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Consolitis (console + -itis) is a relatively new term in the popular usage, referring to the decline in quality of PC video games caused by a developer's focus on the console versions. This results in either lower-quality graphics because the game is not optimized to take such as using DirectX 11 over DirectX 9), or gameplay and user interfaces that are designed with gamepad in mind, rather than the traditional keyboard and mouse. Usual symptoms of consolitis may range from poor support for keyboard/mouse control, low-quality textures and environments or in worse-case scenarios, games that run at sub-par performance due to poorly-optimized code, such as in the PC port of Grand Theft Auto IV, of which even systems that are more than capable of running the game are only able to play at less than 60 frames per second. A recent example of this particular form of consolitis is found in Need for Speed: The Run where developers have chosen to implement a framerate cap that caps the maximum framerate to 30 frames per second, so the game would perform equally well on machines with respectively high and low specifications. This is also sometimes done to prevent PEBKAC errors, which is short for "Problem Exists Between Keyboard And Chair", in this case implying that for example, if a game won't run, it's probably because a user chose the wrong graphical settings. Limiting the choice users have within these settings reduces the instances of games failing to run as supposed. Noticeable PC games with Consolitis Crysis 2 Deus Ex: Invisible War Grand Theft Auto IV Halo: Combat Evolved Just Cause Metal Gear Solid Need for Speed: The Run Operation Flashpoint: Dragon Rising Project Snowblind RAGE Rainbow Six: Lockdown Renegade Ops Resident Evil 4 Silent Hill 2 Silent Hill 4 Silent Hill: Homecoming Test Drive Unlimited 2 The Elder Scrolls V: Skyrim Battlefield 3
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