Fictional guidebook

Some fictional universes feature useful guidebooks which assist the hero and friends through difficult situations.

Features of a great fictional guidebook: Such books are ideally compact enough to carry on even the most strenuous adventures, yet detailed enough to contain exactly the information the reader needs at that particular point in the plot. Many guidebooks are electronic in nature; some can access relevant information through a wireless connection.

Fictional guidebook

Universe

The Hitchhiker's Guide to the Galaxy

Hitchhiker Trilogy (five books) by Douglas Adams

The Junior Woodchucks Guidebook

Donald Duck comics by Carl Barks and Ducktales (tv series)

The Book of Rules

The Dancing Gods series by Jack Chalker

A Young Lady's Illustrated Primer

Neal Stephenson's novel, The Diamond Age

Planetary Guides (annual)

Planetary by Warren Ellis

Pokédex

Pokémon games and animation

Highly Unpleasant Things It Is Sometimes Necessary to Know and Things That Are Not Good to Know at All

John Barnes's novel, One for the Morning Glory

The Mrin and Darine Codices

David Eddings' Belgariad and Malloreon

Ferengi Rules of Acquisition

Star Trek

Twurp's Peerage and Wormhold's Steerage

Terry Pratchett's Discworld series

Tobin's Spirit Guide

Ghostbusters

The Spells of Astoroth

Bedknobs and Broomsticks

See also

  • false document
  • literature
  • fictional book
  • Archive of fictional things
  • List of international travel guides and web sites