John Bonacheck is a fictional character on the American soap opera The Young and the Restless played by Cliff De Young in 2007.
Character History
John came to Genoa City claiming to be a federal agent for the Department of the Treasury, looking for Plum who had apparently stolen money from his war buddy, Carson McDonald (Marsh Mokhtari). He accused Amber Moore (Adrienne Frantz), Kevin Fisher (Greg Rikaart), and Daniel Romalotti (Michael Graziadei) of having knowledge of the whereabouts of the cash. He went on to kidnap Amber, Carson, and Cane Ashby (Daniel Goddard) to use them for a ransom of the stolen money. He threatened Amber and Carson to kill Cane if he didn't get the money. John called Daniel to give him the ultimatium and Daniel said he had the money. John went to meet Daniel, who stalled so that the police could come to arrest John for kidnapping. John held Daniel at gun point and was about to shoot him when Paul Williams (Doug Davidson), Maggie Sullivan (Tammy Lauren) and a police officer bursted into the apartment arresting John for kidnapping.
Character History
John came to Genoa City claiming to be a federal agent for the Department of the Treasury, looking for Plum who had apparently stolen money from his war buddy, Carson McDonald (Marsh Mokhtari). He accused Amber Moore (Adrienne Frantz), Kevin Fisher (Greg Rikaart), and Daniel Romalotti (Michael Graziadei) of having knowledge of the whereabouts of the cash. He went on to kidnap Amber, Carson, and Cane Ashby (Daniel Goddard) to use them for a ransom of the stolen money. He threatened Amber and Carson to kill Cane if he didn't get the money. John called Daniel to give him the ultimatium and Daniel said he had the money. John went to meet Daniel, who stalled so that the police could come to arrest John for kidnapping. John held Daniel at gun point and was about to shoot him when Paul Williams (Doug Davidson), Maggie Sullivan (Tammy Lauren) and a police officer bursted into the apartment arresting John for kidnapping.
Formed in the fall of 2006 in New Delhi , India, Rampazze is a hardrock rock n' roll classic rock band.
The Band was formed by lead guitarist Abhishek Boro & bassist Joshringdao Phonglo. There were many line-up changes and several vocalists later....it was later settled down to Himangshu Rava on Vocals & Nayan Gogoi on drums. Rampazze mostly plays originals & they will be made available soon.
After several line-up changes, Rampazze now consists of Himanghsu Rava on vocals/guitars, Abhishek Boro on guitars, Gulshan Daolagupu ``Gulz`` on bass and Nayan Gogoi ``Fido`` on drums.
Line-up
Current members
* Himangshu Rava - Vocals/Guitars
* Abhishek Boro - Lead Guitar
* Gulshan ``Gulz`` Daolagupu - Bass
* Nayan ``Fido`` Gogoi - Drums
Former members
* R. Matthew - Vocals (2007)
* Prithvi Nunisa - Drums (2006-2007)
* Joshringdao Phonglo - Bass (2006-2007)
* Pankaj Langthasa - Bass (2007)
Achievements
The following is a chronological order of Rampazze's achievements:
2006
Delhi Regional Finalist CAMPUS ROCK IDOLS 2006
2007
North Zonal Finalist - DSP BLACK ROCKILUTION 2007
Finalists - ROCKTAVES 2007, BITS Pilani (Himangshu won Best Vocalist)
1st Runners-up - SYNCHRONICITY 2007, IIT KANPUR (Nayan won Best Drummer,
Best Original Compositon for "Cheap Liquor...Wicked Hangover" by MTV NORDIC HEAD)
Also an opening act for POETS OF THE FALL, IIT KANPUR
IIIT Allahabad, (Abhishek won Best Guitarist)
Delhi Regional Finalist - CAMPUS ROCK IDOLS 2007
Performed at Yamaha Roxx Asian Beat 2007 (Prelims), 21st Dec, SRCC, New Delhi
2008
Riff presents second Jack Daniel's Legendary Mash Annual Rock Awards
2008.
January 9th, 2008 at CTC, Guragaon.
January 12th 2008 at Bennigans, Saket, New Delhi.
The Band was formed by lead guitarist Abhishek Boro & bassist Joshringdao Phonglo. There were many line-up changes and several vocalists later....it was later settled down to Himangshu Rava on Vocals & Nayan Gogoi on drums. Rampazze mostly plays originals & they will be made available soon.
After several line-up changes, Rampazze now consists of Himanghsu Rava on vocals/guitars, Abhishek Boro on guitars, Gulshan Daolagupu ``Gulz`` on bass and Nayan Gogoi ``Fido`` on drums.
