The Super Nintendo video game EarthBound contains numerous towns and areas of importance.
Eagleland
Eagleland (Japanese: イーグルランド Īgururando) is the main fictional country in EarthBound. The game's hero, Ness, hails from this country, as does Paula. Meanwhile, Jeff hails from Winters, Foggyland, and Poo hails from Dalaam, Chommo.
Eagleland's major cities include Onett, Twoson, Threed, and Fourside. In between Threed and Fourside lies the Dusty Dunes Desert, and the colony of Saturn Valley also rests in this country.
Onett
Onett is the name of the first town visited by Ness, where both Pokey and he live. There is a debate as to how the town's name is pronounced. Logically it would be One-et, in keeping with the numerically related town names, but it is also commonly called On-ett, Oh-nett and various other names. In Japan the names pronunciation is 'Oh-neh-tto' so in English that would be 'Oh-nehtt'
Onett is a fairly big city, with a mountainous area to the north, a promontory to the west, and the road to Twoson down south. In the mountainous area lives Lier X. Agerate, a world famous treasure hunter, and Ness and Pokey's families. On the outskirts of the town is the Travelling Entertainer's Shack, Treehouse, and Onett Library (which gives only maps to kids). In the main area there's a drugstore and burger shop, as well as the Hotel, Bakery, City Hall, Hospital, Pizza Parlor, and Police Station. There is also an arcade, which is the Sharks' hideout at the beginning of the game. On the promontory (named Beak Point) lies a house that costs $7,500. When the player buys it, they get a run-down shack, but one more photo gets added to the scrapbook.
The Police Force in Onett is corrupt. Captain Strong is the chief, and is also one of the bosses. The government of Onett also seems to be corrupt, but to a lesser degree than the police force.
At the beginning of the game, a meteor crash lands on the cliff above Ness's house. Near the end of the game, the town becomes infested with Giygas' monsters.
Onett appears as a stage in Super Smash Bros. Melee.
Twoson
Twoson is the second town visited by Ness, and is where Paula and the Apple Kid and Orange Kid live. The Runaway Five are met for the first time here, performing to pay their debts. It lies adjacent to the Peaceful Rest Valley, where Happy Happy Village is.
The town's slogan is "We got this name because we weren't first." Twoson has a department store, which sells various goods. There is also a bicycle shop, which will give Ness a free bike. Unlike Onett, Twoson has a nursery and a Bus Station. Polestar Nursery is where Paula and her parents work and live.
Burglin Park is the main area in Twoson, where players can buy items and junk, as well as fight Everdred.
Happy Happy Village
Across a small valley from Twoson, the Peaceful Rest Valley, there is a small but odd village named the Happy Happy Village. In the village, a man named Mr. Carpainter (possessed by means of the Mani Mani statue) has established a cult of brainwashed "Happy Happyists", who have painted everything in the town blue and kidnapped Paula.
Happy Happy Village has no distinguishing characteristics that set it apart from other towns, other than the massive hall in the middle of town which acts as a hub for the Happy Happyists.
Threed
Threed (Japanese: スリーク, : Surīku, English: Threed), is the third town visited by Ness and his friends, after gaining passage through the haunted tunnel by means of the Runaway Five. It is a dark town, inhabited by zombies and ghouls. Once Ness & co. defeat Master Belch and take care of the zombies, Threed becomes a normal, bright city like any other in the game.
Threed's most prominent attraction is the large cemetery located to the north, where many zombies are located. There is also a big tent in the center of town used for the circus.
Saturn Valley
Saturn Valley is a town inhabited entirely by the peculiar Mr. Saturns, who have their own strange society there. Master Belch, a monster working under Giygas, has a base here. From the Belch Base, he directs the zombies to take over Threed and imprison numerous Mr. Saturns.
Dusty Dunes Desert
The Dusty Dunes Desert between Threed and Fourside is a vast, arid region. Here, the characters are prone to sunstroke from prolonged exposure. Among the desert's notable locations are a gold mine inhabited by monsters and the cave of Talah Rama, a wise sage who shares his cave with numerous monkeys.
Fourside
Fourside is the fourth town that Ness and company visits. It is significantly larger than any town that Ness has visited before, with skyscrapers everywhere. It is also a very hostile place, with the police force spying on Ness and co. The cause of this is Mr. Monotoli, an elevator attendant who came into possession of the Mani Mani Statue, and suddenly gained great power. He used this power to become Mayor of Fourside, with working for him. There is also a theater where a lounge singer named Venus performs.
is the illusionary opposite of Fourside.
Fourside appears as a stage in Super Smash Bros. Melee.
Other areas
Moonside
Moonside is a neon-lit alternate universe version of Fourside, created by the Evil Mani Mani statue. The player enters Moonside after finding the wounded Everdred outside Jackie's Cafe, and checking behind the cafe's counter. Aside from Moonside's stranger aspects -- the pedestrians almost never appear to make any sense when speaking -- It has several obscure enemies, such as Robo-Pumps and Dali's Clocks. The city's layout is the 'reverse' of Fourside, and much of the dialog is opposite (ie, "hello" means "goodbye" and "yes" means "no"). It is implied that staying in Moonside for too long will "fry your brain". Once the Mani Mani Statue is defeated, it is revealed that Moonside is only an illusion, and the character was only walking around a cellar with a "vacant look on (his) face."
Winters
Winters is a small country to the north, and as the name would suggest, it is perpetually cold and snowy there. resides at the Snow Wood Boarding School in Winters, and , his father, lives at a lab to the south. Tessie, a sea creature resembling the Loch Ness Monster lives here, as does a Tessie-Watchers club dedicated to researching her. There is also a small maze of stones constructed by and a structure modeled after Stonehenge, underneath of which Giygas has constructed a base.
