Porto Elounda Deluxe Resort, originally named Porto Elounda Mare in the year of its first operation (1992), is a 5-star resort in Elounda, Crete, Greece, built by its architect-owner Spyros Kokotos and is the first golf hotel on Crete, thus marking an important milestone in the island's tourism development.
Design-construction
Porto Elounda Deluxe Resort on a 100,000 square-metre plot of land first purchased by his brother, George Kokotos, in the year 1979 and originally under the company name of "Marlounda" (a term comprising the Italian "Mare", for "sea", and the locality name of Elounda).
Planned during the 3-year period 1987-1990, the resort was originally conceived as a golf hotel with a main building and numerous villas spread around the rest of the property. This design was publicised within the reception area of the Elounda Mare hotel, owned by the same aforementioned architect, in order to attract interest from the latter's clientele.
The first year of operation was 1992, whereby only 10 timeshare villas were available to the international vacation-ownership market as well as for rent. This mode of operation was chosen in order to raise capital for the construction of the remainder of the resort.
Expansions-Renovations
The resort's main building was completed in the year 1993. It comprised 110 rooms and suites, the public areas (reception, lounges, restaurant, bar, verandahs) and a multi-purpose room for public functions. In the same year, a seaside restaurant was opened next to the resort's sandy beach in order to serve beach-going guests during lunch time.
In 1994, the resort's 9-hole par-3 golf course was first operated under limited conditions. 5 of the planned 9 holes were commissioned, while construction continued nearby. Construction was supervised by the English golf designer Chris Pittman.
In 1995, the golf course had been completed and all 9 holes were in operation. Distances ranged from 56m. to 123m, making it a small par-3 golf course.
In 1996, a further 9 villas were added. A seaside swimming pool with circular bar were also added, together with a small games-room, commissioned in the month of June. A seaside expansion was planned but licensing was delayed. 15 stone walls were erected on the seaside north of the seaside restaurant to delineate the location of the planned bungalows.
In 1997, the 15 aforementioned bungalows were completed and commissioned in the month of June.
In 1998, a shopping arcade and covered terrace were added behind the swimming pool and bar, and named "Plagiada" (Greek: Πλαγιάδα), beginning operation July. A Christian Orthodox chapel named Prophet Elias was completed one month later.
In 1999, 24 seaside bungalows were added to the southern coast of the resort.
In 2006, the resort's expansion was commisioned in the month of May, while the spa was commissioned in the month of July.
Operation-Services
The operation of the Porto Elounda Deluxe Resort revolves around the family-friendly character of the resort and mainly attracts families with children during the high and medium seasons of operation (roughly spanning April-October).
Since 2006, a large spa has been added to the resort, managed by the Thailand-based company Six Senses Spas. This spa has caused the resort to switch its marketing and sales focus more towards the wellness market, as well as to attract more business during the low season (roughly spanning November-March).
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Design-construction
Porto Elounda Deluxe Resort on a 100,000 square-metre plot of land first purchased by his brother, George Kokotos, in the year 1979 and originally under the company name of "Marlounda" (a term comprising the Italian "Mare", for "sea", and the locality name of Elounda).
Planned during the 3-year period 1987-1990, the resort was originally conceived as a golf hotel with a main building and numerous villas spread around the rest of the property. This design was publicised within the reception area of the Elounda Mare hotel, owned by the same aforementioned architect, in order to attract interest from the latter's clientele.
The first year of operation was 1992, whereby only 10 timeshare villas were available to the international vacation-ownership market as well as for rent. This mode of operation was chosen in order to raise capital for the construction of the remainder of the resort.
Expansions-Renovations
The resort's main building was completed in the year 1993. It comprised 110 rooms and suites, the public areas (reception, lounges, restaurant, bar, verandahs) and a multi-purpose room for public functions. In the same year, a seaside restaurant was opened next to the resort's sandy beach in order to serve beach-going guests during lunch time.
In 1994, the resort's 9-hole par-3 golf course was first operated under limited conditions. 5 of the planned 9 holes were commissioned, while construction continued nearby. Construction was supervised by the English golf designer Chris Pittman.
In 1995, the golf course had been completed and all 9 holes were in operation. Distances ranged from 56m. to 123m, making it a small par-3 golf course.
