Disclaimer
This mod is not affiliated with either LucasArts, Lucasfilms or ILM. Star Wars: The New Era is a free HL² modification made by Invision Games
Introduction
Star Wars: The New Era is a HL² Source mod being created by the fans for the fans of George Lucas' blockbuster series of films. Originated by two community members of Ravensoft / Lucasarts' Jedi Knight: Jedi Academy PC game and highly popular total conversion mod for it; Movie Battles 2, the team has since grown to having a highly skilled group of Star Wars fans from different parts of the world, including the U.S, Denmark, Poland, Australia and various parts of the U.K.
Development
The project was started back in 2006 by Lindsey and Darth Hunter, both level designers of Star Wars: Movie Battles 2 (abbreviated as MB2); a mod for Ravensoft's Star Wars Jedi Knight: Jedi Academy. At the time the two envisioned a replica of the gameplay offered by MB2 and the Jedi Knight series; only in a newer engine (both Jedi Academy and its predecessor Jedi Outcast were both built upon the aging Quake 3 Arena engine). The Source engine by Valve software was chosen as it is constantly being updated by the developer as new games release, not to mention the mod support and community is one of the largest in the game industry.
The two leaders quickly started gathering additional team members to assist with development. Other Jedi Academy modders like DT and Toshi were invited onboard and were responsible for many of the mod’s base assets like player models and animations. The first roadmap drawn up by Darth Hunter planned for a five pronged release plan. Team deathmatch, Capture the Flag, Lightsaber Duel, Team Assault, and a single player campaign were the proposed modes of the mod, with one mode per release. Initially it was proposed that the mod jump right into the Objective based team assault mode as it was the mode that closely emulated MB2. However lack of content and experience with the engine prompted the team to start with “easier” modes such as Deathmatch and Capture the Flag.
For quite a while development progressed smoothly, several player models were constructed along with several maps with their own libraries of art content. Coding wise a custom HUD (Heads up Display) was designed along with a time period command server owners could set that would set the player models to their respective eras (only Republic Clone troopers and CIS Battledroids in the Galactic Republic era and Rebel troops and Imperial Stormtroopers in the Galactic Civil War era). One of the first problems coders encountered was the laser bolt system. Source uses an instant hit weapon system since most weapons in the engine use bullets. This meant we had to go for a projectile system, which unfortunately doesn’t have the lag prediction that Source uses on instant hit weapons to great effect. Adding to the problem was a slight lag from triggering the weapon to fire to when it actually released the projectile. This with the lag led to players having a hard time hitting targets. It was eventually decided that the weapon system would returned to the instant hit weapons with projectile effects of the bolts for visual appearances. The bolts would disappear as soon as a target was hit, adding to the illusion that the bolts were not zero time when in fact they are. It is unknown how this will be received by the public when the mod releases.
Beta testing of the mod has been largely possible thanks to a gaming clan known as Guns 4 Back 2 School (http://www.g4b2s.com/) who have provided the test servers and some of the beta testers themselves. Testing of the mod revealed over time that the proposed gameplay would have a negative effect on the mod being successful. Players just had nothing to do, and team deathmatch popularity over time has declined has more objective team based genres have emerged. Therefore a new roadmap was proposed that would move up the objective based Team Assault in the timetable and pack it in with Team Deathmatch and Capture the Flag. All modes will be class based with weapons predetermined instead of players picking them up via dispensers scattered about levels by mappers. In addition two of the three modes (Deathmatch and Assault) will be Last Man Standing, akin to Counter Strike.
Source Engine Version
The mod has undergone several Source engine revision changes. While initially on the Half Life 2 MP version of the engine, the mod was ported to the HL2 Episode 1 revision, then to the Orangebox engine. The changes allowed for the mod to make use of the new features such as improved vertex lighting and particle effects system.
Public Involvement
The most significant event to date in the development of this mod was at the 17th Fedcon in Bonn Germany in 2008. Through a prior arrangement worked out with the Shuttle PC company we were loaned 14 complete XPC systems to run the game on. Attendees at the event were able to play an early alpha of the mod in a LAN match. Darth Hunter and jeantyu were responsible for setting up and updating all the equipment prior the event's start through to it's conclusion.