Summers and Toto
Summers is a high class beach resort town. Most of the people here are rich tourists. Summers also has an Egyptian museum and an exclusive "Stoic Club", a satire on pseudointellectuals. To the east of Summers is Toto, a small port town. The sailors stay at home, though, because they are afraid of the Kraken.
Dalaam
Dalaam is a floating country somewhere in the Far East, and it is also the home country of Poo. There are no ATMs here, though the shops still accept normal cash.
Scaraba
Scaraba is a desert town south across the ocean from Summers. Like the Dusty Dunes Desert, it is extremely hot (causing the player to get sunstroke if they remain too long), and it is where desert-faring creatures and monsters make their home. South of Scaraba, there lies an ancient pyramid teeming with treasure as well as monsters.
Deep Darkness
The Deep Darkness is a swamp which has few inhabitants other than monkeys and some shopkeepers. Marine monsters are common here, and Master Belch returns in this area as the more dangerous Master Barf.
Tenda Village
Soon after the Deep Darkness ends, the player finds the Tenda Village: a cave inhabitied by small, green creatures called Tendas. They are initially unable to talk to any outsiders, because they are extremely shy.
Lost Underworld
Deep within the Earth lies the Lost Underworld, a massive region filled with dinosaurs and other gigantic beings. Another camp of Tendas live here; they separated themselves from their cave-dwelling brethren since they were not as shy.
Magicant
Magicant exists as a figment of Ness's imagination. In Magicant, Ness talks to peculiar characters inside his mind and must defeat his nightmare before reawakening. He gets to his nightmare by the help of Flying Men. In the Japanese version, he is naked in this area.
Sanctuaries
Throughout EarthBound, Ness and his friends must travel to eight "Your Sanctuary" locations in order to attain the power necessary to defeat Giygas. Each place is signified with a Shining Spot, where a boss must be defeated in order to reach the Sanctuary.
Giant Step
At the top of the hills and mountains in Onett, there is Giant Step. The caves beneath it are populated with insects and mice. This Sanctuary's boss is Titanic Ant, a large insect flanked by smaller ants.
Lilliput Steps
Lilliput Steps lies beyond a cave in Happy Happy Village. Bats, bears and moles populate the cave, and the Shining Spot is guarded by Mondo Mole.
Milky Well
Milky Well is located in Saturn Valley. Numerous hostile plants guard the area, and the Shining Spot is protected by a giant sprout called the Trillionage Sprout, who is flanked by two Tough Mobile Sprouts to start the battle.
When visiting this sanctuary, the tones from Rainy Circle can be heard here. This was a mistake in the game, but fortunately the Sound Stone will play the melodies in the correct order.
Rainy Circle
In Winters, Jeff passes through the Rainy Circle on his way to Threed but cannot face the Sanctuary's guardian without Ness. Various monsters inhabit the caves preceding Rainy Circle, and the Shining Spot is home to a monstrous mushroom named "Shrooom!"
When visiting this sanctuary, the tones from Milky Well can be heard here. This was a mistake in the game, but fortunately the Sound Stone will play the melodies in the correct order.
Magnet Hill
This area lies in the midst of Fourside, accessible only through the sewers. Rats and other vermin are common, and the Sanctuary is appropriately guarded by a boss known as the Plague Rat of Doom.
Pink Cloud
In Poo's homeland of Dalaam, a cave is guarded by black rabbit statues. With a key obtained at Magnet Hill, Ness may clear these statues and enter. Strange electrical spirits and floating beasts make this area their home. The Shining Spot is guarded by Thunder & Storm, two entities who have merged together.
Lumine Hall
Past the Tenda Village, there is a cave filled with holes and numerous small caverns. Various odd creatures inhabit the area, and the Shining Spot is guarded by an equally strange monster: a metallic figure called the Electro Specter.
Fire Spring
Fire Spring is hidden in a cave in the Lost Underworld filled with lava and fire creatures. This final Sanctuary is patrolled by Carbon Dog, who transforms into Diamond Dog when defeated.
Eagleland
Eagleland (Japanese: イーグルランド Īgururando) is the main fictional country in EarthBound. The game's hero, Ness, hails from this country, as does Paula. Meanwhile, Jeff hails from Winters, Foggyland, and Poo hails from Dalaam, Chommo.
Eagleland's major cities include Onett, Twoson, Threed, and Fourside. In between Threed and Fourside lies the Dusty Dunes Desert, and the colony of Saturn Valley also rests in this country.
Onett
Onett is the name of the first town visited by Ness, where both Pokey and he live. There is a debate as to how the town's name is pronounced. Logically it would be One-et, in keeping with the numerically related town names, but it is also commonly called On-ett, Oh-nett and various other names. In Japan the names pronunciation is 'Oh-neh-tto' so in English that would be 'Oh-nehtt'
Onett is a fairly big city, with a mountainous area to the north, a promontory to the west, and the road to Twoson down south. In the mountainous area lives Lier X. Agerate, a world famous treasure hunter, and Ness and Pokey's families. On the outskirts of the town is the Travelling Entertainer's Shack, Treehouse, and Onett Library (which gives only maps to kids). In the main area there's a drugstore and burger shop, as well as the Hotel, Bakery, City Hall, Hospital, Pizza Parlor, and Police Station. There is also an arcade, which is the Sharks' hideout at the beginning of the game. On the promontory (named Beak Point) lies a house that costs $7,500. When the player buys it, they get a run-down shack, but one more photo gets added to the scrapbook.
The Police Force in Onett is corrupt. Captain Strong is the chief, and is also one of the bosses. The government of Onett also seems to be corrupt, but to a lesser degree than the police force.
At the beginning of the game, a meteor crash lands on the cliff above Ness's house. Near the end of the game, the town becomes infested with Giygas' monsters.
Onett appears as a stage in Super Smash Bros. Melee.
