War of Empires ("WoE") is a free multiplayer internet turn-based game, containing six separate races, each of which has different skills and advantages.
General
War of Empires is a forms-based Web strategy game which can be played using any modern web browser that supports JavaScript and cookies. Since WoE is browser based and has low graphics requirements, it can be played on just about any computer with a connection to the Internet. It is even possible to play WoE on some web-enabled cellular telephones.
The game is similar to Civilization or Age of Empires in that players start as feudal chieftains with a small village and gradually improve their lot by raiding other players and building improvements. However, there is no graphical depiction of the world, or of player settlements and units. The WoE interface is essentially text-based with some graphical dressing. Nonetheless, the game provides similar challenges in resource management and player versus player combat.
The game clock runs twenty-four hours a day, seven days a week. The primary time unit in the game is the day, which lasts exactly twenty four hours of real time. At the beginning of each day, each player is presented with new "recruits" whose number is based on the player's support infrastructure (food and housing), amenities (upgrades to production facilities) and safety (status of settlement defences and the ratio of troops to workers). Recruits can be trained as workers (increasing production rates) warriors (increasing settlement defence and strengthening the player's ability to make war) and specialists (alchemists for researching technology improvements, siege engineers for implementing offensive and defensive siege technologies, spies for conducting sabotage, scouts for reconnaissance of enemy settlements, and merchants to facilitate the sale of surplus production).
Each day is broken into 144 ten minute turns, which are primarily for regulating the production cycle of resources: food, wood, stone, ore and gold which are the commodities used in the game. Quantities of these commodities are required in all repairs, upgrades, and improvements and may traded by players on the game's one market. Players also accumulate attack turns for each turn that passes.
Players may improve any number of buildings or conduct any number of attacks within a turn, limited only by their available resources, both resource commodities and accumulated "attack turns". Typically, players will log in several times throughout the day. They might send their troops out to raid other players to steal their gold and resources or retaliate for an attack agaist themselves or their clan. A player might spend the commodities (resources and gold) that the peasants and slaves under their rule have been producing for them on building or troop improvements.
War of Empires is played in rounds, called 'ages' which last two to three months on the average. (Ages also generally correspond to an upgrade of the game server software so the age 10 was played on version 10 of the software.) The age lasts until the victory condition is fulfilled. From Ages 1-11, the game was played until one player reached 'GO' or Grand Overlord. The criteria for this title have varied considerably since the game's founding, but the one thing that has remained constant is that the candidate for Grand Overlord must achieve that level and hold it for a set period of time -- 72 hours in V11. Age 12 saw the introduction of a team victory condition -- the winning team had to construct a wonder similar to the space race winning condition in Civilization. The Age following is always named for the winner of the previous age.
War of Empires is essentially a team game. Players form 'clans' so that they can provide mutual support for each other and cooperate to win the age by either backing a member they believe will be a plausible candidate for Grand Overlord, or by building the clan's wonder.
Game forum
War of Empires is heavily player-driven. It supports a (relatively) small but vocal community of loyal players who make their views about the current rules known to the game's designer and to each other in an active user forum. New players are welcomed and encouraged to post on the forum and ask questions. There is almost always a veteran player willing to provide good advice. The forums also provide an outlet for players to air grievances, post challenges to other clans and players or make change requests.
How to play
One begins with 10 peasants, 20000 gold, and 2000 of every other resource (commodity). If a player wishes to place well in the game, one needs to upgrade to control greater resources. In order to do so, he/she needs to build resource buildings, defensive buildings, peasant housing buildings, and have troops trained. A peasant can be trained into any one of ten categories: Warriors, Scouts , Alchemists, Spies, Engineers, Merchants, Wood workers, Farmers, Stone Workers, or Ore Miners. For every worker a person has, he/she gets 250 gold per turn. A worker is any peasant that has been trained to be a wood worker, farmer, stone worker, or miner.
Interface views
The WoE interface is divided into separate views, each of which allows control of a separate aspect of the game.
*Command View - Here you can get advice on military, defences, economy, and population. You can also see cumulative data on your progress in the game.