Line-up
Current members
* Himangshu Rava - Vocals/Guitars
* Abhishek Boro - Lead Guitar
* Gulshan ``Gulz`` Daolagupu - Bass
* Nayan ``Fido`` Gogoi - Drums
Former members
* R. Matthew - Vocals (2007)
* Prithvi Nunisa - Drums (2006-2007)
* Joshringdao Phonglo - Bass (2006-2007)
* Pankaj Langthasa - Bass (2007)
Achievements
The following is a chronological order of Rampazze's achievements:
2006
Delhi Regional Finalist CAMPUS ROCK IDOLS 2006
2007
North Zonal Finalist - DSP BLACK ROCKILUTION 2007
Finalists - ROCKTAVES 2007, BITS Pilani (Himangshu won Best Vocalist)
1st Runners-up - SYNCHRONICITY 2007, IIT KANPUR (Nayan won Best Drummer,
Best Original Compositon for "Cheap Liquor...Wicked Hangover" by MTV NORDIC HEAD)
Also an opening act for POETS OF THE FALL, IIT KANPUR
IIIT Allahabad, (Abhishek won Best Guitarist)
Delhi Regional Finalist - CAMPUS ROCK IDOLS 2007
Performed at Yamaha Roxx Asian Beat 2007 (Prelims), 21st Dec, SRCC, New Delhi
2008
Riff presents second Jack Daniel's Legendary Mash Annual Rock Awards
2008.
January 9th, 2008 at CTC, Guragaon.
January 12th 2008 at Bennigans, Saket, New Delhi.
Rescreatu is a new online virtual pet website launched by Patrick Warner on November 02, 2006. It is based around a virtual "species", called creatu, of which 34 exist. Creatu are hatched from eggs, which can be found on 4 "planets", each of which contains most of the features involved with the game. The currency of the game is "tu". Rescreatu is free at the time, though planning for a paid-for "premium" account has been occurring.
Planets
Rescreatu's four planets are each representative of a certain element and connected to every other planets by means of "portals". Each planet also has their own variety of Creatu eggs to find.
Reiflem is the planet of the element fire. Rescreatu's bank, a place to safely store "tu", to protect from glitches, is located there, along with the Graveyard(a place where creatu who have not been fed any food items are sent). Resurrection Quests are performed here to bring the creatu back to the user's possession; Antonio's Pizza Shop, a shop that exchanges tu for pizza items to feed to your creatu; a Black Market, which is a more expensive shop, reaching tu costs of over 10,000,000.
Relcore is the earth-based planet, and it holds most of the shops in the Rescreatu world. This is where user shops, places of commerce created and used by users, galleries, where users can show their personal advancement in the game, and rancher shops, places of buying creatu, are located. It also contains the Magic Caves, where members of the society class go to dig up artifacts, and has a few exclusive Creatu (such as the Paor and the Leverene). Some shops include the Sweet Shop, Toy Store, Healthy Food Stand, Baked Goods, The Pharmacy, Beverage Store, and Book Bargains, among many others.
Scria is the air planet, and is most known for the Scria Care Center, where illnesses, random incidents that affects creatu, can be diagnosed and wounded Creatu may be healed for a certain amount of tu. Scria also has a Candle Shop, Freaky Toy Store, Potion Shop, and Referral Shop.
Atquati, the water planet, has the Atqueen Forest, where owners may release Creatu into the wild to be found by other users. There is also the Enchanted Springs, in which a Creatu may swim once a day to receive an item. Atquati also has the Staff Memorabilia Shop, which sells items related to the various staff members of Rescreatu.
Types of Creatu
Creatu of Relcore
Berrok
Chimby
Gondra
Jaaku-- This Creatu may only be found on Halloween or a few days after.
Leverene-- This Creatu may only be found by citizens of Relcore.
Paor-- This Creatu may only be found by citizens of Relcore.
Vogar
Zenirix
Creatu of Scria
Drindian
Easero-- This Creatu may only be found on Easter.
Intes-- This Creatu may only be found by citizens of Scria.
Kayoki
Meragon
Mirabilis
Valabex
Zaphao
Creatu of Atquati
Ahea
Draqua
Goiba
Murren
Sirleon
Skaldyr
Tesuri
Creatu of Reiflem
Aukira
Ebilia--This Creatu egg may only be found on Halloween or a few days after.
Iluvu
Meiko
Otachie
Roditore
Veram
Myotis
Other
Kioka -- this Creatu cannot be found on any planet; you must purchase an egg from another user or you can buy it from the Credit Shop.
Omni -- released in the credit shop on July 8, this Creatu can only be purchased from the credit shop or from another user.
Planets
Rescreatu's four planets are each representative of a certain element and connected to every other planets by means of "portals". Each planet also has their own variety of Creatu eggs to find.
