Elias Software

Elias Software AB is a software company located in Nacka, outside Stockholm in Sweden that develops audio software for the video game industry.
About
Elias Software was founded in 2014 by composer Kristofer Eng and programmer Philip Bennefall. They created the ELIAS Music Engine for adaptive video game music, which was released commercially in February 2015. ELIAS stands for Elastic Lightweight Integrated Audio System, and it uses the vertical layering method with interchangeable stems. The music engine comes with an authoring tool: the ELIAS Composer's Studio, which allows composers to arrange their music and helps bridge the gap between composer and developer.
The first game to utilize ELIAS was Gauntlet, developed by Arrowhead Game Studios and published by Warner Bros. Interactive Entertainment.
Software
* The ELIAS Composer's Studio is an authoring tool for the ELIAS Music Engine, which is an audio solution for adaptive game music.<ref name="develop-online1"/> It is similar to a digital audio workstation that composers can use to manage complex scores that are supposed to be adaptive to actions and events in the game.<ref name="gamasutra1"/> It is designed to offer a simplified workflow and be as easy as possible to use. The adaptive music works by having a selection of different tracks with each of these tracks having a different version or variation to the original sound.<ref name="develop-online1"/>
* The ELIAS Music Engine is an audio solution for adaptive game music developed by Swedish software company Elias Software.<ref name="develop-online1"/>
 
< Prev   Next >