In 1996, a further 9 villas were added. A seaside swimming pool with circular bar were also added, together with a small games-room, commissioned in the month of June. A seaside expansion was planned but licensing was delayed. 15 stone walls were erected on the seaside north of the seaside restaurant to delineate the location of the planned bungalows.
In 1997, the 15 aforementioned bungalows were completed and commissioned in the month of June.
In 1998, a shopping arcade and covered terrace were added behind the swimming pool and bar, and named "Plagiada" (Greek: Πλαγιάδα), beginning operation July. A Christian Orthodox chapel named Prophet Elias was completed one month later.
In 1999, 24 seaside bungalows were added to the southern coast of the resort.
In 2006, the resort's expansion was commisioned in the month of May, while the spa was commissioned in the month of July.
Operation-Services
The operation of the Porto Elounda Deluxe Resort revolves around the family-friendly character of the resort and mainly attracts families with children during the high and medium seasons of operation (roughly spanning April-October).
Since 2006, a large spa has been added to the resort, managed by the Thailand-based company Six Senses Spas. This spa has caused the resort to switch its marketing and sales focus more towards the wellness market, as well as to attract more business during the low season (roughly spanning November-March).
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The Dark gunman is a stock character that has appeared pretty recently, making its most prominent appearances in anime, manga and japanese computer and console games. The dark gunman is commonly a lone fighter who uses guns as his main weapons. Dark gunmen are readily identifiable by the following common themes:
* Wields firearms as main weapons - usually two pistols
* Has supernatural powers related to or themed as "undead" or "demonic"
* Has a dark and unknown past
* Fights a secret or criminal organization that employs troopers similar, but inferior to him. Sometimes, his past is connected to the very organization he fights, and he may have even been himself created by them.
* dead-serious, sometimes very self-confident, sarcastic, cruel
* fights not for "good", but personal reasons, like revenge
* often dressed red and/or black
Examples for dark gunmen include:
* Vincent Valentine from Final Fantasy VII - Formerly an agent of the Turks, he was changed into a shapeshifter through experimentation with Jenova cells before being put to stasis in a coffin. His appearance in the game has a vampiric theme to it. His signature weapon is called "Cerberus".
* Alucard from Hellsing, a vampire who fights on the side of the human Hellsing organizations against the nazi organization Millenium and their creations, artificial vampires.
* from Gungrave, who, murdered by the game's antagonist, was reanimated by superior technology years later in order kill said antagonist. Has to fight other, however inferior, undead soldiers of the Millenion organization. His pair of colts are also called "Cerberus".
* Dante from the Devil May Cry series. A half-demon who fights his evil brother, Vergil for much of the series. Wields to colts that go by the name "Ebony and Ivory"
* Vash the Stampede from TriGun could possibly be accounted for as the prototype of the character, but doesn't confirm to several traits usually associated with the character of the dark gunman.
Reference
* Animania Magazine, Dec 2007
* Wields firearms as main weapons - usually two pistols
* Has supernatural powers related to or themed as "undead" or "demonic"
* Has a dark and unknown past
* Fights a secret or criminal organization that employs troopers similar, but inferior to him. Sometimes, his past is connected to the very organization he fights, and he may have even been himself created by them.
* dead-serious, sometimes very self-confident, sarcastic, cruel
* fights not for "good", but personal reasons, like revenge
* often dressed red and/or black
Examples for dark gunmen include:
* Vincent Valentine from Final Fantasy VII - Formerly an agent of the Turks, he was changed into a shapeshifter through experimentation with Jenova cells before being put to stasis in a coffin. His appearance in the game has a vampiric theme to it. His signature weapon is called "Cerberus".
* Alucard from Hellsing, a vampire who fights on the side of the human Hellsing organizations against the nazi organization Millenium and their creations, artificial vampires.
* from Gungrave, who, murdered by the game's antagonist, was reanimated by superior technology years later in order kill said antagonist. Has to fight other, however inferior, undead soldiers of the Millenion organization. His pair of colts are also called "Cerberus".
* Dante from the Devil May Cry series. A half-demon who fights his evil brother, Vergil for much of the series. Wields to colts that go by the name "Ebony and Ivory"
* Vash the Stampede from TriGun could possibly be accounted for as the prototype of the character, but doesn't confirm to several traits usually associated with the character of the dark gunman.
