Shadow of the Warrior
Shadow of the Warrior is a flash-based Internet RPG created by InfraRift Entertainment. The game allows players to control Sinjid, a ninja.
Plot
The story starts with Lord Baka, a remorseless warlord, preparing to attack a tiny village. Meanwhile, a skilled warrior named Fujin is trying to escape out of the village. He defeats six enemies with one slash, showing how powerful he is. Fujin runs into a bamboo forest and meets Another Man there. The man is Hattori, the guardian of the lands and a friend of Fujin. Hattori hands his Young Son, Sinjid, to Fujin, explains the situation, and runs into the village with his sword. He is never seen again.
Fujin is grieved by losing his friend but decides what to do next. He hides out in the forest, away from the roving eye of Lord Baka, and trains Sinjid to fairly impressive skills. However, because Sinjid has never killed someone before, he has to take him somewhere.
Deciding where, he takes Sinjid, older now, to a temple in the mountains and instructs him to kill all the humans in the temple's human training portal. Fujin departs the temple, leaving Sinjid. This is where the player takes control of Sinjid.
Character Type
In the beginning, the player can decide the character type of Sinjid. As well, depending on the character type the player will begin with a different skill. There are four choices:
- Balanced: Sinjid is balanced in all attributes. He starts with Shurikens, which strikes all foes with shurikens that stack with magical damage.
- Warrior: Sinjid is physically strong, but slow and weak magically. He starts with Stab, which increases the damage inflicted by a physical attack.
- Shadow Ninja: Sinjid is fast and fair at physical and magical attacks. He starts with Shadow BLEND, which passively raises his speed
- Spell Caster: Sinjid is magically strong, physically weak, and has average speed. He starts with Charge, which recharges his mana.
Once the character type is chosen, it cannot be changed.
Attributes
There are various attributes Sinjid has. Each benefit him. Every time Sinjid levels up, he gains 5 more life, 5 more mana and 3 more energy. After that, one attribute can be upgraded extra when Sinjid gains a level. If strength or speed are upgraded this way, it adds two. If max life or max mana are chosen, it adds ten. As well, every level Sinjid gets a skill point to buy extra skills with. Every five levels Sinjid gains two skill points instead of one. If a player levels up, all his stats are refueled to full as well.
- Strength: Strength constitutes how much physical damage the player can do. Also, having more strength allows the player to use more powerful objects.
- Speed: Speed gives evasion and accuracy. Also, having more speed than an enemy allows the player to have his turn first.
- Life: When the player's life runs out, he is defeated.
- Mana: Mana is required to do magical attacks. Each magical attack uses different amounts of mana, depending on how powerful they are.
- Energy: Energy is needed to move around and is also depleted attacking training wards. If a player's energy ever reaches zero, their health and mana rapidly start to deplete automatically.
Battle
There are three portals in the temple: the Human Portal, the Monster Portal, and the Dark Rift. There are twenty levels in the Human Portal, and Sinjid must kill every human enemy to leave the temple. The other two portals are optional. The Dark Rift and the room adjacent to it can only be entered when the player has defeated the Human Portal. The Dark Rift is the most challenging portal. The Monster Portal has ten levels, and the Dark Rift has five. Also, in the game, there is a training room. Each attack against the training ward in this room gives the player experience. The amount of experience depends on the difficulty of the training ward. Experience is needed to gain levels. Higher-level wards provide more experience per hit but also do more damage. As well, unlike other foes, it requires energy to attack a ward - higher level wards use more energy per hit.
In battle, the player and the enemy take turns. The player can attack physically, attack magically, or heal. This makes up one turn. The enemy can do the same.
Equipment
Equipment greatly benefits Sinjid on battle, either in an offensive or defensive way. The types of equipment are weapon, armor, shield, and head gear. Some equipment can only be obtained from enemies.
