Brotherhood of Makuta

In LEGO Bionicle fictional universe, the Brotherhood of Makuta is composed of several powerful beings with The Title of "Makuta" that make the island of Destral their home, though many Makuta are assigned to other regions in the Bionicle world. The Brotherhood of Makuta was originally a force for good in the universe, but eventually became corrupt and sought power.

Fictional history

Created shortly after the Order of Mata Nui, the Brotherhood originally existed to create and alter beings as needed to keep the universe running smoothly; in following this mission they created nearly all known Rahi beasts. In addition to this, they also aided the Great Spirit Mata Nui in his job of protecting the world and its people. However, the Brotherhood eventually became corrupt, culminating in one member attacking Mata Nui. The rest of the Brotherhood supported this attack, and are now working to fill the resulting power vacuum and become the world's rulers. The corruption was only revealed a thousand years ago in the Great Cataclysm; when Mata Nui finally fell unconscious from his injuries, and the Makuta who attacked him tried to brainwash the Matoran of Metru Nui into forgetting their Great Spirit.

As part of their plans, the Brotherhood has taken several actions to insure their dominance:

  • Knowing legends of a Toa of Light and the threat that it represents (particularly for creatures of shadow), they stole the Avohkii Mask of Light from its makers in Artahka. However, the mask was stolen by the Toa Hagah three hundred years before the Cataclysm, and was recently claimed by its destined wearer, Toa Takanuva.
  • At the time of the Toa Hagah's rebellion, the Brotherhood had conquering armies that included Visorak, Dark Hunter allies, and Exo-Toa; the armies were later reduced to just Visorak though Exo-Toa are still used separately.
  • The Brotherhood is also seeking to control at least two extremely powerful and dangerous Kanohi Masks: the Vahi Mask of Time and the Ignika Mask of Life.
    • No action is currently being taken to claim the Vahi, for it is held by Turaga Vakama, who would risk destroying the future rather than give it up.
    • Any act to claim the Ignika would be done through pawns, because the mask is cursed. This mask is desired for the ability to take life from enemies, and so that the Brotherhood can control when Mata Nui is healed.
  • An attack has been launched on the Av-Matoran homeland in order to take control of the core of the universe. If this succeeds, the Ignika will not be necessary to control Mata Nui's health.

The Brotherhood has been weakened considerably in the past thousand years. Due to actions taken in the Cataclysm, the Dark Hunters have declared war on the Brotherhood, and the Toa have taken advantage of the fighting to strike the Brotherhood whenever they can. However, the Brotherhood's master plan is still in effect: since the Matoran of Metru Nui escaped and met up with a team of Toa - Toa that weren't easily eliminated - Mata Nui will eventually be allowed to reawaken... and then a reign of darkness will be released such as no Matoran has ever imagined, even in their worst nightmare. It is unknown whether this plan takes into consideration the possible existence of such an organization as the Order of Mata Nui.

Members

All members of the Brotherhood are of a single race (also called "Makuta"), and have long since evolved past the point where they need physical bodies. As a result, they exist as masses of energy that merely inhabit and animate unliving armor (see "Powers" section in the article for the Brotherhood's leader for details). If this armor breaks, then this energy will leak out and begin to dissipate unless it can contain itself, Either in some enclosure or in a robotic or otherwise soulless shell. For some reason, Makuta armor is inherently tougher than solid Protodermis, though still not quite as strong as the hardest metal known, protosteel. Each Makuta is capable of different fighting style and tactics.

The following abilities are also shared among every Makuta:

  • Each Makuta has the same set of forty-two powers:
{| class="wikitable" border="1" cellspacing="0"