Reiflem is the planet of the element fire. Rescreatu's bank, a place to safely store "tu", to protect from glitches, is located there, along with the Graveyard(a place where creatu who have not been fed any food items are sent). Resurrection Quests are performed here to bring the creatu back to the user's possession; Antonio's Pizza Shop, a shop that exchanges tu for pizza items to feed to your creatu; a Black Market, which is a more expensive shop, reaching tu costs of over 10,000,000.
Relcore is the earth-based planet, and it holds most of the shops in the Rescreatu world. This is where user shops, places of commerce created and used by users, galleries, where users can show their personal advancement in the game, and rancher shops, places of buying creatu, are located. It also contains the Magic Caves, where members of the society class go to dig up artifacts, and has a few exclusive Creatu (such as the Paor and the Leverene). Some shops include the Sweet Shop, Toy Store, Healthy Food Stand, Baked Goods, The Pharmacy, Beverage Store, and Book Bargains, among many others.
Scria is the air planet, and is most known for the Scria Care Center, where illnesses, random incidents that affects creatu, can be diagnosed and wounded Creatu may be healed for a certain amount of tu. Scria also has a Candle Shop, Freaky Toy Store, Potion Shop, and Referral Shop.
Atquati, the water planet, has the Atqueen Forest, where owners may release Creatu into the wild to be found by other users. There is also the Enchanted Springs, in which a Creatu may swim once a day to receive an item. Atquati also has the Staff Memorabilia Shop, which sells items related to the various staff members of Rescreatu.
Types of Creatu
Creatu of Relcore
Berrok
Chimby
Gondra
Jaaku-- This Creatu may only be found on Halloween or a few days after.
Leverene-- This Creatu may only be found by citizens of Relcore.
Paor-- This Creatu may only be found by citizens of Relcore.
Vogar
Zenirix
Creatu of Scria
Drindian
Easero-- This Creatu may only be found on Easter.
Intes-- This Creatu may only be found by citizens of Scria.
Kayoki
Meragon
Mirabilis
Valabex
Zaphao
Creatu of Atquati
Ahea
Draqua
Goiba
Murren
Sirleon
Skaldyr
Tesuri
Creatu of Reiflem
Aukira
Ebilia--This Creatu egg may only be found on Halloween or a few days after.
Iluvu
Meiko
Otachie
Roditore
Veram
Myotis
Other
Kioka -- this Creatu cannot be found on any planet; you must purchase an egg from another user or you can buy it from the Credit Shop.
Omni -- released in the credit shop on July 8, this Creatu can only be purchased from the credit shop or from another user.
Nexus War is a massively multiplayer online role-playing game that has been in open beta since May 22, 2006. Players assume the role of a mortal in a world where good, evil, and neutral fight for control of the Nexus in factional warfare.
Nexus War was created by Brandon Harris of Gaijin Game Design and Development which is located in San Francisco, California.
Gameplay
Nexus War is a player-versus-player (PVP) environment with a rich backstory and evolving challenges. The landscape is in constant flux as angels, demons, and mortals vie for control of the realm.
There is a great amount of freedom granted to the player which allows them to pursue the style of playing that they enjoy most. Where they draw the line between "friend" and "foe" lies entirely up to each individual.
Solo players are competing for survival or their own in-character beliefs - whatever they may be. Meanwhile, factions wage war with one another to compete for territory, resources, politics, prestige, or simply for revenge. Ultimately, one force will rise to power and determine the fate of the next universe.
Characters can engage one another in combat, craft weapons and armor, enchant items, infuse territory, tend to wounds, summon pets, and many more ideas commonplace in online role playing games. Each of these activities require spending a certain amount of Action Points (AP) which are gradually regenerated over time, at a rate of one every 15 minutes. Thus, players can accumulate their Action Points throughout the day and expend them all in a short period of time for a casual gaming experience.
Interface
The Interface is primarily text-driven. Navigation is achieved by utilizing a 3x3 map grid. The center square represents the character's current location. The location description will inform players of their surroundings as well as a listing of other characters in the area. Characters can then interact with whatever is in their current location by accessing various panes containing actions that they can perform.
Typical of other role-playing games, characters are also bound by Hit Points (HP), Magic Points (MP), and Experience Points (XP). The life of a character is limited by a certain amount of Hit Points. The mana of a character is limited by a certain amount of Magic Points and the level of a character depends upon their Experience Points.
Classes
Character development of unique Classes are broken into Tiers. All characters begin as a Mortal. Their first transformation is based upon their Morality (MO). Depending on whether the player has a Good, Evil, or Neutral alignment varies what classes are available. Their second transformation is based upon Morality and the previous transformation choice.
Skills
The skills and spells that a character may have are governed by Character Points (CP). This limits the abilities that a character may have and helps enforce diversity amongst them as not all characters will possess the same set of skills and spells.