Twoson
Twoson is the second town visited by Ness, and is where Paula and the Apple Kid and Orange Kid live. The Runaway Five are met for the first time here, performing to pay their debts. It lies adjacent to the Peaceful Rest Valley, where Happy Happy Village is.
The town's slogan is "We got this name because we weren't first." Twoson has a department store, which sells various goods. There is also a bicycle shop, which will give Ness a free bike. Unlike Onett, Twoson has a nursery and a Bus Station. Polestar Nursery is where Paula and her parents work and live.
Burglin Park is the main area in Twoson, where players can buy items and junk, as well as fight Everdred.
Happy Happy Village
Across a small valley from Twoson, the Peaceful Rest Valley, there is a small but odd village named the Happy Happy Village. In the village, a man named Mr. Carpainter (possessed by means of the Mani Mani statue) has established a cult of brainwashed "Happy Happyists", who have painted everything in the town blue and kidnapped Paula.
Happy Happy Village has no distinguishing characteristics that set it apart from other towns, other than the massive hall in the middle of town which acts as a hub for the Happy Happyists.
Threed
Threed (Japanese: スリーク, : Surīku, English: Threed), is the third town visited by Ness and his friends, after gaining passage through the haunted tunnel by means of the Runaway Five. It is a dark town, inhabited by zombies and ghouls. Once Ness & co. defeat Master Belch and take care of the zombies, Threed becomes a normal, bright city like any other in the game.
Threed's most prominent attraction is the large cemetery located to the north, where many zombies are located. There is also a big tent in the center of town used for the circus.
Saturn Valley
Saturn Valley is a town inhabited entirely by the peculiar Mr. Saturns, who have their own strange society there. Master Belch, a monster working under Giygas, has a base here. From the Belch Base, he directs the zombies to take over Threed and imprison numerous Mr. Saturns.
Dusty Dunes Desert
The Dusty Dunes Desert between Threed and Fourside is a vast, arid region. Here, the characters are prone to sunstroke from prolonged exposure. Among the desert's notable locations are a gold mine inhabited by monsters and the cave of Talah Rama, a wise sage who shares his cave with numerous monkeys.
Fourside
Fourside is the fourth town that Ness and company visits. It is significantly larger than any town that Ness has visited before, with skyscrapers everywhere. It is also a very hostile place, with the police force spying on Ness and co. The cause of this is Mr. Monotoli, an elevator attendant who came into possession of the Mani Mani Statue, and suddenly gained great power. He used this power to become Mayor of Fourside, with working for him. There is also a theater where a lounge singer named Venus performs.
is the illusionary opposite of Fourside.
Fourside appears as a stage in Super Smash Bros. Melee.
Other areas
Moonside
Moonside is a neon-lit alternate universe version of Fourside, created by the Evil Mani Mani statue. The player enters Moonside after finding the wounded Everdred outside Jackie's Cafe, and checking behind the cafe's counter. Aside from Moonside's stranger aspects -- the pedestrians almost never appear to make any sense when speaking -- It has several obscure enemies, such as Robo-Pumps and Dali's Clocks. The city's layout is the 'reverse' of Fourside, and much of the dialog is opposite (ie, "hello" means "goodbye" and "yes" means "no"). It is implied that staying in Moonside for too long will "fry your brain". Once the Mani Mani Statue is defeated, it is revealed that Moonside is only an illusion, and the character was only walking around a cellar with a "vacant look on (his) face."
Winters
Winters is a small country to the north, and as the name would suggest, it is perpetually cold and snowy there. resides at the Snow Wood Boarding School in Winters, and , his father, lives at a lab to the south. Tessie, a sea creature resembling the Loch Ness Monster lives here, as does a Tessie-Watchers club dedicated to researching her. There is also a small maze of stones constructed by and a structure modeled after Stonehenge, underneath of which Giygas has constructed a base.
Summers and Toto
Summers is a high class beach resort town. Most of the people here are rich tourists. Summers also has an Egyptian museum and an exclusive "Stoic Club", a satire on pseudointellectuals. To the east of Summers is Toto, a small port town. The sailors stay at home, though, because they are afraid of the Kraken.
Dalaam
Dalaam is a floating country somewhere in the Far East, and it is also the home country of Poo. There are no ATMs here, though the shops still accept normal cash.
Scaraba
Scaraba is a desert town south across the ocean from Summers. Like the Dusty Dunes Desert, it is extremely hot (causing the player to get sunstroke if they remain too long), and it is where desert-faring creatures and monsters make their home. South of Scaraba, there lies an ancient pyramid teeming with treasure as well as monsters.
Deep Darkness
The Deep Darkness is a swamp which has few inhabitants other than monkeys and some shopkeepers. Marine monsters are common here, and Master Belch returns in this area as the more dangerous Master Barf.
Tenda Village
Soon after the Deep Darkness ends, the player finds the Tenda Village: a cave inhabitied by small, green creatures called Tendas. They are initially unable to talk to any outsiders, because they are extremely shy.
Lost Underworld
Deep within the Earth lies the Lost Underworld, a massive region filled with dinosaurs and other gigantic beings. Another camp of Tendas live here; they separated themselves from their cave-dwelling brethren since they were not as shy.
Magicant
Magicant exists as a figment of Ness's imagination. In Magicant, Ness talks to peculiar characters inside his mind and must defeat his nightmare before reawakening. He gets to his nightmare by the help of Flying Men. In the Japanese version, he is naked in this area.
Sanctuaries
Throughout EarthBound, Ness and his friends must travel to eight "Your Sanctuary" locations in order to attain the power necessary to defeat Giygas. Each place is signified with a Shining Spot, where a boss must be defeated in order to reach the Sanctuary.
Giant Step
At the top of the hills and mountains in Onett, there is Giant Step. The caves beneath it are populated with insects and mice. This Sanctuary's boss is Titanic Ant, a large insect flanked by smaller ants.