*Training - This is where you train peasants. Peasants who are trained as workers produce resources and gold each turn. You can also train alchemists, spies, scouts, merchants and siege engineers once you have created the requisite buildings.
*Troops - You train, heal and disband your troops here. This view also features a breakdown of your force by troop type, distinguishing between regulars and mercenaries.
*Banking - You can bank resources to keep other players from stealing them.
*Buildings - Settlements are improved by constructing and upgrading buildings. There are several types of buildings:
**Defences - Each Player has a some kind of defensive structure (often referred to in game text as a wall or walls) which absorbs some of the damage taken when you are attacked. Upgrading your defences increases their strength, and therefore protects your troops better. It is necessary to repair your defences after being attacked for them to function fully.
**Military - This is where soldier training facilities are created and upgraded. Each player begins the game with the ability to produce a single type (foot, cavalry, archers, siege units) of light troop (the type is dependent on the player's chosen race). Creating additional military buildings allows the production of other types of troops; upgrading the buildings allows the training of heavier troops.
**Housing - You can buy more peasant huts or barracks to house more workers and soldiers, or you can buy slave pens to hold slave workers that your troops capture in battle.
**Production - Here you can upgrade your four resource production buildings (one each for food, wood, stone and ore) to improve the production rate. Each upgrade improves the production rate for one resource by 25%.
**Storage - Here you can increase the amount of resource storage, allowing you to "bank" available resources to protect them from thefts and raids.
**Specialty Buildings - This is where you can purchase and upgrade buildings that will allow you to train your peasants as units other than workers or soldiers.
*Siege Weapons - You can buy siege weapons for your engineers here. The greater the level of your siege building, the more powerful the weapons you can buy.
*Research - This is where you can research abilities to improve your empire. The more total research you have done, the more research you have to do for the next discovery. There are several levels for each discovery. The discoveries are divided into military, economy, and spying. The greater the level of your University, the greater amount of alchemists you have and they do more research.
*Empire View - This is where you can join a clan or create your own. Clans have wars, allies, and truces with other clans. There is a clan chat as well. You can upgrade buildings for the clan to increase maximum member size, transfer taxes, warning times for war, or clan banks.
*Resource Transfer - This is where you can transfer resources to members of your clan. There is a tax that depends on the status of your clan's current marketplace.
*Messages - Send and receive messages to and from other players of the game.
*Market - This is where you can sell your resources at any price between 2 and 19. You can also buy resources for those prices here. You can also buy and sell slaves.
*Black Market - Buy resources at 20 each or sell them for 1 each. You can also buy mercenaries of any troop type you can currently produce, up to 20% of your total force.
*Forage for Food - Gather food for your army, supplementing farmer production.
*Attack - Steal resources from other members or avenge attacks made against you. You can castle assault with siege weapons to get gold, raid to get resources, or slave raid settlements with population greater than 40 to enslave their peasants.
*Spy - Send your spies to destroy other players' resources and buildings or steal their resources and gold.
*Scout - Gather general information about other users, other than what you can find out by looking at their profile.
*Player Ranks - Find out your rank and see other player's ranks.
*Empire Ranks - View a list of clans and see the clan ranks.
*Empire News - If you are in a clan you will see updates about your clan here.
*Greatest Battles - See the biggest battles and players/clans with leading stats here, e.g. highest slaves taken.
*Attack Log - See any attacks against you or attacks on others.
*Spy Log - See logs of your spying actions and spying actions against you.
*Market Log - See your market sales and purchases.
*Notes - Keep notes for yourself.
*Profile Options - Change details for your profile. You may also change the day end time once here.
*Incentives - Click the links here get extra attack and spy turns.
*Work Mode - Makes the page look like a spreadsheet for users who are at work.
*Logout - Logout of the game.
Time in War of Empires
Though time is divided into days, governing the accrual of new recruits, and time is also divided into turns of ten minutes, governing the accrual of gold and resources and attack turns, the player is free to initiate any action at any time, or not, asynchronously to the actions of other players. In that sense there is no 'taking turns' or 'waiting for your turn' so the game is not exactly turn-based. The article on Strategy Games, mentions that online, browser-based games often mix real-time and turn-based elements together in a way referred to as tick-based games. War of Empires meets this definition of a tick-based game. Therefore, a player is free to execute a dozen actions in a few seconds, or carefully plan their actions over hours or days. Also, there are a number of actions particularly within the economy of the game that are not limited by the passage of ticks, or turns, only by the player's current resources, resourcefulness and creativity.