Factions
Factions are player-created "teams" of characters. The more powerful a faction is, the more powerful its members are, due to various bonuses granted to the faction's members based on the faction's overall karma. A faction's Karma is a measure of its power. Increasing a faction's karma, by infusing more locations to a faction, increases the bonuses granted to the faction, which are displayed in the faction's profile page. As a faction increases in karma, its members are granted greater power in the form of a faction bonus, the nature of which depends on its chosen faction focus.
Factions may create a stronghold after they reach a certain level. A stronghold is a location that has been declared by a faction to be their headquarters or base of operations. Strongholds provide a greater degree of protection to the members of a faction. All strongholds have a special, magical ward that is automatically erected and maintained inside the stronghold. The ward will prevent all characters who are not members of the faction who owns the stronghold from entering. The ward can be damaged and even destroyed by characters from other factions, although it fully regenerates every hour. Factions can raid each other's strongholds and destroy them by taking the faction's standard, which is kept inside the stronghold, and which cannot be taken unless there are no members of the faction alive and inside their stronghold. A raid occurs when members of one faction attempt destroy a stronghold's ward and engage in combat with the members of the faction owning the stronghold. If successfully, a raid will lead to the destruction of the factional ward protecting the stronghold, the death of all members of the stronghold who are inside the stronghold at the time of the raid, and finally the capture of that faction's standard.
Nexus War was created by Brandon Harris of Gaijin Game Design and Development which is located in San Francisco, California.
Gameplay
Nexus War is a player-versus-player (PVP) environment with a rich backstory and evolving challenges. The landscape is in constant flux as angels, demons, and mortals vie for control of the realm.
There is a great amount of freedom granted to the player which allows them to pursue the style of playing that they enjoy most. Where they draw the line between "friend" and "foe" lies entirely up to each individual.
Solo players are competing for survival or their own in-character beliefs - whatever they may be. Meanwhile, factions wage war with one another to compete for territory, resources, politics, prestige, or simply for revenge. Ultimately, one force will rise to power and determine the fate of the next universe.
Characters can engage one another in combat, craft weapons and armor, enchant items, infuse territory, tend to wounds, summon pets, and many more ideas commonplace in online role playing games. Each of these activities require spending a certain amount of Action Points (AP) which are gradually regenerated over time, at a rate of one every 15 minutes. Thus, players can accumulate their Action Points throughout the day and expend them all in a short period of time for a casual gaming experience.
Interface
The Interface is primarily text-driven. Navigation is achieved by utilizing a 3x3 map grid. The center square represents the character's current location. The location description will inform players of their surroundings as well as a listing of other characters in the area. Characters can then interact with whatever is in their current location by accessing various panes containing actions that they can perform.
Typical of other role-playing games, characters are also bound by Hit Points (HP), Magic Points (MP), and Experience Points (XP). The life of a character is limited by a certain amount of Hit Points. The mana of a character is limited by a certain amount of Magic Points and the level of a character depends upon their Experience Points.
Classes
Character development of unique Classes are broken into Tiers. All characters begin as a Mortal. Their first transformation is based upon their Morality (MO). Depending on whether the player has a Good, Evil, or Neutral alignment varies what classes are available. Their second transformation is based upon Morality and the previous transformation choice.
Skills
The skills and spells that a character may have are governed by Character Points (CP). This limits the abilities that a character may have and helps enforce diversity amongst them as not all characters will possess the same set of skills and spells.
Factions
Factions are player-created "teams" of characters. The more powerful a faction is, the more powerful its members are, due to various bonuses granted to the faction's members based on the faction's overall karma. A faction's Karma is a measure of its power. Increasing a faction's karma, by infusing more locations to a faction, increases the bonuses granted to the faction, which are displayed in the faction's profile page. As a faction increases in karma, its members are granted greater power in the form of a faction bonus, the nature of which depends on its chosen faction focus.
Factions may create a stronghold after they reach a certain level. A stronghold is a location that has been declared by a faction to be their headquarters or base of operations. Strongholds provide a greater degree of protection to the members of a faction. All strongholds have a special, magical ward that is automatically erected and maintained inside the stronghold. The ward will prevent all characters who are not members of the faction who owns the stronghold from entering. The ward can be damaged and even destroyed by characters from other factions, although it fully regenerates every hour. Factions can raid each other's strongholds and destroy them by taking the faction's standard, which is kept inside the stronghold, and which cannot be taken unless there are no members of the faction alive and inside their stronghold. A raid occurs when members of one faction attempt destroy a stronghold's ward and engage in combat with the members of the faction owning the stronghold. If successfully, a raid will lead to the destruction of the factional ward protecting the stronghold, the death of all members of the stronghold who are inside the stronghold at the time of the raid, and finally the capture of that faction's standard.