The other public appearance of the mod so far in it's development cycle was at the Kultima Festival in Paris in 2007. A special build of the mod was set up with closer spawn points since there were only two computers at the event. The showing drew many interested spectators, including costumed Star Wars fans. Jeantyu was the organizer of the booth during the show.
Locations
Both the old and prequel trilogies will play a prominent role in the mod with locations such as the Deathstar, Tantive IV blockade runner, Jabba’s Palace and Naboo with highly accurate layout representation and atmospheric feel. All our materials for the project from player models to map textures and objects have been painstakingly created from many of the highly detailed behind the scenes books and reference material being offered both commercially and from other fans. The team is striving to replicate the many locations, characters and weaponry from the films so that they are as close to their film counterparts as possible.
The maps currently in development are:
*Deathstar
*Tantive IV
*Naboo Theed Hangar
*Naboo Theed Palace
*Jabba the Hutt's palace
*Felucia
*Hoth
*Mos Eisley
Characters
Most characters in the mod will be represented as grunt troops similar to Star Wars: Battlefront. Completed player models that will be in the first release include:
*Rebellion
**Rebel Fleet trooper
**Endor Rebel trooper
*Galactic Empire
**Stormtrooper
**Scout trooper
*Republic
**Phase 1 Clone trooper
**Phase 2 Clone trooper
*Confederacy of Independent Systems
**B1 battledroid
**Super battledroid
Features
Features to be included in later releases:
*An original musical score.
*Utilization of the force fully interactive with the Source physics engine.
**force push
**force pull
**force grip
**force lightning
*Realistic & screen accurate Star Wars weaponry from both trilogies:
**Rebellion
***DH17 Blaster Pistol
***A280 Blaster Rifle
***DLT20A Repeater Blaster
***E17D Sniper Rifle
***HH15 Rocket Launcher
**Galactic Empire
***SE14-R Blaster Pistol
***E11 Blaster Rifle
***T21 Repeater Blaster
***DC15X Sniper Rifle
***Minimag PTL Rocket Launcher
**Republic
***DC17 Blaster Pistol
***DC15A Repeater Blaster
***DC15X Sniper Rifle
***PLX Rocket Launcher
**Confederacy of Independent Systems
***SE14 Blaster Pistol
***E-5 Blaster Rifle
***E-5U Repeater Blaster
***E-5S Sniper Rifle
***E-5R Rocket Launcher
Game Modes
The mod will expand upon many successful gameplay modes from games like Jedi Knight: Jedi Outcast and Jedi Academy and super charge them with the power of the Source engine. Among the modes planned, the mod will include:
*Team Deathmatch
**Two teams battle it out in locations from the movies and books. The mode will be class based with a Last Man Standing feature similar to Counter Strike.
*Capture the Flag
**Very similar to Team Deathmatch, however the teams now try to get the most number of flag captures. Class based but no Last Man Standing mechanic.
*Lightsaber Duel
**Depending on the complexity of the coding, this mode may or may not be possible. Will be like Jedi Outcast and Jedi Academy dueling modes where 1v1 and 2v1 duels take place on smaller maps.
*Objective/Team Assault
**Planned to be the main focus of the mod, this mode will feature class based Last Man Standing with objectives for each team to attack/defend. Objectives range from escorting a V.I.P player acting as famous Star Wars characters like R2D2 or Princess Leia to a safe exit point while the opposing team attempts to assassinate them to more general objectives like destroying an object/building.
*Single Player
**Currently in conceptual stages and possible concurrent develpment with the multiplayer portion of the mod down the road. Story might be a mix of FPS with adventure game collecting/problem solving.
