Arachnos (City of Heroes)

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In the backstory for the games City of Heroes and City of Villains, Arachnos is a criminal group formed in Italy on early 20th century. It is ruled by City of Heroes universe's most notorious villain: Lord Recluse.

History

In the universe of City of Heroes Arachnos was formed in the early part of the 20th century in Italy by a man known as The Weaver. Later, a villain called Lord Recluse took over the global network of Arachnos though betrayal; [...] surely played a role. After taking over, Recluse subtly shifted Arachnos’s priorities and interests to better suit his own ideological goals.

Arachnos' leader, Lord Recluse, went underground to weave his web of deceit before eventually emerging as the "legitimate" leader of the Rogue Isles, the nation shown in City of Villains. Now Arachnos controls the Isles and Lord Recluse is, technically at least, considered a political figure —though he privately relishes the rare times he's able to get blood on his hands. Ruling a nation has allowed Lord Recluse to create armed forces, purchase military hardware, and even research alien technology, increasing this way Arachnos' power. Now, Arachnos fights to capture Paragon City, the city where City of Heroes takes place, which is the juicy fly wiggling at the fringe of Lord Recluse's web who will not rest until he has wrested Paragon from Statesman, City of Heroes most important hero.

Organization

Arachnos is ruled by Lord Recluse with an iron fist demanding blind loyalty and unswerving devotion from those who survive long enough to serve him. Under his guidance, Arachnos has become a multi-faceted and deadly group. They are skilled in information control, blackmail, espionage, and assassination, made up of both mortals and super-beings. They boast a potent military force and employ—overtly and covertly—numerous supers in a wide variety of roles.

Wolf Spiders

Arachnos' basic troopers, the official government enforcers of the Rogue Isles. For the most part, they ignore petty crimes unless they have been hired to protect or watch over a particular client's interests. Considered little more than legalized thugs, they are commonly seen in low level zones as guards or cannon fodder, and are only rarely encountered past level 29. Lord Recluse recruits legions of desperate souls to fill their ranks, then puts them through a rigorous training program that emphasizes loyalty, brutality, and discipline, in that order. They are generally equipped with pistols, sub-machineguns, Arachnos power maces, and shotguns. These soldiers take their namesake from a spider of the same name.

Arachnobots

Arachnobots, as their name implies, are spider-like robots that provide combat support to other Arachnos soldiers. Easily manufactured, these machines are generally considered expendable, and are armed primarily with SMGs and their own claws. Larger Arachnobots tend to pack stronger and more advanced weaponry.

Fortunatas

Fortunatas are the psychic foot soldiers of Arachnos, they are full-blown mystics, gifted with psychic powers that few can resist. A female only group, the Fortunatas wield powerful mental abilities to provide support to the squadrons of Wolf Spiders they often lead. Some Fortunata, the Seers, are capable of peering into the future. The Fortunatas are lead exclusively by Ghost Widow.

Widows

Widows are trained in the arts of stealth, infiltration, and disguise. They spend most of their time in civilian clothes and assumed identities, ferreting out secrets or blackmailing business leaders into cooperating with Arachnos's designs. On missions that involve combat, Night Widows, Widows' highest ranking warriors, have discretion to form a strike team comprised of other Arachnos forces. They are led by Ghost Widow. Blood Widow assassins are deadly opponents in melee combat.

Mu Mystics

A bizarre and powerful group led by Scirocco, the mystics of Arachnos are Mu descendants who serve to combat magic powered threats, such as the Circle of Thorns and magic-based heroes. Mu Mystics have a distinctively odd appearance; their legs, feet and arms are inexplicably bound, thus they move about only by flight. Mu mystics wield powerful crimson lightning abilities to assail their foes. Mu Adepts, the Mu Lieutenants, are the Mu Strikers who are given the secrets which allow them to unlock all of their power. Highest-ranked Mu, the Guardians, are those who have read unholy books and performed dark sacrifices to master the mystic arts.

Arachnos Drones

Arachnos' drones are hovering support robots armed primarily with energy cannons. The most powerful of these Drones, the Arbiter Drones, serve as guard units. As opposed to the Paragon Police Department Drone's method of teleporting a troublesome target to a prison cell, Arbiter Drones simply deal with any troublemaker by disintegrating it.

Tarantulas

Arachnos Tarantulas are eight-legged, spider-like mechs that consist of a surgically altered pilot integrated with the armor itself. Tarantulas are armed with a wide variety of abilities based on their type. Aside from the standard type, there are Fire and Toxic types. Arachnos Fortunatas will occasionally volunteer to undergo the process to become a Tarantula, creating the psychic-wielding Tarantula Mistresses and Queens. Tarantulas are named after a spider of the same name

Crab Spiders

Crab Spiders form what could be considered the Arachnos version of a SWAT team. These brutish soldiers wield a pair of forearm blades in addition to a backpack that houses four mechanical spider legs. The said spider legs mount bladed claws and an SMG or energy cannon based on the type of Crab Spider that is wielding them. The Crab Spiders are led by Captain Mako.

Bane Spiders

Armed exclusively with Arachnos power maces, Bane Spiders are opponents for high level player characters. They are taken from the ranks of the Wolf Spiders and are given different types of training. The basic Bane Spider troops, the Commandos, receive special assault training to become vicious masters of combat. Their Lieutenants, the Scouts, are prepared for covert operatons to make them be elite spies for Lord Recluse. Lord Recluse's guardsmen are those who lead the Bane Spiders, the Executioners; to become one of them it is necessary to be an efficient and ruthless agent.

Image:ArachnosWolfspider.JPG|Wolf Spider Image:Bane Spider Commando.jpg‎|Bane Spider Commando Image:Mu Striker.jpg|Mu Striker

References

fi:Arachnos