Lilliput Steps
Lilliput Steps lies beyond a cave in Happy Happy Village. Bats, bears and moles populate the cave, and the Shining Spot is guarded by Mondo Mole.
Milky Well
Milky Well is located in Saturn Valley. Numerous hostile plants guard the area, and the Shining Spot is protected by a giant sprout called the Trillionage Sprout, who is flanked by two Tough Mobile Sprouts to start the battle.
When visiting this sanctuary, the tones from Rainy Circle can be heard here. This was a mistake in the game, but fortunately the Sound Stone will play the melodies in the correct order.
Rainy Circle
In Winters, Jeff passes through the Rainy Circle on his way to Threed but cannot face the Sanctuary's guardian without Ness. Various monsters inhabit the caves preceding Rainy Circle, and the Shining Spot is home to a monstrous mushroom named "Shrooom!"
When visiting this sanctuary, the tones from Milky Well can be heard here. This was a mistake in the game, but fortunately the Sound Stone will play the melodies in the correct order.
Magnet Hill
This area lies in the midst of Fourside, accessible only through the sewers. Rats and other vermin are common, and the Sanctuary is appropriately guarded by a boss known as the Plague Rat of Doom.
Pink Cloud
In Poo's homeland of Dalaam, a cave is guarded by black rabbit statues. With a key obtained at Magnet Hill, Ness may clear these statues and enter. Strange electrical spirits and floating beasts make this area their home. The Shining Spot is guarded by Thunder & Storm, two entities who have merged together.
Lumine Hall
Past the Tenda Village, there is a cave filled with holes and numerous small caverns. Various odd creatures inhabit the area, and the Shining Spot is guarded by an equally strange monster: a metallic figure called the Electro Specter.
Fire Spring
Fire Spring is hidden in a cave in the Lost Underworld filled with lava and fire creatures. This final Sanctuary is patrolled by Carbon Dog, who transforms into Diamond Dog when defeated.
is a fictional metropolis modeled after Hong Kong depicted in Masamune Shirow's Ghost in the Shell series. The main setting of the various GitS stories, New Port City is located on the north side of Osaka Bay in the fictional Niihama prefecture (新浜県) next to Kobe, Port Island, and Rokko Island. In Ghost in the Shell and Stand Alone Complex, New Port City is the capital of Japan and one of the locations used by the Japanese Army. It should be noted that there is a real Niihama in Japan that is very different from New Port City.
The opening lines of voice-over in the 1995 anime Ghost in the Shell establish the setting as New Port City. In this film, the city's visual style is modeled upon Hong Kong; characters seen on signs are in Chinese, rather than Japanese. The television series Stand Alone Complex keeps the city's name but changes its appearance. (In the second episode of the second season, much of the city resembles the New York of Taxi Driver.) The city houses most of Japan's politicians, business leaders and industrial workers.
Notable sites and locations
The following are notable sites or locations in New Port City.
Dejima Island
Dejima Island is an artificial island in Nagasaki Bay that was a Dutch trading post during Japan's self-imposed isolation (sakoku) of the Edo period, from 1641 until 1853. At the time of Ghost in the Shell, the island is occupied by refugees following the 3rd and 4th World War.
Institutions
Government
*Japanese Naval Base - is one of the naval bases used by the Japanese government.
*Japan Self-Defense Forces
**Japan Ground Self-Defense Force
**Japan Maritime Self-Defense Force
**Japan Air Self-Defense Force
*Prime Minister - Japan's Head of State (Yoko Kayabuki as of 2nd GIG)
*Diet of Japan
**House of Councillors - is the upper parliament house used by the Japanese government. (speculated, but not canon)
**House of Representatives - is the lower parliament house used by the Japanese government.
*Cabinet - see entry Cabinet of Japan
*Ministries - see entry Ministries of Japan
*Niihama Prefecture Police (新浜県è¦) - Like the current capital Tokyo, Niihama does have a , under the command of a police superintendent general. However, the MPD is mainly responsible for administrative role similar to the and the law and order in New Port City is primarily maintain by the Niihama Prefecture Police. The NPP's SWAT teams are frequently called to assist in Section 9's operation.
*Chinese Embassy - is the Chinese embassy located in New Port City. In Ghost in the Shell: S.A.C. 2nd GIG, the embassy was infiltrated by a terrorist group called the Individual Eleven.
Agencies
*Cabinet Intelligence Agency - is the American Empire-funded organisation set up in Japan to monitor the actions of the Japanese government and Section 9.
*Public Security Section 9 - is an intelligence department set up by the Japanese government to counter terrorism.
*Public Security Sections 1, 4 and 6 - see entry Other Fictional Organizations
Institutes
*Spring-8 Radiation Research Institute- an institute located in New Port City that conducts research on the Japanese nuclear program.
*National Library - is the New Port's library that mostly consists of cybernetic information instead of books.
Tourism
*New Port City International Airport - is New Port City's international airport.
*New Port Hotel - is one of New Port's famous hotels. The building is located in the heart of the city and overlooks the Dejima region.
*Expressway - is the major highway running through New Port. The expressway connects the city with Tokyo and Dejima.
*Dejima Bridge - is a bridge that connects New Port City with Dejima Island. During the Dejima refugee rebellion in 2nd GIG, the bridge was brought down in order to prevent JSDF forces from entering Dejima.
Entertainment
*Geisha House - is the one of the most prestigious Geisha houses in New Port City, as such it is very popular amongst the higher echelons of New Port's business life.
*Ishikawa Arcade - One of the most popular Virtual Arcades in New Port City. Ishikawa secretly uses the brains of its patrons for distributed computing.
Businesses
*Serano Genomics - is the one of New Port City's major micromachine companies.
*Megatech Body Co. - is a cybernetic body manufacturer. In the 1995 film Ghost in the Shell, Major Kusanagi's and the Puppet Master's bodies were created by Megatech.