Team Members
*Leaders
**Darth Hunter
**Lindsey
*Coders
**Emiel Regis
**Keeper
**Wildebeest
**bigFoot
**elessar_aragorn
**sheu
**deathcapt
**Conqueror
**Subaru
*Modelers
**DT
**Toshi
**Retro-Cow
**borgking
**Hoodz
**Pahricida
**Beast
**Alminie
**Quakis
**iostream999
**danglejangles
**GoodOlBen
**macaroane
**sevristh1138
**SideEffect
**thechicken
*Level Designers
**Aigik
**pene
**jeantyu
**Dizzi
**Fazzer
**Plasma
**Kosire
**MaceCrusherMadunusus
**Immenor
**DarthCento
*Texture Artists
**o0paradox0o
*Music Composers
**DeltaRomeo
*Sound Artists
**samgwise
*Misc
**Zaswed
<hr>
This mod is not affiliated with either LucasArts, Lucasfilms or ILM. Star Wars: The New Era is a free HL² modification made by Invision Games
Introduction
Star Wars: The New Era is a HL² Source mod being created by the fans for the fans of George Lucas' blockbuster series of films. Originated by two community members of Ravensoft / Lucasarts' Jedi Knight: Jedi Academy PC game and highly popular total conversion mod for it; Movie Battles 2, the team has since grown to having a highly skilled group of Star Wars fans from different parts of the world, including the U.S, Denmark, Poland, Australia and various parts of the U.K.
Development
The project was started back in 2006 by Lindsey and Darth Hunter, both level designers of Star Wars: Movie Battles 2 (abbreviated as MB2); a mod for Ravensoft's Star Wars Jedi Knight: Jedi Academy. At the time the two envisioned a replica of the gameplay offered by MB2 and the Jedi Knight series; only in a newer engine (both Jedi Academy and its predecessor Jedi Outcast were both built upon the aging Quake 3 Arena engine). The Source engine by Valve software was chosen as it is constantly being updated by the developer as new games release, not to mention the mod support and community is one of the largest in the game industry.
The two leaders quickly started gathering additional team members to assist with development. Other Jedi Academy modders like DT and Toshi were invited onboard and were responsible for many of the mod’s base assets like player models and animations. The first roadmap drawn up by Darth Hunter planned for a five pronged release plan. Team deathmatch, Capture the Flag, Lightsaber Duel, Team Assault, and a single player campaign were the proposed modes of the mod, with one mode per release. Initially it was proposed that the mod jump right into the Objective based team assault mode as it was the mode that closely emulated MB2. However lack of content and experience with the engine prompted the team to start with “easier” modes such as Deathmatch and Capture the Flag.
For quite a while development progressed smoothly, several player models were constructed along with several maps with their own libraries of art content. Coding wise a custom HUD (Heads up Display) was designed along with a time period command server owners could set that would set the player models to their respective eras (only Republic Clone troopers and CIS Battledroids in the Galactic Republic era and Rebel troops and Imperial Stormtroopers in the Galactic Civil War era). One of the first problems coders encountered was the laser bolt system. Source uses an instant hit weapon system since most weapons in the engine use bullets. This meant we had to go for a projectile system, which unfortunately doesn’t have the lag prediction that Source uses on instant hit weapons to great effect. Adding to the problem was a slight lag from triggering the weapon to fire to when it actually released the projectile. This with the lag led to players having a hard time hitting targets. It was eventually decided that the weapon system would returned to the instant hit weapons with projectile effects of the bolts for visual appearances. The bolts would disappear as soon as a target was hit, adding to the illusion that the bolts were not zero time when in fact they are. It is unknown how this will be received by the public when the mod releases.
Beta testing of the mod has been largely possible thanks to a gaming clan known as Guns 4 Back 2 School (http://www.g4b2s.com/) who have provided the test servers and some of the beta testers themselves. Testing of the mod revealed over time that the proposed gameplay would have a negative effect on the mod being successful. Players just had nothing to do, and team deathmatch popularity over time has declined has more objective team based genres have emerged. Therefore a new roadmap was proposed that would move up the objective based Team Assault in the timetable and pack it in with Team Deathmatch and Capture the Flag. All modes will be class based with weapons predetermined instead of players picking them up via dispensers scattered about levels by mappers. In addition two of the three modes (Deathmatch and Assault) will be Last Man Standing, akin to Counter Strike.