General
War of Empires is a forms-based Web strategy game which can be played using any modern web browser that supports JavaScript and cookies. Since WoE is browser based and has low graphics requirements, it can be played on just about any computer with a connection to the Internet. It is even possible to play WoE on some web-enabled cellular telephones.
The game is similar to Civilization or Age of Empires in that players start as feudal chieftains with a small village and gradually improve their lot by raiding other players and building improvements. However, there is no graphical depiction of the world, or of player settlements and units. The WoE interface is essentially text-based with some graphical dressing. Nonetheless, the game provides similar challenges in resource management and player versus player combat.
The game clock runs twenty-four hours a day, seven days a week. The primary time unit in the game is the day, which lasts exactly twenty four hours of real time. At the beginning of each day, each player is presented with new "recruits" whose number is based on the player's support infrastructure (food and housing), amenities (upgrades to production facilities) and safety (status of settlement defences and the ratio of troops to workers). Recruits can be trained as workers (increasing production rates) warriors (increasing settlement defence and strengthening the player's ability to make war) and specialists (alchemists for researching technology improvements, siege engineers for implementing offensive and defensive siege technologies, spies for conducting sabotage, scouts for reconnaissance of enemy settlements, and merchants to facilitate the sale of surplus production).
Each day is broken into 144 ten minute turns, which are primarily for regulating the production cycle of resources: food, wood, stone, ore and gold which are the commodities used in the game. Quantities of these commodities are required in all repairs, upgrades, and improvements and may traded by players on the game's one market. Players also accumulate attack turns for each turn that passes.
Players may improve any number of buildings or conduct any number of attacks within a turn, limited only by their available resources, both resource commodities and accumulated "attack turns". Typically, players will log in several times throughout the day. They might send their troops out to raid other players to steal their gold and resources or retaliate for an attack agaist themselves or their clan. A player might spend the commodities (resources and gold) that the peasants and slaves under their rule have been producing for them on building or troop improvements.
War of Empires is played in rounds, called 'ages' which last two to three months on the average. (Ages also generally correspond to an upgrade of the game server software so the age 10 was played on version 10 of the software.) The age lasts until the victory condition is fulfilled. From Ages 1-11, the game was played until one player reached 'GO' or Grand Overlord. The criteria for this title have varied considerably since the game's founding, but the one thing that has remained constant is that the candidate for Grand Overlord must achieve that level and hold it for a set period of time -- 72 hours in V11. Age 12 saw the introduction of a team victory condition -- the winning team had to construct a wonder similar to the space race winning condition in Civilization. The Age following is always named for the winner of the previous age.
War of Empires is essentially a team game. Players form 'clans' so that they can provide mutual support for each other and cooperate to win the age by either backing a member they believe will be a plausible candidate for Grand Overlord, or by building the clan's wonder.
Game forum
War of Empires is heavily player-driven. It supports a (relatively) small but vocal community of loyal players who make their views about the current rules known to the game's designer and to each other in an active user forum. New players are welcomed and encouraged to post on the forum and ask questions. There is almost always a veteran player willing to provide good advice. The forums also provide an outlet for players to air grievances, post challenges to other clans and players or make change requests.
How to play
One begins with 10 peasants, 20000 gold, and 2000 of every other resource (commodity). If a player wishes to place well in the game, one needs to upgrade to control greater resources. In order to do so, he/she needs to build resource buildings, defensive buildings, peasant housing buildings, and have troops trained. A peasant can be trained into any one of ten categories: Warriors, Scouts , Alchemists, Spies, Engineers, Merchants, Wood workers, Farmers, Stone Workers, or Ore Miners. For every worker a person has, he/she gets 250 gold per turn. A worker is any peasant that has been trained to be a wood worker, farmer, stone worker, or miner.
