Necromancer (AdventureQuest)

Necromancers-AbOUT them

Necromancers are a group of people in AdventureQuest primarily focused on power, Light resistance, magic, and Darkness resistance. They have unique armors, the Obsidian Cloak and the Necromancer Cloak.

How to Level Up

Each level up (Necromancer quest,not actual) will gain a Necromancer either an ability or a resistance. The formula for this is:each even number level up gives you a resistance from a certain element or attack type. Each odd number level up gives you abilities. Sometimes this doesn't work, but usually it is a good formula.

Abilities

For becoming a class level 1, Necromancers get their first ability, Undead Giant, which is a single, not very accurate attack which does around 5 times the damage of a normal attack at the cost of no stat bonus. For becoming a class level 3, Necromancers will get their second ability, Necro Heal. Necro Heal restores 10% MP for 20% HP. For becoming a class level 4, Necromancers will get their third ability, Summon the Death Dog. Summon the Death Dog summons a weak Darkness Guest. However,increasing in class levels, (up to level 9) strengthens The Death Dog. It gets Tail, Spine and so on and so forth until you get the Doom Wolf. For class level 5, Necromancers will get their fourth ability, Skull Swarm. Skull Swarm is 2 strong hits of Darkness Magic. For level 6, Necromancers will get their fifth ability, Zombie Hands. Zombie Hands attacks with 5 weak hits of Darkness. Howecer, it may heal some of your HP. For becoming a class level 7, Necromancers will get their sixth ability, Fear. Fear is one weak hit of Darkness that reduces your opponents Meelee, Ranged and Magic Defense by 3. For becoming a class level 9, Necromancers will get their seventh ability, Undead Mutant. Undead Mutant hasextremely accurate attacks, each attack being the power of a double attack. So, in conclusion, it does the damage of 10 attacks, at the cost of no stat bonus. Achieving level 10, Necromancers will get their eighth ability, becoming a Lich when you die. Becoming a Lich needs to be charged up by attacking with either the Necromancer Cloak, or the Obsidian Cloak (Guardian Only) ten times. If it is completely charged if and when you die, with the Necromancer or Obsidian Cloak equipped, transforms you into a Lich, an Undead who is a master over other Undeads. As a Lich, you will get 3 powerful abilities, all for no MP cost except for Drain. Your most powerful ability, Undead Assault, is a very accurate triple attack. Your second ability, Drain, is a Darkness attack the costs MP, but, heals your HP by 50. Your third ability is Terror, a moderate power Darkness attack which drains your opponents Meelee, Ranged and Magic by 3. (However, if you switch from the Lich armor, you have to become one all over again. So beware!) Guardians are the only ones who could get the class level 6 abilities and up.

See also

AdventureQuest Lich

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