Source Engine Version
The mod has undergone several Source engine revision changes. While initially on the Half Life 2 MP version of the engine, the mod was ported to the HL2 Episode 1 revision, then to the Orangebox engine. The changes allowed for the mod to make use of the new features such as improved vertex lighting and particle effects system.
Public Involvement
The most significant event to date in the development of this mod was at the 17th Fedcon in Bonn Germany in 2008. Through a prior arrangement worked out with the Shuttle PC company we were loaned 14 complete XPC systems to run the game on. Attendees at the event were able to play an early alpha of the mod in a LAN match. Darth Hunter and jeantyu were responsible for setting up and updating all the equipment prior the event's start through to it's conclusion.
The other public appearance of the mod so far in it's development cycle was at the Kultima Festival in Paris in 2007. A special build of the mod was set up with closer spawn points since there were only two computers at the event. The showing drew many interested spectators, including costumed Star Wars fans. Jeantyu was the organizer of the booth during the show.
Locations
Both the old and prequel trilogies will play a prominent role in the mod with locations such as the Deathstar, Tantive IV blockade runner, Jabba’s Palace and Naboo with highly accurate layout representation and atmospheric feel. All our materials for the project from player models to map textures and objects have been painstakingly created from many of the highly detailed behind the scenes books and reference material being offered both commercially and from other fans. The team is striving to replicate the many locations, characters and weaponry from the films so that they are as close to their film counterparts as possible.
The maps currently in development are:
*Deathstar
*Tantive IV
*Naboo Theed Hangar
*Naboo Theed Palace
*Jabba the Hutt's palace
*Felucia
*Hoth
*Mos Eisley
Characters
Most characters in the mod will be represented as grunt troops similar to Star Wars: Battlefront. Completed player models that will be in the first release include:
*Rebellion
**Rebel Fleet trooper
**Endor Rebel trooper
*Galactic Empire
**Stormtrooper
**Scout trooper
*Republic
**Phase 1 Clone trooper
**Phase 2 Clone trooper
*Confederacy of Independent Systems
**B1 battledroid
**Super battledroid
Features
Features to be included in later releases:
*An original musical score.
*Utilization of the force fully interactive with the Source physics engine.
**force push
**force pull
**force grip
**force lightning
*Realistic & screen accurate Star Wars weaponry from both trilogies:
**Rebellion
***DH17 Blaster Pistol
***A280 Blaster Rifle
***DLT20A Repeater Blaster
***E17D Sniper Rifle
***HH15 Rocket Launcher
**Galactic Empire
***SE14-R Blaster Pistol
***E11 Blaster Rifle
***T21 Repeater Blaster
***DC15X Sniper Rifle
***Minimag PTL Rocket Launcher
**Republic
***DC17 Blaster Pistol
***DC15A Repeater Blaster
***DC15X Sniper Rifle
***PLX Rocket Launcher
**Confederacy of Independent Systems
***SE14 Blaster Pistol
***E-5 Blaster Rifle
***E-5U Repeater Blaster
***E-5S Sniper Rifle
***E-5R Rocket Launcher
Game Modes
The mod will expand upon many successful gameplay modes from games like Jedi Knight: Jedi Outcast and Jedi Academy and super charge them with the power of the Source engine. Among the modes planned, the mod will include:
*Team Deathmatch
**Two teams battle it out in locations from the movies and books. The mode will be class based with a Last Man Standing feature similar to Counter Strike.
*Capture the Flag
**Very similar to Team Deathmatch, however the teams now try to get the most number of flag captures. Class based but no Last Man Standing mechanic.
*Lightsaber Duel
**Depending on the complexity of the coding, this mode may or may not be possible. Will be like Jedi Outcast and Jedi Academy dueling modes where 1v1 and 2v1 duels take place on smaller maps.
*Objective/Team Assault
**Planned to be the main focus of the mod, this mode will feature class based Last Man Standing with objectives for each team to attack/defend. Objectives range from escorting a V.I.P player acting as famous Star Wars characters like R2D2 or Princess Leia to a safe exit point while the opposing team attempts to assassinate them to more general objectives like destroying an object/building.