Reference
* Animania Magazine, Dec 2007
SWS is an independent fabless custom ASIC design house providing full-service ASIC solutions from initial circuit design to IC supply for a broad range of customers in analog & mixed signal and RF markets. SWS combines a very strong analog/mixed-signal and RF IC design expertise together with an extensive experience in mixed-signal verification to provide high performance analog/mixed-signal IP as well as customization, integration and design services for international semiconductor and product companies around the world.
During the last two years, SWS has served first-tier players in the semiconductor industry in addition to innovative high tech startups through design service, IP licensing and turn-key IC development projects. Application areas included clock generation, data converters, wireless RF front-ends and sensor circuits.
SWS also offers turn-key solutions for IC procurement including design service, manufacturing, testing and delivering samples. In doing so, SWS relies on its world class partners for manufacturing and back-end services. Based in Cairo, Egypt, SWS employs 25 people in engineering and has marketing offices in San Francisco, California.
SWS is one of the few companies in Egypt that is working in the semiconductor industry.
During the last two years, SWS has served first-tier players in the semiconductor industry in addition to innovative high tech startups through design service, IP licensing and turn-key IC development projects. Application areas included clock generation, data converters, wireless RF front-ends and sensor circuits.
SWS also offers turn-key solutions for IC procurement including design service, manufacturing, testing and delivering samples. In doing so, SWS relies on its world class partners for manufacturing and back-end services. Based in Cairo, Egypt, SWS employs 25 people in engineering and has marketing offices in San Francisco, California.
SWS is one of the few companies in Egypt that is working in the semiconductor industry.
CMME, "Content Management Made Easy" is an open source web content management system that aims to be easy to use and doesn't have a lot of requirements while still allowing for reasonable flexibility. CMME is written in PHP5 and completely file based, it doesn't need a database.
CMME is one of the few content management systems that doesn't need a database and has been written for people that have hosting packages without a database or don't know how to configure one. It is very easy to install, not requiring much resources of the hosting platform at all. CMME has been deliberately kept simple, not only in usage, but also in it's software.
For a user, CMME works a lot like a wiki. There's no difficult administrative module. Creating a link in a page to a new page is enough to start that new page. Pages are created using page parts that can be marked up usng a page template. Each page part is formatted by a plugin. There are a few plugins that can be used, e.g. plugins for:
* WYSIWYG content editing.
* static HTML (for advanced users)
* weblog functionality.
* counting visitors and keeping statistics.
Using special tags in the WYSIWYG markup, it is possible to include page parts in other pages; generate rss lists in a page, using MathML or include program code to be marked up in a page.
Separation of concerns
CMME not only separates markup from content as other CMS's do; it also separates PHP code from HTML. In CMME pages are always built using templates. The figure below illustrates how CMME templates are created.
Pages are created using 'page parts' (first step in the figure). Each page part is connected to one of the possible plugins and has a fixed or variable (i.e. derived from the page name) name (second step in the figure). A page template is built from the page parts. The page template can be marked up using the wysiwyg editor (xinha). With CSS it is possible (but not strictly necessary) to have an extra structural markup.
An example of a CMME edit session is given in figure 2.
CMME is one of the few content management systems that doesn't need a database and has been written for people that have hosting packages without a database or don't know how to configure one. It is very easy to install, not requiring much resources of the hosting platform at all. CMME has been deliberately kept simple, not only in usage, but also in it's software.
For a user, CMME works a lot like a wiki. There's no difficult administrative module. Creating a link in a page to a new page is enough to start that new page. Pages are created using page parts that can be marked up usng a page template. Each page part is formatted by a plugin. There are a few plugins that can be used, e.g. plugins for:
* WYSIWYG content editing.
* static HTML (for advanced users)
* weblog functionality.
* counting visitors and keeping statistics.
Using special tags in the WYSIWYG markup, it is possible to include page parts in other pages; generate rss lists in a page, using MathML or include program code to be marked up in a page.
Separation of concerns
CMME not only separates markup from content as other CMS's do; it also separates PHP code from HTML. In CMME pages are always built using templates. The figure below illustrates how CMME templates are created.
Pages are created using 'page parts' (first step in the figure). Each page part is connected to one of the possible plugins and has a fixed or variable (i.e. derived from the page name) name (second step in the figure). A page template is built from the page parts. The page template can be marked up using the wysiwyg editor (xinha). With CSS it is possible (but not strictly necessary) to have an extra structural markup.
An example of a CMME edit session is given in figure 2.