|
Ballistic Bonbon Ballistic Bonbon is a Ballistic Shooter Physics Puzzle Game. It has been released on April 1st 2011 by the indie game development studio named Xink Games. The game's main focus is to solve physics puzzles by performing actions such as shooting and avoiding obstacles of different types and shapes, enabling game mechanisms and getting trough different types of challenges. Gameplay The core gameplay revolves around puzzle solving. The game curently offers 25 levels that contain fixed puzzles, static and moving obstacles of different types. To make the process more fun, there are several types of cannon available which can be changed freely to improve the accuracy of the shots. Each cannon type has it's own special effects that should be used wisely to overcome all the challenges that arise along the way. The main goal The main goal is to hit all the targets within a given time. Depending on the levels, you either have to avoid some obstacles, to perform some actions, to solve some physics puzzles or to trigger some game mechanics Controls In order to learn the controls and what objects do in the game, each level is built in a way to only bring a few novelties at a time, and a contextual help for each level is available at any time in-game. Targets The player has to shoot at the targets apearing on the screen by using different cannons and projectiles, all having their own behavior and capabilities. Some actions can only be accomplished using a certain ball type and some ball types can only be shot using a specific cannon. Development Process "to be added in the next 24 hours" Sorry to the admin who reviews this. Engine The engine that has been used in the development process for Ballistic Bonbon is named "DX Studio" and it is being developer by Worldweaver Inc.
|
|
|