Keese

Keese are fictional bat monsters from of video games, and have appeared in almost every game in the series to date.

Keese

Keese are bats that are often found in caves and dungeons, but sometimes found on the overworld. They usually have black skin, and fly towards Link. In most games, shooting one with almost any type of ranged weapon will kill it; however, Fire or Ice Arrows will turn them into Fire or Ice Keese.

The Legend of Zelda

Keese appear in every dungeon throughout the game, and often litter areas in those dungeons. They fly around the screen, not heading towards anything in particular, and stop for a short amount of time.

There are three colors of Keese:

* Blue, the most common.
* Red, which appear in pairs when a is harmed but not killed.
* Black, which appear in the more advanced dungeons.

Unusual for the Zelda games (where color usually indicates the enemy's level of difficulty), the different colors of Keese have the same abilities, statistics, and movement patterns.

The Adventure of Link and A Link to the Past

In both games, Keese take a similar approach in their attacks - they only move when Link gets close (in , they are instead called Aches). They aren't as common an enemy as they were in the original . They stay dormant, and fly around only when they are approached, stopping after a while. In A Link to the Past's Dark World, Keese are replaced with winged eyeballs, which behave similarly, but with a vastly different appearance.

Link's Awakening

Keese return to their roots in this game, taking on a darker color, like in The Legend of Zelda. They are similar to their original form, being weak and moving around randomly. There are also larger Keese that only appear during the fight with the Grim Creeper, the sub-boss of the seventh dungeon, and are stronger than regular Keese. The Vire in Turtle Rock turns into Big Keese when destroyed that fly into Link and leave quickly.

Ocarina of Time

In Ocarina of Time, Keese are black, yellow-eyed bats, flying high mostly in dungeons. Whenever one sees Link, it will swoop down at him to attack. There are also Fire Keese, which set Link on fire — burning his Deku Shield, if one is worn at the time — if they come in contact with him, and Ice Keese, which temporarily encase Link in ice if they come in contact. Regular Keese can become Fire or Ice Keese if they come in contact with either of the elements.

Majora's Mask

Keese remain exactly the same in Majora's Mask as they did in Ocarina of Time, including being mostly found in dungeons. There are larger forms of Keese that are found outside called Bad Bats, which act the same, but pack a bigger punch. Keese are given a master of sorts in the form of a sub-boss called Gomess, a vampire/Grim Reaper-type enemy that uses a swarm of Keese as a deterrent, preventing Link from attacking it directly. These Keese can be driven away by the intense light from the impact of a Light Arrow, allowing Link to strike at Gomess.

Oracle of Ages and Oracle of Seasons

Keese are the same as they were in Link's Awakening, on account of the fact that Flagship used the original "formula" to make Keese. However, they are a lot more erratic than they were in Link's Awakening. One form of Keese that appears in these games is the Fire Keese, similar to the Fire Keese of past games, and any Keese that encounters fire will become one. They fly higher in the air than regular Keese, and swoop down on their enemies. Big Keese sometimes accompany the enemy Blue Stalfos.

The Wind Waker

Keese appear more like vampire bats in this game, flying faster than before. They are usually found in dungeons, and also appear as Fire Keese. Unlike other Keese, they do not head straight into their enemy; they wait and prepare to strike. Another difference between these and other Keese is that the boomerang is the easiest weapon to use to kill them.

The Minish Cap

Keese slowly fly around dark caves and dungeons, with no real pattern of movement. They are easily defeated and pose very little threat to Link.

Twilight Princess

Regular, Fire, and Ice Keese return in Twilight Princess. This time around, they have a long tail with a hook on the end, and their attack pattern is similar to that in The Wind Waker - they do not simply fly at Link and ram into him, but stop short and attack. As in other games, a single strike from even the weakest weapon can kill it, but the Boomerang will only stun for a moment, a change from previous games.

Phantom Hourglass

Regular, Fire, and Ice Keese also appear in Phantom Hourglass. They commonly appear in caves and look very much like their counterparts in The Wind Waker.