*Single Player
**Currently in conceptual stages and possible concurrent develpment with the multiplayer portion of the mod down the road. Story might be a mix of FPS with adventure game collecting/problem solving.
Team Members
*Leaders
**Darth Hunter
**Lindsey
*Coders
**Emiel Regis
**Keeper
**Wildebeest
**bigFoot
**elessar_aragorn
**sheu
**deathcapt
**Conqueror
**Subaru
*Modelers
**DT
**Toshi
**Retro-Cow
**borgking
**Hoodz
**Pahricida
**Beast
**Alminie
**Quakis
**iostream999
**danglejangles
**GoodOlBen
**macaroane
**sevristh1138
**SideEffect
**thechicken
*Level Designers
**Aigik
**pene
**jeantyu
**Dizzi
**Fazzer
**Plasma
**Kosire
**MaceCrusherMadunusus
**Immenor
**DarthCento
*Texture Artists
**o0paradox0o
*Music Composers
**DeltaRomeo
*Sound Artists
**samgwise
*Misc
**Zaswed
<hr>
FeedLynks is an online video on demand entity created for the sole purpose of building awareness for Canadian urban music music videos. The website is home to many current music videos and also provides access to infrequently publicized videos, not normally available for viewing anywhere on the Internet.
Its primary objectives are to create an alternative to traditional music video rotation in Canada and to archive and preserve the documentary, visual and legacy of Canadian artists for generations to come.
Notable Artists featured on FeedLynks
*Classified
*Melanie Durrant
*Jenna
*Cory Lee
*Andrea Lewis
*Maestro
*Massari
*Rosette
Collaborations featuring
*Black Jays
*Jully Black
*Divine Brown
*Choclair
*Ghetto Concept
*Kardinal Offishall
*Glenn Lewis
*Saukrates
*Snow
Its primary objectives are to create an alternative to traditional music video rotation in Canada and to archive and preserve the documentary, visual and legacy of Canadian artists for generations to come.
Notable Artists featured on FeedLynks
*Classified
*Melanie Durrant
*Jenna
*Cory Lee
*Andrea Lewis
*Maestro
*Massari
*Rosette
Collaborations featuring
*Black Jays
*Jully Black
*Divine Brown
*Choclair
*Ghetto Concept
*Kardinal Offishall
*Glenn Lewis
*Saukrates
*Snow
Richard M. Flood is a former political prisoner who served a long term in the Illinois state prison system. While in prison, he educated himself in the disciplines of history, political science, civil and criminal law. He was subsequently sent to the Tamms Correctional Center in Illinois in reprisal for his valuable organizing and legal work on behalf of other prisoners. He is also a retired member of Ironworkers Local #1 (Chicago) . He is the author of several perceptive essays, including, "Towards a Theory of Revolutionizing Street Nations," which appears in the political scientific journal, "Socialism and Democracy,"(#33). Richard M. Flood has formally renounced from any affiliation with illegal gang activity, although he still hopes that others may become educated to the dynamics of street gang mentality. Some of his supporters include; Howard Zinn, (A People's History of the United States) Victor Wallis, (editor, "Socialism & Democracy) Peter Hudis, (News & Letters Committee, in Chicago) and Anthony Rayson (PPWC and STAND founder).
Architect Mustapha Khalid 11 September, 1963 Dhaka Bangladesh (then East Pakistan), more popularly known as Palash, is currently considered as one of the most leading contemporary architects of the country. Bangladesh being a new country with formal practice of Architecture for last fifty years helped the emerging architects to practice architecture with a focus towards modernity. In the 90s with boom in real estate industry of the country, Mustapha Khalid and his team started their practice and through the commitment and innovative thoughts he and his team could create a new trand in the modern architectural practice of Bangladesh.
