the Pirate's Fortress and Great Bay Temple in Majora's Mask, and Lakebed Temple in Twilight Princess. Their weakness is the squishy interior of its mouth. Because of its shell, vertical slashes do not hurt it while horizontal slashes and thrusts do.

Skullfish
Skeletal fish found in large schools. They will bite Link and latch onto him, causing extra damage. With the Fishing Rod, they can be caught, but can't be written down in Link's fishing logbook. They can also be extracted from the water with a Clawshot. They can only be found in the Lakebed Temple and in the underground grottoes of Twilight Princess and the watery areas in Majora's Mask.

Desbrekos are larger forms of Skullfish in Majora's Mask. They are more aggressive than Skullfish, and frequently swim with several Skullfish. Killing the Desbreko will kill the Skullfish that swim with it, as well.

Skulltula
A massive arachnid, which hangs upside down in an upright position, suspended by a strand of silk thread from a ceiling surface. The front of its body is covered by a white, bony plate in the shape of a human skull. Skulltulas appear in Ocarina of Time, ', and Twilight Princess.

A relative of the Skulltula, the Skullwalltula are slightly smaller and are usually found on climbable walls. The presence of a Skullwalltula is announced by a constant scratching sound as they turn about. Skullwalltulas appeared in Ocarina of Time and '.

Gold Skulltulas resemble Skullwalltulas and are of roughly the same size yet with a metallic gold faceplate. There are a finite number of these creatures in existence in each game. Gold Skulltulas also produce the telltale scratching sound of Skullwalltulas.
A notable difference between these creatures and Skullwalltulas is that they commonly attach to walls that cannot be climbed, requiring the use of the Hookshot or the Boomerang. Other projectile weapons can also be used to dispatch the Skulltula, but without the Boomerang or Hookshot, Link must retrieve the token left behind by hand. Gold Skulltulas can also appear in trees and boxes, and can be extracted from these hiding places onto the ground in easy reach of Link's sword. Unlike Skullwalltulas, Gold Skulltulas will not attack Link in aggression.

In Ocarina of Time, there are a total of 100 Gold Skulltulas spread throughout the entire region, while in ', there are 60. Killing these Gold Skulltulas and collecting the tokens they leave behind is integral in releasing a curse put on several characters who have been transformed into monstrous Skulltula-human hybrids.

Snapper
A Snapper is a turtle in Majora's Mask which bites its prey with a sharp beak. It always protects its soft underbelly by walking on all fours and spinning with emerged spikes at its enemies. As a Deku Scrub, Link can dive into and shoot out of a Deku Flower while a Snapper passes over the flower to kill it instantly. It is also possible to flip them over by pounding the ground as a Goron or by using a bomb, which leaves them helpless.

A Snapper also serves as a ride for the 's sub-boss, the Gekko.

Stalfos
Stalfos are animated skeletons mostly from the remains of dead warriors who still have a strong will to fight, and serve evil powers such as Ganon or Vaati, though there exist Stal-like beasts such as Stalwolves and Stallord. According to a Kokiri in Ocarina of Time, all Hylians who become lost in the Lost Woods become Stalfos.

*Stalfos appear in all games excluding Majora's Mask, and attack by shooting arrows, jumping on Link, or throwing their own bones at him.
*Stalfos Knights appear in A Link to the Past, Link's Awakening, and Twilight Princess. They carry armor, swords, and a shield; and are much tougher to defeat than regular Stalfos.
*Shrouded Stalfos appear in Link's Awakening, Oracle of Ages, and Oracle of Seasons. They use swords, shields, and bows to attack Link.
*Stalchilds appear in Ocarina of Time and Majora's Mask. They are child-sized, and can only attack by swiping at Link. In Majora's Mask, they are led by the giant , and his master . Similar enemies named Stalkin appear in Twilight Princess, though they wield small spears.

Swamola

Swamola is a swamp-dwelling centipede that dives in and out of the water in Misery Mire in A Link to the Past. In the Japanese version of the game this monster is called "Lanmola".

Takkuri

The Takkuri first appears in A Link to the Past; it is a vulture-like buzzard that rapidly circles Link.

In ', the Takkuri dives into Link and steals an item (usually a sword or bottle), forcing him to get it back by either buying it at the Curiosity Shop in Clock Town or playing the Song of Time to return to the first day. It can be defeated easily by using fire, ice or light arrows, and drops huge Rupees when defeated.

In The Minish Cap, the Takkuri appears as a maroon-colored crow. However, this iteration knocks Rupees loose from Link's wallet upon impact, which disappear quickly once lost. In only one scene do they steal any other items in this game.

A Guay is a flying creature, which acts similarly to a Keese, except in the fact that once it has struck,it keeps flying forwards rather than bouncing back, but appears similar to a cross between a crow and a pterodactyl. They appear in very large numbers in Twilight Princess and Ocarina of Time. They are called Flying Guays in Twilight Princess. Flying Guays bear a close resemblance to vultures or crows.

