Xilon Engine II
The Xilon II Engine is a 2D game engine written entirely in Visual Basic .NET. The Xilon engine first started with Visual Basic 6 using DirectX 8.1 but was never publicly released. In 2005, the engine was converted to Visual Basic .NET then again was never released. The second redevelopment of the engine was then started in early 2006, using Visual Basic .NET and Managed DirectX 1.1; the engine was used for a commercial project but was once more never publicly available. Late 2006 a new version of the engine (Xilon II) began and publicly released the source code on SourceForge.net. A few months in development, the engine was completely redesigned from scratch to allow for multiple graphic API support as well as multiple physics engine support.
Features
- Uses interfaces to allow for implementations of different graphic APIs and physic engines.
- Currently provides an IRenderer implement for using the Windows GDI+ and IPhysics implement of Physics2D.Net.
- Object based sprites, layers, and images; creating simplistic and easy to follow code.
- Multi-threaded
- Follows CLS and .NET Library Guidelines to allow support in any .NET programming language.
See also
- Game engine
- List of game engines