The opening lines of voice-over in the 1995 anime Ghost in the Shell establish the setting as New Port City. In this film, the city's visual style is modeled upon Hong Kong; characters seen on signs are in Chinese, rather than Japanese. The television series Stand Alone Complex keeps the city's name but changes its appearance. (In the second episode of the second season, much of the city resembles the New York of Taxi Driver.) The city houses most of Japan's politicians, business leaders and industrial workers.
Notable sites and locations
The following are notable sites or locations in New Port City.
Dejima Island
Dejima Island is an artificial island in Nagasaki Bay that was a Dutch trading post during Japan's self-imposed isolation (sakoku) of the Edo period, from 1641 until 1853. At the time of Ghost in the Shell, the island is occupied by refugees following the 3rd and 4th World War.
Institutions
Government
*Japanese Naval Base - is one of the naval bases used by the Japanese government.
*Japan Self-Defense Forces
**Japan Ground Self-Defense Force
**Japan Maritime Self-Defense Force
**Japan Air Self-Defense Force
*Prime Minister - Japan's Head of State (Yoko Kayabuki as of 2nd GIG)
*Diet of Japan
**House of Councillors - is the upper parliament house used by the Japanese government. (speculated, but not canon)
**House of Representatives - is the lower parliament house used by the Japanese government.
*Cabinet - see entry Cabinet of Japan
*Ministries - see entry Ministries of Japan
*Niihama Prefecture Police (新浜県è¦) - Like the current capital Tokyo, Niihama does have a , under the command of a police superintendent general. However, the MPD is mainly responsible for administrative role similar to the and the law and order in New Port City is primarily maintain by the Niihama Prefecture Police. The NPP's SWAT teams are frequently called to assist in Section 9's operation.
*Chinese Embassy - is the Chinese embassy located in New Port City. In Ghost in the Shell: S.A.C. 2nd GIG, the embassy was infiltrated by a terrorist group called the Individual Eleven.
Agencies
*Cabinet Intelligence Agency - is the American Empire-funded organisation set up in Japan to monitor the actions of the Japanese government and Section 9.
*Public Security Section 9 - is an intelligence department set up by the Japanese government to counter terrorism.
*Public Security Sections 1, 4 and 6 - see entry Other Fictional Organizations
Institutes
*Spring-8 Radiation Research Institute- an institute located in New Port City that conducts research on the Japanese nuclear program.
*National Library - is the New Port's library that mostly consists of cybernetic information instead of books.
Tourism
*New Port City International Airport - is New Port City's international airport.
*New Port Hotel - is one of New Port's famous hotels. The building is located in the heart of the city and overlooks the Dejima region.
*Expressway - is the major highway running through New Port. The expressway connects the city with Tokyo and Dejima.
*Dejima Bridge - is a bridge that connects New Port City with Dejima Island. During the Dejima refugee rebellion in 2nd GIG, the bridge was brought down in order to prevent JSDF forces from entering Dejima.
Entertainment
*Geisha House - is the one of the most prestigious Geisha houses in New Port City, as such it is very popular amongst the higher echelons of New Port's business life.
*Ishikawa Arcade - One of the most popular Virtual Arcades in New Port City. Ishikawa secretly uses the brains of its patrons for distributed computing.
Businesses
*Serano Genomics - is the one of New Port City's major micromachine companies.
*Megatech Body Co. - is a cybernetic body manufacturer. In the 1995 film Ghost in the Shell, Major Kusanagi's and the Puppet Master's bodies were created by Megatech.
Grooming a Dog
Regular Grooming keeps your dog clean, healthy and manageable, as well as preventing yeast infections caused by matted hair, periodontal disease caused by uncared for teeth, ear infections from excessive buildup of wax, dirt and bacteria, etc. This article covers basic at-home grooming and ways to make the process more pleasant for everyone involved.
Steps
1. Gather all necessary supplies before beginning to groom the dog. Make sure you have all you need to clean eyes, ears, trim nails and/or hair, brush teeth, bathe, and dry.
2.
Puppy gets brushed
Puppy gets brushed
Always brush your dog first, and do it thoroughly. Mats enlarge and become unmanageable when wet. If a mat goes undetected or coat care is neglected, you may have to shave or cut out the mat so that bacteria doesn't grow between it and the skin and cause a yeast infection. Short-haired dogs will probably only need to be gone over with a curry brush or glove, while medium- to long-coated dogs may require special tools like a slicker, a pin brush, or an undercoat rake. Whatever you use, it must effectively remove loose hair and distribute oils from the skin throughout the coat.
3. Follow with any necessary clipping or other grooming, that needs to be done before the bath. For example, trim out any mats or large amounts of hair that will only waste your time shampooing and drying. Dogs look best when groomed after they are bathed and blow-dried.
* Eyes - Some breeds require more maintenance in this area than others. While it may be a simple matter of pulling eye boogers away from a potentially irritating spot in the corner of the eye, long-haired or white-haired dogs may require special attention to make sure that all gunk is truly out of the coat. There are products made
specially for removing "tear stains" from a white coat available from many pet supply stores or catalogs. A healthy eye should be clear and should not show any sign of irritation or unusual discharge.
* Ears - A clean ear may contain some wax and shouldn't have any particular smell to it. Warm any cleaner or medication in a container of body temperature water (as you would a baby bottle) before you put it in the ear. Cold is painful in the ear canal. A few drops of warmed rubbing alcohol will dry water from the ear canal and kill bacteria, yeast and mites. To clean your dog's ears, apply some ear cleaning solution to a cotton ball and simply wipe dirt and wax away from the inner ear. Don't rub so vigorously as to cause sores, and don't travel too far into the ear; both could cause damage. And don't expect your dog to like the process; you may be met with some resistance. When you're done wiping out the ear with a damp cotton ball or cloth, gently dry it out with a dry one. If your dog's ear looks swollen, red, irritated, dark or blackened, shows signs of discharge or sores, or smells really bad, call your veterinarian. This is not normal and could be signaling an infection or disease.