Early life and Career
Graduated from the Department of Architecture of Bangladesh University of Engineering and Technology (BUET) Dhaka in 1988 and started his career as a Professional Architect. In 1994 he joined the same department from where he graduated and taught there for approximately five years. He quit teaching in 1998 when he was an Assistant Professor and opened up his own office Vistaara Architects with his colleague SI Mustapha and Md. Foyez Ullah. Being the forerunner in computer aided designing, Vistaara Architects (Pvt.) Limited, could earn popularity and reputation in the contemporary architectural realm of Bangladesh within a very short span of time. After undertaking the mega projects Unique Trade Center and Bashundhara City, Mustapha Khalid and his team did not need to look back.
Other Training
Completed the course on Architecture as fellow held in Osaka, Japan from July 24 to August 12, 1995, organized by Osaka Foundation of International Exchange and funded by Architect Tadao Ando.
Completed training course on “Law for Consultants” organized by Bangladesh University of Engineering and Technology, Dhaka in 1997.
Completed Course on Architecture under Scholarship of Osaka Foundation of International Exchange in Osaka, Japan 1995.
Participated the Film Appreciation Course organized by Bangladesh Film Archive in 1988
Completed five years Sitar recital course from Chhayanat Sangit Vidyalaya, Dhaka
Informal Training on Terracotta from Bangladesh Small and Cottage Industries Corporation, Dhaka.
Notable works
Architect Mustapha Khalid and Vistaara has quite a few number of commendable projects under their credential. The significant projects include; Bashundhara City, the largest shopping mall in South Asia, Unique trade centre, Abdul Monem Financial District, Rich Center, Peoples Insurance Bhaban, Banglalink Head Office, Grameenphone Corporate Head Quarter, Nafi Tower (AKTel Head Office), Siaam Tower, The Westin Dhaka Hotel, Lab Aid Cardiac Care Hospital, SPL Western Tower, Grand Delvistaa and many more.
Awards
Throughout the career, Architect Mustapha Khalid and his team have been recognized with international and local awards.
Member of Jury Board, Design competition for Islamia Eye Hospital organized jointly by IEH and Institute of Architects Bangladesh in 2008.
Member of Jury Board, Charette Design competition ARC-MARK 2020, organized by American International University, Bangladesh July 2007
Member of Selection Committee of IAB, The Arcasia Award For Architecture 2007/2008
Member of Jury Board, Design competition for East West University Campus organized by Institute of Architects Bangladesh in 2005.
Award Wining Entry, in an international design competition for Grameenphone Corporate Head Office
Focus Countries’ Architect of the Year 2003 Award instituted by JK Cement India
IAB Design Award 1998 for design excellence in Multi Family Housing
First Prize, Design competition for the head office building of Peoples Insurance Co. Limited. The competition was organized by the Institute of Architects Bangladesh in 1998.
Projects included in the book titled “Digital Architecture: Top 50 Designers of the World” published by McGraw Hill, N.Y. in 1999.
Nominator, Bangladesh Chapter, Aga Khan Award for Architecture. 1996-1998 cycle.
Projects included in the book titled “Architecture of the SAARC Nations” published by Media Transasia (I), New Delhi, India 1991
Best Award, Charred Competition, organized by Chetana & Aga Khan Programme for Islamic Architecture & MIT-Harvard University in 1987.
First Prize, Insignia Design, Jalalabad Gas T&D Systems Ltd.
Habibur Rahman Award by the Department of Architecture, BUET for the best performance in design from first year to fourth year.
Second Prize, State Level Science Fair, 1981 held in Calcutta, India organized by Nehru Children’s Museum, India.
Workshop and Seminar
Participated in the Exhibition Titled “Architectural Excellence of Bangladesh” under Sydney Design Festival 2008 sponsored by Power House Museum and jointly organized by Royal Australian Institute of Architects and Bangladeshi Architects in Australia held from 12 August to 18 August 2008 at Sydney, Australia.
International Seminar FUTURE OF THE PAST: Architectural Heritage of Dhaka; held in Dhaka January 13-14, 1996
Participated in the Workshop “ARCHITECTURE IN THE CITY” sponsored by Chetana & Aga Khan Programme for Islamic Architecture and MIT-Harvard held in Dhaka in 1987.
