AGAST

AGAST (Adventure Game Authoring System) is a freeware product primarily aimed at the creation of adventure games in the spirit of The Secret of Monkey Island, Myst and King's Quest. Games made using AGAST include AfterShocked!, Eye of the Kraken, Patrimonium , The Breakdown and Passage: Path of Betrayal
.
It features its own scripting language. The system is now mostly of historical interest - the AGAST official website was last updated in 2003 and the forum is dead.
AGAST Morningstar
In 2003, the old AGAST system received a significant and complete overhaul, the outcome of which was entitled AGAST Morningstar. Morningstar featured several major new features and changes to the core AGAST system, including a new GUI system (Midnight), new IDE, hardware accelerated graphics and ANGEL, a highly customized version of SciTE 1.53 with many useful new features, including popup function hints.
Morningstar ushered in a new era for the AGAST development system. Powered by a brand-new, hardware accelerated graphics system, sporting lots of language improvements, and packed with powerful new standard scripts, Morningstar expanded AGAST's already impressive flexibility.
The first version of Morningstar was released on August 24, 2003. The latest version of Morningstar is 1.1b.
Legacy AGAST
The last version of the legacy AGAST system was 1.08h, which was released in October 2002. Updates for this system were more frequent than those for Morningstar, mainly because this system was lacking in many features that are present in Morningstar, and Morningstar lacks the bugs that were present in the legacy system.
Since the legacy system did not rely on DirectX, it was more portable to other operating systems using emulators (e.g. WINE)
This system has now been completely replaced by Morningstar, and is no longer supported.
Features
*Scripting - AGAST provides a flexible object-oriented scripting language that supports a set of methods and attributes to allow you easy access to the internal engine.
* Multiple resolution support.
* Vertex buffer
* Alpha channels
Although AGAST itself features only a scripting environment, a number of 3rd party utilities have been released to aid game design, resulting in there being a full featured IDE available. These utilities include a path editor, scene editor, sprite editor, dialog editor and font editor, amongst others:
System Requirements
*DirectX 9
 
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