|- ! Power ! Description (Makuta May Be stronger than described) |- | Accuracy | Can strike the smallest target at a great distance or in any environment or condition. |- | Adaptation | Instantly adapts to take maximum advantage of any condition or situation. |- | Anger | Has the power to turn anyone, even Toa, against one another in anger. |- | Chain Lightning | Controls devastating bolts of chain lightning that leap between multiple targets. |- | Chameleon | Has the ability to become completely invisible in any environment. |- | Confusion | Extended proximity can reduce anyone even a Toa Nuva to mindless babbling. |- | Cyclone | Has the power to create and control powerful cyclones at will. |- | Darkness | Has the power to consume all light in a large area; only Takanuva's light is stronger. |- | Density Control | Complete control over own density and that of any object in physical contact. |- | Disintegration | Has the power to reduce even protodermis to dust. |- | Dodge | Impossible to physically strike, no matter how swiftly or powerfully. |- | Elasticity | Can stretch INCredible lengths in the blink of an eye. |- | Electricity | Powerful electrical field can be controlled to surround or stun distant objects or creatures. |- | Fear | Has the power to bring fear to the hearts of even the Toa Nuva. |- | Fire Resistance | Strong enough to withstand the heat of Tahu Nuva’s magma swords. |- | Gravity | Uses gravity control to crush any object in visual range. |- | Heat Vision | Powerful long-range heat vision can ignite any object within sight. |- | Hunger | Has enough strength to drain the energy of a Toa Nuva. |- | Ice Resistance | Impervious even to the cold of Kopaka Nuva’s ice blade. |- | Illusion | Can create and control multiple realistic illusions anywhere within sight. |- | Insect Control | Powerful enough to control and command an entire hive of Nui Rama. |- | Invulnerability | Absolutely invulnerable to physical harm of any kind. |- | Laser Vision | Fires powerful eye-beams that can burn through solid protodermis. |- | Magnetism | Possesses magnetic powers strong enough to tear a slab of protodermis in two. |- | Mind Reading | Powerful enough to invade the mind of a Turaga or Toa Nuva. |- | Molecular Disruption | Has the power to utterly disintegrate any inorganic object with a touch. |- | Plant Control | Has total control over any plants in the area. |- | Plasma | Has the power to instantly melt any object into vapor. |- | Poison | Dangerously toxic even to a Toa Nuva. |- | Power Scream | Power scream shatters stone and can be heard all across the island. |- | Quick Healing | Quickly heals any physical or elemental blow |- | Rahi (Animal) Control | Has absolute control over every living Rahi in the near area. |- | Shapeshifting | Has total control over its own shape, although its mass cannot change. |- | Shattering | Has the power to create explosions in the immediate area. |- | Silence | Aura of silence is powerful enough to temporarily deafen a Toa Nuva. |- | Sleep | Has the power to instantly put an entire village into deep sleep. |- | Slowness | Able to rob even a Toa Nuva of all speed as long as it remains nearby. |- | Sonics | Blasts distant objects with powerful waves of sonic force. |- | Stasis Field | Has the power to freeze a creature in near-permanent stasis through eye contact. |- | Teleportation | Has the power to teleport itself through any wall or other structure. |- | Vacuum | Has the power to create gale-force winds or instantly reverse their flow. |- | Weather Control | Can manifest powerful, dangerous thunderstorms and blizzards at will. |}

  • Makuta can create Kraata from their essences, which can then be transformed into Rahkshi armor that a second Kraata can control. A Kraata can wield one of the forty-two powers.
  • All Makuta wear Kanohi Masks, and weaken when they are removed.

In addition, the Brotherhood "as it is currently constituted" is somehow connected to an unknown curse; further details have not yet been revealed.

Makuta of Metru Nui

The Makuta of Metru Nui is considered "the most experienced and powerful in all the Brotherhood", and has become the leader since the rest of the Brotherhood supported his plan to put the Great Spirit Mata Nui into an eternal sleep. When simply referring to a character as "Makuta", it is this one that is being referenced.

This Makuta is currently believed dead by most of the world, though very few are aware of the race's true energy nature. He also wore the Kraahkan Mask of Shadows that is symbolic of the Brotherhood; though he is not wearing it currently because he lost it soon after his "death".

Phantoka

At least eight Makuta are working together toward a yet-unknown goal in the Av-Matoran homeland, and have been able to corrupt some of the local Matoran. The Toa Nuva will oppose them.

The known Makuta in this group are Antroz, Vamprah, Chirox, Gorast, Krika, Bitil, Icarax, and Mutran.

Icarax

Icarax is the Makuta of Karzahni, and he feels that the Brotherhood's plans are far too complex, preferring to just destroy his enemies rather than manipulate. Since the defeat of Makuta of Metru Nui, Icarax has claimed that "the Brotherhood was his now". Now wearing the Mask of Shadows, he stole the Staff of Artakha and planned to conquer Karzahni. The Toa Nuva, also desiring the staff, pursued Icarax to Karzahni; but were defeated and lost his trail. He made his way to Mahri Nui, where he delivered the staff to the Makuta of Metru Nui before departing. Afterwards, he apparently joined the Brotherhood's campaign on Karda Nui.