Nominated as Fellow for the First International Environment Innovation Workshop jointly organized by MIT, Dept. of Architecture BUET, Dept. of Architecture, GoB and IAB. (The workshop was postponed due to political disturbance of 1990)
Articles and Publications
impulse of Changes in the city centres of Dhaka: Breakdown in the continuity of Development;Paper presented in the International Seminar Future of the Past: Architectural Heritage of Dhaka
organised by the Dept. of Architecture, BUET; Jan.13-14' 1996, Dhaka.
A journey to Japan: Experience and Impressions An article submitted for the partial fulfillment of the Training Course on Architecture held in Osaka, Japan organized by OFIX, August 1995.
CBDs of Dhaka : Prospect of Low Cost Incremental Revitalization; Article submitted for Protibesh (1 994), the Journal of Department of Architecture, BUET.
Ganaktuli Sweepers’ Housing: and example of self-building; Article published in the EARTH vol. 1 issue 1 Sept-Dec.’94
An Interview with Professor R. E. Vrooman; published in the EARTH vol. 2 Issue 1, Jan.-Mar.'95.
The Grameen Bank Housing Programme: Need for an Evaluation in the Light of Its Universalized ‘Concern’ Against Universalised ‘Solution’; A term paper submitted for the partial fulfillment of the A. Arch. degree.
Reading the Palimpsest: an evaluative revelation of the philosophies of Etienne Louise Boulee and Louis I. Kahn; A term paper submitted for the partial fulfillment of the A. Arch. degree.
The Safety and Security: A study on the Physical Conditions of Garment Industries in Bangladesh; A term paper submitted for the partial fulfillment of the M. Arch. Degree.
Professional Affiliation
Architect Mustapha Khalid is a member of Institute of Architects Bangladesh, International Associate Member of AIA and a member of Tall Building Council (CTBUH).
Though Mustapha Khalid is an architect by profession, he is a passionate Painter as well, who has held two solo and many group painting exhibitions.
Early life and Career
Graduated from the Department of Architecture of Bangladesh University of Engineering and Technology (BUET) Dhaka in 1988 and started his career as a Professional Architect. In 1994 he joined the same department from where he graduated and taught there for approximately five years. He quit teaching in 1998 when he was an Assistant Professor and opened up his own office Vistaara Architects with his colleague SI Mustapha and Md. Foyez Ullah. Being the forerunner in computer aided designing, Vistaara Architects (Pvt.) Limited, could earn popularity and reputation in the contemporary architectural realm of Bangladesh within a very short span of time. After undertaking the mega projects Unique Trade Center and Bashundhara City, Mustapha Khalid and his team did not need to look back.
Other Training
Completed the course on Architecture as fellow held in Osaka, Japan from July 24 to August 12, 1995, organized by Osaka Foundation of International Exchange and funded by Architect Tadao Ando.
Completed training course on “Law for Consultants” organized by Bangladesh University of Engineering and Technology, Dhaka in 1997.
Completed Course on Architecture under Scholarship of Osaka Foundation of International Exchange in Osaka, Japan 1995.
Participated the Film Appreciation Course organized by Bangladesh Film Archive in 1988
Completed five years Sitar recital course from Chhayanat Sangit Vidyalaya, Dhaka
Informal Training on Terracotta from Bangladesh Small and Cottage Industries Corporation, Dhaka.
Notable works
Architect Mustapha Khalid and Vistaara has quite a few number of commendable projects under their credential. The significant projects include; Bashundhara City, the largest shopping mall in South Asia, Unique trade centre, Abdul Monem Financial District, Rich Center, Peoples Insurance Bhaban, Banglalink Head Office, Grameenphone Corporate Head Quarter, Nafi Tower (AKTel Head Office), Siaam Tower, The Westin Dhaka Hotel, Lab Aid Cardiac Care Hospital, SPL Western Tower, Grand Delvistaa and many more.
Awards
Throughout the career, Architect Mustapha Khalid and his team have been recognized with international and local awards.
Member of Jury Board, Design competition for Islamia Eye Hospital organized jointly by IEH and Institute of Architects Bangladesh in 2008.
