List of characters in Magic: The Gathering: S

The fictional multiverse of Magic: The Gathering has many characters. This alphabetic list includes characters who Appear in flavor-text on the cards, in games, comics or short stories as well as minor characters from the novels. Major characters have their own entry.

Saffi Eriksdotter

A night gate-guard at a remote Kjeldoran village. Killed when a Lhurgoyf attacked in search of its eggs. Speaker of Magic's most famous last words. In Time Spiral, Saffi was shifted to the future from moments before her death. (Cards: , )

Saffiyah

A sorceress on the planes of Rabiah. (card: )

Saint Bayul

See Bayul

Sakashima

An infamous master of disguise, known as "The Impostor". His talents seemed to have originated during his youth in an orphanage. (Card: ) (Kamigawa)

Sandruu

An Anaba minotaur summoned to the Homelands by Feroz, destined to become a planeswalker. After Feroz started the Wizard School of the Floating Isle, Sandruu became the most promising student. After he learned to walk the planes he met Kristina of the Woods, and they fell in love. Their blossoming love was witnessed by Taysir and his servant Ravidel. The jealous Taysir, who had his eye on Kristina himself, followed Sandruu to the Homelands. After a fight he banished Sandruu to another plane, where he was destined to battle with Ravidel, who sought revenge on Kristina for his resurrection. (Magic: Battlemage).

Saprazzan vizier

Unnamed leader of the Saprazzan merfolk (Mercadian Masques)

Sarsour

A soldier caught in a sandstorm (Card: )

Sarya Haasendel

Dwarven Captain of Sarpadia (Fallen Empires)

Sash

An "unman," or two-dimensional semi-sentient mobile escape gateway created by Ixidor in his own image. After Ixidor's defeat, Sash was one of three remaining unmen left without their creator to control them. He paired up with another unman and the two decided to explore Otaria by themselves. Innitially taking on the name "Stick" due to the stretched, overly tall outline he soon developed, he eventually began to call himself "Sash" after he and his companion, Waistcoat, attempted to enter high society disguised heavily in fancy clothing. After numerous misadventures, including spending time as cockroaches in the service of the Cabal Patriarch, Sash and Waistcoat became unofficial guides and sidekicks to Karona. Their magical nature rendered them apparently immune to the hypnotic effect she had on other creatures. While they sympathised with her troubles and sought to make her enemies understand her predicament, they eventually saw the necessity of ending her existence and were able to stab her through the back with Kamahl's sword.

Savra

A Devkarin elf of the Golgari Guild on Ravnica. She entered into a plot with the Szadek, the Dimir Guildmaster, to free the Golgari Guild's long-imprisoned Parun (founder), Svogthir, and overthrow the Golgari Guildmasters, the . She then betrayed Svogthir to become the Golgari Guildmaster herself. Following Szadek's plans, she then declared war on the Boros Guild and led the Golgari against their guildhouse. However, she was later betrayed herself by Szadek and killed. She was succeeded as Guildmaster by her brother, Jared. (Card: ) (Ravnica).

Selenia

A guardian angel, originally hailing from Serra's plane and lost to Phyrexia during an attack. She's next seen as the guardian angel of the family of Crovax. When Volrath attacked Crovax's home, Crovax summoned her from her sigiled artifact to defeat his minions. He later fell in love with her and freed her from her bind of servitude, but she vanished. After a second attack, Crovax joined the Weatherlight to find her. As the Weatherlight arrived in Rath to rescue it's captain, Sisay, they were immediately attacked by Volrath’s own ship, the Predator. Through her link with Crovax, the dark angel Selenia had led the warship to the Weatherlight. As the battle raged Crovax finally glimpsed Selenia, diving in and out of combat. He realised that Selenia now served Volrath. He didn’t know that Selenia, whose very creation equipped her with the empathic link to Crovax, despised Greven and Volrath and would choose to be with Crovax if she could, but she couldn’t question Volrath’s commands. The Predator succeeded in downing the Weatherlight, but the crew survived and repaired the ship. After sneaking into the Stronghold, Gerrard, Mirri and Crovax set out on foot to find Sisay but were attacked by Selenia. Crovax wildly flailed his sword at Selenia, weeping for all he had lost. Sobbing, she defended, deliberately allowing one of Crovax's wild swings to strike home. She exploded in a burst of black-and-white mana that swirled around Crovax and forced its way into his body. Selenia's destiny was then fulfilled, and Crovax's curse was set in motion. (Tempest, Stronghold).