Interface views
The WoE interface is divided into separate views, each of which allows control of a separate aspect of the game.
*Command View - Here you can get advice on military, defences, economy, and population. You can also see cumulative data on your progress in the game.
*Training - This is where you train peasants. Peasants who are trained as workers produce resources and gold each turn. You can also train alchemists, spies, scouts, merchants and siege engineers once you have created the requisite buildings.
*Troops - You train, heal and disband your troops here. This view also features a breakdown of your force by troop type, distinguishing between regulars and mercenaries.
*Banking - You can bank resources to keep other players from stealing them.
*Buildings - Settlements are improved by constructing and upgrading buildings. There are several types of buildings:
**Defences - Each Player has a some kind of defensive structure (often referred to in game text as a wall or walls) which absorbs some of the damage taken when you are attacked. Upgrading your defences increases their strength, and therefore protects your troops better. It is necessary to repair your defences after being attacked for them to function fully.
**Military - This is where soldier training facilities are created and upgraded. Each player begins the game with the ability to produce a single type (foot, cavalry, archers, siege units) of light troop (the type is dependent on the player's chosen race). Creating additional military buildings allows the production of other types of troops; upgrading the buildings allows the training of heavier troops.
**Housing - You can buy more peasant huts or barracks to house more workers and soldiers, or you can buy slave pens to hold slave workers that your troops capture in battle.
**Production - Here you can upgrade your four resource production buildings (one each for food, wood, stone and ore) to improve the production rate. Each upgrade improves the production rate for one resource by 25%.
**Storage - Here you can increase the amount of resource storage, allowing you to "bank" available resources to protect them from thefts and raids.
**Specialty Buildings - This is where you can purchase and upgrade buildings that will allow you to train your peasants as units other than workers or soldiers.
*Siege Weapons - You can buy siege weapons for your engineers here. The greater the level of your siege building, the more powerful the weapons you can buy.
*Research - This is where you can research abilities to improve your empire. The more total research you have done, the more research you have to do for the next discovery. There are several levels for each discovery. The discoveries are divided into military, economy, and spying. The greater the level of your University, the greater amount of alchemists you have and they do more research.
*Empire View - This is where you can join a clan or create your own. Clans have wars, allies, and truces with other clans. There is a clan chat as well. You can upgrade buildings for the clan to increase maximum member size, transfer taxes, warning times for war, or clan banks.
*Resource Transfer - This is where you can transfer resources to members of your clan. There is a tax that depends on the status of your clan's current marketplace.
*Messages - Send and receive messages to and from other players of the game.
*Market - This is where you can sell your resources at any price between 2 and 19. You can also buy resources for those prices here. You can also buy and sell slaves.
*Black Market - Buy resources at 20 each or sell them for 1 each. You can also buy mercenaries of any troop type you can currently produce, up to 20% of your total force.
*Forage for Food - Gather food for your army, supplementing farmer production.
*Attack - Steal resources from other members or avenge attacks made against you. You can castle assault with siege weapons to get gold, raid to get resources, or slave raid settlements with population greater than 40 to enslave their peasants.
*Spy - Send your spies to destroy other players' resources and buildings or steal their resources and gold.
*Scout - Gather general information about other users, other than what you can find out by looking at their profile.
*Player Ranks - Find out your rank and see other player's ranks.
*Empire Ranks - View a list of clans and see the clan ranks.
*Empire News - If you are in a clan you will see updates about your clan here.
*Greatest Battles - See the biggest battles and players/clans with leading stats here, e.g. highest slaves taken.
*Attack Log - See any attacks against you or attacks on others.
*Spy Log - See logs of your spying actions and spying actions against you.
*Market Log - See your market sales and purchases.
*Notes - Keep notes for yourself.
*Profile Options - Change details for your profile. You may also change the day end time once here.
*Incentives - Click the links here get extra attack and spy turns.
*Work Mode - Makes the page look like a spreadsheet for users who are at work.
*Logout - Logout of the game.