Spiriah

Spiriah, the Makuta of Zakaz, had tampered with the native race, the Skakdi, giving them vision and elemental powers. The Skakdi soon went mad with their newfound power and ejected the Brotherhood from the island. In an attempt to avoid punishment for his failure, Spiriah has left the Brotherhood and gone into hiding; the Dark Hunter codenamed "Tracker" is currently hunting him down. Spiriah wears the Kanohi Jutlin, Mask of Corruption.

Desperate to find safety from his pursuers, Spiriah will be recruited with Brutaka, Vezon, Roodaka, and Barraki Takadox and Carapar as part of an Order of Mata Nui strike squad against the Brotherhood-though he won't know who he's working for.

Other Members

  • Any Makuta that did not support the Brotherhood's plan of domination was likely eliminated.
  • The Makuta of Artakha invaded that realm to claim the Mask of Light. He was killed by the Order of Mata Nui when they made Artakha's location forbidden knowledge.

Servants

The following beings are not Brotherhood members, but rather served under them. Note that this list does not include those who were enslaved, manipulated, or forced into service; but it does include machines programmed to follow the Brotherhood's commands.

  • Exo-Toa - Designed and built for Toa back when they were still allies, the Brotherhood programmed a number of these machines to act as sentries even after the alliance ended.
  • The Morbuzakh - A plant being that Makuta created to drive the Matoran of Metru Nui to the city's center in the time leading up to the Great Cataclysm. It was destroyed by the Toa Metru, using the Great Kanoka Disks.
  • Rahkshi - All Brotherhood members can create sluglike Kraata from their essences, which can then be transformed into Rahkshi armor.
  • Shadow Toa - The dark sides of Toa, given physical form. They can perfectly counter the attacks of the Toa they were made from, but fare much worse against other opponents. So far, only shadow versions of the Toa Mata have been seen.
  • Visorak - The Visorak served as the Brotherhood's main conquering army, led by King Sidorak and his Viceroy, Roodaka; the two also briefly appointed Toa Hordika Vakama as the horde's field commander. After Sidorak was killed at the hands of Keetongu, Roodaka ascended to the position of Visorak Queen - until Vakama gave the hordes the order to disband; as Roodaka betrayed their King, the Visorak were perfectly willing to abandon the traitor. Eventually, the Brotherhood was able to reform some of the armies. Roodaka still acts on behalf of the Brotherhood at times (see under "Traitors and Rebels", below)

The Makuta of Metru Nui had previously offered Toa Vakama a position with the Brotherhood for his accomplishment of forging a Vahi Mask of Time, but Vakama had steadfastly refused.

Also, the Dark Hunter leader, the Shadowed One, suspects that the loyalties of the Hunter codenamed "Vanisher" actually lie with the Brotherhood. He has tasked one Hunter with spying on Vanisher, and a second one to spy on both in case the first spy is also a Brotherhood double-agent.

Traitors and Rebels

There are also a number of beings who are connected with the Brotherhood, yet have openly or secretly gone against the organization for some reason or another.

  • Dark Hunters - The Brotherhood and Dark Hunters once had a close working relationship, but when the Makuta of Metru Nui killed two Dark Hunters to increase his own power, it sparked a war between the two groups that continues to this day.
  • Fake Bohrok - The Brotherhood tried to have purely mechanical Bohrok built to follow their commands, but the Matoran engineers building them caught wind of this and programmed them to go on a rampage. The Toa Hagah destroyed the Bohrok and the Brotherhood executed the Matoran.
  • Karzahni - Makuta's first attempt at creating a plant creature, but it was too powerful and ambitious, so he created the Morbuzakh in its place. The Karzahni seeks revenge on its creator. It was destroyed once by energized protodermis (as it was not destined to transform), but then resprouted when its remains came into contact with seawater. It was destroyed again when Makuta encased it in a shell, [...] it off from heat and light. The Karzahni was named after a feared ruler of legend.
  • Pridak - Pridak once ruled a small land on behalf of the Brotherhood, but went on to become one of the six Barraki warlords leading the League of the Six Kingdoms. It was the Barraki who first tried overthrowing Mata Nui, and who inspired Makuta to try to do it himself.
  • Roodaka - Since the Visorak armies dissolved, Roodaka now acts as a double agent, selling inside information on the Dark Hunters to the Brotherhood of Makuta. However, what the Makuta don't know is that she's also selling Brotherhood information to the Hunters.
  • Toa Hagah - Elite Toa who served as bodyguards to the Makuta of Metru Nui before the Brotherhood's corruption was publicly known. When they discovered what the Brotherhood was truly up to, they rebelled. They were mutated into Rahaga as punishment, but not before they stole the Avohkii Mask of Light from a Brotherhood stronghold.
  • Brutaka - A former lieutenant of Makuta who grew tired of the Brotherhood's regimented lifestyle.
  • Mana Ko - Giant crab beasts who guard Brotherhood bases. Unknown to the Brotherhood, their loyalties actually lie with the Order of Mata Nui.