*
Brushing Dogs Teeth - Human Contact
Brushing Dogs Teeth - Human Contact
Teeth - According to veterinarians, about 80% of dogs have periodontal disease. Ouch. If plaque is continually digested on a larger than normal scale, it can cause kidney or liver troubles. And how unbelievably painful can you imagine suffering through teeth rotting out of your head to be? Double ouch. Try to brush your dog's teeth at least 2-3 times a week, or use PetzLife antimicrobial spray if you don't have time or your dog is particularly resistant to the idea. Use only those products made specifically for dogs so that you don't unintentionally poison your dog. You can use gauze over your finger or a toothbrush, or there are more advanced and effective products available. For example, PetsToothBrush is a surgical glove with bristles attached to the thumb and forefinger. But, either way, ease your dog into the process so that it can be a pleasant experience rather than a stressful one and you don't get yourself bitten. Pets will usually prefer human touch rather than a hard plastic brush. If your dog already has a considerable build up of tartar and plaque, veterinary cleaning may be needed. Some dogs will let you scrape the tartar if you are brave enough to try it. Just purchase a dental scraper and be gentle. Otherwise, brushing or spraying about 3 times weekly supplemented with the occasional frozen raw bone (acquired at any butcher or deli) should be enough for maintenance. Remember that you should not use human toothpaste on your pets. Pets will swallow the toothpaste and may get sick. There are several pet toothpaste products available, just be sure that whatever you use is specifically approved for pets.
* Nails - If left uncared for, nails can grow to enormous lengths, twisting the toe and causing a pained, irregular gait that can lead to skeletal damage, sometimes even curling into the pads of the foot. To keep your dog's nails short, clip them regularly. Depending on the dog, you may need to do it as often as once a week or as infrequently as once a month. To clip the nails, trim a very small amount of nail (like 1/16 of an inch) away with a pair of dog nail clippers (unless it is a very young puppy or very small dog, in which case human clippers may suffice). Should you accidentally clip too much nail away and hit a blood vessel, styptic powder or corn starch applied with a bit of pressure should stop any bleeding.
4.
Is it over yet?
Is it over yet?
Get your dog into the tub and, if necessary, secured to something such as a suction cup-type bath lead to keep him or her in place. Some dogs are frightened by the sound of running water - if this is the case, you need to desensitize the dog to the sound. Filling a tub with water and using it for bathing just leaves your dog sitting in dirty bath water. The regular collar should be off and replaced with one that will not stain the coat or be damaged by water to restrain the dog in the tub. Do not put on the dog's regular collar until late in the day (if you bathe in the morning or early afternoon) or the next day (if you bathe in the evening). A collar can cause sores around the neck of a dog who is not fully dry.
5.
Getting hosed down
Getting hosed down
Thoroughly wet down your dog. If you have a medium or large dog, or one with a double coat, a water pressurizer attached to the hose or a hose attachment for the sink, bath spout, or shower head can help you clean all parts of your dog's body with ease. Just don't force the dog if the noise hurts its ears. Desensitize it to the sound of running water so it won't be frightened.
6. Begin shampooing at the neck and move downward. Shampoos will always be easier to apply and rinse off if diluted. It's better to give 2 diluted shampoos that rinse thoroughly than one strong shampoo that leaves residue. When you are shampooing a certain area, give it a few squirts and use your hand to spread the shampoo. For double coated dogs, a curry brush such as the Kong Zoom Groom will help you work the shampoo into the coat. Especially long-haired dogs cannot simply be scrubbed with a curry. They will need to have the shampoo worked into the hair by smoothing it into a length of coat and continuing like that over the dog, or you will pay in gigantic mats. Save the head for last. and don't acctually use soap around the ears and eyes. be careful around the nose and mouth too.
7.
Don't miss a spot!
Don't miss a spot!
Thoroughly rinse your dog. As long as you see dirt or soap bubbles in the water coming off of an area, keep spraying, then move on. Shampoo left in the coat will cause hot spots, an irritating spot of bald, itchy, red skin.
8. Towel dry your dog as best as you can. If your dog has a very short coat or you prefer to let your dog's coat dry naturally, you're done. If you have a double coated or long-haired dog, keep reading.
* Blow dry the dog as best as you can without completely drying him or her. You don't want to dry out the skin. If you have a dog with especially long hair, you may need to dry the coat while brushing it.
* Dogs with curly coats like poodles and Bichons need to be dried thoroughly or the hair will revert to curl. Feet always need to be dried thoroughly as well of fungus may take hold.
Tips
* Grooming tables and raised bath tubs can significantly decrease the stress on your back cause by bending down to groom your dog. An out-of-commission dinner table or piece of plywood on a sturdy surface could serve as a makeshift grooming table, but always have a non-skid surface for the dog to stand on. Sure footing makes the dog more confident. Hardware stores usually carry rubber-backed or rubber runners sold by the yard that you can cut to size of any surface.
* If you need to blow dry your dog, consider a professional quality dryer like the Double K Airmax. Double coated dogs like Bernese Mountain Dogs may take as long as six hours to dry with a human dryer, which can also burn them if not used carefully. A professional quality dryer can cut drying time enormously. If a human dryer will dry your dog in a reasonable amount of time, consider a hand held dog dryer, such as the Crazy Dog dryer, to eliminate or minimize the risk of burning your pet.
* If you find it impractical to buy expensive grooming supplies like raised tubs or professional dryers for use at home because of lack of space or they infrequent bathing needs of your dog, check out a self-serve dog wash. They offer use of these tools at a lower price than having someone bathe your dog for you and, the best part is, they get to clean up the mess!
* You may need to occasionally pluck ear hairs. Ask a veterinarian or professional groomer to show you how to pluck the hairs from your dog's ear safely and correctly. Ear powder makes the process easier and quicker by giving added gripping power to the slipperery ear hairs.