Time in War of Empires
Though time is divided into days, governing the accrual of new recruits, and time is also divided into turns of ten minutes, governing the accrual of gold and resources and attack turns, the player is free to initiate any action at any time, or not, asynchronously to the actions of other players. In that sense there is no 'taking turns' or 'waiting for your turn' so the game is not exactly turn-based. The article on Strategy Games, mentions that online, browser-based games often mix real-time and turn-based elements together in a way referred to as tick-based games. War of Empires meets this definition of a tick-based game. Therefore, a player is free to execute a dozen actions in a few seconds, or carefully plan their actions over hours or days. Also, there are a number of actions particularly within the economy of the game that are not limited by the passage of ticks, or turns, only by the player's current resources, resourcefulness and creativity.
A Small Summary
Nukm Radio is an online radio station that was made by Guild Wars players for Guild Wars players. Nukm Radio currently does 50k gold give aways every Friday. They have been active and around for 4 months. Nukm Radio is a growing community of gamers and music lovers alike. Often listeners are referred to use 3 different websites to answer questions on air. Those websites are: .com, Guildwars.com & Nukmradio.com. This radio station also has a team speak on which they communicate with people from all over the world. One of the DJ's of this station is from Australia. While others are From the United States. They have people who tune in From Canada all the way to Japan. This is a very fast pace and constant growing community. The environment is friendly and all the people are friendly.
Some of their past give aways:
Halloween Give Away 2007:
In 2007 Nukm Radio gave away over 1 millions gold worth of mini pets to the radio listeners. They were all undedicated. It was a big event that was done while the players of Guild Wars waited for the arrival of the Mad King. This year he gave out Scar Crow Masks.
Winter's Day 2007:
For Winter's Day of 2007, the radio station gave out a Stack of Ectos to one listener, by drawing a name from their registered members. They also did more contests then norwmal for 12 days straight. The events for them started on December 13th, 2007, and lasted until December 25, 2007. That was the day that the stack of ectos was given away.
New Year's Give Aways:
Starting on December 26, 2007, through December 31, 2007, Nukm Radio gave away even more. They gave out: An AMD Processor, 3 Ipod Dockable Keyboard, A Wii game, a GameBoy DS game, a mouse, some t-shirts and more. The turn out was so much that they moved to a new district (American English District number 30), that had just opened, so that all their listeners could be in the same district....within 10 mins, District 30 was completely full up as people waited for the battle between Grenth and Dwayana.
It got to the point that not all the listners could be in the same districts, so the other listners and staff that couldn't make it into district 30, ended up going to another one to hang out. As seen by the image below, its a small group do to the separation.
The Nukm DJs' & Other Staff:
Nukm Radio has quiet a few DJs'. Their DJs' are: DJ Nocturne, DJ Ama, DJ Paralyzer, DJ Gemini, DJ Vegas, DJ Gunner, DJ Tesla, DJ Warhead, DJ Danger, DJ Evil, DJ Madison, and DJ Wilko.
Currently, most of their Djs' are from the United States. How ever, DJ Wilko is from Australia. Though these are not the only people who make Nukm Radio a safe and fun environment for all ages. Other people your should know: DJ Evil is the CEO & Owner of Nukm Radio. Wolfie is the Co-founder & Co-owner of Nukm Radio. Bad Lag Mum & Tommy Twofingers are the Head Admins of the Nukm Radio Team Speak. There are many people involved with nukm radio, but that is because they are a constant growing community. They were made by Gamers for gamers, and they are your only source for in game Guild Wars music as well as constant give aways. Dont forget though, that any listener can whisper the current Dj in game and request a song. Nukm Radio actually play the music that the people want to hear and that they request.
The Up Coming Events:
50K Friday 1-25-08:
50k give away Kaineng Center On Friday Night! Nukm Radio announced on their website that they will be transmitting from Kaineng Center this coming Friday night! So this Friday Nukm Radio will Crank up the volume in FACTIONS!!!! DJ EVIL and the Crew will be doing another 50k Friday Night starting at 6pm MST!!!!
A happy 50K Winner...This was the 4th winner of Nukm Radio!