In an alternate universe seen in Planar Chaos, it is Mirri who lands the fatal blow and who receives the curse as a result.

Sengir

Name of a race of vampires in the multiverse similar to the Nosferatu breed. One of these vampires was stranded on Ulgrotha after a duel between two planeswalkers. As , he became the corrupter of the Homelands. He plotted to subjugate the Homelands and to invade Dominaria through the Dwarven Gate under his Castle. (Homelands). See also: Irini; Ravi

Serra

Seton

A legendary centaur druid, the protector of the Krosan forest on Otaria and a friend of Kamahl. Seton watched over Jeska after Kamahl injured her with his Mirari-imbued sword. During this time, Braids surprised and killed Seton and took Jeska to the Cabal. (Card: ) (Odyssey)

Sevti Mukul

Author of The Fall of Alsoor (Card: )

Shadimir

Person in one of Afari’s Tales (Card: )

Shahrazad

Famous story-teller from the planes of Rabiah. She was a young woman who told tales-within-tales in order to keep her husband the king from [...] her. For 1001 nights, she left the king wanting to hear the rest of the story. (Arabian Nights) (Card: )

Shandlar

Sir Shandlar is the legendary founder of the Eberyn militia (Legends)

Shannan

Pupil at the Conclave of Mages during The Dark

Shauku

Endbringer. A Femeref vampire and isolationist mistress of Aku. She considered herself masterless and free to do what ever she wanted, especially in terms of life and death. She had several minions and servants that did her bidding throughout Jamuraa. (Mirage)

Shesul Fass

A faerie bard (Cards: , )

Sidain of Savaen

An elf during The Dark (Card: )

Silvos

A rogue elemental on Otaria, born out of the Mirari. Initially without a purpose, he found his calling in the Grand Coliseum. (Card: ) (Onslaught)

Sima

A female representative of the City of Shadows, during The Dark. Her real name was Mireille.

Sindbad

A sailor on the planes of Rabiah. For seven voyages, Sindbad had many adventures. (Arabian Nights)

Sirislav

A Dimir spy on Ravnica. (Cards: , )

Sisay

Femeref captain of the flying ship Weatherlight. She aided Scalebane’s Elite in the rescue of Mangara. To a few regular and trusted passengers, she imparts a small and unusual gold ring, a sign to the other regulars that this is person trusted by her. Sisay knew of Gerrards responsibility to take up his heritage and guided him from the start. While Sisay raced to challenge the Lord of the Wastes, however, Gerrard went of to chase separate adventures. In his place, Sisay traveled all over Dominaria to find the Legacy, a collection of artifacts capable of destroying the Lord of the Wastes and his evil overlord-servants, the Evincars. She is guided by the Thran Tome, a book capable of locating the missing artifacts. She was later captured by Volrath as a way of luring Gerrard to Rath. By the time she was rescued, Gerrard had come to terms with his destiny and stayed as commander of the Weatherlight with Sisay as captain. Sisay survives the destruction of the Weatherlight during the Apocalypse.