Variations

Ache

Though Keese do not appear in The Adventure of Link, Aches, a similar species of bats, do. Though usually found in forests and caves, Aches are occasionally found in towns (see below). They hang at the top of the screen, waiting for someone (Link) to pass, and dive down to attack. Blue Aches take only one hit to defeat. It should be noted that the official name of these enemies is actually Ache, but they behave like Keese in almost every respect, so they are often confused with them. In certain towns, some Aches disguise themselves as villagers and attack Link when he tries to talk to them, breaking their disguise. These are commonly referred to as the "Eyes of Ganon".

Acheman

Red Aches that fly down and turn into a red goblin-like creature. These Aches, called "Acheman", shoot fireballs from their mouths at their prey. They are only able to transform into this state when on solid ground.

Bad Bat

Bad Bats are larger variants of Keese found in Majora's Mask. They seem to prefer outdoor environments, as opposed to the cave or dungeon-dwelling Keese. Bad Bats can even be found during the day.

Battle Bat

These Keese are found in Link's Awakening, and are stronger than normal Keese. The only six Battle Bats found in the game are fought during the fight against the seventh dungeon sub-boss, the Grim Creeper.

Fire Keese

When Keese are exposed to an open flame, they can transform into Fire Keese. In Ocarina of Time and Majora's Mask, Keese can be transformed by Fire Arrows or torches (although regular arrows will kill Keese and Fire Keese easily). They will set Link on fire, simultaneously putting themselves out. In Ocarina of Time, if Link is equipped with the Deku Shield when hit, the shield will burn (as it is made of wood). In Twilight Princess, they are almost identical to Keese, the only difference between the two being that Link does not take damage if he touches a regular Keese when it is not attacking, but he will if he touches a Fire Keese. Their fire can only be extinguished by the Gale Boomerang (not by them attacking Link).

Ice Keese

Ice Keese are Keese exposed to cold, such as an Ice Arrow or Blue Fire (a regular arrow kills them and can kill Keese, as well). In Ocarina of Time and Majora's Mask, they freeze Link and return to normal, similar to Fire Keese. In Twilight Princess, Ice Keese cannot be changed into regular Keese or vice versa.

Shadow Keese

Shadow Keese are only found in the Twilight Realm in Twilight Princess. The have dragon-like bodies and strange, funnel shaped heads surrounded by a ring of grey plumage. Their faces are featureless save for red symbols. They appear to be identical to Shadow Kargorocs, except for the fact that they are smaller and weaker. As with many Shadow creatures, Shadow Keese have a distinctive cry; rather than the squeaking of the other Keese variations, Shadow Keese make a noise reminiscent of a hammer clashing on metal.

Gomess
According to the official Zelda website, Gomess is a powerful vampire that hides in the darkest room of the Stone Tower Temple, in ', surrounded by thousands of Keese and carrying a huge scythe. It and its guardian bats are susceptible to Light Arrows. It appears to be modeled after the Grim Reaper.

Vire

Vires are large humanoid/bat creatures, who fly and hop around the area, sometimes shooting fireballs. They split into two Keese after taking a certain amount of damage.

The Legend of Zelda

Vires are large, blue bat creatures that hop around aimlessly. They are only found in dungeons, and when harmed, split into two red-colored Keese, which float around the room like regular Keese. After dispatching the red Keese, if Link exits and immediately returns to a room, the Vires will all be back, since they haven't truly been killed.

Link's Awakening

Vires rarely appear and in only one dungeon, the eighth dungeon of the Dark World, called Turtle Rock. They fly around shooting fireballs, which can be blocked with a Sword swipe, and after three or four fireballs, they will swoop down at Link. Three blows will take it out, and cause it to explode into two Big Keese. A zap from the magic wand kills it without causing it to split.

Oracle of Ages and Oracle of Seasons

Vire appears as a unique enemy, a henchman to both Veran and Onox. Depending on which game is played first, Vire will begin as an underling of one or the other, with events surrounding him being altered in the second.
 
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