List of major gods in Age of Mythology and The Titans

This is a list of all the Major gods appearing in Ensemble Studios video game Age of Mythology and Age of Mythology: The Titans.

Greek Gods

Gods

Focus

Bonus

God Power

Improvements

Zeus

Infantry and Heroes

Starts with Favor, gains Favor faster and can reach a higher Favor limit. Hoplites move faster. Infantry do more damage to buildings.

Bolt: A bolt of lightning strikes from the sky, [...] any single unit. You can Bolt a Titan]], but it will not kill him.

Pegasus: 50 Food, 2 Favor, 2 Population. Myth unit. Flying scout. Has no attack. Can only be attacked by ranged units. Olympic Parentage: 200 Food, 10 Favor. The blood of Zeus causes heroes to have more hitpoints.

Poseidon

Cavalry

Buildings produce Militia when razed. Respawning Hippocampus at Docks helps scout the sea. Market trade is cheaper. Cavalry and stables are cheaper.

Lure: Target a location for a special stone which draws animals to it. After summoning a certain amount of animals, the stone crumbles.

Pegasus: 50 Food, 2 Favor, 2 Population. Myth unit. Flying scout. Has no attack. Can only be attacked by ranged units. Lord of Horses: 150 Food, 10 Favor. Poseidon improves the line of sight of your cavalry and scouts.

Hades

Archers and Buildings

Human soldiers may return as shades to fight again. Buildings have more hit points. Buildings and archers have greater attack.

Sentinel: Target your or an ally's Town Center to be protected by stone guardians.

Pegasus: 50 Food, 2 Favor, 2 Population. Myth unit. Flying scout. Has no attack. Can only be attacked by ranged units. Vaults of Erebus: 150 Food, 5 Favor. Hades' Vaults provide a slow, steady income of Gold.

Egyptian Gods

Gods

Focus

Bonus

God Power

Improvements

Isis

Economy and Technology

Monuments shield from enemy God Powers. Town Centers support +3 population. All improvements are cheaper/ Obelisks are cheaper and are built faster.

Prosperity: Target anywhere to make your Villagers gather Gold faster.

Flood of the Nile: 150 Gold, 5 Favor. Isis causes the Nile River to provide free food.

Ra

Chariots and Camels

Pharaohs empower better. Priests may also empower. Chariots and camels are faster and have more hit points. Monuments are cheaper and stronger.

Rain: Target anywhere to make all Villagers on the map gather food from farms faster(this also affects enemy villagers) . Your Villagers gather the fastest.

Skin of the Rhino: 50 Food, 5 Favor. Ra improves Villager hack and pierce armor, and hand attack.

Set

Archers

Priests can convert wild animals. Pharaoh can summon wild animals. Archers train faster. Slingers are stronger. Migdol Strongholds are cheaper.

Vision: Target a region of the black map to be temporarily revealed.

Feral: 100 Gold, 10 Favor. Set improves the hit points, armor and attack of converted or summoned animals.

Norse Gods

Gods

Focus

Bonus

God Power

Improvements

Odin

Hill Fort

Human soldiers regenerate damage. Respawning Ravens help scout. Hill Fort units have more hit points. Villagers hunt faster.

Great Hunt: Target a group of animals to multiply their numbers. Only one Great Hunt can affect a particular animal.

Lone Wanderer: 175 Wood, 5 Favor. Odin imbues Ulfsarks with the spirit of the Lone Wanderer, increasing their speed.

Thor

Dwarves and armory

Can build special Armory in any age with cheaper improvements, starts with 2 Dwarves. Dwarves are cheaper and gather food and wood faster than normal Dwarves.

Dwarven Mine: Select a location to create a new Gold Mine that has more Gold if used in later ages. Anyone can mine it, but Dwarves mine it faster.

Pig Sticker: 100 Gold, 1 Favor. Thor increases Villager attack and gather rate for hunted animals.

Loki

Hersirs and myth units

Hersirs summon myth units on their own in combat. Myth units cost less Favor. Ox Carts are cheaper, faster and weaker. Longhouse units train faster.

Spy: Target on an enemy unit to secretly see what it sees.

Eyes in the Forest: 50 Gold, 2 Favor. Loki improves the line of sight of infantry.

Atlantean Gods

Gods

Focus

Bonus

God Power

Improvements

Units

Buildings

Kronos

Siege and myth units

Buildings can be Time Shifted from one place to another on the map. Siege units cheaper, myth units cheaper.

Deconstruction: Target an enemy building to deconstruct it. Target player will get back their resources. It can be used twice.

Focus: 50 Wood, 2 Favor. Kronos forces intense focus upon Oracles, increasing their speed and the speed at which their line of sight grows.

Oracle (scout), 25 Food, 35 Gold, Takes 1 Scout. Line of sight grows rapidly when standing still. He has no attack.

None

Oranos

Human Military Units

Can build Sky Passages allowing units to travel quickly from one place to another. Shares line of sight to all settlements with allies. Human units faster.

Shockwave: Target a location on the map to send enemy units flying, stunning them for a few seconds. It can be used three times.

Safe Passage: 200 Wood, 10 Favor. Oranos makes your Sky Passages cheaper, have more line of sight and a ranged attack.

Oracle (scout): 25 Food, 35 Gold, Takes 1 Scout. Line of sight grows rapidly when standing still. He has no attack.

Sky Passage: 200 Wood, 15 Gold, 3 Favor. Units that can be garrisoned can travel from one Sky Passage to another.

Gaia

Economy and Economic Units

Lush grows out of buildings. Enemies cannot build on the lush. Buildings slowly heal as lush grows. Economic improvements cheaper. Fishing Ships, Caravans more hit points and cheaper.

Gaia’s Forest: Select a location to create a small forest of trees with more wood than other trees. It can be used four times.

Channels: 25 Food, 100 Gold, 10 Favor. Gaia lets your citizens move faster.

Oracle (scout), 25 Food, 35 Gold, Takes 1 Scout. Line of sight grows rapidly when standing still. He has no attack.

Lush

See also

  • List of minor gods in Age of Mythology and The Titans