* If you can't find the time to bathe your dog, he still needs grooming to stay clean, healthy, and tolerable. Consider paying for a professional groomer to clean your dog when you can't.
* Add a little Dawn dish soap to your dog's shampoo to kill some adult fleas.
* Find out what routine coat care is necessary for your dog's breed or coat type. There may be specific requirements by breed that are needed to keep the coat clean and/or in a certain condition. To keep a Komondor, for instance, the coat needs special attention to separate forming cords.
* A great grooming tool is the shedding rake when grooming the GSD!
Regular Grooming keeps your dog clean, healthy and manageable, as well as preventing yeast infections caused by matted hair, periodontal disease caused by uncared for teeth, ear infections from excessive buildup of wax, dirt and bacteria, etc. This article covers basic at-home grooming and ways to make the process more pleasant for everyone involved.
Steps
1. Gather all necessary supplies before beginning to groom the dog. Make sure you have all you need to clean eyes, ears, trim nails and/or hair, brush teeth, bathe, and dry.
2.
Puppy gets brushed
Puppy gets brushed
Always brush your dog first, and do it thoroughly. Mats enlarge and become unmanageable when wet. If a mat goes undetected or coat care is neglected, you may have to shave or cut out the mat so that bacteria doesn't grow between it and the skin and cause a yeast infection. Short-haired dogs will probably only need to be gone over with a curry brush or glove, while medium- to long-coated dogs may require special tools like a slicker, a pin brush, or an undercoat rake. Whatever you use, it must effectively remove loose hair and distribute oils from the skin throughout the coat.
3. Follow with any necessary clipping or other grooming, that needs to be done before the bath. For example, trim out any mats or large amounts of hair that will only waste your time shampooing and drying. Dogs look best when groomed after they are bathed and blow-dried.
* Eyes - Some breeds require more maintenance in this area than others. While it may be a simple matter of pulling eye boogers away from a potentially irritating spot in the corner of the eye, long-haired or white-haired dogs may require special attention to make sure that all gunk is truly out of the coat. There are products made
specially for removing "tear stains" from a white coat available from many pet supply stores or catalogs. A healthy eye should be clear and should not show any sign of irritation or unusual discharge.
* Ears - A clean ear may contain some wax and shouldn't have any particular smell to it. Warm any cleaner or medication in a container of body temperature water (as you would a baby bottle) before you put it in the ear. Cold is painful in the ear canal. A few drops of warmed rubbing alcohol will dry water from the ear canal and kill bacteria, yeast and mites. To clean your dog's ears, apply some ear cleaning solution to a cotton ball and simply wipe dirt and wax away from the inner ear. Don't rub so vigorously as to cause sores, and don't travel too far into the ear; both could cause damage. And don't expect your dog to like the process; you may be met with some resistance. When you're done wiping out the ear with a damp cotton ball or cloth, gently dry it out with a dry one. If your dog's ear looks swollen, red, irritated, dark or blackened, shows signs of discharge or sores, or smells really bad, call your veterinarian. This is not normal and could be signaling an infection or disease.
*
Brushing Dogs Teeth - Human Contact
Brushing Dogs Teeth - Human Contact
Teeth - According to veterinarians, about 80% of dogs have periodontal disease. Ouch. If plaque is continually digested on a larger than normal scale, it can cause kidney or liver troubles. And how unbelievably painful can you imagine suffering through teeth rotting out of your head to be? Double ouch. Try to brush your dog's teeth at least 2-3 times a week, or use PetzLife antimicrobial spray if you don't have time or your dog is particularly resistant to the idea. Use only those products made specifically for dogs so that you don't unintentionally poison your dog. You can use gauze over your finger or a toothbrush, or there are more advanced and effective products available. For example, PetsToothBrush is a surgical glove with bristles attached to the thumb and forefinger. But, either way, ease your dog into the process so that it can be a pleasant experience rather than a stressful one and you don't get yourself bitten. Pets will usually prefer human touch rather than a hard plastic brush. If your dog already has a considerable build up of tartar and plaque, veterinary cleaning may be needed. Some dogs will let you scrape the tartar if you are brave enough to try it. Just purchase a dental scraper and be gentle. Otherwise, brushing or spraying about 3 times weekly supplemented with the occasional frozen raw bone (acquired at any butcher or deli) should be enough for maintenance. Remember that you should not use human toothpaste on your pets. Pets will swallow the toothpaste and may get sick. There are several pet toothpaste products available, just be sure that whatever you use is specifically approved for pets.
* Nails - If left uncared for, nails can grow to enormous lengths, twisting the toe and causing a pained, irregular gait that can lead to skeletal damage, sometimes even curling into the pads of the foot. To keep your dog's nails short, clip them regularly. Depending on the dog, you may need to do it as often as once a week or as infrequently as once a month. To clip the nails, trim a very small amount of nail (like 1/16 of an inch) away with a pair of dog nail clippers (unless it is a very young puppy or very small dog, in which case human clippers may suffice). Should you accidentally clip too much nail away and hit a blood vessel, styptic powder or corn starch applied with a bit of pressure should stop any bleeding.
4.
Is it over yet?
Is it over yet?
Get your dog into the tub and, if necessary, secured to something such as a suction cup-type bath lead to keep him or her in place. Some dogs are frightened by the sound of running water - if this is the case, you need to desensitize the dog to the sound. Filling a tub with water and using it for bathing just leaves your dog sitting in dirty bath water. The regular collar should be off and replaced with one that will not stain the coat or be damaged by water to restrain the dog in the tub. Do not put on the dog's regular collar until late in the day (if you bathe in the morning or early afternoon) or the next day (if you bathe in the evening). A collar can cause sores around the neck of a dog who is not fully dry.
5.
