Mary Forsberg is a model well-known for her relationship with American rock vocalist Scott Weiland of Stone Temple Pilots and formerly Velvet Revolver. Forsberg and Weiland met in the early 1990s and married on May 20, 2000, and now have two children, Noah Mercer Weiland (born November 19, 2000) and Lucy Olivia Weiland (born July 20, 2002). Like Weiland, Forsberg is bi-polar. Forsberg can be seen in the music video for the Velvet Revolver song "Fall to Pieces" as herself. The song "Mary Mary" off of the VR album Libertad is about Mary.
Mary had a small role as a student in the 1995 B-movie Children of the Corn III alongside cameos by Charlize Theron and Buffy the Vampire Slayer star Nicholas Brendon.
According to Dean DeLeo, the 2008 Stone Temple Pilots reunion started out with a simple phone call from Forsberg. She invited the DeLeo brothers to play at a private beach party, which led to the reconciliation of Weiland and the DeLeo brothers. Since then, the couple have filed for divorce. Weiland has stated in interviews that many of the songs on his upcoming solo album, ', are about his separation from Mary.
Mary had a small role as a student in the 1995 B-movie Children of the Corn III alongside cameos by Charlize Theron and Buffy the Vampire Slayer star Nicholas Brendon.
According to Dean DeLeo, the 2008 Stone Temple Pilots reunion started out with a simple phone call from Forsberg. She invited the DeLeo brothers to play at a private beach party, which led to the reconciliation of Weiland and the DeLeo brothers. Since then, the couple have filed for divorce. Weiland has stated in interviews that many of the songs on his upcoming solo album, ', are about his separation from Mary.
State Class Battleship, USS Yamato built by the New Federation at Space Dock One. Laid Down December 1st 2005, completed December 21st. Officers murdered in a take over of the Docks on December 24th.
Captain Takia Tanaka murdered along with Commodore Thompson and the entire staff of the giant star base.
Attempted takeover by the American special forces, the Ships AI/Interface decided to destroy the ship and tricked the crew and the mutineers to leave the ship.
Executive officer Anya Lawyers critically wounded and carried to the medical bay by the interface Nancy Dwight
Lieutenant Nancy Dwight, is the ships AI/Interface and was responsible for the destruction of Iceland in book 3 of the Destroyers, Civil War when she rescued Commander Lawyers family from a prison sub.
Statistics of the Class
Type: battleship
Length: 2 miles
Mass: 8 trillion tons
Crew: 4500
Troop: 500
Fighter: 150 strike fighters 50 Fighters
50 shuttles
Weapon:
150 lasers per side
75 rail guns per side
25 bow and stern lasers
12 stern and bow rail guns
30 missiles per side
95 decks, 400000 rooms, 14000 passageways
The Author
Pen Name; Monbade http://en. .org/wiki/User:Monbade
William's stories can be found at http://forum.newfederation.net/ a forum based website or Stories on line at http://storiesonline.net under Monbade. They can also be found for sale at lulu.com/monbade
Captain Takia Tanaka murdered along with Commodore Thompson and the entire staff of the giant star base.
Attempted takeover by the American special forces, the Ships AI/Interface decided to destroy the ship and tricked the crew and the mutineers to leave the ship.
Executive officer Anya Lawyers critically wounded and carried to the medical bay by the interface Nancy Dwight
Lieutenant Nancy Dwight, is the ships AI/Interface and was responsible for the destruction of Iceland in book 3 of the Destroyers, Civil War when she rescued Commander Lawyers family from a prison sub.
Statistics of the Class
Type: battleship
Length: 2 miles
Mass: 8 trillion tons
Crew: 4500
Troop: 500
Fighter: 150 strike fighters 50 Fighters
50 shuttles
Weapon:
150 lasers per side
75 rail guns per side
25 bow and stern lasers
12 stern and bow rail guns
30 missiles per side
95 decks, 400000 rooms, 14000 passageways
The Author
Pen Name; Monbade http://en. .org/wiki/User:Monbade
William's stories can be found at http://forum.newfederation.net/ a forum based website or Stories on line at http://storiesonline.net under Monbade. They can also be found for sale at lulu.com/monbade
Richard L. Stanbaugh is President and Chief Executive Officer of ANXeBusiness Corporation. Stanbaugh joined ANXeBusiness in 2000 as Vice President of Strategic Initiatives. Since that time he has served as the President and CEO of ANX Asia Pacific Corporation and as Vice President of Operations for ANXeBusiness. Prior to this, Stanbaugh served as Global Technology Manager for information technology operations at Visteon Corporation, a leading supplier of automotive technology systems, where he was responsible for deploying enterprise resource planning applications in North America and Europe. Prior to his employment at Visteon, Stanbaugh held leadership positions in Process Reengineering and Computer Integrated Engineering & Manufacturing at Ford Motor Company, and has over 12 years of experience in engineering and the design and deployment of enterprise information systems. He holds a bachelor's degree in Electrical Engineering and a master's in Business Administration, both from the University of Illinois at Champaign-Urbana Illinois.