Sister Betje

see Betje

Siti

A goatherd in one of Afari’s Tales (Card: )

Sitrik

A Phyrexian birth priest (Urza’s Saga)

Sivitri Scarzam

A legendary female dragontamer. Nemesis of Sol´Kannar. Both want the control of the land of Urborg (Legends)

Skavius Slan

After the Wizard’s War the wizard Azar’s body had been emptied of both the spirits of Azar and Lim-Dûl, but it had been exposed to far too much magic to lie still. Now numbered among the undead, it rose of it’s own accord and stepped in to command the Black Guild of Shandalar, taking the name Lichlord Skavius Slan.(Microprose video game))

Skellum

Dementia Summoner and mentor of Chainer. He frequently pointed out that he wore a funny hat, which he used to enhance his summoning magic. When the Cabal Patriarch took a personal interest in training Chainer, Skellum - who was not an experienced pit fighter - was forced to duel an obviously superior opponent. After his death, Chainer grew to despise the Patriarch. (Torment)

Skotov

A basket vendor of Ravnica's Tin Street. (Card:

Slobad

A goblin artificer from Mirrodin. He is an outcast from his own tribe. A friend of Raksha, he helped to build the defenses of Taj Nar but wisely included some gaps for his own use. He found and repaired Bosh in the Mephidross Swamp. He meets Glissa when he rescues her from a damaged Leveler and travels with her as attempts to evade Memnarch in his quest for her planeswalker "spark." He is later captured and wired into Memnarch's computer systems in order to manage them while Memnarch hibernates. When Memnarch's attempt to ascend destroys both him and Glissa (thanks to interference from Slobad), the "spark" seeks out a new host. Slobad is the closest thing to living on Mirrodin at this point, so it enters him and restores him to his body. He is immediately approached by Karn, the planeswalker who created Mirrodin, who informs him that the only way to restore his friends to life would be to expend the spark completely. Slobad does so. (Mirrodin)

Sneed

A goblin barkwright in a Planar Chaos alternate timeline. (Card: )

Snod

A goblin barkwright and partner to Sneed in a Planar Chaos alternate timeline. Eaten by a .

Sol’Kanar

Swamp King. A forest elemental and legendary ruler of the House of Khone. Sol'Kanar was corrupted by Geyadrone Dihada, and later forced to fight her enemy, Dakkon Blackblade. (Comics / Legends) (Card: )

Soll

Captain of the Serafina (Card: )

Soraya

Falconer who speaks with the hunters of the air, as do all of her family line (Homelands)

Sorgus

Author of the Chronicles of the Quarum Plains (Card: )

Sorine Relicbane

Soldevi heritic, adversary of Arcum Dagson. He protested the research and development of magical artifacts by the Soldevi machinists (Ice Age).

Spirit of the Night

A terrible demon spirit that seemed part cat, part unspeakable horror. Killer of the Femeref Council of Voices. Only the Breathstealers guild is said to possess both the knowledge and the desire to summon this dreaded being.

Squee

A goblin mentioned in a Jamuraan goblin nursery rhyme/war chant. Squee is a common name among goblins of that region. (Card: ).

Squee of the Weatherlight

Goblin cabin boy aboard the Weatherlight. Sneaky and smart (even by more than the standards of a goblin), Squee was loyal to Gerrard, but this loyalty was overshadowed by his much stronger loyalty to the abducted Sisay. Although his main duties are cleaning and cooking, in emergencies he has been called on to take the Weatherlight's aft cannon, with surprising success. On Mercadia, where intelligent goblins pull the strings of politics, Squee was able to use his influence to ensure the safety of the Weatherlight and her crew. In a subsequent battle above the city, Squee's cannon skills are responsible for downing Volrath's ship. During the Phyrexian Invasion, Squee was captured along with Gerrard and killed by Crovax. To everyone's surprise, Squee regenerated; he had apparently gained immortality, or more accurately an unlimited ability to return from death. Crovax believed Yawgmoth granted Squee's immortality, assuming he was being given an unkillable torture victim as a reward, and orders Ertai to take him away while he deals with Gerrard. En route, Ertai wears himself out [...] Squee repeatedly and has to recharge himself in a mana generator. A confused and delirious Squee accidentally overloads the machine, destroying Ertai. Squee is later rescued from the Stronghold along with Gerrard. Despite drowning, he survives the sinking of the Weatherlight at the end of the Apocalypse. Invasion

Stangg

A legendary person, able to twin himself (Legends) (Card: )

Starcryst

A guildlord on Shandalar (Microprose video game))