Getting hosed down
Getting hosed down
Thoroughly wet down your dog. If you have a medium or large dog, or one with a double coat, a water pressurizer attached to the hose or a hose attachment for the sink, bath spout, or shower head can help you clean all parts of your dog's body with ease. Just don't force the dog if the noise hurts its ears. Desensitize it to the sound of running water so it won't be frightened.
6. Begin shampooing at the neck and move downward. Shampoos will always be easier to apply and rinse off if diluted. It's better to give 2 diluted shampoos that rinse thoroughly than one strong shampoo that leaves residue. When you are shampooing a certain area, give it a few squirts and use your hand to spread the shampoo. For double coated dogs, a curry brush such as the Kong Zoom Groom will help you work the shampoo into the coat. Especially long-haired dogs cannot simply be scrubbed with a curry. They will need to have the shampoo worked into the hair by smoothing it into a length of coat and continuing like that over the dog, or you will pay in gigantic mats. Save the head for last. and don't acctually use soap around the ears and eyes. be careful around the nose and mouth too.
7.
Don't miss a spot!
Don't miss a spot!
Thoroughly rinse your dog. As long as you see dirt or soap bubbles in the water coming off of an area, keep spraying, then move on. Shampoo left in the coat will cause hot spots, an irritating spot of bald, itchy, red skin.
8. Towel dry your dog as best as you can. If your dog has a very short coat or you prefer to let your dog's coat dry naturally, you're done. If you have a double coated or long-haired dog, keep reading.
* Blow dry the dog as best as you can without completely drying him or her. You don't want to dry out the skin. If you have a dog with especially long hair, you may need to dry the coat while brushing it.
* Dogs with curly coats like poodles and Bichons need to be dried thoroughly or the hair will revert to curl. Feet always need to be dried thoroughly as well of fungus may take hold.
Tips
* Grooming tables and raised bath tubs can significantly decrease the stress on your back cause by bending down to groom your dog. An out-of-commission dinner table or piece of plywood on a sturdy surface could serve as a makeshift grooming table, but always have a non-skid surface for the dog to stand on. Sure footing makes the dog more confident. Hardware stores usually carry rubber-backed or rubber runners sold by the yard that you can cut to size of any surface.
* If you need to blow dry your dog, consider a professional quality dryer like the Double K Airmax. Double coated dogs like Bernese Mountain Dogs may take as long as six hours to dry with a human dryer, which can also burn them if not used carefully. A professional quality dryer can cut drying time enormously. If a human dryer will dry your dog in a reasonable amount of time, consider a hand held dog dryer, such as the Crazy Dog dryer, to eliminate or minimize the risk of burning your pet.
* If you find it impractical to buy expensive grooming supplies like raised tubs or professional dryers for use at home because of lack of space or they infrequent bathing needs of your dog, check out a self-serve dog wash. They offer use of these tools at a lower price than having someone bathe your dog for you and, the best part is, they get to clean up the mess!
* You may need to occasionally pluck ear hairs. Ask a veterinarian or professional groomer to show you how to pluck the hairs from your dog's ear safely and correctly. Ear powder makes the process easier and quicker by giving added gripping power to the slipperery ear hairs.
* If you can't find the time to bathe your dog, he still needs grooming to stay clean, healthy, and tolerable. Consider paying for a professional groomer to clean your dog when you can't.
* Add a little Dawn dish soap to your dog's shampoo to kill some adult fleas.
* Find out what routine coat care is necessary for your dog's breed or coat type. There may be specific requirements by breed that are needed to keep the coat clean and/or in a certain condition. To keep a Komondor, for instance, the coat needs special attention to separate forming cords.
* A great grooming tool is the shedding rake when grooming the GSD!
:This article is about the Australian variety show. For other uses, see Livewire.
The LiveWire is a variety show for under 18s with a comedy element, currently being produced for RMITV and Channel 31 Melbourne.
About the show
The show is currently in pre-production stage and is expected to be a weekly variety/talk desk show featuring interviews, skits, a mock-news bulletin and more.
The LiveWire will originate from Studio A in the RMIT University Melbourne, coincidently the very same studio shows like The Loft Live (Rove McManus) and Chartbusting 80s have been recorded in.
It is expected that the show will be distributed and aired on community television station Channel 31 Melbourne.
The current hosts are Aeden Ratcliffe and Riyana Kasmawan.
EP0-Pilot
The pilot episode was recorded on 1 November 2006 in the RMIT AVS Studio A. The episode has completed production. The episode includes:
* An interview with the band The Revival
* Two songs by The Revival-No Wonder and This Song Is Called
* A segment from the 2006 Royal Melbourne Show
* LiveWire News has a story on the cookie contraband
* Vox pop
As of the 2nd November 2007, the producers of the show are requesting a repilot to reflect the changed image of the show form an after school variety show to the current format.
The LiveWire is a variety show for under 18s with a comedy element, currently being produced for RMITV and Channel 31 Melbourne.
About the show
The show is currently in pre-production stage and is expected to be a weekly variety/talk desk show featuring interviews, skits, a mock-news bulletin and more.
The LiveWire will originate from Studio A in the RMIT University Melbourne, coincidently the very same studio shows like The Loft Live (Rove McManus) and Chartbusting 80s have been recorded in.
It is expected that the show will be distributed and aired on community television station Channel 31 Melbourne.
The current hosts are Aeden Ratcliffe and Riyana Kasmawan.
EP0-Pilot
The pilot episode was recorded on 1 November 2006 in the RMIT AVS Studio A. The episode has completed production. The episode includes:
* An interview with the band The Revival
* Two songs by The Revival-No Wonder and This Song Is Called
* A segment from the 2006 Royal Melbourne Show
* LiveWire News has a story on the cookie contraband
* Vox pop
As of the 2nd November 2007, the producers of the show are requesting a repilot to reflect the changed image of the show form an after school variety show to the current format.