Dungeon Management games are a distinct genre of strategy video games where players act as the leader of an underground dungeon or base, looking down on it from above, and being responsible for its growth and management. The game can take place entirely underground, or just partially, with a focus on base-building being underground. It is a sub-genre of Construction and management simulation, and shares features with City-building games and to a certain extent God games, however the player often has more control of their units, therefore also having elements of Real-time strategy. Players command workers and choose where to dig out caverns in which rooms can be placed for the purpose of attracting or creating an army or workforce. The secondary focus of Dungeon Management Games is often on combat or Tower defense, unlike City-building games that focus purely on building and expansion, however DMGs are distinct from most traditional RTSs due to the fact that, like in god games, the player only has indirect control over their units, and whilst able to direct them to a degree, they each have their own AI. History The Dungeon Management game genre was established in 1997 with Dungeon Keeper (and then later with Dungeon Keeper 2,) in which a hybridisation of god game and RTS was created by Bullfrog Productions led by Peter Molyneux. The Genre has had many games including Evil Genius, Dungeons, A Game of Dwarves, Impire, and more recently games such as War for the Overworld and Maia.
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