Dragon's Earth
is a SUPER Famicom strategy game AbOUT defeating dragons, rival armies, and other monsters in order to save medieval European villages from utter destruction. Unlike most games, the music in this game was entirely composed by a synthesizer and not by a human composer.
Gameplay
On the radar, protagonist characters are represented with green dots while the antagonist characters are represented with brown dots. Players must use peasants armed with swords in order to defeat these threats to the kingdom. While the enemies can respawn, the player is stuck with a completely unrenewable number of armed peasants. Blood is appears on the battlefield as a small red blotch whenever a peasant, a monster, or an enemy soldier is slain in battle. In addition to fighting, sacred objects must be liberated from places that are occupied by enemy forces. These sacred objects help increase the maximum amount of karma that the group has. However, they must be protected from enemy forces. Karma is different than magic points because only magicians have magic points but anyone can have karma.