Amongst weapons, there are a variety of qualities to observe. Most weapons have a physical damage statistic. While it is unknown how the damage itself is calculated, this stat is added to the player's original statistic to calculate an approximation of the sheer destructiveness of the player. Magical weapons instead carry a magical damage stat that adds instead to magical attacks. Some weapons carry extra mana in them - for example, the Fusion Edge weapon provides 20 extra mana. The Guard Blade is a weapon that reduces mana - it is clearly a warrior's weapon. Weapons also inflict extra damage to shields in some cases, such as the Shield Breaker. This weapon inflicts forty extra damage to a shield than to a foe who no longer wields or does not have a shield.
Armor also exhibits many of these characteristics, such as extra mana. However, they provide defense from physical and magical attacks instead. Certain armor also increases the user's speed. Armor, like weapons, varies in use - for example, the Focus Armor, Providing 100 extra mana but poor defenses, is a spellcaster's armor.
Headgear can provide an increasion in attack or defense of physical or magical terms. As well, some headgear provides extra speed.
Shields are devices that will take damage for the user. A shield carries its own physical and magical defensive statistics to assist in the calculation of damage against it. Every shield has a certain amount of hit points before it is broken, at which point the character's life points take the damage instead. Unlike life points, a shield's full health is replenished before every battle, but a shield cannot be repaired during a fight. Once it is lost, it cannot be recovered until the battle is over. Shields come in the form of wristbands and as the classic held plate shield.
Enemies
The player must kill all the enemies in the Human Portal. The Human Portal puts the player in a battle with a variety of different human characters of varying capabilities, some with more magic than physical attack and vice versa. The enemies in the Monster Portal and Dark Rift are optional. In the Monster Portal, the player FACES a number of monsters such as a giant wasp or a skeleton. In the Dark Rift lie the most dangerous monsters, such as liquid metal, blood spirit, fallen guardian, anti ninja and shadow reaper. These creatures often possess skills superior to those of either of the other portals. Occasionally the player has to face two enemies at a time. This only applies to the Human and Monster Portals. If the enemy wields an item that cannot possibly be bought by the player or gotten otherwise, the player will receive that item upon defeating them. Examples include the Raider on Level 3 of the Human Portal who provides his sword after defeat, or the Mountain Naga in the Monster Portal that yields his metal shield. Most of the time these items are weapons.
Skills
Skills are magical attacks that require mana. Each character type starts off with a skill. Skills can be classified as "physical" or "magical." Some skills you can only get when you reach a certain level.
The most powerful skill on the physical tree is called Execution, a physical attack that strikes four times, while the most powerful on the magical tree is known as Shadow Replicate, a skill that enables you to produce a shadow of yourself that wields your weapon and attacks your target in battle. Several lower-level skills exist to enable the player to work their way up the tree depending on who they are - spellcasters preferring the right side with the magical skills and warriors preferring the left with the physical ones.
Depending on the type of character that is chosen to start, Sinjid starts with a different skill. For balanced players, this is Shurikens; for warriors it is Stab; for spellcasters it is Charge and for ninjas it is Shadow Blend. To get more skills, players spend skill points - each point buys a skill or an upgrade to an existing one. Players can only get skills directly below the ones they already have on the tree, and the skills on the Lvl 10 and 15 rows can only be accessed when the player has reached these levels, even if the upgrade tree requirements are fulfilled. If a player instead prefers to increase the power of a skill they already have to improve its effect, they may spend more skill points On It. Every time a player levels up, they get a skill point, and every five level-ups, a player gains two points instead of one.
MoFunZone Dispute
Many people were led to believe that MoFunZone.com played a part in the creation of Sinjid, because of the logo on the MoFunZone version of Sinjid. The fact is that MoFunZone.com played no part in The creative process of the games, but was sponsoring the production of the first Sinjid game, "Sinjid's Battle Arena." In the sequel version, "The Shadow of the Warrior," the MoFunZone logo was placed inside by the creators as a polite gesture, as this version was meant to be exclusive to the MoFunZone.com website.