Fictional creatures and characters found in the fictional realm of Oblivion in the video game Elder Scrolls IV: Oblivion.
Aurorans Aurorans are the ancient Ayleid warriors under the command of Umaril. They are seen in the downloadable content called "Knights of The Nine." They wear golden armor of Ayleid design and wield Ayleid battle axes with shock enchantments. In truth, they are Dremora-like Daedra in the service of the Daedric Princess Meridia. In the book "The Song of Pelinal, Vol. 3", it is described that The Aurorans were summoned in the defense of White Gold Tower by Umaril.
Atronach Atronachs are a special variety of elemental Daedra. When slain, one can scrape elemental salts off of them for use in alchemy. In the first Elder Scrolls game, Arena, the term 'golem' was used interchangeably with Atronach.
Flame Atronach These lower level atronachs are the most of the three atronachs and are commonly found near Oblivion gates. They are characterised for their feminine form and burning daedric armor. They rely on ranged flame based magic attacks and have fast moderately damaging melee attacks. These are often found with other daedra for support.They have a weakness for frost attacks and will drop Flame salts when slain battle. Dunmer have the most resistance to these creatures.
Frost Atronach These towering giants are more powerful than their fire based cousins. These atronachs resemble immense ice golems and are easily spotted when sun light strikes their highly reflective bodies. They are quite lethal to the unwary and can easily slay Imperial Legionnaires. They will attack with ranged ice based magics and have a close ranged ice attack that will stun the target momentarily.If the player has created a Nord character these will be far less damaging. Their melee attack is quite powerful, but can be avoided. Since they can reflect physical attacks to a degree it would be best to attack at range. They have a significant weakness to fire. These will drop Frost salts when slain.
Storm Atronachs These atronachs are the rarest of the three, but are the most powerful. They travel in the form of a miniature tornado filled with rocks and when stationary the rocks reassemble to form a humanoid shape bound together with arcs of lightning. These atronachs attack with powerful lighting attacks at range and have a devastating melee attack. Melee attacks can be reflected back at the attacker, but this is not so for magics and bows. These creatures will drop Void Salts after death.
Clannfear Clannfears are the "bulldogs" of Dagon's daedric forces. They are roughly the size of a large dog, and resemble a cross between a Triceratops and a velociraptor. They are extremely fast and aggressive, and can headbutt their victims so hard and quickly that they often cannot keep their footing. Their claws can be clipped after death for use as an alchemical ingredient.
Clannfear Runt The weaker version of the normal Clannfear. Also the clannfear runt does not have claws for the use of alchemical purposes.
Daedroth Daedroth are large, reptilian humanoids with a crocodile-like head and are immensely strong. These deadra typically fill the role of heavy assault within the daedric ranks. These creatures prefer to rush in and pummel its prey with melee attacks. Because of their strength, their habit of shooting fire balls out of their mouths, and its melee damage resistance this makes close range assaults highly undesirable and therefore magic is the preferred weapon. (Daedroth is plural)
Dremora
Lesser Daedra that appear humanoid with dark black skin, usually covered in heavy plated armor with red markings and symbols. Dremora have been known to serve the Daedra Lord Mehrunes Dagon. Although Dremora are not considered Daedra princes themselves, they are Daedric in origin. Dremora are among the most intelligent of the lesser Daedra. In Oblivion, their souls are as "large" and require as powerful a Soul Gem as a human NPC.
Dremora Scout Lesser Dremora Soldier. Lookout/preliminary attack Class. These dremora tend to use daedric lightbows and like to hang back and let faster melee creatures such as Clannfears do the work, while they rain in arrows.
Dremora Archer Lesser Dremora Soldier. Archer Class. Uses mostly ranged attacks, to pepper their opponents with arrows.
Dremora Captain Leader of the lesser Dremora Soldiers.
Dremora Lord In charge of the Dremora Captains in the area. These are the mid-ranking Officers in the Daedric Army.
Dremora Hatred Keeper In certain Oblivion Towers, these high-ranking Dremora Soldiers are trained to guard the entrance to the Sigilum Sanguis.
Dremora Churl One of the lowest classes of Dremora and are the easiest to kill. As with all dremora, these drop Daedra Hearts which can be used in Alchemy. Tend to use Daedric Maces. Occasionally cast destruction spells.