Mutants

In keeping with their original mission, the Brotherhood has been known to create several mutant creatures for different purposes.

  • Morbuzakh and Karzahni - As described above, the Karzahni and the Morbuzakh were plant creatures created to kidnap Matoran and drive them to the center of Metru Nui. Both were intelligent and able to communicate telepathically. However, the Karzahni became too powerful and was replaced by the Morbuzakh.
  • The Skakdi - The Brotherhood tampered with the Skakdi race, giving them an assortment of vision powers as well as joint elemental powers. While the goal was to engineer a powerful army, the Skakdi became exceptionally unstable and violent, making them poor soldiers. The Brotherhood has since abandoned the project and quarantined their home island of Zakaz.
  • Dark Hunters - When hiring Dark Hunters, it was common practice for the Brotherhood to pay for services with either physical enhancements, or with mutant creatures the Hunters could use. Avak said that his ability to create custom, inescapable prisons out of thin air was thanks to the Brotherhood (though this claim has been called into question; see Avak's entry under "Piraka"). Brotherhood-created mutants given to the Hunters include:
    • Kraata-Kal - A Kraata that was exposed to the same energies that turned six Bohrok into Bohrok-Kal. Kraata-Kal is now a full-fledged member of the Dark Hunters, though he sometimes puts his own profit ahead of the mission. He controls the elements of fire, water, and shadow; and wears armor more powerful than Rahkshi armor that's equipped with a double-bladed flame sword and a Kanoka launcher.
    • Minion - A Rahi experiment that the Brotherhood didn't realize had become intelligent. Rather than being given to the Dark Hunters, he escaped when the Toa Hagah rebelled. Luckily for the Brotherhood, Minion can't or won't tell the Brotherhood secrets he learned. Minion has tough armor, sharp claws, and exceptional tracking skills.
    • The Rahi Nui - A creature that's a Frankenstein-like combination of parts from several Rahi. It was bred to hunt down Toa, and could detect and feed off of their elemental energy. A thousand years ago it was loaned to the Dark Hunters; the Toa Metru faced it and were able to defeat it, but not before it critically injured Toa Nokama. More recently, it seems to have come back under Makuta's control; it faced the Toa Nuva and ended up with its horns stuck firmly in a wall, thanks to Turaga Vakama.
    • Voporak - One of the ways Sidorak gained favor with the Brotherhood was by betraying one of the clan leaders on his island. This leader was mutated into Voporak, created in anticipation of the day when a Vahi Mask of Time would be made. Voporak could sense temporal anomalies wherever they occurred, and could therefore track down the Vahi when it is used; he also aged anything he touched unless he willed otherwise, and had a defensive field that aged incoming attacks. Voporak was given to the Dark Hunters to learn discipline; and after sensing the Vahi's use by Toa Vakama, he claimed the mask and gave it to the Shadowed One. As of now, Voporak is still in the hands of the Hunters, and he and the Hunter codenamed "Ancient" are tracking down the Vahi again after Toa Tahu used it.

Possible Creations

  • Krana/Kraata Hybrid - A strange creature that can attach to someone's face and give them visions. Toa Onewa was given horrific visions of the Visorak by one of these creatures. Later, Toa Vakama was able to communicate with a future Toa named Krakua using a second creature. They only look like a cross between a Krana and a Kraata, and are not necessarily related to either. It has not been confirmed that these creatures are actually the result of a Brotherhood experiment, but considering the Brotherhood's history of genetic tampering and the fact that the hybrids were found in lairs of Makuta's, it seems likely. These creatures are commonly referred to by fans as "Kraatana".
  • Worms - Strange creatures that broke inside Bohrok shells and killed the Krana inside. They then took control of the Bohrok and fled deep beneath Mangaia. It seems that they may have been made by Makuta.

es:Hermandad de Makuta