Member of Jury Board, Charette Design competition ARC-MARK 2020, organized by American International University, Bangladesh July 2007
Member of Selection Committee of IAB, The Arcasia Award For Architecture 2007/2008
Member of Jury Board, Design competition for East West University Campus organized by Institute of Architects Bangladesh in 2005.
Award Wining Entry, in an international design competition for Grameenphone Corporate Head Office
Focus Countries’ Architect of the Year 2003 Award instituted by JK Cement India
IAB Design Award 1998 for design excellence in Multi Family Housing
First Prize, Design competition for the head office building of Peoples Insurance Co. Limited. The competition was organized by the Institute of Architects Bangladesh in 1998.
Projects included in the book titled “Digital Architecture: Top 50 Designers of the World” published by McGraw Hill, N.Y. in 1999.
Nominator, Bangladesh Chapter, Aga Khan Award for Architecture. 1996-1998 cycle.
Projects included in the book titled “Architecture of the SAARC Nations” published by Media Transasia (I), New Delhi, India 1991
Best Award, Charred Competition, organized by Chetana & Aga Khan Programme for Islamic Architecture & MIT-Harvard University in 1987.
First Prize, Insignia Design, Jalalabad Gas T&D Systems Ltd.
Habibur Rahman Award by the Department of Architecture, BUET for the best performance in design from first year to fourth year.
Second Prize, State Level Science Fair, 1981 held in Calcutta, India organized by Nehru Children’s Museum, India.
Workshop and Seminar
Participated in the Exhibition Titled “Architectural Excellence of Bangladesh” under Sydney Design Festival 2008 sponsored by Power House Museum and jointly organized by Royal Australian Institute of Architects and Bangladeshi Architects in Australia held from 12 August to 18 August 2008 at Sydney, Australia.
International Seminar FUTURE OF THE PAST: Architectural Heritage of Dhaka; held in Dhaka January 13-14, 1996
Participated in the Workshop “ARCHITECTURE IN THE CITY” sponsored by Chetana & Aga Khan Programme for Islamic Architecture and MIT-Harvard held in Dhaka in 1987.
Nominated as Fellow for the First International Environment Innovation Workshop jointly organized by MIT, Dept. of Architecture BUET, Dept. of Architecture, GoB and IAB. (The workshop was postponed due to political disturbance of 1990)
Articles and Publications
impulse of Changes in the city centres of Dhaka: Breakdown in the continuity of Development;Paper presented in the International Seminar Future of the Past: Architectural Heritage of Dhaka
organised by the Dept. of Architecture, BUET; Jan.13-14' 1996, Dhaka.
A journey to Japan: Experience and Impressions An article submitted for the partial fulfillment of the Training Course on Architecture held in Osaka, Japan organized by OFIX, August 1995.
CBDs of Dhaka : Prospect of Low Cost Incremental Revitalization; Article submitted for Protibesh (1 994), the Journal of Department of Architecture, BUET.
Ganaktuli Sweepers’ Housing: and example of self-building; Article published in the EARTH vol. 1 issue 1 Sept-Dec.’94
An Interview with Professor R. E. Vrooman; published in the EARTH vol. 2 Issue 1, Jan.-Mar.'95.
The Grameen Bank Housing Programme: Need for an Evaluation in the Light of Its Universalized ‘Concern’ Against Universalised ‘Solution’; A term paper submitted for the partial fulfillment of the A. Arch. degree.
Reading the Palimpsest: an evaluative revelation of the philosophies of Etienne Louise Boulee and Louis I. Kahn; A term paper submitted for the partial fulfillment of the A. Arch. degree.
The Safety and Security: A study on the Physical Conditions of Garment Industries in Bangladesh; A term paper submitted for the partial fulfillment of the M. Arch. Degree.
Professional Affiliation
Architect Mustapha Khalid is a member of Institute of Architects Bangladesh, International Associate Member of AIA and a member of Tall Building Council (CTBUH).
Though Mustapha Khalid is an architect by profession, he is a passionate Painter as well, who has held two solo and many group painting exhibitions.