Indigo Renderer

DeskInvasion.BlenderIndigo.png

Indigo is a gratis ("free, but not as in freedom"), actively developed render engine. Indigo uses methods such as Metropolis Light Transport, Spectral light calculus, and virtual camera model. Indigo is capable of highly realistic renders. Scene data is stored in XML format.

Indigo features Monte-Carlo path tracing, experimental support for Bidirectional path tracing and MLT on top of bidirectional path tracing, distributed render capabilities, and progressive rendering (image gradually becomes less noisy as rendering progresses). Since Version 0.7 test 5 it also supports SSS and has its own Image Format (.igs). A Post-render tone mapping tool is in development under the name Violet, unlike Indigo this is open sourced under GPL.

Indigo can be used by a diverse collection of modeling programs, such as Blender, 3Ds Max or Maya for which suitable exporters are available.

Currently Indigo is only developed for the Microsoft Windows operating system, although it can be run very well through WINE in Unix-like environments (e.g. Linux). It can also be used in emulated mode in MacOS, but this is very slow.

Exporters

Indigo has exporters for quite a few 3D packages, here are some of the released ones.

  • Blender 3D To Indigo 0.6
  • Max To Indigo (3D Studio Max)
  • Maya To Indigo (Maya)
  • Blender To Indigo (Blender)
  • Cinema4D To Indigo (Cinema 4D)
  • Rhino To Indigo (Rhino)
  • XSI To Indigo (Softimage XSI)
  • Sketchup To Indigo (Sketchup)

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