Dremora Caitiff Caitiffs are used as irregulars in the faction wars of the Daedra, as berserkers and shock troops, undisciplined and unreliable, but eager and willing. These soldiers are a step up from the rank and file Churls and are slightly more powerful. These too tend to use destruction magics. Will heal occasionally.
Dremora Kynval The highest of the regular rank-and file of Dremora troops are the Kynvals, warrior-knights who have distinguished themselves in battle, and shown the deliberate steadiness of potential war leaders.
Dremora Kynreeve A Kynreeve is a clan sheriff or clan officer. Kynreeves are typically associated either with a clan fighting unit or an administrative office in the order of battle.
Dremora Kynmarcher The Kynmarcher is the lord and high officer of a Daedric citadel, outpost, or gate. A Kymarcher's command is usually associated both with a unit and with a 'fief' -- a location or territory for which he is responsible.
Dremora Markynaz Above the Kynmarcher is the Markynaz, or 'grand duke'. A Markynaz is a lord of lords, and member of the Markyn, Mehrunes Dagon's Council of Lords.
Dremora Valkynaz The highest rank of Dremora is the Valkynaz, or 'prince'. This warrior duke is a member of the Valkyn, Mehrunes Dagon's personal guard. The Valkynaz are rarely encountered on Tamriel; normally they remain by Mehrunes Dagon's side, or serve as commanders of operations of particular importance or interest to Dagon. In game terms, they are the Dremora's "leveled" characters. This means that they get stronger as you get stronger.
Dremora Feydnaz
Not much is known about the Feydnaz, but they seem to be like the Dremora Kynreeve. They tend to be better at blade skills and can rid your health quickly. They are the most loyal to Dagon.
Sigil Keeper The Guardian of the Sigilum Sanguis. Can be found guarding the Sigil Stone at the top of the Sigil Keep that can be found in any average Oblivion Gate.
Knights of Order Seen in the Oblivion expansion pack Shivering Isles. These knights wear very distinct armour that shines very brightly, and follow a character named Jyggalag. The Knights are technically Daedra so when they die their soul is transferred back to Oblivion.
Scamp Scamps, who are weak to Shock-based attacks, cast Fireball and attack with sharp claws in combat. They are sometimes summoned by Dremora spellcasters. In Morrowind there are two Scamps that can be talked to. One, named Creeper, is a merchant located in Caldera who always buys and sells weapons at %100 of their worth. The other, who can be found in the large Daedric shrine of Ald Daedroth, gives out free alcoholic drinks. In both games, their skin can be used as an alchemichal ingredient.
Stunted Scamp A smaller and weaker version of the Scamp. Often viewed as more of a pestilence than a threat, they can be dangerous in groups. Their skin cannot be harvested and used as an alchemical ingredient.
Everscamp The smallest and weakest of the Scamps. One who possesses the legendary Staff of Everscamp will continuously be followed by four Everscamps, who will regenerate if killed. They appear only in the quest "Whom Gods Annoy".
Spider Daedra Half woman, half spider. Cast drain, shock, and summon small Spider Daedra Spiderlings . Weak to Shock & Frost. Immune to Paralysis. They also tend to sidestep back and forth really fast, archers beware.
Spider Daedra's Spiderling Mini Spider Daedra which have the ability to paralyze for a short time.
Umaril The ancient Ayleid Sorcerer-King and Master of the Aurorans. He makes his first and only appearance in the downloadable content called Knights of The Nine. He wears golden armor of Ayleid design and wields an Ayleid claymore. He is actually half-Daedra, meaning that if his mortal body is destroyed, his spirit is "recycled", like a regular Daedra. This process takes far, far longer than a normal Daedra, sometimes takes several millennia. When you fight him in the "Knights of the Nine" expansion, you have to use Talos's Blessing to go into the spirit world and slay Umaril's spirit.
Xivilai Large, magic focused Daedra but also good with two-handed weaponry . Absorbs spells to compensate for stunted magicka. Weak to Shock. Can summon an adult Clannfear to help him. These Daedra "level", or get stronger, as you get past level 20.
Oblivion
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