Crimson Moon Winter-Een-Mas Event!:
Nukm Radio will be doing a "Hostile" take over of City of Hero’s/Villains in co operation with the Crimson Moon SG Guild as they Kick off the Wintereenmas event! The Events start as of Friday 1/25/08 at 6 pm PST. Enjoy Yahtzee games, costume contests, Pylon runs and much much more as Nukm Radio supports the gaming community.
*Prizes given out in on or around this event are/were and will be supplied, provided and distributed by the Crimson Moon SG Guild.
<-- Nukm Radio's Station Website
<-- Crimson Moon Guild. A guild which has Nukm Radio listeners & is holding an event through Nukm Radio.
<-- Defenders of Gods, forums, talking about the Winter's Day Giveaways on Nukm Radio.
<-- A listeners personal website, Talking about DJ Gunner on Nukm Radio.
<-- Another Listeners Review
<-- This was made By Wilko before he was a Dj, its about Nukm Radio.
<-- The Official Nukm Radio Myspace Blog
<-- Another Review/post from another Nukm Radio Listener.
<-- Nukm Radio being mentioned on Guild Wars' Official Website.
Nukm Radio is an online radio station that was made by Guild Wars players for Guild Wars players. Nukm Radio currently does 50k gold give aways every Friday. They have been active and around for 4 months. Nukm Radio is a growing community of gamers and music lovers alike. Often listeners are referred to use 3 different websites to answer questions on air. Those websites are: .com, Guildwars.com & Nukmradio.com. This radio station also has a team speak on which they communicate with people from all over the world. One of the DJ's of this station is from Australia. While others are From the United States. They have people who tune in From Canada all the way to Japan. This is a very fast pace and constant growing community. The environment is friendly and all the people are friendly.
Some of their past give aways:
Halloween Give Away 2007:
In 2007 Nukm Radio gave away over 1 millions gold worth of mini pets to the radio listeners. They were all undedicated. It was a big event that was done while the players of Guild Wars waited for the arrival of the Mad King. This year he gave out Scar Crow Masks.
Winter's Day 2007:
For Winter's Day of 2007, the radio station gave out a Stack of Ectos to one listener, by drawing a name from their registered members. They also did more contests then norwmal for 12 days straight. The events for them started on December 13th, 2007, and lasted until December 25, 2007. That was the day that the stack of ectos was given away.
New Year's Give Aways:
Starting on December 26, 2007, through December 31, 2007, Nukm Radio gave away even more. They gave out: An AMD Processor, 3 Ipod Dockable Keyboard, A Wii game, a GameBoy DS game, a mouse, some t-shirts and more. The turn out was so much that they moved to a new district (American English District number 30), that had just opened, so that all their listeners could be in the same district....within 10 mins, District 30 was completely full up as people waited for the battle between Grenth and Dwayana.
It got to the point that not all the listners could be in the same districts, so the other listners and staff that couldn't make it into district 30, ended up going to another one to hang out. As seen by the image below, its a small group do to the separation.
The Nukm DJs' & Other Staff:
Nukm Radio has quiet a few DJs'. Their DJs' are: DJ Nocturne, DJ Ama, DJ Paralyzer, DJ Gemini, DJ Vegas, DJ Gunner, DJ Tesla, DJ Warhead, DJ Danger, DJ Evil, DJ Madison, and DJ Wilko.
Currently, most of their Djs' are from the United States. How ever, DJ Wilko is from Australia. Though these are not the only people who make Nukm Radio a safe and fun environment for all ages. Other people your should know: DJ Evil is the CEO & Owner of Nukm Radio. Wolfie is the Co-founder & Co-owner of Nukm Radio. Bad Lag Mum & Tommy Twofingers are the Head Admins of the Nukm Radio Team Speak. There are many people involved with nukm radio, but that is because they are a constant growing community. They were made by Gamers for gamers, and they are your only source for in game Guild Wars music as well as constant give aways. Dont forget though, that any listener can whisper the current Dj in game and request a song. Nukm Radio actually play the music that the people want to hear and that they request.
The Up Coming Events:
50K Friday 1-25-08:
50k give away Kaineng Center On Friday Night! Nukm Radio announced on their website that they will be transmitting from Kaineng Center this coming Friday night! So this Friday Nukm Radio will Crank up the volume in FACTIONS!!!! DJ EVIL and the Crew will be doing another 50k Friday Night starting at 6pm MST!!!!