Tektite
A human-sized four-legged insectoid creature that appears in many Zelda games. The Tektite attempts to use its powerful legs to leap upon and attack its prey. In some Zelda games, the Tektite is able to use its limbs to counter-balance itself upon water. This function is probably modelled after that of the water strider, an actual insect. The inspiration of their name is unknown. However, it is the exact same as tektite, which are natural glass objects, classified as a mystery of nature.

There are two types of Tektites: red (could also be considered "orange") and blue. The difference between these two is usually mainly superficial, though blue Tektites are stronger and usually found in the watery areas of Hyrule, such as Lake Hylia or the Lakebed Temple, whereas red ones are encountered primarily in the mountains, usually in the vicinity of Death Mountain. They both could be killed with one hit, but commonly, blue Tektites were excellent sources of blue rupees. Blue also feature the ability to hide under snow (but revealed by a scratching sound and powder snow puffing from the ground) as well as move at high speeds while spinning like a top on snow, although this ability was only displayed in Majora's Mask. In Ocarina of Time, Tektites are vulnerable to earthquakes, and while on solid ground, Link can flip them over by hitting the ground with the Megaton Hammer.

Tektites can be found in The Minish Cap on Mt. Crenel and in the Wind Ruins. They come in red and blue, the latter being slightly more powerful. There was also a gold Tektite that would appear in Wind Ruins after a certain Kinstone fusion. Like all gold enemies in the game, it had extremely high endurance and was very fast.

Tektites make a comeback in Twilight Princess. In the game they look more insect-like than their more crustaceous Ocarina of Time incarnations. Blue and Red Tektites are abundant in some of the earlier dungeons, Blue Tektites are very common in the Lakebed Temple and red ones are common in the Goron Mines. Both species of Tektites can be killed instantly by any horizontal slash across their legs, by a jump attack or rolling thrust, or by shooting an arrow in their eye. Both variants can balance themselves on water.

Tektites also appeared in the TV series of The Legend of Zelda. They appeared as they did in the games, but could spin webs like a spider and had two eyes instead of the traditional one eye.

Torch Slug
A fiery, human-sized slug first encountered in Ocarina of Time. It must be attacked to put its flame out, then it must be attacked to damage it. Alternatively, the Megaton Hammer can be used to flip it over. In Twilight Princess, they return as weaker, smaller enemies encountered earlier in the game. They can release small, fiery bursts and can be killed quickly by virtually any weapon, including the Clawshot.

Wizzrobe
Wizzrobes are magic-using enemies. They attack Link with different magical attacks, including ice and fire, and can sometimes suck Link's Rupees out of his wallet. Wizzrobe's name is assumed to be a portmanteau of the words "wizard" and "robe". In The Wind Waker, they resemble robed, anthropomorphic toucans, and the crowned Mighty Wizzrobe is able to summon other monsters to fight for it.

Wizzrobes appear in Phantom Hourglass, but use no magical attacks and instead swing a scythe that steals some of Link's "Force". However, if they are defeated, they relinquish a large amount of Force.

Wolfos
First appearing in Ocarina of Time, the Wolfoses are anthropomorphic wolves that attack Link with their claws and sometimes somersault backwards when attacked. One appeared as somewhat of a mini-boss in the Lost Woods, and Link could also meet them in the Forest Temple. Striking a Wolfos's tail will kill it in one hit. In ', they appeared in place of White Wolfoses in Snowhead, once the boss of the Snowhead Temple was defeated and spring returned to the mountains. One Wolfos also appeared in Sakon's Hideout in Ikana Canyon, which would be fought during the Couple's Mask Quest. They also appear in the Southern Swamp at night.

The White Wolfos is a completely white, cold-habituated counter-part of the Wolfos. They resemble Arctic Wolves. They are far larger than standard Wolfos, but identical in strength. In Ocarina of Time, a small number appear in the Ice Cavern and the Gerudo Training Ground, as well as in a hidden grotto in the Sacred Forest Meadow. Master Quest increases the number of White Wolfos in the Ice Cavern. In ', they are the same size as a regular Wolfos, and a hit to the tail will kill them. White Wolfos also appear on the Snowpeak Mountain and in the Snowpeak Ruins in Twilight Princess, where they have the ability to burrow into the snow and resemble ghostly, pure-white wolves rather than the werewolf-like incarnations from previous games.

Zant's Hand
Zant's Hands only appear in Twilight Princess in the Palace of Twilight. A Zant's hand is a large, rock-like hand that holds onto and guards a Sol (the Twilight equivalent to the sun), but releases it if struck. When Link takes a Sol, the Zant's Hand will come alive and slowly float after him in an attempt to get it back. The hand is indestructible, and if it gets directly above the Sol, it slams downward to pick it up, harming Link if he is in the way. If the hand recaptures the Sol, it starts floating back to its original seat, but will drop the Sol and be temporarily stunned if hit by an arrow or the Clawshot (the Clawshot has the added effect of being able to steal the Sol from the hand and bring it to Link). The hand can phase right through doors, although it cannot go into the palace's courtyard. Link faces two of them in the Palace of Twilight, one for each Sol.
 
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