Starke of Rath

A human rogue in the service of Volrath, who keeps his daughter Takara captive on Rath. Before becoming Volrath's minion, Starke was already the pathetic minion who brought Volrath to Rath in the first place. He betrayed Sisay to Volrath as part of a bargain to free his daughter, but Volrath broke the deal. During a battle at Crovax's family home, Starke turned on his master, Maraxus, and allowed Gerrard to win the fight. Starke then finished Maraxus off himself before the warlord could tell Gerrard who he was. As the only available native of Rath (as pointed out by Crovax), he pledged his services to Gerrard as the Weatherlight’s guide to Volrath’s realm, hoping that they could rescue Takara along with Sisay. Once inside the Stronghold, they find Takara in a cell near Sisay's, but she's out of control and blinds Starke in a scuffle before she comes to her senses. The mission complete, they return to the Weatherlight and flee to Mercadia, where the crew are separated upon arrival. Starke and Takara are brought to the Magistrate's tower alone. There, "Takara" reveals who she really is: The shapeshifting Volrath, master of the Mercadians. Volrath calmly slits Starke's throat. (Rath and Storm)

Steinar Icefist

A Balduvian shaman who summoned spirits for war (Cards: , )

Stonebrow

A Krosan centaur warrior, who rose to the title of Protector after Seton's death. During Kamahl's reign as the Fist of Krosa, Stonebrow acted as his second-in-command for the forest's mutant army. After the battle involving the Cabal, Akroma's, and Krosa's forces, Stonebrow was one the soldiers converted to Akroma's new religion and became her second-in-command. Following the death of Karona, he once again became Kamahl's firend. Stonebrow was time-shifted to Rift-Era Dominaria in the Time Spiral set. (Card: )

Stumphobbler Thuj

Orcish captain of a cannoneer squad made up of Crispy and Scarback. (Card: )

Suka

An ogre matron. Her power is great but only on Tuesday. (Card: )

Suleiman

A king on the planes of Rabiah. Master of winds and demons, enemy of Efreets and Djinns (Arabian Nights)

Sunastian Falconer

A legendary swordman and sorcerer (Legends)

Svania Trul

Short-lived novice of Ravnica. (Card: )

Svar

A signaler of Ravnica's Boros League. (Card: )

Svogthir

The original parun of the Golgari, cast down by Sisters of Stone Death and imprisoned deep beneath the Guildhouse. After centuries pass, he is freed by Savra to defeat the Sisters, but is immediately betrayed by the elf who assumes the throne herself. Later, upon Savra's defeat, he possesses her body and enters into an alliance with Momor Vig to bring the city under Simic control. He is finally defeated by Agrus Kos. (Ravnica)

Svyelun

Vodalian Goddess, early Vodalians worshipped her as Goddess of the Pearl Moon, later she became a more abstract figure (Fallen Empires)

Sythia

A Shanodin Dryad, ambassador in Llanowar (Duelist online)

Szadek

The Parun and Guildmaster of the Dimir. An eldritch vampire and master spy, who some say predated even the guilds themselves. He rules House Dimir from the shadows, waiting with immortal patience for an opportunity to grasp ultimate power.

The role of the House Dimir in the Guildpact is to test it's strength through constant opposition. When Agrus Kos arrested Szadek during his attack on the Selesnya Guild, Szadek was rendered unable to fulfil his duties and the Guildpact was broken as a result. Szadek then worked together with Augustin IV to destroy the Guildpact, a goal both of them desired. (Ravnica)

While imprisoned, Augustin had Szadek executed, but retained his services as a ghost, and sent him to destroy the Angels of the Boros League. In the book of Dissension Szadek proves to have been successful, and the return of Sunhome (now a wreck containing hundreds of dead angels) to Ravnica allows Szadek to return as well. Once Agrus breaks his bond to Augustin Szadek attacks and kills the Grand Arbiter. Following these events, Szadek becomes permanently based in the Ghost Quarter to build up his power base, and Agrus is sent by the Boros to police him. (Card: )