List of games with hardware-accelerated PhysX support

This is a list of games with hardware-accelerated PhysX support via GPU and/or PPU.

Games

Title

Release date

Type of acceleration

DirectX

PhysX effects

7554

2011-12-16

GPU

9

rigid body simulation, vehicle simulation, destructible environments, cloth simulation

Alice: Madness Returns

2011-06-14

GPU

9

debris and particle simulation, destructible environments, fluid simulation

ARMA 3

2013

GPU

11, 10

Auto Assault

2006-04-11

PPU

9

fluid simulation, improved destructibility of objects

Batman: Arkham Asylum

2009-09-15

GPU or PPU

9

dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments

Batman: Arkham City

2011-11-08

GPU

11, 9

dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects

Bet on Soldier: Black-Out Saigon

2007-05-29

PPU

9

Bet on Soldier: Blood of Sahara

2006-11-09

PPU

9

Bet on Soldier: Blood Sport

2005-09-26

PPU

9

Borderlands 2

2012-09-18

GPU

9

various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth

CellFactor: Combat Training

2006-05-09

PPU

9

CellFactor: Revolution

2007-05-08

PPU

9

fluid simulation, cloth simulation

City of Villains

2005-10-28

PPU

9

additional levels

Crazy Machines 2

2007-10-15

GPU or PPU

9

fluid simulation

Cryostasis: Sleep of Reason

2008-12-05

GPU or PPU

10, 9

fluid simulation, particle physics, spark effects

Dark Void

2010-04-21

GPU

9

dynamic smoke, particle physics

Darkest of Days

2009-09-08

GPU

9

debris simulation, dynamic fog and smoke, dynamic leaves

Deep Black

2012-03-01

GPU

9

Depth Hunter

2012-02-07

GPU

9

EverQuest Next

TBA

GPU

Gas Guzzlers: Combat Carnage

2012-05-22

GPU

9

Hawken

2012-12-12

GPU

9

particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch)

Hot Dance Party

2008-03-31

GPU

Hot Dance Party II

2008-08-05

GPU

Infernal

2007-05-09

PPU

9

Jianxia 3

2011-05-19

GPU

Lost Planet 2

2010-5-11

GPU

11, 9

Lost Planet 3

2013

GPU

11

Mars

TBA

GPU

Mafia II

2010-08-24

GPU

9

additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction

Medal of Honor: Airborne

2007-09-04

GPU

9

Metal Knight Zero

TBA

GPU

9

Metro 2033

2010-03-16

GPU

11, 10, 9

debris simulation, dynamic smoke

Metro: Last Light

2013

GPU

Mirror's Edge

2009-01-13

GPU or PPU

9

debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam

MStar

2011-06-30

GPU

9

Passion Leads Army

2012

GPU

11, 9

PlanetSide 2

2012-11-20

GPU

9

gravity on players and bullets, weather, dynamic fog and clouds, vehicle simulation.

QQ Dance 2

TBA

GPU

Sacred 2: Fallen Angel

2008-11-07

GPU

10, 9

particle physics, dynamic leaves and rocks

Sacred 2: Ice & Blood

2009-10-02

GPU

10, 9

particle physics, dynamic leaves and rocks

The Secret World

2012-07-03

GPU

11, 9

Shadowgrounds Survivor

2007-11-14

PPU

9

Shattered Horizon

2009-11-04

GPU

10

Star Trek

2013

GPU

11, 9

Star Trek DAC

2009-11-12

GPU

9

debris simulation

Stoked Rider: Alaska Alien

2006-12-14

PPU

9

avalanche simulation

Switchball

2007-06-26

PPU

7

fluid simulation

Tom Clancy's Ghost Recon Advanced Warfighter

2006-05-03

PPU

9

debris simulation

Tom Clancy's Ghost Recon Advanced Warfighter 2

2007-06-28

GPU or PPU

9

debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments

Unreal Tournament 3

2007-11-19

GPU or PPU

9

additional levels

Velvet Assassin

2009-04-28

GPU or PPU

9

ragdoll effects

Warmonger: Operation Downtown Destruction

2007-11-29

GPU or PPU

9

destructible environments, dynamic tearable cloth, particle physics

See also

  • PhysX
  • Physics engine
  • Middleware