A happy 50K Winner...This was the 4th winner of Nukm Radio!
Crimson Moon Winter-Een-Mas Event!:
Nukm Radio will be doing a "Hostile" take over of City of Hero’s/Villains in co operation with the Crimson Moon SG Guild as they Kick off the Wintereenmas event! The Events start as of Friday 1/25/08 at 6 pm PST. Enjoy Yahtzee games, costume contests, Pylon runs and much much more as Nukm Radio supports the gaming community.
*Prizes given out in on or around this event are/were and will be supplied, provided and distributed by the Crimson Moon SG Guild.
<-- Nukm Radio's Station Website
<-- Crimson Moon Guild. A guild which has Nukm Radio listeners & is holding an event through Nukm Radio.
<-- Defenders of Gods, forums, talking about the Winter's Day Giveaways on Nukm Radio.
<-- A listeners personal website, Talking about DJ Gunner on Nukm Radio.
<-- Another Listeners Review
<-- This was made By Wilko before he was a Dj, its about Nukm Radio.
<-- The Official Nukm Radio Myspace Blog
<-- Another Review/post from another Nukm Radio Listener.
<-- Nukm Radio being mentioned on Guild Wars' Official Website.
"In the House - In a Heartbeat" is an instrumental track by British composer John Murphy. It is most famous for its association with the 2002 horror film 28 Days Later, and as such is often mistakenly referred to as one of the other songs on the film's soundtrack, "East Hastings" by Canadian band .
The published version of the track runs for four minutes and sixteen seconds.
28 Days Later franchise
The track was featured in the 2002 British post-apocalyptic science fiction horror film 28 Days Later, for which composer John Murphy provided much of the original soundtrack. The track was featured over the climactic confrontation towards the end of the film. The name of the track seems to stem from this scene, set in a country house, in which the character Selena is tested to make good on her promise to kill Jim "in a heartbeat" if he ever became infected, as she had earlier promised she would.
The track is available on 28 Days Later: The Soundtrack Album.
It was also featured in the film's sequel: 28 Weeks Later (2007), in which it is used more extensively, including usage in a pre-opening titles confrontation sequence. In all, three different arrangements of the track are featured in the sequel and included on its soundtrack. (28 Theme, Don Abandons Alice and Leaving England)
Other uses
* The last episode of season one of British television program Hex.
* Peugeot 206 Advert.
* I Know Who Killed Me trailer
* Death Sentence trailer
* Beowulf trailer
* UKTV Gold advertisements for the first season of Prison Break in 2006.
* On the 16th of October, in a documentary/drama shown on ITV1, Britain's Largest Storm , the song is used near the end of the programme.
* A very similar guitar riff was used in the CSI: Miami episode Deep Freeze in season six.
* Several Hollyoaks episodes aired on Channel 4 in the UK.
The published version of the track runs for four minutes and sixteen seconds.
28 Days Later franchise
The track was featured in the 2002 British post-apocalyptic science fiction horror film 28 Days Later, for which composer John Murphy provided much of the original soundtrack. The track was featured over the climactic confrontation towards the end of the film. The name of the track seems to stem from this scene, set in a country house, in which the character Selena is tested to make good on her promise to kill Jim "in a heartbeat" if he ever became infected, as she had earlier promised she would.
The track is available on 28 Days Later: The Soundtrack Album.
It was also featured in the film's sequel: 28 Weeks Later (2007), in which it is used more extensively, including usage in a pre-opening titles confrontation sequence. In all, three different arrangements of the track are featured in the sequel and included on its soundtrack. (28 Theme, Don Abandons Alice and Leaving England)
Other uses
* The last episode of season one of British television program Hex.
* Peugeot 206 Advert.
* I Know Who Killed Me trailer
* Death Sentence trailer
* Beowulf trailer
* UKTV Gold advertisements for the first season of Prison Break in 2006.
* On the 16th of October, in a documentary/drama shown on ITV1, Britain's Largest Storm , the song is used near the end of the programme.