Matt D. Dolman (born December 1, 1991) is an acclaimed Adobe Flash games Action Script 2.0 designer and scholar. Residing in the town of Gisborne, New Zealand Matt's projects include the award-winning game "Avoidance". Dolman was the first recipient of the EIMD Media award for Best Actionscript 2.0 Game.
Early Life
Matt was born in Gisborne Hospital on December 1, 1991. . He grew up in suburban Gisborne, and was a top student at Mangapapa Primary School, where he enjoyed it's emphasis on creativity, learning and problem solving. Dolman admits he took inspiration for avoidance from his studies at Mangapapa primary. After finishing his final year, he embarked to the next level of tertiary excellence, Gisborne Intermediate, and finally to Lytton High School, where he continues his scholarly persuits to this day.
Dolman was an avid fan of Birdwatching, often known for taking hikes for often up to a week into dense bush, a goal partially inspired by his hero, Ted Parker Inspired by childhood friend Wilson Manganda, Matt persued other interests including the study of quantum physics.
Education and the early stages of Avoidance.
Lytton High School was only too pleased to accept Dolman as a student, and in the year of 2005 he began his first year. Under tutelage of Garth Higgs, he developed a burning passion for the development of Adobe Flash games. Matt continued to create various prototype games, until all his efforts culminated in inspiration for his first, and most famous game, "Avoidance". Says Dolman on the subject;
I was playing with simple boundaries one day in mid 2007, and the idea for an epic, sprawling yet intuitive game based entirely on reactive avoidance. Something that would test a human's reflexes, coordination and mental agility at the same time.
Dolman worked tirelessly for Exactly two months to complete Avoidance. Burnt out, he fasted from development for three months after, giving time for people to test their mettle against the game.
Award
On October 18th, 2008 Dolman received a call from mentor Garth informing him that Avoidance had been nominated for not one, but two national level awards for media excellence . , in the categories of Best Actionscript 2.0 Game. Upon attending the awards ceremony in his home town of Gisborne, Dolman was delighted to win, granting him the honour of being the first recipient of the award.
Present Projects
After a half year hiatus from game programming, Dolman returned in force with the concept for a game tentatively titled "Flying Game". Matt revealed the concept in February 2009, and is expected to have completed the project by mid April. Although immense secrecy has surrounded the project, On long term projects, Dolman has stated multiple times that as a concept design, he wishes to attempt to create a real-word simulation in Adobe Flash.
Early Life
Matt was born in Gisborne Hospital on December 1, 1991. . He grew up in suburban Gisborne, and was a top student at Mangapapa Primary School, where he enjoyed it's emphasis on creativity, learning and problem solving. Dolman admits he took inspiration for avoidance from his studies at Mangapapa primary. After finishing his final year, he embarked to the next level of tertiary excellence, Gisborne Intermediate, and finally to Lytton High School, where he continues his scholarly persuits to this day.
Dolman was an avid fan of Birdwatching, often known for taking hikes for often up to a week into dense bush, a goal partially inspired by his hero, Ted Parker Inspired by childhood friend Wilson Manganda, Matt persued other interests including the study of quantum physics.
Education and the early stages of Avoidance.
Lytton High School was only too pleased to accept Dolman as a student, and in the year of 2005 he began his first year. Under tutelage of Garth Higgs, he developed a burning passion for the development of Adobe Flash games. Matt continued to create various prototype games, until all his efforts culminated in inspiration for his first, and most famous game, "Avoidance". Says Dolman on the subject;
I was playing with simple boundaries one day in mid 2007, and the idea for an epic, sprawling yet intuitive game based entirely on reactive avoidance. Something that would test a human's reflexes, coordination and mental agility at the same time.
Dolman worked tirelessly for Exactly two months to complete Avoidance. Burnt out, he fasted from development for three months after, giving time for people to test their mettle against the game.
Award
On October 18th, 2008 Dolman received a call from mentor Garth informing him that Avoidance had been nominated for not one, but two national level awards for media excellence . , in the categories of Best Actionscript 2.0 Game. Upon attending the awards ceremony in his home town of Gisborne, Dolman was delighted to win, granting him the honour of being the first recipient of the award.
Present Projects
After a half year hiatus from game programming, Dolman returned in force with the concept for a game tentatively titled "Flying Game". Matt revealed the concept in February 2009, and is expected to have completed the project by mid April. Although immense secrecy has surrounded the project, On long term projects, Dolman has stated multiple times that as a concept design, he wishes to attempt to create a real-word simulation in Adobe Flash.