* A very similar guitar riff was used in the CSI: Miami episode Deep Freeze in season six.
* Several Hollyoaks episodes aired on Channel 4 in the UK.
Violent trauma in film and other visual media has been increasingly tolerated and increasingly life-like and graphic throughout the history of film-making. The effects of watching violent trauma in visual media remain controversial. Some studies show that watching increased amounts of violence on television and film can lead to violent behavior later in life. Other studies show that watching violent trauma can act as a trauma trigger, causing flashbacks and posttraumatic stress disorder (PTSD) in trauma survivors. Listed below are films containing violent trauma content of various types. Please add to the lists alphabetically.
Films with Violent Trauma Content
* Domestic abuse
** Boys on the Side
** Dolores Claiborne
** Fried Green Tomatoes
** Sleeping with the Enemy
** Titanic
* Mugging
**Trade
* Hostage taking
* Kidnapping
** Fargo
** The Crying Game
** The Wicker Man
* Murder
** Five Corners
** The Shawshank Redemption
** Gerry
* Suicide
** Dead Poets Society
** Girl, Interrupted
** The Hotel New Hampshire
** It's My Party
** Monster's Ball
** Nowhere
** Ordinary People
** Palindromes
** The Royal Tanenbaums
** The Rules Of Attraction
* Abortion
** The Cider House Rules
** Dirty Dancing
** Palindromes
* Slave trafficking
** The Magdalene Sisters
* Cannibalism
**Delicatessen
**Fried Green Tomatoes
**Ravenous
**Titus
* Gun violence
** Palindromes
** Regarding Henry
* Knife violence
** Crocodile Dundee
* Hate crime-specific violence
**American History X
**
**Jeffrey
**My Beautiful Laundrette
**Romper Stomper
**Urbania
* Animal Abuse
** All the Little Animals
** Babe: Pig in the City
** Five Corners
** Straw Dogs
* School Shootings
** Elephant
** Higher Learning
Accident/Accidental Death
* Car accident
**Audrey Rose
**Fly Away Home
* Drowning
* Fire
**Audrey Rose
**Star Wars: Revenge of the Sith
**The Wicker Man (non-accidental)
* Train accident
* Airplane crash
** The Hotel New Hampshire
* Death by exposure to elements
* Starvation
* Accidental gunshot death
** Pulp Fiction
* Miscarriage
** Kill Bill
Films with Violent Trauma Content
* Domestic abuse
** Boys on the Side
** Dolores Claiborne
** Fried Green Tomatoes
** Sleeping with the Enemy
** Titanic
* Mugging
**Trade
* Hostage taking
* Kidnapping
** Fargo
** The Crying Game
** The Wicker Man
* Murder
** Five Corners
** The Shawshank Redemption
** Gerry
* Suicide
** Dead Poets Society
** Girl, Interrupted
** The Hotel New Hampshire
** It's My Party
** Monster's Ball
** Nowhere
** Ordinary People
** Palindromes
** The Royal Tanenbaums
** The Rules Of Attraction
* Abortion
** The Cider House Rules
** Dirty Dancing
** Palindromes
* Slave trafficking
** The Magdalene Sisters
* Cannibalism
**Delicatessen
**Fried Green Tomatoes
**Ravenous
**Titus
* Gun violence
** Palindromes
** Regarding Henry
* Knife violence
** Crocodile Dundee
* Hate crime-specific violence
**American History X
**
**Jeffrey
**My Beautiful Laundrette
**Romper Stomper
**Urbania
* Animal Abuse
** All the Little Animals
** Babe: Pig in the City
** Five Corners
** Straw Dogs
* School Shootings
** Elephant
** Higher Learning
Accident/Accidental Death
* Car accident
**Audrey Rose
**Fly Away Home
* Drowning
* Fire
**Audrey Rose
**Star Wars: Revenge of the Sith
**The Wicker Man (non-accidental)
* Train accident
* Airplane crash
** The Hotel New Hampshire
* Death by exposure to elements
* Starvation
* Accidental gunshot death
** Pulp Fiction
* Miscarriage
** Kill Bill